Beispiel #1
0
CBitmapHanFont::CBitmapHanFont(const JsonNode &config):
    data(CResourceHandler::get()->load(ResourceID("data/" + config["name"].String(), EResType::OTHER))->readAll()),
    size(config["size"].Float())
{
    // basic tests to make sure that fonts are OK
    // 1) fonts must contain 190 "sections", 126 symbols each.
    assert(getCharacterIndex(0xfe, 0xff) == 190*126);
    // ensure that font size is correct - enough to fit all possible symbols
    assert(getCharacterDataOffset(getCharacterIndex(0xfe, 0xff)) == data.second);
}
Beispiel #2
0
void CBitmapHanFont::renderText(SDL_Surface * surface, const std::string & data, const SDL_Color & color, const Point & pos) const
{
    int posX = pos.x;
    int posY = pos.y;

    SDL_LockSurface(surface);

    for(size_t i=0; i<data.size(); i += getCharacterSize(data[i]))
    {
        if (ui8(data[i]) < 0x80)
            renderCharacter(surface, getCharacterIndex(0xa3, data[i] + 0x80), color, posX, posY);
        else
            renderCharacter(surface, getCharacterIndex(data[i], data[i+1]), color, posX, posY);
    }
    SDL_UnlockSurface(surface);
}
Beispiel #3
0
void updateScreenPosition(const FMOD_VECTOR& eventPosition)
{
    if (currentScreenPosition != -1)
    {
        screenBuffer[currentScreenPosition] = ' ';
        currentScreenPosition = -1;
    }

    FMOD_VECTOR origin = {0};
    int idx = getCharacterIndex(origin);
    screenBuffer[idx] = '^';
    
    idx = getCharacterIndex(eventPosition);    
    if (idx != -1)
    {
        screenBuffer[idx] = 'o';
        currentScreenPosition = idx;
    }
}
Beispiel #4
0
void ProcessDialogEvent()
{
	ref NPChar;

	DeleteAttribute(&Dialog,"Links");

	aref Link, NextDiag;
	makeref(NPChar,CharacterRef);
	makearef(Link, Dialog.Links);
	makearef(NextDiag, NPChar.Dialog);
	int iTest;
	itest = 0;

	ref PChar;
	PChar = GetMainCharacter();

	switch(Dialog.CurrentNode)
	{

		// -----------------------------------ƒиалог первый - перва¤ встреча
		case "First time":
			Dialog.defAni = "dialog_stay1";
			Dialog.defCam = "1";
			Dialog.defSnd = "dialogs\0\017";
			Dialog.defLinkAni = "dialog_1";
			Dialog.defLinkCam = "1";
			Dialog.defLinkSnd = "dialogs\woman\024";
			Dialog.ani = "dialog_stay2";
			Dialog.cam = "1";
			Dialog.snd = "dialogs\0\009";

			if (Characters[GetCharacterIndex("Milon Blacque")].quest.first_talk == "1")
			{
				Dialog.Text = DLG_TEXT[0] + Address_Form.Fra + DLG_TEXT[1] + Characters[GetCharacterIndex(DLG_TEXT[2])].name + DLG_TEXT[3];
				Link.l1 = DLG_TEXT[4];
				Link.l1.go = "exit";
				Link.l2 = DLG_TEXT[5];
				Link.l2.go = "MilonTalk_1";
			}
			else
			{
				Dialog.Text = DLG_TEXT[6] + Address_Form.Fra + DLG_TEXT[7];
				Link.l1 = DLG_TEXT[8] + PChar.ship.name + DLG_TEXT[9];
				Link.l1.go = "node_2";
				NextDiag.TempNode = "Second Time";
			}
		break;

		case "node_2":
			Dialog.Text = DLG_TEXT[10];
			Link.l1 = DLG_TEXT[11];
			Link.l1.go = "node_3";
		break;

		case "node_3":
			Dialog.Text = DLG_TEXT[12];
			Link.l1 = DLG_TEXT[13];
			Link.l1.go = "node_4";
		break;

