Beispiel #1
0
static void makeContextCurrentEGL(_GLFWwindow* window)
{
    if (window)
    {
        if (!eglMakeCurrent(_glfw.egl.display,
                            window->context.egl.surface,
                            window->context.egl.surface,
                            window->context.egl.handle))
        {
            _glfwInputError(GLFW_PLATFORM_ERROR,
                            "EGL: Failed to make context current: %s",
                            getEGLErrorString(eglGetError()));
            return;
        }
    }
    else
    {
        if (!eglMakeCurrent(_glfw.egl.display,
                            EGL_NO_SURFACE,
                            EGL_NO_SURFACE,
                            EGL_NO_CONTEXT))
        {
            _glfwInputError(GLFW_PLATFORM_ERROR,
                            "EGL: Failed to clear current context: %s",
                            getEGLErrorString(eglGetError()));
            return;
        }
    }

    _glfwPlatformSetCurrentContext(window);
}
Beispiel #2
0
static void logEGLError(const char *msg)
{
    EGLint error = eglGetError();
    const char *errorStr = getEGLErrorString(error);

    ERROR( "%s: %s (%x)", msg, errorStr, error );
}
Beispiel #3
0
// Create the OpenGL or OpenGL ES context
//
GLFWbool _glfwCreateContextEGL(_GLFWwindow* window,
                               const _GLFWctxconfig* ctxconfig,
                               const _GLFWfbconfig* fbconfig)
{
    EGLint attribs[40];
    EGLConfig config;
    EGLContext share = NULL;

    if (!_glfw.egl.display)
    {
        _glfwInputError(GLFW_API_UNAVAILABLE, "EGL: API not available");
        return GLFW_FALSE;
    }

    if (ctxconfig->share)
        share = ctxconfig->share->context.egl.handle;

    if (!chooseEGLConfig(ctxconfig, fbconfig, &config))
    {
        _glfwInputError(GLFW_FORMAT_UNAVAILABLE,
                        "EGL: Failed to find a suitable EGLConfig");
        return GLFW_FALSE;
    }

    if (ctxconfig->client == GLFW_OPENGL_ES_API)
    {
        if (!eglBindAPI(EGL_OPENGL_ES_API))
        {
            _glfwInputError(GLFW_API_UNAVAILABLE,
                            "EGL: Failed to bind OpenGL ES: %s",
                            getEGLErrorString(eglGetError()));
            return GLFW_FALSE;
        }
    }
    else
    {
        if (!eglBindAPI(EGL_OPENGL_API))
        {
            _glfwInputError(GLFW_API_UNAVAILABLE,
                            "EGL: Failed to bind OpenGL: %s",
                            getEGLErrorString(eglGetError()));
            return GLFW_FALSE;
        }
    }

    if (_glfw.egl.KHR_create_context)
    {
        int index = 0, mask = 0, flags = 0;

        if (ctxconfig->client == GLFW_OPENGL_API)
        {
            if (ctxconfig->forward)
                flags |= EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR;

            if (ctxconfig->profile == GLFW_OPENGL_CORE_PROFILE)
                mask |= EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR;
            else if (ctxconfig->profile == GLFW_OPENGL_COMPAT_PROFILE)
                mask |= EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR;

            if (_glfw.egl.KHR_create_context_no_error)
            {
                if (ctxconfig->noerror)
                    flags |= EGL_CONTEXT_OPENGL_NO_ERROR_KHR;
            }
        }

        if (ctxconfig->debug)
            flags |= EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR;

        if (ctxconfig->robustness)
        {
            if (ctxconfig->robustness == GLFW_NO_RESET_NOTIFICATION)
            {
                setEGLattrib(EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR,
                             EGL_NO_RESET_NOTIFICATION_KHR);
            }
            else if (ctxconfig->robustness == GLFW_LOSE_CONTEXT_ON_RESET)
            {
                setEGLattrib(EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR,
                             EGL_LOSE_CONTEXT_ON_RESET_KHR);
            }

            flags |= EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR;
        }

        if (ctxconfig->major != 1 || ctxconfig->minor != 0)
        {
            setEGLattrib(EGL_CONTEXT_MAJOR_VERSION_KHR, ctxconfig->major);
            setEGLattrib(EGL_CONTEXT_MINOR_VERSION_KHR, ctxconfig->minor);
        }

