Beispiel #1
0
void OptionsGamePlay::end()
{
	for ( int i  = MSG_GREEN; i < MSG_ELITE + 1; i++ )
	{
		if ( getButton( i )->isPressed() )
			prefs.GameDifficulty = i - MSG_GREEN;
	}

	prefs.baseColor = rects[36].getColor(  );
	prefs.highlightColor = rects[37].getColor( );

	prefs.useUnlimitedAmmo = getButton( MSG_UNLIMITED_AMMO )->isPressed();
	prefs.useLeftRightMouseProfile = getButton( MSG_LEFT_CLICK )->isPressed();
	//prefs.tutorials = getButton( MSG_TUTORIALS )->isPressed();

	//Do NOT setup a camera in mission.
	// A.  We don't need it cause the option is greyed out.
	// B.  It creates a mech which will NOT be deleted until we
	// come back to logistics, at which point, THESE heaps will be gone!!
	// Then, CRASH!
	if ( mission && strlen( mission->getMissionFileName() ) )
	{
	}
	else
	{
		camera.setMech( NULL );
	}

}
Beispiel #2
0
void MainMenu::configureText() {
	setDefaultHighlighting(getButton("BTN_NEWGAME")->getTextHighlightableComponent());
	setDefaultHighlighting(getButton("BTN_LOADGAME")->getTextHighlightableComponent());
	setDefaultHighlighting(getButton("BTN_MOVIES")->getTextHighlightableComponent());
	setDefaultHighlighting(getButton("BTN_OPTIONS")->getTextHighlightableComponent());
	setDefaultHighlighting(getButton("BTN_EXIT")->getTextHighlightableComponent());
}
void Dialog::askRocket(){
    if( !desktop ) {
        std::cerr << "No desktop found.\n";
        return;
    }
    try {
        myDialogComponent = loadGUIFile( "gui/launch_rocket_yn.xml" );
        assert( myDialogComponent != 0);
        registerDialog();
        blockingDialogIsOpen = true;
        iAmBlocking = true;
    } catch(std::exception& e) {
        std::cerr << "Couldn't display message 'launch_rocket_yn': "
            << e.what() << "\n";
        return;
    }
    Paragraph* p = getParagraph( *myDialogComponent, "DialogTitle" );
    std::stringstream title;
	title << _("Launchsite") << " ( " << pointX <<" , " << pointY << " )";
    p->setText( title.str() );
    // connect signals
    Button* yesButton = getButton( *myDialogComponent, "Yes" );
    yesButton->clicked.connect( makeCallback(*this, &Dialog::okayLaunchRocketButtonClicked ) );
    Button* noButton = getButton( *myDialogComponent, "No" );
    noButton->clicked.connect( makeCallback( *this, &Dialog::closeDialogButtonClicked ) );
    Button* gotoButton = getButton( *myDialogComponent, "goto" );
    gotoButton->clicked.connect( makeCallback( *this, &Dialog::gotoButtonClicked ) );
}
Beispiel #4
0
CharAlignment::CharAlignment(CharGenChoices &choices, ::Engines::Console *console) :
	CharGenBase(console) {

	_choices  = &choices;
	_loyalty  = 101;
	_goodness = 101;

	load("cg_alignment");

	getEditBox("HelpEdit", true)->setTitle("fnt_galahad14", TalkMan.getString(111));
	getEditBox("HelpEdit", true)->setText("fnt_galahad14", TalkMan.getString(458));

	_buttons = new ButtonsGroup(getEditBox("HelpEdit", true));

	uint textID  = 448;

	_buttons->addButton(getButton("CEButton"), TalkMan.getString(120), TalkMan.getString(textID));
	_buttons->addButton(getButton("CGButton"), TalkMan.getString(118), TalkMan.getString(++textID));
	_buttons->addButton(getButton("CNButton"), TalkMan.getString(119), TalkMan.getString(++textID));
	_buttons->addButton(getButton("LEButton"), TalkMan.getString(114), TalkMan.getString(++textID));
	_buttons->addButton(getButton("LGButton"), TalkMan.getString(112), TalkMan.getString(++textID));
	_buttons->addButton(getButton("LNButton"), TalkMan.getString(113), TalkMan.getString(++textID));
	_buttons->addButton(getButton("NEButton"), TalkMan.getString(117), TalkMan.getString(++textID));
	_buttons->addButton(getButton("NGButton"), TalkMan.getString(115), TalkMan.getString(++textID));
	_buttons->addButton(getButton("TNButton"), TalkMan.getString(116), TalkMan.getString(++textID));

	getButton("OkButton", true)->setDisabled(true);

