QVariantMap ParabolaPointer::toVariantMap() const { QVariantMap qVariantMap; QVariantMap qRenderStates; for (auto iter = _renderStates.cbegin(); iter != _renderStates.cend(); iter++) { auto renderState = iter->second; QVariantMap qRenderState; qRenderState["start"] = renderState->getStartID(); qRenderState["end"] = renderState->getEndID(); qRenderStates[iter->first.c_str()] = qRenderState; } qVariantMap["renderStates"] = qRenderStates; QVariantMap qDefaultRenderStates; for (auto iter = _defaultRenderStates.cbegin(); iter != _defaultRenderStates.cend(); iter++) { float distance = iter->second.first; auto defaultRenderState = iter->second.second; QVariantMap qDefaultRenderState; qDefaultRenderState["distance"] = distance; qDefaultRenderState["start"] = defaultRenderState->getStartID(); qDefaultRenderState["end"] = defaultRenderState->getEndID(); qDefaultRenderStates[iter->first.c_str()] = qDefaultRenderState; } qVariantMap["defaultRenderStates"] = qDefaultRenderStates; return qVariantMap; }
// The overlap structure implied by this edge Overlap Edge::getOverlap() const { return Overlap(getStartID(), getEndID(), getMatch()); }