Beispiel #1
0
Datei: main.c Projekt: clbr/SGDK
static const param_def *getParam(const driver_def *d, const cmd_def *c)
{
    const s16 driver_ind = getDriverIndex(d);
    const s16 cmd_ind = getCmdIndex(c);

    if ((driver_ind != -1) && (cmd_ind != -1))
        return params_value[driver_ind][cmd_ind];

    return NULL;
}
bool retro_load_game(const struct retro_game_info *game)
{
    // Find game index
    driverIndex = getDriverIndex(game->path);
    
    if(driverIndex)
    {
        fallbackDir = strdup(game->path);
        int orientation;
        unsigned rotateMode;
        static const int uiModes[] = {ROT0, ROT90, ROT180, ROT270};
        
        /* Get system directory from frontend */
        environ_cb(RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY,&systemDir);
        if (systemDir == NULL || systemDir[0] == '\0')
        {
            /* if non set, use old method */
            systemDir = normalizePath(fallbackDir);
            systemDir = peelPathItem(systemDir);
        }
        
        /* Get save directory from frontend */
        environ_cb(RETRO_ENVIRONMENT_GET_SAVE_DIRECTORY,&saveDir);
        if (saveDir == NULL || saveDir[0] == '\0')
        {
            /* if non set, use old method */
            saveDir = normalizePath(fallbackDir);
            saveDir = peelPathItem(saveDir);
        }

        // Get ROM directory
        romDir = normalizePath(fallbackDir);
        romDir = peelPathItem(romDir);

        // Setup Rotation
        orientation = drivers[driverIndex]->flags & ORIENTATION_MASK;
        rotateMode = 0;
        
        rotateMode = (orientation == ROT270) ? 1 : rotateMode;
        rotateMode = (orientation == ROT180) ? 2 : rotateMode;
        rotateMode = (orientation == ROT90) ? 3 : rotateMode;
        
        environ_cb(RETRO_ENVIRONMENT_SET_ROTATION, &rotateMode);

        // Set all options before starting the game
        options.samplerate = sample_rate;
        options.ui_orientation = uiModes[rotateMode];
        options.vector_intensity = vector_intensity;
        options.vector_antialising = vector_antialising;
        options.beam = vector_beam;
        options.vector_flicker = vector_flicker;
        options.vector_translucency = vector_translucency;
        options.skip_disclaimer = skip_disclaimer;
        options.skip_warnings = skip_warnings;
        options.use_samples = samples;
        options.cheat = cheats;

        // Boot the emulator
        return run_game(driverIndex) == 0;
    }
    else
    {
        return false;
    }
}
Beispiel #3
0
Datei: main.c Projekt: clbr/SGDK
static s16 getCurrentDriverIndex()
{
    return getDriverIndex(driver);
}
Beispiel #4
0
bool retro_load_game(const struct retro_game_info *game)
{
    // Find game index
    driverIndex = getDriverIndex(game->path);
    
    if(driverIndex)
    {
        fallbackDir = strdup(game->path);
        int orientation;
        unsigned rotateMode;
        static const int uiModes[] = {ROT0, ROT90, ROT180, ROT270};
        
        /* Get system directory from frontend */
        environ_cb(RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY,&systemDir);
        if (systemDir == NULL || systemDir[0] == '\0')
        {
            /* if non set, use old method */
            systemDir = normalizePath(fallbackDir);
            systemDir = peelPathItem(systemDir);
        }
        
        /* Get save directory from frontend */
        environ_cb(RETRO_ENVIRONMENT_GET_SAVE_DIRECTORY,&saveDir);
        if (saveDir == NULL || saveDir[0] == '\0')
        {
            /* if non set, use old method */
            saveDir = normalizePath(fallbackDir);
            saveDir = peelPathItem(saveDir);
        }

        // Get ROM directory
        romDir = normalizePath(fallbackDir);
        romDir = peelPathItem(romDir);

        // Setup Rotation
        orientation = drivers[driverIndex]->flags & ORIENTATION_MASK;
        rotateMode = 0;
        
        rotateMode = (orientation == ROT270) ? 1 : rotateMode;
        rotateMode = (orientation == ROT180) ? 2 : rotateMode;
        rotateMode = (orientation == ROT90) ? 3 : rotateMode;
        
        environ_cb(RETRO_ENVIRONMENT_SET_ROTATION, &rotateMode);

        // Set all options before starting the game
        options.samplerate = sample_rate;
        options.ui_orientation = uiModes[rotateMode];
        options.vector_intensity = 1.5f;
        options.skip_disclaimer = skip_disclaimer;
        options.skip_warnings = skip_warnings;
        options.use_samples = samples;
        options.cheat = cheats;

        #define describe_buttons(INDEX) \
        { INDEX, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_LEFT,  "Joystick Left" },\
        { INDEX, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_RIGHT, "Joystick Right" },\
        { INDEX, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_UP,    "Joystick Up" },\
        { INDEX, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_DOWN,  "Joystick Down" },\
        { INDEX, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_B,     "Button 1" },\
        { INDEX, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_Y,     "Button 2" },\
        { INDEX, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_X,     "Button 3" },\
        { INDEX, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_A,     "Button 4" },\
        { INDEX, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_L,     "Button 5" },\
        { INDEX, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_R,     "Button 6" },\
        { INDEX, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_L2,     "Button 7" },\
        { INDEX, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_R2,     "Button 8" },\
        { INDEX, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_L3,     "Button 9" },\
        { INDEX, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_R3,     "Button 10" },\
        { INDEX, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_SELECT,   "Insert Coin" },\
        { INDEX, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_START,    "Start" },

        struct retro_input_descriptor desc[] = {
            describe_buttons(0)
            describe_buttons(1)
            describe_buttons(2)
            describe_buttons(3)
            { 0, 0, 0, 0, NULL }
            };

        environ_cb(RETRO_ENVIRONMENT_SET_INPUT_DESCRIPTORS, desc);

        // Boot the emulator
        return run_game(driverIndex) == 0;
    }
    else
    {
        return false;
    }
}