void glsl_type::generate_130_types(glsl_symbol_table *symtab, bool add_deprecated)
{
    generate_120_types(symtab, add_deprecated);

    add_types_to_symbol_table(symtab, builtin_130_types,
                              Elements(builtin_130_types), false);
}
void
glsl_type::generate_130_types(glsl_symbol_table *symtab)
{
   generate_120_types(symtab);

   add_types_to_symbol_table(symtab, builtin_130_types,
			     Elements(builtin_130_types), false);
   generate_EXT_texture_array_types(symtab, false);
}
Beispiel #3
0
void
glsl_type::generate_130_types(glsl_symbol_table *symtab, bool add_deprecated,
                              bool skip_1d)
{
   generate_120_types(symtab, add_deprecated, skip_1d);

   add_types_to_symbol_table(symtab, builtin_130_types,
			     Elements(builtin_130_types), false, skip_1d);
   generate_EXT_texture_array_types(symtab, false);
}