		case "node_4":
			Dialog.Text = DLG_TEXT[14] + Address_Form.Fra + DLG_TEXT[15] + NPChar.name + " " + NPChar.lastname + DLG_TEXT[16];
			Link.l1 = DLG_TEXT[17] + PChar.name + " " + PChar.lastname + DLG_TEXT[18] + PChar.ship.name + DLG_TEXT[19];
			Link.l1.go = "node_5";
		break;

		case "node_5":
			Dialog.Text = DLG_TEXT[20] + Address_Form.fra + DLG_TEXT[21];
			Link.l1 = DLG_TEXT[22];
			Link.l1.go = "node_6";
		break;

		case "node_6":
			Dialog.Text = DLG_TEXT[23];
			Link.l1 = DLG_TEXT[24];
			Link.l1.go = "node_7";
			if (makeint(PChar.money) > 1)
			{
				Link.l2 = DLG_TEXT[25];
				Link.l2.go = "node_9";
			}
		break;

		case "node_7":
			Dialog.Text = DLG_TEXT[26] + Address_Form.Fra + DLG_TEXT[27];
			Link.l1 = DLG_TEXT[28];
			Link.l1.go = "Exit";
			if (makeint(PChar.money) > 1)
			{
				Link.l2 = DLG_TEXT[29];
				Link.l2.go = "node_9";
			}
		break;

		case "node_9":
			AddMoneyToCharacter(pchar, -1);
			Dialog.Text = DLG_TEXT[30] + Address_Form.Fra + DLG_TEXT[31];
			Link.l1 = DLG_TEXT[32];
			if (Characters[GetCharacterIndex("Turpin Cabanel")].quest.smugglers == "0")
			{
				Link.l1.go = "node_10";
			}
			else 
			{
				if (Characters[GetCharacterIndex("Thierry Bosquet")].quest.gambling == "0")
				{
					Link.l1.go = "node_12";
				}

				else
				{
					Link.l1.go = "rumours";
				}
			}
		break;

		case "node_10":
			Dialog.Text = DLG_TEXT[33] + Characters[GetCharacterIndex(DLG_TEXT[34])].name + " " + Characters[GetCharacterIndex(DLG_TEXT[35])].lastname + DLG_TEXT[36];
			Characters[GetCharacterIndex("Turpin Cabanel")].quest.smugglers = "1";
			Link.l1 = DLG_TEXT[37];
			Link.l1.go = "node_11";
			Link.l2 = DLG_TEXT[38];
			Link.l2.go = "port watcher";
		break;

		case "node_11":
			Dialog.Text = DLG_TEXT[39];
			Link.l1 = DLG_TEXT[40];
			Link.l1.go = "node_12";
			Link.l2 = DLG_TEXT[41] + NPChar.name + DLG_TEXT[42];
			Link.l2.go = "exit";
		break;

		case "node_12":
			Dialog.Text = DLG_TEXT[43];
			Link.l1 = DLG_TEXT[44];
			Link.l1.go = "exit";
			Link.l2 = DLG_TEXT[45];
			Link.l2.go = "node_13";
		break;

		case "node_13":
			Dialog.Text = DLG_TEXT[46];
			Link.l1 = DLG_TEXT[47];
			Link.l1.go = "exit";
			Link.l2 = DLG_TEXT[48];
			Link.l2.go = "Rumours";
		break;

		case "port watcher":
			Dialog.Text = DLG_TEXT[49];
			Link.l1 = DLG_TEXT[50];
			Link.l1.go = "exit";
			Link.l2 = DLG_TEXT[51];
			Link.l2.go = "node_12";
		break;