	//TODO Recommend button for alignment.
	getWidget("RecommendButton", true)->setDisabled(true);
}
Beispiel #5
0
void OptionsGraphicsAdvancedMenu::updateAntiAliasing(int antiAliasing) {
	WidgetButton &antiAliasButton = *getButton("BTN_ANTIALIAS", true);
	WidgetButton &leftButton = *getButton("BTN_ANTIALIASLEFT", true);
	WidgetButton &rightButton = *getButton("BTN_ANTIALIASRIGHT", true);

	Common::UString text;

	if (antiAliasing == 0)
		text = TalkMan.getString(47996);
	else if (antiAliasing == 1)
		text = TalkMan.getString(47997);
	else if (antiAliasing == 2)
		text = TalkMan.getString(47999);
	else if (antiAliasing == 3)
		text = TalkMan.getString(49125);

	antiAliasButton.setText(text);

	if (_antiAliasing == 0) {
		leftButton.hide();
	} else {
		leftButton.show();
	}

	if (_antiAliasing == 3) {
		rightButton.hide();
	} else {
		rightButton.show();
	}
}
Beispiel #6
0
int			MPPrefs::handleMessage( unsigned long message, unsigned long who )
{
	switch ( who )
	{
	case MB_MSG_NEXT:
		status = DOWN;
		saveSettings( );
		break;

	case MB_MSG_PREV:
		status = DOWN;
		cancelSettings();
		break;

	case MB_MSG_MAINMENU:
		status = MAINMENU;
		break;

	case MP_PREFS_BASE:
	case MP_PREFS_STRIPE:
		{
			getButton( MP_PREFS_BASE )->press( 0 );
			getButton( MP_PREFS_STRIPE )->press( 0 );
			getButton( who )->press( 1 );

		}
		break;


	}

	return 0;
}
void		LogisticsDialog::update()
{
	enterAnim.update();
	exitAnim.update();

	if ( exitAnim.isDone() )
			bDone = true;

	// hack for some reason we don't get here from the zone
	userInput->mouseOn();
	userInput->setMouseCursor( mState_NORMAL );

	bool bFocus = 0;
	for ( int i = 0; i < editCount; i++ )
	{
		if ( edits[i].hasFocus() )
			bFocus = true;
	}


	if ( enterAnim.isDone() )
		LogisticsScreen::update();

	if ( userInput->leftMouseReleased() 
		&& enterAnim.isDone()
		&& !inside( userInput->getMouseX(), userInput->getMouseY() )
		&& !inside( userInput->getMouseDragX(), userInput->getMouseDragY() ) )
	{
		handleMessage( 0, NO );
	}

	
	if ( !bFocus && enterAnim.isDone() )
	{
		if ( gos_GetKeyStatus( KEY_RETURN ) == KEY_RELEASED )
		{
			if ( getButton( YES ) )
			{
				if ( getButton( YES )->isEnabled() )
					handleMessage( aMSG_LEFTMOUSEDOWN, YES );

			}
			else
				handleMessage( aMSG_LEFTMOUSEDOWN, YES );
			
		}
	}
	if ( gos_GetKeyStatus( KEY_ESCAPE ) == KEY_RELEASED )
		{
			if ( getButton( NO /*MB_MSG_MAINMENU*/ ) )
			{
				if ( getButton( NO )->isEnabled() )
					handleMessage( aMSG_LEFTMOUSEDOWN, NO );
			}

