Variant BaseAssetObjectItem::getData(int column, ItemRole::Id roleId) const
{
	if (column != 0)
	{
		return Variant();
	}

	if (roleId == ValueRole::roleId_)
	{
		return getDisplayText(0);
	}
	else if (roleId == IndexPathRole::roleId_)
	{
		return getFullPath();
	}
	else if (roleId == ThumbnailRole::roleId_)
	{
		return getThumbnail(0);
	}
	else if (roleId == TypeIconRole::roleId_)
	{
		return getTypeIconResourceString();
	}
	else if (roleId == SizeRole::roleId_)
	{
		return getSize();
	}
	else if (roleId == CreatedTimeRole::roleId_)
	{
		return getCreatedTime();
	}
	else if (roleId == ModifiedTimeRole::roleId_)
	{
		return getModifiedTime();
	}
	else if (roleId == AccessedTimeRole::roleId_)
	{
		return getAccessedTime();
	}
	else if (roleId == IsDirectoryRole::roleId_)
	{
		return isDirectory();
	}
	else if (roleId == IsReadOnlyRole::roleId_)
	{
		return isReadOnly();
	}
	else if (roleId == IsCompressedRole::roleId_)
	{
		return isCompressed();
	}
	else if (roleId == ItemRole::itemIdId)
	{
		return intptr_t(this);
	}

	return Variant();
}
Beispiel #2
0
void SI_SymbolPin::updateErcMessages() noexcept
{
    mErcMsgUnconnectedRequiredPin->setMsg(
        QString(tr("Unconnected pin: \"%1\" of symbol \"%2\""))
        .arg(getDisplayText(true, true)).arg(mSymbol.getName()));

    mErcMsgUnconnectedRequiredPin->setVisible((mAddedToSchematic)
        && (mComponentSignal->isRequired()) && (!mRegisteredNetPoint));
}
Beispiel #3
0
QString Flags::getLongText(const LayoutUnit& layoutUnit, const Rules* rules)
{
    if( rules == NULL ) {
        return getDisplayText(layoutUnit.layout, layoutUnit.variant, rules);
    }

    QString layoutText = layoutUnit.layout;
    const LayoutInfo* layoutInfo = rules->getLayoutInfo(layoutUnit.layout);
    if( layoutInfo != NULL ) {
        layoutText = layoutInfo->description;

        if( ! layoutUnit.variant.isEmpty() ) {
            const VariantInfo* variantInfo = layoutInfo->getVariantInfo(layoutUnit.variant);
            QString variantText = variantInfo != NULL ? variantInfo->description : layoutUnit.variant;

            layoutText = getDisplayText(layoutText, variantText, rules);
        }
    }

    return layoutText;
}