Beispiel #1
0
void MeshData::generateTangents() {
  int   pos_attr, uv_attr, len, n;
  float r, *pos, *uv, *tan, *bitan;
  vec3  pos_d1, pos_d2, uv_d1, uv_d2;

  pos_attr = getAttributeIndex("position");
  uv_attr  = getAttributeIndex("texcoord");

  if (pos_attr < 0) {
#ifndef PLG_RELEASE
    dprintf(2, "error: can't generateTangents() without position attribute\n");
#endif
    return;
  }

  if (uv_attr < 0) {
#ifndef PLG_RELEASE
    dprintf(2, "error: can't generateTangents() without texcoord attribute\n");
#endif
    return;
  }

  pos     = getVertex(pos_attr, 0);
  uv      = getVertex(uv_attr, 0);
  len     = getVertexCount() / 3;
  tan     = (float *) malloc(len * 9 * sizeof(float));
  bitan   = (float *) malloc(len * 9 * sizeof(float));

  for (n = 0; n < len; n ++) {
    vec3_sub(&pos_d1, (vec3 *) (pos + n * 9 + 3), (vec3 *) (pos + n * 9));
    vec3_sub(&pos_d2, (vec3 *) (pos + n * 9 + 6), (vec3 *) (pos + n * 9));

    uv_d1.d[0] = uv[n * 6 + 2] - uv[n * 6 + 0];
    uv_d1.d[1] = uv[n * 6 + 3] - uv[n * 6 + 1];
    uv_d2.d[0] = uv[n * 6 + 4] - uv[n * 6 + 0];
    uv_d2.d[1] = uv[n * 6 + 5] - uv[n * 6 + 1];

    r = 1.0f / (uv_d1.d[0] * uv_d2.d[1] - uv_d1.d[1] * uv_d2.d[0]);

    tan[n * 9 + 0] = (pos_d1.d[0] * uv_d2.d[1] - pos_d2.d[0] * uv_d1.d[1]) * r;
    tan[n * 9 + 1] = (pos_d1.d[1] * uv_d2.d[1] - pos_d2.d[1] * uv_d1.d[1]) * r;
    tan[n * 9 + 2] = (pos_d1.d[2] * uv_d2.d[1] - pos_d2.d[2] * uv_d1.d[1]) * r;
    tan[n * 9 + 6] = tan[n * 9 + 3] = tan[n * 9 + 0];
    tan[n * 9 + 7] = tan[n * 9 + 4] = tan[n * 9 + 1];
    tan[n * 9 + 8] = tan[n * 9 + 5] = tan[n * 9 + 2];

    bitan[n * 9 + 0] = (pos_d2.d[0] * uv_d1.d[0] - pos_d1.d[0] * uv_d2.d[0]) * r;
    bitan[n * 9 + 1] = (pos_d2.d[1] * uv_d1.d[0] - pos_d1.d[1] * uv_d2.d[0]) * r;
    bitan[n * 9 + 2] = (pos_d2.d[2] * uv_d1.d[0] - pos_d1.d[2] * uv_d2.d[0]) * r;
    bitan[n * 9 + 6] = bitan[n * 9 + 3] = bitan[n * 9 + 0];
    bitan[n * 9 + 7] = bitan[n * 9 + 4] = bitan[n * 9 + 1];
    bitan[n * 9 + 8] = bitan[n * 9 + 5] = bitan[n * 9 + 2];
  }

  addTangents(tan, len * 9);
  addBitangents(bitan, len * 9);
}
inline CGoGNCodeType AttributeContainer::getTypeCode(const std::string& attribName) const
{
	unsigned int index = getAttributeIndex(attribName) ;
	if(index == UNKNOWN)
		return CGoGNUNKNOWNTYPE ;
	return m_tableAttribs[index]->getTypeCode();
}
void AttributeContainer::addAttribute(const std::string& attribName, const std::string& nametype, unsigned int index)
{
	// first check if attribute already exist
	if (attribName != "")
	{
		unsigned int i = getAttributeIndex(attribName) ;
		if (i != UNKNOWN)
			return ;
	}

	// create the new attribute
	AttributeMultiVector<T>* amv = new AttributeMultiVector<T>(attribName, nametype);

	m_tableAttribs[index] = amv;
	amv->setOrbit(m_orbit) ;
	amv->setIndex(index) ;

	// generate a name for the attribute if no one was given
	if (attribName == "")
	{
		std::stringstream ss;
		ss << "unknown" << m_nbUnknown++;
		amv->setName(ss.str());
	}

	// update the memory cost of a line
	m_lineCost += sizeof(T) ;

