Beispiel #1
0
void LuaInterface::loadScript(const std::string& fileName)
{
    // resolve file full path
    std::string filePath = fileName;
    if(!stdext::starts_with(fileName, "/"))
        filePath = getCurrentSourcePath() + "/" + filePath;

    filePath = g_resources.guessFilePath(filePath, "lua");

    std::string buffer = g_resources.readFileContents(filePath);
    std::string source = "@" + filePath;
    loadBuffer(buffer, source);
}
Beispiel #2
0
void LuaInterface::loadScript(const std::string& fileName)
{
    // resolve file full path
    std::string filePath = fileName;
    if(!boost::starts_with(fileName, "/"))
        filePath = getCurrentSourcePath() + "/" + filePath;

    try {
        std::string buffer = g_resources.loadFile(filePath);
        std::string source = "@" + filePath;
        loadBuffer(buffer, source);
    } catch(Exception& e) {
        throw LuaException(e.what());
    }
}