//Nand redirection void loadEmu(void){ //Dont boot emu if AGB game was just played, or if START was held. if((HID & 0xFFF) == (1 << 3) || CFG_BOOTENV == 0x7) return; //Read emunand code from SD fopen("/rei/emunand/emunand.bin"); Size emuSize = fsize(); getEmuCode(firmLocation, firmSize, &emuCodeOffset); fread(emuCodeOffset, 1, emuSize); fclose(); //Setup Emunand code uPtr *pos_sdmmc = memsearch(emuCodeOffset, "SDMC", emuSize, 4); uPtr *pos_offset = memsearch(emuCodeOffset, "NAND", emuSize, 4); uPtr *pos_header = memsearch(emuCodeOffset, "NCSD", emuSize, 4); getSDMMC(firmLocation, firmSize, &sdmmcOffset); getEmuRW(firmLocation, firmSize, &emuRead, &emuWrite); *pos_sdmmc = sdmmcOffset; *pos_offset = emuOffset; *pos_header = emuHeader; //Add Emunand hooks memcpy((u8*)emuRead, nandRedir, sizeof(nandRedir)); memcpy((u8*)emuWrite, nandRedir, sizeof(nandRedir)); //Set MPU for emu code region getMPU(firmLocation, firmSize, &mpuOffset); memcpy((u8*)mpuOffset, mpu, sizeof(mpu)); }
//Nand redirection void loadEmu(void){ //Read emunand code from SD getEmuCode(firmLocation, firmSize, &emuCodeOffset); memcpy((void*)emuCodeOffset, emunand, emunand_size); //Setup Emunand code uPtr *pos_sdmmc = (uPtr*)memsearch((void*)emuCodeOffset, "SDMC", emunand_size, 4); uPtr *pos_offset = (uPtr*)memsearch((void*)emuCodeOffset, "NAND", emunand_size, 4); uPtr *pos_header = (uPtr*)memsearch((void*)emuCodeOffset, "NCSD", emunand_size, 4); getSDMMC(firmLocation, firmSize, (void*)&sdmmcOffset); getEmuRW(firmLocation, firmSize, (void*)&emuRead, (void*)&emuWrite); *pos_sdmmc = sdmmcOffset; *pos_offset = emuOffset; *pos_header = emuHeader; //Add Emunand hooks memcpy((void*)emuRead, nandRedir, sizeof(nandRedir)); memcpy((void*)emuWrite, nandRedir, sizeof(nandRedir)); }