	// resize the new attribute so that it has the same size than others
	amv->setNbBlocks(uint32(m_holesBlocks.size())) ;

	m_nbAttributes++;
}
inline AttributeMultiVectorGen* AttributeContainer::getVirtualDataVector(const std::string& attribName)
{
	unsigned int index = getAttributeIndex(attribName) ;
	if(index == UNKNOWN)
		return NULL ;
	else
		return m_tableAttribs[index];
}
Beispiel #5
0
const char* XmlElement::getAttributeValue(const char* name) { 
   int index = getAttributeIndex(name);
   if (index < 0) {
      return "";
   }
 
   return getAttributeValue(index).getBase();
}
Beispiel #6
0
const ModelAttribute *ModelClassifier::getAttribute(const std::string &name) const
    {
    ModelAttribute *attr = nullptr;
    size_t index = getAttributeIndex(name);
    if(index != NoIndex)
        {
        attr = mAttributes[index].get();
        }
    return attr;
    }
AttributeMultiVector<T>* AttributeContainer::getDataVector(const std::string& attribName)
{
	unsigned int index = getAttributeIndex(attribName) ;
	if(index == UNKNOWN)
		return NULL ;

	AttributeMultiVector<T>* atm = dynamic_cast<AttributeMultiVector<T>*>(m_tableAttribs[index]);
	assert((atm != NULL) || !"getDataVector: wrong type");
	return atm;
}
AttributeMultiVector<T>* AttributeContainer::addAttribute(const std::string& attribName)
{
	// first check if attribute already exist
	unsigned int index ;
	if (attribName != "")
	{
		index = getAttributeIndex(attribName) ;
		if (index != UNKNOWN)
		{
			std::cout << "attribute " << attribName << " already found.." << std::endl ;
			return NULL ;
		}
	}

	// create the new attribute
	std::string typeName = nameOfType(T()) ;
	AttributeMultiVector<T>* amv = new AttributeMultiVector<T>(attribName, typeName) ;

	if(!m_freeIndices.empty())
	{
		index = m_freeIndices.back() ;
		m_freeIndices.pop_back() ;
		m_tableAttribs[index] = amv ;
	}
	else
	{
		index = uint32(m_tableAttribs.size()) ;
		m_tableAttribs.push_back(amv) ;
	}

	amv->setOrbit(m_orbit) ;
	amv->setIndex(index) ;

	// generate a name for the attribute if no one was given
	if (attribName == "")
	{
		std::stringstream ss ;
		ss << "unknown" << m_nbUnknown++ ;
		amv->setName(ss.str()) ;
	}

	// update the memory cost of a line
	m_lineCost += sizeof(T) ;

	// resize the new attribute so that it has the same size than others
	amv->setNbBlocks(uint32(m_holesBlocks.size())) ;

	m_nbAttributes++ ;

	return amv ;
}
void CPUSideTriangleMesh::generatePhongNormals()
{
    assert( haveFaceNormals() && haveSmoothingGroups() && "Mesh should have smoothing groups - use generateSmoothingGroups");

    // vertex normals
    math::vector_of_vector3f normals(attributeArrays[0].count);
    // vertex normals indices
    std::vector<unsigned> indices(indicesArrays[0].indices.get(), indicesArrays[0].indices.get() + indicesArrays[0].count);
    // vertex smoothing groups
    std::vector<int> vertexSMGroup(attributeArrays[0].count, -1);

    // average normals against faces sharing same smoothing group
    for (size_t iFace = 0; iFace < faceNormals.size(); ++iFace)
    {
        for (size_t iVertInd = iFace * 3; iVertInd < iFace * 3 + 3; ++iVertInd)
        {
            unsigned iVert = indices[iVertInd];
            if (vertexSMGroup[iVert] == -1) 
            {
                vertexSMGroup[iVert] = get_first_nonzero_bit(smoothingGroups[iFace]);
                normals[iVert] = faceNormals[iFace];
            }
            else if ( (smoothingGroups[iFace] != 0) && (smoothingGroups[iFace] & (1 << (vertexSMGroup[iVert] - 1))) ) {
                normals[iVert] += faceNormals[iFace];
            }
            else 
            {
                indices[iVertInd] = normals.size();
                normals.push_back(faceNormals[iFace]);
                vertexSMGroup.push_back( get_first_nonzero_bit(smoothingGroups[iFace]) );
            }
        }
    }

    // normalize all
    for (size_t i = 0; i<normals.size(); ++i) {
        normals[i] = math::normalize(normals[i]);
    }

    // find attribute slot for normals
    int normalAttrIndex = getAttributeIndex("normal");
    if (normalAttrIndex == -1) {
        normalAttrIndex = getFreeAttributeIndex();
    }
    assert(normalAttrIndex != -1 && "No free slot for normals");

