Beispiel #1
0
      void readData( int dataOffset, void* data )
      {
         Skeleton* skeleton = reinterpret_cast< Skeleton* >( data );
         
         unsigned int indicesCount = getIndicesCount( dataOffset );
         for ( unsigned int i = 0; i < indicesCount; ++i )
         {
            unsigned int boneIdx = getIndex( dataOffset, "JOINT", i );
            unsigned int weightIdx = getIndex( dataOffset, "WEIGHT", i );

            std::string boneName;
            float weight;
            getSource( "JOINT" ).readData( boneIdx, &boneName );
            getSource( "WEIGHT" ).readData( weightIdx, &weight );

            skeleton->addWeight( dataOffset, boneName, weight );
         }
      }
Beispiel #2
0
void LLFace::printDebugInfo() const
{
	LLFacePool *poolp = getPool();
	llinfos << "Object: " << getViewerObject()->mID << llendl;
	if (getDrawable())
	{
		llinfos << "Type: " << LLPrimitive::pCodeToString(getDrawable()->getVObj()->getPCode()) << llendl;
	}
	if (getTexture())
	{
		llinfos << "Texture: " << getTexture() << " Comps: " << (U32)getTexture()->getComponents() << llendl;
	}
	else
	{
		llinfos << "No texture: " << llendl;
	}

	llinfos << "Face: " << this << llendl;
	llinfos << "State: " << getState() << llendl;
	llinfos << "Geom Index Data:" << llendl;
	llinfos << "--------------------" << llendl;
	llinfos << "GI: " << mGeomIndex << " Count:" << mGeomCount << llendl;
	llinfos << "Face Index Data:" << llendl;
	llinfos << "--------------------" << llendl;
	llinfos << "II: " << mIndicesIndex << " Count:" << mIndicesCount << llendl;
	llinfos << llendl;

	if (poolp)
	{
		poolp->printDebugInfo();

		S32 pool_references = 0;
		for (std::vector<LLFace*>::iterator iter = poolp->mReferences.begin();
			 iter != poolp->mReferences.end(); iter++)
		{
			LLFace *facep = *iter;
			if (facep == this)
			{
				llinfos << "Pool reference: " << pool_references << llendl;
				pool_references++;
			}
		}

		if (pool_references != 1)
		{
			llinfos << "Incorrect number of pool references!" << llendl;
		}
	}

#if 0
	llinfos << "Indices:" << llendl;
	llinfos << "--------------------" << llendl;

	const U32 *indicesp = getRawIndices();
	S32 indices_count = getIndicesCount();
	S32 geom_start = getGeomStart();

	for (S32 i = 0; i < indices_count; i++)
	{
		llinfos << i << ":" << indicesp[i] << ":" << (S32)(indicesp[i] - geom_start) << llendl;
	}
	llinfos << llendl;

	llinfos << "Vertices:" << llendl;
	llinfos << "--------------------" << llendl;
	for (S32 i = 0; i < mGeomCount; i++)
	{
		llinfos << mGeomIndex + i << ":" << poolp->getVertex(mGeomIndex + i) << llendl;
	}
	llinfos << llendl;
#endif
}
Beispiel #3
0
BOOL LLFace::verify(const U32* indices_array) const
{
	BOOL ok = TRUE;

	if( mVertexBuffer.isNull() )
	{
		if( mGeomCount )
		{
			// This happens before teleports as faces are torn down.
			// Stop the crash in DEV-31893 with a null pointer check,
			// but present this info.
			// To clean up the log, the geometry could be cleared, or the
			// face could otherwise be marked for no ::verify.
			//AIFIXME: llinfos << "Face with no vertex buffer and " << mGeomCount << " mGeomCount" << llendl;
		}
		return TRUE;
	}
	
	// First, check whether the face data fits within the pool's range.
	if ((mGeomIndex + mGeomCount) > mVertexBuffer->getRequestedVerts())
	{
		ok = FALSE;
		llinfos << "Face references invalid vertices!" << llendl;
	}

	S32 indices_count = (S32)getIndicesCount();
	
	if (!indices_count)
	{
		return TRUE;
	}
	
	if (indices_count > LL_MAX_INDICES_COUNT)
	{
		ok = FALSE;
		llinfos << "Face has bogus indices count" << llendl;
	}
	
	if (mIndicesIndex + mIndicesCount > (U32)mVertexBuffer->getRequestedIndices())
	{
		ok = FALSE;
		llinfos << "Face references invalid indices!" << llendl;
	}

#if 0
	S32 geom_start = getGeomStart();
	S32 geom_count = mGeomCount;

	const U32 *indicesp = indices_array ? indices_array + mIndicesIndex : getRawIndices();

	for (S32 i = 0; i < indices_count; i++)
	{
		S32 delta = indicesp[i] - geom_start;
		if (0 > delta)
		{
			llwarns << "Face index too low!" << llendl;
			llinfos << "i:" << i << " Index:" << indicesp[i] << " GStart: " << geom_start << llendl;
			ok = FALSE;
		}
		else if (delta >= geom_count)
		{
			llwarns << "Face index too high!" << llendl;
			llinfos << "i:" << i << " Index:" << indicesp[i] << " GEnd: " << geom_start + geom_count << llendl;
			ok = FALSE;
		}
	}
#endif

	if (!ok)
	{
		printDebugInfo();
	}
	return ok;
}