		}
	


}
void MPHostGame::update()
{
	if (bShowDlg)
	{
		LogisticsOneButtonDialog::instance()->update();
		if (LogisticsOneButtonDialog::instance()->isDone())
		{
			bShowDlg = 0;
			status   = NO;
		}
		return;
	}
	LogisticsDialog::update();
	helpTextID		 = 0;
	helpTextHeaderID = 0;
	std::wstring tmp;
	edits[0].getEntry(tmp);
	int32_t len = tmp.Length();
	if (len >= 1)
	{
		getButton(YES)->disable(false);
	}
	else
		getButton(YES)->disable(true);
}
Beispiel #9
0
void GUI::connectToTask()
{
	auto find = getButton("RecommendButton");
	auto search = getButton("FilterSearch");
	QObject::connect(find, SIGNAL(clicked()), this, SLOT(search()));
	QObject::connect(search, SIGNAL(clicked()), this, SLOT(checkBoxSelected()));
}
Beispiel #10
0
void buttonAndLED(TaskState* tsk){
  int timeDiff;
  switch((tsk->state))
  {
    case RELEASED:
      if(getButton(tsk->whichButton) == IS_PRESSED)
      {
        turnLED(tsk->whichLED, ON);
        tsk->recordedTime = getTime();
        tsk->state        = PRESSED_ON;
        tsk->buttonReleased = FALSE;
      }
      break;
    case PRESSED_ON:
      if(getButton(tsk->whichButton) == IS_RELEASED)
        tsk->buttonReleased = TRUE;
      else 
      {
        if(tsk->buttonReleased == TRUE) 
          tsk->state  = TURNING_OFF;
          tsk->buttonReleased = FALSE;
          turnLED(tsk->whichLED, OFF);
      }
      timeDiff = getTime() - (tsk->recordedTime);
      if(timeDiff >= tsk->interval)
      {
        turnLED(tsk->whichLED, OFF);
        tsk->recordedTime = getTime();
        tsk->state = PRESSED_OFF;
      }
      break;
    case PRESSED_OFF:
      if(getButton(tsk->whichButton) == IS_RELEASED)
        tsk->buttonReleased = TRUE;
      else
      {
        if(tsk->buttonReleased == TRUE)
        {
            tsk->state = TURNING_OFF;
            tsk->buttonReleased = FALSE;
            turnLED(tsk->whichLED, OFF);
        }
      }
      timeDiff = getTime() - (tsk->recordedTime);
      if(timeDiff >= tsk->interval)
      {
        turnLED(tsk->whichLED, ON);
        tsk->recordedTime = getTime();
        tsk->state = PRESSED_ON;
      }
      break;
    case TURNING_OFF:
      if(getButton(tsk->whichButton) == IS_RELEASED)
      {
        tsk->buttonReleased = TRUE;
        tsk->state  = RELEASED;
      }
      break;
  }
}
Beispiel #11
0
bool TroopInfoPanel::onTouchBegan(CCTouch *pTouch, CCEvent *pEvent){
    if (isTouchInside(getButton(1), pTouch) || isTouchInside(getButton(2), pTouch)
        || isTouchInside(getButton(3), pTouch)){
        return false;
    }
    return true;
}
Beispiel #12
0
int		OptionsGamePlay::handleMessage( unsigned long message, unsigned long fromWho )
{
	if ( fromWho >= MSG_GREEN && fromWho < MSG_ELITE+1 )
	{
		for ( int i = MSG_GREEN; i < MSG_ELITE+1; i++ )
		{
			getButton( i )->press( 0 );
		}

		getButton( fromWho )->press( true );
	}

	switch( fromWho )
	{
		case MSG_RESET:
			reset(originalSettings);
			break;

		case MSG_BASE:
		case MSG_ACCENT:
			getButton( MSG_BASE )->press( 0 );
			getButton( MSG_ACCENT )->press( 0 );
			getButton( fromWho )->press( true );