		// -----------------------------------ƒиалог если игрок поговорил с Milon Blacque
		case "MilonTalk_1":
			Dialog.Text = DLG_TEXT[52] + Address_Form.Fra + DLG_TEXT[53] + Characters[GetCharacterIndex(DLG_TEXT[54])].name + DLG_TEXT[55];
			Link.l1 = DLG_TEXT[56];
			Link.l1.go = "MilonTalk_11";
		break;

		case "MilonTalk_11":
			Dialog.Text = DLG_TEXT[57];
			Link.l1 = DLG_TEXT[58];
			Link.l1.go = "exit";
			Link.l2 = DLG_TEXT[59];
			Link.l2.go = "MilonTalk_2";
		break;

		case "MilonTalk_2":
			Dialog.Text = DLG_TEXT[60];
			Link.l1 = DLG_TEXT[61];
			Link.l1.go = "MilonTalk_3";
		break;

		case "MilonTalk_3":
			Characters[GetCharacterIndex("Milon Blacque")].quest.first_talk = "done";
			Dialog.Text = DLG_TEXT[62] + Characters[GetCharacterIndex(DLG_TEXT[63])].name + DLG_TEXT[64];
			Link.l1 = DLG_TEXT[65];
			Link.l1.go = "Exit";
			Link.l2 = DLG_TEXT[66];
			Link.l2.go = "node_6";
		break;

		// -----------------------------------ƒиалог при последующих встречах
		case "Second Time":
			if (Characters[GetCharacterIndex("Milon Blacque")].quest.first_talk == "1")
			{
				Dialog.Text = DLG_TEXT[67] + Address_Form.Fra + DLG_TEXT[68] + Characters[GetCharacterIndex(DLG_TEXT[69])].name + DLG_TEXT[70];
				Link.l1 = DLG_TEXT[71];
				Link.l1.go = "exit";
				Link.l2 = DLG_TEXT[72];
				Link.l2.go = "MilonTalk_1";
			}
			else
			{
				Dialog.Text = DLG_TEXT[73] + Address_Form.Fra + DLG_TEXT[74];
				Link.l1 = DLG_TEXT[75];
				if (Characters[GetCharacterIndex("Turpin Cabanel")].quest.smugglers == "0")
				{
					Link.l1.go = "node_10";
				}
				else 
				{
					if (Characters[GetCharacterIndex("Thierry Bosquet")].quest.gambling == "0")
					{
						Link.l1.go = "node_12";
					}

					else
					{
						Link.l1.go = "rumours";
					}
				}
				iTest = iTest + 1;
				if ((Characters[GetCharacterIndex("rachel Blacque")].quest.badguy == "1")&&(iTest < QUEST_COUNTER))
				{
					Link.l2 = DLG_TEXT[76] + characters[getCharacterIndex(DLG_TEXT[77])].name + DLG_TEXT[78];
					Link.l2.go = "Rachel";
					iTest = iTest + 1;
				}
				if ((characters[GetCharacterIndex("Turpin Cabanel")].quest.smugglers == "teodoro")&&(iTest < QUEST_COUNTER))
				{
					dialog.text = DLG_TEXT[79] + address_form.fra + DLG_TEXT[80];
					link.l3 = pcharrepphrase(DLG_TEXT[81], DLG_TEXT[82]);
					link.l3.go = "smugglers";
					iTest = iTest + 1;
				}
				Link.l99 = DLG_TEXT[83];
				Link.l99.go = "exit";
			}
		break;

		case "smugglers":
			dialog.text = DLG_TEXT[84] + address_form.fra + DLG_TEXT[85];
			link.l1 = pcharrepphrase(DLG_TEXT[86], DLG_TEXT[87]);
			link.l1.go = "smugglers_1";
		break;

		case "smugglers_1":
			dialog.text = DLG_TEXT[88];
			link.l1 = pcharrepphrase(DLG_TEXT[89], DLG_TEXT[90]);
			link.l1.go = "smugglers_2";
		break;

		case "smugglers_2":
			dialog.text = DLG_TEXT[91];
			link.l1 = pcharrepphrase(DLG_TEXT[92], DLG_TEXT[93]);
			link.l1.go = "smugglers_3";
		break;

		case "smugglers_3":
			dialog.text = DLG_TEXT[94];
			link.l1 = pcharrepphrase(DLG_TEXT[95], DLG_TEXT[96]);
			link.l1.go = "exit";
			///////////////////////////////////////////////
			//активизируем ветку, когда на игрока нападают!
			characters[GetCharacterIndex("Turpin Cabanel")].quest.smugglers = "orable";
			///////////////////////////////////////////////
			link.l2 = pcharrepphrase(DLG_TEXT[97], DLG_TEXT[98]);
			link.l2.go = pcharrepphrase("smugglers_good", "smugglers_bad");
		break;

