Beispiel #1
0
void UI::pageMain() {
	m_lcd->drawClear(WHITE);
	m_buts[m_butCount++].create(m_lcd, 60, getButtonY(16, 0, 30, 4), 120, 30, "MEASURE", 2, Button::BUTTON_UNPRESSED, ID_BUTTON_MEASURE);
	m_buts[m_butCount++].create(m_lcd, 60, getButtonY(16, 1, 30, 4), 120, 30, "MONITOR", 2, Button::BUTTON_UNPRESSED, ID_BUTTON_MONITOR);
	m_buts[m_butCount++].create(m_lcd, 60, getButtonY(16, 2, 30, 4), 120, 30, "SETTINGS", 2, Button::BUTTON_UNPRESSED, ID_BUTTON_SETTINGS);
	m_buts[m_butCount++].create(m_lcd, 60, getButtonY(16, 3, 30, 4), 120, 30, "SHUTDOWN", 2, Button::BUTTON_UNPRESSED, ID_BUTTON_SHUTDOWN);
}
Beispiel #2
0
void UI::pageSettings() {
	m_lcd->drawClear(WHITE);
	m_lcd->drawStringF(CENTERX,  32, 2, BLACK, TRANSPARENT, "Timeout: %ds", BACKLIGHT_TIMEOUT);
	m_lcd->drawString(CENTERX,  48, 2, BLACK, TRANSPARENT, "Baudrate: 9600bps");

	m_buts[m_butCount++].create(m_lcd, 60, getButtonY(64, 0, 30, 4), 120, 30, "MUTE SND", 2, isMuted?Button::BUTTON_PRESSED:Button::BUTTON_UNPRESSED, ID_BUTTON_MUTE);
	m_buts[m_butCount++].create(m_lcd, 60, getButtonY(64, 1, 30, 4), 120, 30, "CALIBRATE", 2, Button::BUTTON_UNPRESSED, ID_BUTTON_CALIBRATE);
	m_buts[m_butCount++].create(m_lcd, 60, getButtonY(64, 2, 30, 4), 120, 30, "WLAN", 2, Button::BUTTON_UNPRESSED, ID_BUTTON_WLAN);
	m_buts[m_butCount++].create(m_lcd, 60, getButtonY(64, 3, 30, 4), 120, 30, "BACK", 2, Button::BUTTON_UNPRESSED, ID_BUTTON_BACK);
}
Beispiel #3
0
void UI::pageWLAN() {
	m_lcd->drawClear(WHITE);
	// do we have APs discovered?
	if (m_data->freeAPCount) {
		for (uint8_t i=0;i<m_data->freeAPCount;i++)
			m_buts[m_butCount++].create(
					m_lcd, 60, getButtonY(16, i, 30, m_data->freeAPCount + 1), 120, 30, m_data->freeAPList[i], 1, Button::BUTTON_UNPRESSED, ID_BUTTON_WLAN_START + i);

		m_buts[m_butCount++].create(m_lcd, 60, getButtonY(16, m_data->freeAPCount, 30, m_data->freeAPCount + 1), 120, 30, "BACK", 2, Button::BUTTON_UNPRESSED, ID_BUTTON_BACK);

	} else {
		m_lcd->drawString(CENTERX,  32, 2, BLACK, TRANSPARENT, "Discovering WLANs...");
		m_buts[m_butCount++].create(m_lcd, 60, 270, 120, 30, "BACK", 2, Button::BUTTON_UNPRESSED, ID_BUTTON_BACK);
	}

}
    static void onButtonEvent(const std::string& vendorName, int controllerID, AndroidControllerCode btnCode, bool isPressed, float value, bool isAnalog)
    {
        auto iter = findController(vendorName, controllerID);
        if (iter == Controller::_controllers.end())
        {
            onConnected(vendorName, controllerID);
            iter = findController(vendorName, controllerID);
        }

        auto gamepad = (*iter)->getGamepad();
        auto thiz = (*iter)->getImpl();
        switch(btnCode)
        {
            case AndroidControllerCode::BUTTON_A:
                {
                    thiz->sendEventButton(gamepad->getButtonA(), isPressed, value, isAnalog);
                }
                break;
            case AndroidControllerCode::BUTTON_B:
                {
                    thiz->sendEventButton(gamepad->getButtonB(), isPressed, value, isAnalog);
                }
                break;
            case AndroidControllerCode::BUTTON_X:
                {
                    thiz->sendEventButton(gamepad->getButtonX(), isPressed, value, isAnalog);
                }
                break;
            case AndroidControllerCode::BUTTON_Y:
                {
                    thiz->sendEventButton(gamepad->getButtonY(), isPressed, value, isAnalog);
                }
                break;
            case AndroidControllerCode::BUTTON_LEFT_SHOULDER:
                {
                    thiz->sendEventButton(gamepad->getLeftShoulder(), isPressed, value, isAnalog);
                }
                break;
            case AndroidControllerCode::BUTTON_RIGHT_SHOULDER:
                {
                    thiz->sendEventButton(gamepad->getRightShoulder(), isPressed, value, isAnalog);
                }
                break;
            case AndroidControllerCode::BUTTON_LEFT_TRIGGER:
                {
                    thiz->sendEventButton(gamepad->getLeftTrigger(), isPressed, value, isAnalog);
                }
                break;
            case AndroidControllerCode::BUTTON_RIGHT_TRIGGER:
                {
                    thiz->sendEventButton(gamepad->getRightTrigger(), isPressed, value, isAnalog);
                }
                break;
            case AndroidControllerCode::BUTTON_DPAD_UP:
                {
                    thiz->sendEventButton(gamepad->getDirectionPad()->getUp(), isPressed, value, isAnalog);
                }
                break;
            case AndroidControllerCode::BUTTON_DPAD_DOWN:
                {
                    thiz->sendEventButton(gamepad->getDirectionPad()->getDown(), isPressed, value, isAnalog);
                }
                break;
            case AndroidControllerCode::BUTTON_DPAD_LEFT:
                {
                    thiz->sendEventButton(gamepad->getDirectionPad()->getLeft(), isPressed, value, isAnalog);
                }
                break;
            case AndroidControllerCode::BUTTON_DPAD_RIGHT:
                {
                    thiz->sendEventButton(gamepad->getDirectionPad()->getRight(), isPressed, value, isAnalog);
                }
                break;
            case AndroidControllerCode::BUTTON_START:
                {
                    thiz->sendEventButton(gamepad->getButtonStart(), isPressed, value, isAnalog);
                }
                break;
            case AndroidControllerCode::BUTTON_SELECT:
                {
                    thiz->sendEventButton(gamepad->getButtonSelect(), isPressed, value, isAnalog);
                }
                break;
            case AndroidControllerCode::BUTTON_LEFT_THUMBSTICK:
                {
                    thiz->sendEventButton(gamepad->getLeftThumbstick()->getButton(), isPressed, value, isAnalog);
                }
                break;
            case AndroidControllerCode::BUTTON_RIGHT_THUMBSTICK:
                {
                    thiz->sendEventButton(gamepad->getRightThumbstick()->getButton(), isPressed, value, isAnalog);
                }
                break;
            default:
                //                CCASSERT(false, "Invalid controller button code!");
                break;
        }
    }