		break;
	}

	return 1;
}
Beispiel #13
0
void Controller::setColourShade(double grayScale){
	try{
		if(getButton("colours") != NULL) getButton("colours")->setShade(grayScale);
	} catch(...){
		throw eFileNotFoundException();
	}
}
Beispiel #14
0
void Dialog::editMarket(){
    if( !desktop ) {
        std::cerr << "No desktop found.\n";
        return;
    }
    try {
        myDialogComponent = loadGUIFile( "gui/tradedialog.xml" );
        assert( myDialogComponent != 0);
        registerDialog();
        blockingDialogIsOpen = true;
        iAmBlocking = true;
    } catch(std::exception& e) {
        std::cerr << "Couldn't display dialog 'tradedialog.xml': "
            << e.what() << "\n";
        return;
    }
    // set Dialog to Market-Data
    Paragraph* p = getParagraph( *myDialogComponent, "DialogTitle" );
    std::stringstream title;
    title << _("Market") << " ( " << pointX <<" , " << pointY << " )";
    p->setText( title.str() );
    Market * market = static_cast <Market *> (world(pointX, pointY)->reportingConstruction);
    CheckButton* cb;
    cb = getCheckButton( *myDialogComponent, "BuyJobs" );
    if( market->commodityRuleCount[Construction::STUFF_JOBS].take ) cb->check(); else cb->uncheck();
    cb = getCheckButton( *myDialogComponent, "SellJobs" );
    if( market->commodityRuleCount[Construction::STUFF_JOBS].give ) cb->check(); else cb->uncheck();
    cb = getCheckButton( *myDialogComponent, "BuyFood" );
    if( market->commodityRuleCount[Construction::STUFF_FOOD].take ) cb->check(); else cb->uncheck();
    cb = getCheckButton( *myDialogComponent, "SellFood" );
    if( market->commodityRuleCount[Construction::STUFF_FOOD].give ) cb->check(); else cb->uncheck();
    cb = getCheckButton( *myDialogComponent, "BuyCoal" );
    if( market->commodityRuleCount[Construction::STUFF_COAL].take ) cb->check(); else cb->uncheck();
    cb = getCheckButton( *myDialogComponent, "SellCoal" );
    if( market->commodityRuleCount[Construction::STUFF_COAL].give ) cb->check(); else cb->uncheck();
    cb = getCheckButton( *myDialogComponent, "BuyOre" );
    if( market->commodityRuleCount[Construction::STUFF_ORE].take ) cb->check(); else cb->uncheck();
    cb = getCheckButton( *myDialogComponent, "SellOre" );
    if( market->commodityRuleCount[Construction::STUFF_ORE].give ) cb->check(); else cb->uncheck();
    cb = getCheckButton( *myDialogComponent, "BuyGoods" );
    if( market->commodityRuleCount[Construction::STUFF_GOODS].take ) cb->check(); else cb->uncheck();
    cb = getCheckButton( *myDialogComponent, "SellGoods" );
    if( market->commodityRuleCount[Construction::STUFF_GOODS].give ) cb->check(); else cb->uncheck();
    cb = getCheckButton( *myDialogComponent, "BuySteel" );
    if( market->commodityRuleCount[Construction::STUFF_STEEL].take ) cb->check(); else cb->uncheck();
    cb = getCheckButton( *myDialogComponent, "SellSteel" );
    if( market->commodityRuleCount[Construction::STUFF_STEEL].give) cb->check(); else cb->uncheck();
    cb = getCheckButton( *myDialogComponent, "BuyWaste" );
    if( market->commodityRuleCount[Construction::STUFF_WASTE].take ) cb->check(); else cb->uncheck();
    cb = getCheckButton( *myDialogComponent, "SellWaste" );
    if( market->commodityRuleCount[Construction::STUFF_WASTE].give) cb->check(); else cb->uncheck();

    // connect signals
    Button* applyButton = getButton( *myDialogComponent, "Apply" );
    applyButton->clicked.connect( makeCallback(*this, &Dialog::applyMarketButtonClicked ) );
    Button* gotoButton = getButton( *myDialogComponent, "goto" );
    gotoButton->clicked.connect( makeCallback( *this, &Dialog::gotoButtonClicked ) );
}
Beispiel #15
0
void HUD::init() {
	_targetName = getLabel("LBL_NAME");
	_targetNameBackground = getLabel("LBL_NAMEBG");
	_targetHealth = getProgressbar("PB_HEALTH");
	_targetHealthBackground = getLabel("LBL_HEALTHBG");
	_firstTargetButton = getButton("BTN_TARGET0");
	_secondTargetButton = getButton("BTN_TARGET1");
	_thirdTargetButton = getButton("BTN_TARGET2");
}
Beispiel #16
0
OptionsGameplayMenu::OptionsGameplayMenu() {
	load("optgameplay");
	_mousesettings = new OptionsMouseSettingsMenu();
	_keyboardconfiguration = new OptionsKeyboardConfigurationMenu();
	//Hardcoded, the gui file returns 1.0, 1.0, 1.0, 1.0
	getButton("BTN_DIFFLEFT", true)->setColor(0, 0.658824, 0.980392, 1);
	getButton("BTN_DIFFRIGHT", true)->setColor(0, 0.658824, 0.980392, 1);