		case "smugglers_good":
			dialog.text = DLG_TEXT[99] + address_form.fra + DLG_TEXT[100];
			if (makeint(pchar.money)>=500)
			{
				link.l1 = DLG_TEXT[101];
				link.l1.go = "smugglers_good_1";
			}
			link.l2 = DLG_TEXT[102];
			link.l2.go = "smugglers_good_denied";
		break;

		case "smugglers_good_denied":
			dialog.text = DLG_TEXT[103] + address_form.fra + DLG_TEXT[104];
			link.l1 = DLG_TEXT[105];
			characters[GetCharacterIndex("Turpin Cabanel")].quest.smugglers = "orable";
		break;

		case "smugglers_good_1":
			dialog.text = DLG_TEXT[106] + characters[GetCharacterIndex(DLG_TEXT[107])].name + " " + characters[GetCharacterIndex(DLG_TEXT[108])].lastname + DLG_TEXT[109];
			link.l1 = DLG_TEXT[110];
			link.l1.go = "exit";
			AddMoneyToCharacter(pchar, -500);
			characters[GetCharacterIndex("Turpin Cabanel")].quest.smugglers = "orable_truth";
		break;

		case "smugglers_bad":
			dialog.text = DLG_TEXT[111];
			link.l1 = DLG_TEXT[112];
			link.l1.go = "smugglers_bad_1";
		break;

		case "smugglers_bad_1":
			dialog.text = DLG_TEXT[113];
			link.l1 = DLG_TEXT[114];
			link.l1.go = "smugglers_bad_2";
		break;

		case "smugglers_bad_2":
			dialog.text = DLG_TEXT[115];
			link.l1 = DLG_TEXT[116];
			link.l1.go = "smugglers_good_1";
		break;

		case "Rumours":
			Dialog.Text = SelectRumour();
			Link.l1 = DLG_TEXT[117];
			Link.l1.go = "exit";
		break;

		case "Rachel":
			Dialog.Text = DLG_TEXT[118] + Address_Form.Fra + DLG_TEXT[119];
			Link.l1 = DLG_TEXT[120];
			Link.l1.go = "Rachel_good";
			Link.l2 = DLG_TEXT[121];
			Link.l2.go = "Rachel_bad";
		break;

		case "Rachel_good":
			Dialog.Text = DLG_TEXT[122];
			Link.l1 = DLG_TEXT[123];
			Link.l1.go = "exit";
			Characters[GetCharacterIndex("Rachel Blacque")].quest.badguy = "done";
		break;

		case "Rachel_bad":
			Dialog.Text = DLG_TEXT[124] + Address_Form.Fra + DLG_TEXT[125];
			Link.l1 = DLG_TEXT[126];
			Link.l1.go  = "Rachel_good";
			Link.l2 = DLG_TEXT[127];
			Link.l2.go = "Rachel_bad_2";
		break;

		case "Rachel_bad_2":
			Dialog.Text = DLG_TEXT[128];
			Link.l1 = DLG_TEXT[129] + Characters[GetCharacterIndex(DLG_TEXT[130])].name + DLG_TEXT[131];
			Link.l1.go = "Rachel_bad_3";
		break;

		case "Rachel_bad_3":
			Dialog.Text = DLG_TEXT[132] + Address_Form.Fra + DLG_TEXT[133];
			Link.l1 = DLG_TEXT[134];
			Link.l1.go = "exit";
			Characters[GetCharacterIndex("Rachel Blacque")].quest.badguy = "money";
			NextDiag.TempNode = "MilonTalk";
			characters[GetCharacterIndex("Rachel Blacque")].location = "none";
			npchar.location = "none";
			Rumour[3].state = "active";
		break;

		case "Exit":
			NextDiag.CurrentNode = NextDiag.TempNode;
			DialogExit();
		break;

	}
}