    // setup normals
    setAttributes("normal", normalAttrIndex, 3, normals.size(), sgl::FLOAT, &normals[0]);
    setIndices(normalAttrIndex, indices.size(), &indices[0]);
}
Beispiel #10
0
void Type::addAttribute(TypeAttribute attrib)
{
	//Raises an error if the attribute has an empty name or null type
	if(attrib.getName().isEmpty() || attrib.getType()==PgSQLType::null)
		throw Exception(ERR_INS_INV_TYPE_ATTRIB,__PRETTY_FUNCTION__,__FILE__,__LINE__);
	//Raises an error if the passed attribute has the same type as the defining type (this)
	else if(PgSQLType::getUserTypeIndex(this->getName(true), this) == !attrib.getType())
		throw Exception(Exception::getErrorMessage(ERR_USER_TYPE_SELF_REFERENCE).arg(this->getName(true)),
						ERR_USER_TYPE_SELF_REFERENCE,__PRETTY_FUNCTION__,__FILE__,__LINE__);
	//Raises an error when the attribute already exists
	else if(getAttributeIndex(attrib.getName()) >= 0)
		throw Exception(ERR_INS_DUPLIC_ITEMS,__PRETTY_FUNCTION__,__FILE__,__LINE__);

	type_attribs.push_back(attrib);
	setCodeInvalidated(true);
}
Beispiel #11
0
void MeshData::getBoundingBox(float dst[6]) {
  uint   attr, n, flags[6] = {0};
  float* cur;

  attr = getAttributeIndex("position");

  if (attr < 0) {
    dprintf(2, "error: can't getBoundingBox() without position attribute\n");
    return;
  }

  for (n = 0; n < getVertexCount(); n++) {
    cur = getVertex(attr, n);

    if (!flags[0] || cur[0] < dst[0]) {
      flags[0] = 1;
      dst[0]   = cur[0];
    }

    if (!flags[1] || cur[0] > dst[1]) {
      flags[1] = 1;
      dst[1]   = cur[0];
    }

    if (!flags[2] || cur[1] < dst[2]) {
      flags[2] = 1;
      dst[2]   = cur[1];
    }

    if (!flags[3] || cur[1] > dst[3]) {
      flags[3] = 1;
      dst[3]   = cur[1];
    }

    if (!flags[4] || cur[2] < dst[4]) {
      flags[4] = 1;
      dst[4]   = cur[2];
    }

    if (!flags[5] || cur[2] > dst[5]) {
      flags[5] = 1;
      dst[5]   = cur[2];
    }
  }
}
Beispiel #12
0
void MeshData::generateNormals() {
  int   attr, len;
  vec3  nf, e1, e2, *p0, *p1, *p2;
  float *cur, *dst, *normals;

  attr = getAttributeIndex("position");

  if (attr < 0) {
#ifndef PLG_RELEASE
    dprintf(2, "error: can't generateNormals() without position attribute\n");
#endif
    return;
  }

  len     = getVertexCount() * 3;
  normals = (float *) malloc(len * sizeof(float));
  dst     = normals;
  cur     = getVertex(attr, 0);

  while (dst < normals + len) {
    p0 = (vec3 *) &cur[0],
    p1 = (vec3 *) &cur[3];
    p2 = (vec3 *) &cur[6];

    vec3_sub(&e1, p1, p2);
    vec3_sub(&e2, p2, p0);

    vec3_normalize(&e1);
    vec3_normalize(&e2);
    vec3_cross(&nf, &e1, &e2);

    memcpy(dst + 0, &nf, sizeof(vec3));
    memcpy(dst + 3, &nf, sizeof(vec3));
    memcpy(dst + 6, &nf, sizeof(vec3));

    cur += 9;
    dst += 9;
  }

  addNormals(normals, len);
}
bool AttributeContainer::removeAttribute(const std::string& attribName)
{
	unsigned int index = getAttributeIndex(attribName) ;

	if (index == UNKNOWN)
	{
		std::cerr << "removeAttribute by name: attribute not found (" << attribName << ")"<< std::endl ;
		return false ;
	}

	// delete the attribute
	delete m_tableAttribs[index] ;
	m_tableAttribs[index] = NULL ;

	if (index == m_tableAttribs.size() - 1)
		m_tableAttribs.pop_back() ;
	else
		m_freeIndices.push_back(index) ;

	--m_nbAttributes ;
	m_lineCost -= sizeof(T);

	return true ;
}
	//-----------------------------------------------------------------------
	bool GLSLESProgramCommon::isAttributeValid(VertexElementSemantic semantic, uint index)
	{
		return getAttributeIndex(semantic, index) != NOT_FOUND_CUSTOM_ATTRIBUTES_INDEX;
	}
//-----------------------------------------------------------------------
bool GLSLLinkProgram::isAttributeValid(VertexElementSemantic semantic, uint index)
{
    return mValidAttributes.find(getAttributeIndex(semantic, index)) != mValidAttributes.end();
}
Beispiel #16
0
int XmlElement::hasAttribute(const char* name) { 
   return getAttributeIndex(name) + 1;
}