}
bool ElevatorModule::calibrate() {

	if(!m_Enabled)
		return false;

	std::cout << "in calibrate" << std::endl;

	Timer timeOut, timeOut2;
	timeOut.Start();

	bool renablePID = false;

	disablePID();

	if(m_PIDController->IsEnabled()){
		renablePID = true;
	}

	while(!getButton()) {
		if(timeOut.Get() > MAX_ELEVATOR_CALIBRATE_TIME_DOWN) {
			throw CalibrationError(this, "ElevatorModule::calibrate()" , "calibrate timed out");
		}
		setPower(CALIBRATE_ELEVATOR_DOWN);
		Wait(0.005);
	}

	std::cout << "After first loop" << std::endl;
	setPower(0);
	m_Encoder->Reset();


	timeOut2.Start();

	while(timeOut2.Get() < MAX_ELEVATOR_CALIBRATE_TIME_UP) {
		setPower(CALIBRATE_ELEVATOR_UP);
		Wait(0.005);
	}

	std::cout << "after second" << std::endl;
	setPower(0);


	if(getButton()) {
		throw CalibrationError(this, "ElevatorModule::calibrate()" ,"check your button");
	}
	if(m_Encoder->PIDGet() < MIN_ELEVATOR_DISTANCE_CALIBRATE) {
		throw CalibrationError(this, "ElevatorModule::calibrate()" , "check your encoder");
	}

	if(renablePID)
		m_PIDController->Enable();

	m_Calibration_Is_Done = true;
	std::cout << "Done with Calibrate" << std::endl;
	return true;
}
int MissionSelectionScreen::handleMessage( unsigned long msg, unsigned long who )
{
	if ( who >= MSG_FIRST_MISSION && who < MSG_FIRST_MISSION + MAX_MISSIONS_IN_GROUP )
	{
		setMission( who - MSG_FIRST_MISSION );
	}
	
	switch( who )
	{
	case MB_MSG_NEXT:
		status = NEXT;
		break;

	case MB_MSG_PREV:
		status = PREVIOUS;
		break;

	case MN_MSG_PLAY:
		if ( bMovie )
			bMovie->restart();
		getButton( MN_MSG_STOP )->press( 0 );
		getButton( MN_MSG_PAUSE )->press( 0 );
		break;
	case MN_MSG_STOP:
		if ( bMovie )
			bMovie->stop();
		bStop = true;
		break;

	case MN_MSG_PAUSE:
		if ( !getButton( who )->isPressed() )
		{
			if ( bMovie )
				bMovie->pause(0);
			getButton( who )->press(false);
		}
		else
		{
			if ( bMovie )
				bMovie->pause(1);
			getButton( who )->press(true);
		}


		break;

	case MB_MSG_MAINMENU:
		status = MAINMENU;
		break;
	}

	return 0;

}
static  BOOL    getOptions(HWND hwndDlg)
{
    getFormat(hwndDlg) ;
    getEncode(hwndDlg) ;

    SessOptShared    = getButton(hwndDlg, IDD_OPT_SHARED) ;
    SessOptViewonly  = getButton(hwndDlg, IDD_OPT_VONLY) ;
    SessOptDeiconify = getButton(hwndDlg, IDD_OPT_DEICON) ;

    return TRUE ;
}
Beispiel #20
0
CharPackage::CharPackage(CharGenChoices &choices, ::Engines::Console *console) : CharGenBase(console) {
	_choices = &choices;
	load("cg_package");

	//TODO Implement package recommendation.
	getButton("RecommendButton", true)->setDisabled(true);
	//TODO Implement package configuration.
	getButton("ConfigurePckg", true)->setDisabled(true);

	_packageListBox = getListBox("ClassListBox", true);
}
Beispiel #21
0
void Camera::OnMouseDown(novus::IEventDataPtr eventData)
{
	auto dataPtr = static_pointer_cast<EventData_MouseDown>(eventData);

