void HexagonGame::drawText()
	{
		ostringstream s;
		s << "time: " << toStr(status.currentTime).substr(0, 5) << "\n";

		if(levelStatus.tutorialMode) s << "tutorial mode" << "\n";
		else if(Config::getOfficial()) s << "official mode" << "\n";

		if(Config::getDebug()) s << "debug mode" << "\n";
		if(levelStatus.swapEnabled) s << "swap enabled" << "\n";
		if(Config::getInvincible()) s << "invincibility on" << "\n";
		if(status.scoreInvalid) s << "score invalidated (performance issues)" << "\n";
		if(status.hasDied) s << "press r to restart" << "\n";
		if(Config::getShowFPS()) s << "FPS: " << window.getFPS() << "\n";

		const auto& trackedVariables(levelStatus.trackedVariables);
		if(Config::getShowTrackedVariables() && !trackedVariables.empty())
		{
			s << "\n";
			for(const auto& t : trackedVariables)
			{
				if(!lua.doesVariableExist(t.variableName)) continue;
				string var{lua.readVariable<string>(t.variableName)};
				s << t.displayName << ": " << var << "\n";
			}
		}

		s.flush();

		const Vec2f pos{15, 3};
		const vector<Vec2f> offsets{{-1, -1}, {-1, 1}, {1, -1}, {1, 1}};

		Color offsetColor{getColor(1)};
		if(Config::getBlackAndWhite()) offsetColor = Color::Black;
		text.setString(s.str());
		text.setCharacterSize(25 / Config::getZoomFactor());
		text.setOrigin(0, 0);

		text.setColor(offsetColor);
		for(const auto& o : offsets) { text.setPosition(pos + o); render(text); }

		text.setColor(getColorMain());
		text.setPosition(pos);
		render(text);

		if(messageText.getString() == "") return;

		messageText.setOrigin(getGlobalWidth(messageText) / 2.f, 0);
		messageText.setColor(offsetColor);
		for(const auto& o : offsets) { messageText.setPosition(Vec2f{Config::getWidth() / 2.f, Config::getHeight() / 6.f} + o); render(messageText); }

		messageText.setColor(getColorMain());
		render(messageText);
	}
/**
 * This private method active attribute sizewindow
 *
 *
 * \param wHeight Height of window
 * \param wWidth  Width of window
 * 
 */
void DiVADisplay::onSizeWindow(unsigned int wHeight, unsigned int wWidth) {
	this->sizeWindow = true;

	float w1 = (float)getGlobalWidth();
	float h1 = (float)getGlobalHeight();
	float w2,h2;
	w2=w1;
	h2=h1;
	if (w1>wWidth) {
		w2	=	(float)wWidth;
		h2	= 	h1*(wWidth/w1);
	}
	if (h2>h1) {		
		h2	= 	(float)h1;
		w2	=	w2*(h1/h2);
	}
	int he= (int)ceil(h2);
	int wi= (int)ceil(w2);
	this->wHeight = he;
	this->wWidth = wi;
	this->update = false;
}