        if (mask)
            setEGLattrib(EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR, mask);

        if (flags)
            setEGLattrib(EGL_CONTEXT_FLAGS_KHR, flags);

        setEGLattrib(EGL_NONE, EGL_NONE);
    }
    else
    {
        int index = 0;

        if (ctxconfig->client == GLFW_OPENGL_ES_API)
            setEGLattrib(EGL_CONTEXT_CLIENT_VERSION, ctxconfig->major);

        setEGLattrib(EGL_NONE, EGL_NONE);
    }

    // Context release behaviors (GL_KHR_context_flush_control) are not yet
    // supported on EGL but are not a hard constraint, so ignore and continue

    window->context.egl.handle = eglCreateContext(_glfw.egl.display,
                                                  config, share, attribs);

    if (window->context.egl.handle == EGL_NO_CONTEXT)
    {
        _glfwInputError(GLFW_VERSION_UNAVAILABLE,
                        "EGL: Failed to create context: %s",
                        getEGLErrorString(eglGetError()));
        return GLFW_FALSE;
    }

    // Set up attributes for surface creation
    {
        int index = 0;

        if (fbconfig->sRGB)
        {
            if (_glfw.egl.KHR_gl_colorspace)
            {
                setEGLattrib(EGL_GL_COLORSPACE_KHR, EGL_GL_COLORSPACE_SRGB_KHR);
            }
        }

        setEGLattrib(EGL_NONE, EGL_NONE);
    }

    window->context.egl.surface =
        eglCreateWindowSurface(_glfw.egl.display,
                               config,
                               _GLFW_EGL_NATIVE_WINDOW,
                               attribs);
    if (window->context.egl.surface == EGL_NO_SURFACE)
    {
        _glfwInputError(GLFW_PLATFORM_ERROR,
                        "EGL: Failed to create window surface: %s",
                        getEGLErrorString(eglGetError()));
        return GLFW_FALSE;
    }

    window->context.egl.config = config;

    // Load the appropriate client library
    {
        int i;
        const char** sonames;
        const char* es1sonames[] =
        {
#if defined(_GLFW_WIN32)
            "GLESv1_CM.dll",
            "libGLES_CM.dll",
#elif defined(_GLFW_COCOA)
            "libGLESv1_CM.dylib",
#else
            "libGLESv1_CM.so.1",
            "libGLES_CM.so.1",
#endif
            NULL
        };
        const char* es2sonames[] =
        {
#if defined(_GLFW_WIN32)
            "GLESv2.dll",
            "libGLESv2.dll",
#elif defined(_GLFW_COCOA)
            "libGLESv2.dylib",
#else
            "libGLESv2.so.2",
#endif
            NULL
        };
        const char* glsonames[] =
        {
#if defined(_GLFW_WIN32)
#elif defined(_GLFW_COCOA)
#else
            "libGL.so.1",
#endif
            NULL
        };

        if (ctxconfig->client == GLFW_OPENGL_ES_API)
        {
            if (ctxconfig->major == 1)
                sonames = es1sonames;
            else
                sonames = es2sonames;
        }
        else
            sonames = glsonames;

        for (i = 0;  sonames[i];  i++)
        {
            window->context.egl.client = _glfw_dlopen(sonames[i]);
            if (window->context.egl.client)
                break;
        }

        if (!window->context.egl.client)
        {
            _glfwInputError(GLFW_API_UNAVAILABLE,
                            "EGL: Failed to load client library");
            return GLFW_FALSE;
        }
    }

    window->context.makeCurrent = makeContextCurrentEGL;
    window->context.swapBuffers = swapBuffersEGL;
    window->context.swapInterval = swapIntervalEGL;
    window->context.extensionSupported = extensionSupportedEGL;
    window->context.getProcAddress = getProcAddressEGL;
    window->context.destroy = destroyContextEGL;

    return GLFW_TRUE;
}
Beispiel #4
0
// Initialize EGL
//
GLFWbool _glfwInitEGL(void)
{
    int i;
    const char* sonames[] =
    {
#if defined(_GLFW_WIN32)
        "libEGL.dll",
        "EGL.dll",
#elif defined(_GLFW_COCOA)
        "libEGL.dylib",
#else
        "libEGL.so.1",
#endif
        NULL
    };

    for (i = 0;  sonames[i];  i++)
    {
        _glfw.egl.handle = _glfw_dlopen(sonames[i]);
        if (_glfw.egl.handle)
            break;
    }

    if (!_glfw.egl.handle)
        return GLFW_FALSE;