	ShowCursor(false);

	if (dataPtr->getButton() == MouseButton::Left)
		mReadingMouse = true;
	if (dataPtr->getButton() == MouseButton::Right)
		mFreeRoam = !mFreeRoam;
}
Beispiel #22
0
	void mouse(int button, int state, int x, int y)
	{
		Window::Ptr window = getCurrentWindow();
		if (window) {
			if (state == GLUT_DOWN) {
				window->mousePressed(MouseEvent(getModifiers(), getButton(button), Point(x, y)));
			} else if (state == GLUT_UP) {
				window->mouseReleased(MouseEvent(getModifiers(), getButton(button), Point(x, y)));
			}
		}
	}
void Dialog::editMarket(){
    if( !desktop ) {
        std::cerr << "No desktop found.\n";
        return;
    }
    try {
        myDialogComponent = loadGUIFile( "gui/tradedialog.xml" );
        assert( myDialogComponent != 0);
        registerDialog();
        blockingDialogIsOpen = true;
        iAmBlocking = true;
    } catch(std::exception& e) {
        std::cerr << "Couldn't display dialog 'tradedialog.xml': "
            << e.what() << "\n";
        return;
    }
    // set Dialog to Market-Data
    Paragraph* p = getParagraph( *myDialogComponent, "DialogTitle" );
    std::stringstream title;
	title << _("Market") << " ( " << pointX <<" , " << pointY << " )";
    p->setText( title.str() );

    CheckButton* cb;
    cb = getCheckButton( *myDialogComponent, "BuyJobs" );
    if( MP_INFO( pointX,pointY ).flags & FLAG_MB_JOBS ) cb->check(); else cb->uncheck();
    cb = getCheckButton( *myDialogComponent, "SellJobs" );
    if( MP_INFO( pointX,pointY ).flags & FLAG_MS_JOBS ) cb->check(); else cb->uncheck();
    cb = getCheckButton( *myDialogComponent, "BuyFood" );
    if( MP_INFO( pointX,pointY ).flags & FLAG_MB_FOOD) cb->check(); else cb->uncheck();
    cb = getCheckButton( *myDialogComponent, "SellFood" );
    if( MP_INFO( pointX,pointY ).flags & FLAG_MS_FOOD) cb->check(); else cb->uncheck();
    cb = getCheckButton( *myDialogComponent, "BuyCoal" );
    if( MP_INFO( pointX,pointY ).flags & FLAG_MB_COAL) cb->check(); else cb->uncheck();
    cb = getCheckButton( *myDialogComponent, "SellCoal" );
    if( MP_INFO( pointX,pointY ).flags & FLAG_MS_COAL) cb->check(); else cb->uncheck();
    cb = getCheckButton( *myDialogComponent, "BuyOre" );
    if( MP_INFO( pointX,pointY ).flags & FLAG_MB_ORE) cb->check(); else cb->uncheck();
    cb = getCheckButton( *myDialogComponent, "SellOre" );
    if( MP_INFO( pointX,pointY ).flags & FLAG_MS_ORE) cb->check(); else cb->uncheck();
    cb = getCheckButton( *myDialogComponent, "BuyGoods" );
    if( MP_INFO( pointX,pointY ).flags & FLAG_MB_GOODS) cb->check(); else cb->uncheck();
    cb = getCheckButton( *myDialogComponent, "SellGoods" );
    if( MP_INFO( pointX,pointY ).flags & FLAG_MS_GOODS) cb->check(); else cb->uncheck();
    cb = getCheckButton( *myDialogComponent, "BuySteel" );
    if( MP_INFO( pointX,pointY ).flags & FLAG_MB_STEEL) cb->check(); else cb->uncheck();
    cb = getCheckButton( *myDialogComponent, "SellSteel" );
    if( MP_INFO( pointX,pointY ).flags & FLAG_MS_STEEL) cb->check(); else cb->uncheck();
    // connect signals
    Button* applyButton = getButton( *myDialogComponent, "Apply" );
    applyButton->clicked.connect( makeCallback(*this, &Dialog::applyMarketButtonClicked ) );
    Button* gotoButton = getButton( *myDialogComponent, "goto" );
    gotoButton->clicked.connect( makeCallback( *this, &Dialog::gotoButtonClicked ) );
}
Beispiel #24
0
/**
 * Returns the message type of this tool.
 *
 * @return The message type of this tool.
 */
Uml::SequenceMessage::Enum ToolBarStateMessages::getMessageType()
{
    if (getButton() == WorkToolBar::tbb_Seq_Message_Synchronous) {
        return Uml::SequenceMessage::Synchronous;
    }
    else if (getButton() == WorkToolBar::tbb_Seq_Message_Found) {
        return Uml::SequenceMessage::Found;
    }
    else if (getButton() == WorkToolBar::tbb_Seq_Message_Lost) {
        return Uml::SequenceMessage::Lost;
    }
    return Uml::SequenceMessage::Asynchronous;
}
/**
 * Returns the message type of this tool.
 *
 * @return The message type of this tool.
 */
Uml::Sequence_Message_Type ToolBarStateMessages::getMessageType()
{
    if (getButton() == WorkToolBar::tbb_Seq_Message_Synchronous) {
        return Uml::sequence_message_synchronous;
    }
    else if (getButton() == WorkToolBar::tbb_Seq_Message_Found) {
        return Uml::sequence_message_found;
    }
    else if (getButton() == WorkToolBar::tbb_Seq_Message_Lost) {
        return Uml::sequence_message_lost;
    }
    return Uml::sequence_message_asynchronous;
}
Beispiel #26
0
CharSex::CharSex(CharGenChoices &choices, ::Engines::Console *console) : CharGenBase(console) {
	_choices = &choices;
	load("cg_sex");

	getEditBox("HelpBox", true)->setTitle("fnt_galahad14", TalkMan.getString(203));
	getEditBox("HelpBox", true)->setText("fnt_galahad14", TalkMan.getString(447), 1.0f);

	_buttons.reset(new ButtonsGroup(getEditBox("HelpBox", true)));
	_buttons->addButton(getButton("MaleButton", true), TalkMan.getString(203), TalkMan.getString(199));
	_buttons->addButton(getButton("FemaleButton", true), TalkMan.getString(203), TalkMan.getString(200));

	getButton("MaleButton", true)->setPressed(true);
}
Beispiel #27
0
OptionsGameplayMenu::OptionsGameplayMenu(::Engines::Console *console) : GUI(console) {
	load("optgameplay");
	_mousesettings = new OptionsMouseSettingsMenu(_console);
	_keyboardconfiguration = new OptionsKeyboardConfigurationMenu(_console);
	//Hardcoded, the gui file returns 1.0, 1.0, 1.0, 1.0
	getButton("BTN_DIFFLEFT", true)->setColor(0.0f, 0.658824f, 0.980392f, 1.0f);
	getButton("BTN_DIFFRIGHT", true)->setColor(0.0f, 0.658824f, 0.980392f, 1.0f);
	getCheckBox("CB_LEVELUP", true)->setColor(0.0f, 0.658824f, 0.980392f, 1.0f);
	getCheckBox("CB_INVERTCAM", true)->setColor(0.0f, 0.658824f, 0.980392f, 1.0f);
	getCheckBox("CB_AUTOSAVE", true)->setColor(0.0f, 0.658824f, 0.980392f, 1.0f);
	getCheckBox("CB_REVERSE", true)->setColor(0.0f, 0.658824f, 0.980392f, 1.0f);
	getCheckBox("CB_DISABLEMOVE", true)->setColor(0.0f, 0.658824f, 0.980392f, 1.0f);
}
RemoveTrackModal::RemoveTrackModal(TimelineView* timelineView_ptr){
    _timelineViewPtr = timelineView_ptr;
    setTitle("REMOVE TRACK");
    
    getButton(0)->setLabel("APPLY");
    getButton(0)->onButtonEvent(this, &RemoveTrackModal::onApplyButtonEvent);
    
    addButton("CANCEL");
    
    trackNameToRemove = "";
    
    createTogglesFromExistingTracks();
}
void initClientLayout(GtkWidget *window) {
	GtkWidget	*menubar;
	GtkWidget	*main_vbox;		//main vertical box widget	
	GtkWidget	*button_hbox;		//buttons horizon box widget
	GtkWidget	*separator;		//separator widget