    _glfw.egl.GetConfigAttrib = (PFNEGLGETCONFIGATTRIBPROC)
        _glfw_dlsym(_glfw.egl.handle, "eglGetConfigAttrib");
    _glfw.egl.GetConfigs = (PFNEGLGETCONFIGSPROC)
        _glfw_dlsym(_glfw.egl.handle, "eglGetConfigs");
    _glfw.egl.GetDisplay = (PFNEGLGETDISPLAYPROC)
        _glfw_dlsym(_glfw.egl.handle, "eglGetDisplay");
    _glfw.egl.GetError = (PFNEGLGETERRORPROC)
        _glfw_dlsym(_glfw.egl.handle, "eglGetError");
    _glfw.egl.Initialize = (PFNEGLINITIALIZEPROC)
        _glfw_dlsym(_glfw.egl.handle, "eglInitialize");
    _glfw.egl.Terminate = (PFNEGLTERMINATEPROC)
        _glfw_dlsym(_glfw.egl.handle, "eglTerminate");
    _glfw.egl.BindAPI = (PFNEGLBINDAPIPROC)
        _glfw_dlsym(_glfw.egl.handle, "eglBindAPI");
    _glfw.egl.CreateContext = (PFNEGLCREATECONTEXTPROC)
        _glfw_dlsym(_glfw.egl.handle, "eglCreateContext");
    _glfw.egl.DestroySurface = (PFNEGLDESTROYSURFACEPROC)
        _glfw_dlsym(_glfw.egl.handle, "eglDestroySurface");
    _glfw.egl.DestroyContext = (PFNEGLDESTROYCONTEXTPROC)
        _glfw_dlsym(_glfw.egl.handle, "eglDestroyContext");
    _glfw.egl.CreateWindowSurface = (PFNEGLCREATEWINDOWSURFACEPROC)
        _glfw_dlsym(_glfw.egl.handle, "eglCreateWindowSurface");
    _glfw.egl.MakeCurrent = (PFNEGLMAKECURRENTPROC)
        _glfw_dlsym(_glfw.egl.handle, "eglMakeCurrent");
    _glfw.egl.SwapBuffers = (PFNEGLSWAPBUFFERSPROC)
        _glfw_dlsym(_glfw.egl.handle, "eglSwapBuffers");
    _glfw.egl.SwapInterval = (PFNEGLSWAPINTERVALPROC)
        _glfw_dlsym(_glfw.egl.handle, "eglSwapInterval");
    _glfw.egl.QueryString = (PFNEGLQUERYSTRINGPROC)
        _glfw_dlsym(_glfw.egl.handle, "eglQueryString");
    _glfw.egl.GetProcAddress = (PFNEGLGETPROCADDRESSPROC)
        _glfw_dlsym(_glfw.egl.handle, "eglGetProcAddress");

    _glfw.egl.display = eglGetDisplay(_GLFW_EGL_NATIVE_DISPLAY);
    if (_glfw.egl.display == EGL_NO_DISPLAY)
    {
        _glfwInputError(GLFW_API_UNAVAILABLE,
                        "EGL: Failed to get EGL display: %s",
                        getEGLErrorString(eglGetError()));

        _glfwTerminateEGL();
        return GLFW_FALSE;
    }

    if (!eglInitialize(_glfw.egl.display, &_glfw.egl.major, &_glfw.egl.minor))
    {
        _glfwInputError(GLFW_API_UNAVAILABLE,
                        "EGL: Failed to initialize EGL: %s",
                        getEGLErrorString(eglGetError()));

        _glfwTerminateEGL();
        return GLFW_FALSE;
    }

    _glfw.egl.KHR_create_context =
        extensionSupportedEGL("EGL_KHR_create_context");
    _glfw.egl.KHR_create_context_no_error =
        extensionSupportedEGL("EGL_KHR_create_context_no_error");
    _glfw.egl.KHR_gl_colorspace =
        extensionSupportedEGL("EGL_KHR_gl_colorspace");

    return GLFW_TRUE;
}