	//Create a vbox to put menubar, image, and 3 buttons
	main_vbox = gtk_vbox_new(FALSE, BOX_SPACING_SIZE);
	//Set the border width of man_vbox
	gtk_container_set_border_width(GTK_CONTAINER(main_vbox), BORDER_WIDTH_SIZE);
	//Add the main_vbox into the window
	gtk_container_add(GTK_CONTAINER(window), main_vbox);

	//Create the menubar from itemfactoryentry
	menubar = getMenubarMenu(window);
	//Pack the menubar into the main_vbox
	gtk_box_pack_start(GTK_BOX(main_vbox), menubar, FALSE, TRUE, 0);

	//Create the toolbar
	toolbar = getToolbar();
	//Pack the toolbar into the main_vbox
	gtk_box_pack_start(GTK_BOX(main_vbox), toolbar, FALSE, TRUE, 0);

	//Create a image to play the video
	image = gtk_image_new_from_file(VIDEO_ICON);
	//Pack the image into the main_vbox
	gtk_box_pack_start(GTK_BOX(main_vbox), image, TRUE, TRUE, 0);

	//Create a separator
	separator = gtk_hseparator_new();
	//Pack the separator into the main_vbox
	gtk_box_pack_start(GTK_BOX(main_vbox), separator, FALSE, TRUE, 0);

	//Create a hbox to put 3 buttons
	button_hbox = gtk_hbox_new(TRUE, BOX_SPACING_SIZE);
	//Pack the button_hbox into the main_vbox
	gtk_box_pack_start(GTK_BOX(main_vbox), button_hbox, FALSE, TRUE, 0);

	//Create the setup button
	setupButton = getButton(button_hbox, GTK_STOCK_NETWORK, "Setup", "Setup RTSP Connection");
	//Create the play button
	playButton = getButton(button_hbox, GTK_STOCK_MEDIA_PLAY, "Play", "Play Streaming Video");
	//Create the teardown button
	teardownButton = getButton(button_hbox, GTK_STOCK_MEDIA_STOP, "Teardown", "Teardown RTSP Connection");

	//Set the sensitive property of buttons
	setSensitive(TRUE, FALSE, FALSE);

	return;
}
Beispiel #30
0
void initClock( )
{
  int bTimerActif = (timerId != -1);
  int r,c;
  int o = 0;
#ifdef STARTSTOP
  button_t *pBut;
#else
  o = 16;
#endif

  //pClockStyleUpdate = Style70sUpdate;
  //pClockStyleDraw = Style70sDraw;

  pClockStyleUpdate = StyleIkeaUpdate;
  pClockStyleDraw = StyleIkeaDraw;

  destroyAllButtons( );

  buttonCreate( 0,0,SCREEN_HEIGHT,SCREEN_HEIGHT, TRANSPARENT_KEY, "", actionGoMatrix );

  r = 0;c = 4;
  durationButton = getButton( buttonCreate( 5+c*80, 5+r*80+o, 75+(c+1)*80, 75+r*80+o, 
    BLACK, 
    durationInSecToText( bTimerActif ? ( 1 + getTimerRemainingTime( timerId ) / 1000 ) : timerDuration / 1000 ),
    actionAcknowledgeTimer ));
  durationButton->lit = 0;

  if( reminders >= 0 && durationButton->timer == -1 )
  {
    durationButton->timer = syncTimerSetTimer( 750, blinkButtonTimer, durationButton, 0 );
  }

  r = 1;c = 4;
  decreaseButton = getButton( buttonCreate( 5+c*80, 5+r*80+o, 75+c*80, 75+r*80+o, BLUE, "-", actionDecreaseTimer ));
  decreaseButton->lit = !bTimerActif;
  
  r = 1;c = 5;
  increaseButton = getButton( buttonCreate( 5+c*80, 5+r*80+o, 75+c*80, 75+r*80+o, RED, "+", actionIncreaseTimer ));
  increaseButton->lit = !bTimerActif;

#ifdef STARTSTOP
  r = 2;c = 4;
  pBut = getButton( buttonCreate( 5+c*80, 5+r*80+o, 75+(c+1)*80, 75+r*80+o, 
     bTimerActif ? YELLOW : GREEN, 
     bTimerActif ? "STOP" : "START", 
     actionStartTimer ));
  pBut->lit = 1;
#endif
}