bool Depth::operator==(const Depth &other) const { if (getLevelCount() != other.getLevelCount()) { return false; } for (unsigned int i = 0; i < getLevelCount() && i < other.getLevelCount(); i++) { if (mvDepths[i] != other.mvDepths[i]) { return false; } } return true; }
gl::Error TextureStorage9_2D::getRenderTarget(const gl::ImageIndex &index, RenderTargetD3D **outRT) { ASSERT(index.mipIndex < getLevelCount()); if (!mRenderTargets[index.mipIndex] && isRenderTarget()) { IDirect3DBaseTexture9 *baseTexture = NULL; gl::Error error = getBaseTexture(&baseTexture); if (error.isError()) { return error; } IDirect3DSurface9 *surface = NULL; error = getSurfaceLevel(GL_TEXTURE_2D, index.mipIndex, false, &surface); if (error.isError()) { return error; } size_t textureMipLevel = mTopLevel + index.mipIndex; size_t mipWidth = std::max<size_t>(mTextureWidth >> textureMipLevel, 1u); size_t mipHeight = std::max<size_t>(mTextureHeight >> textureMipLevel, 1u); baseTexture->AddRef(); mRenderTargets[index.mipIndex] = new TextureRenderTarget9( baseTexture, textureMipLevel, surface, mInternalFormat, static_cast<GLsizei>(mipWidth), static_cast<GLsizei>(mipHeight), 1, 0); }
void DomainConfigTdpControl_001::checkHWConfigTdpSupport(std::vector<ConfigTdpControl> controls, UIntN domainIndex) { m_configTdpLevelsAvailable = getLevelCount(domainIndex); m_configTdpLock = isLockBitSet(domainIndex); UIntN currentTdpControl = //ulTdpControl NOT index... getParticipantServices()->primitiveExecuteGetAsUInt32( esif_primitive_type::GET_PROC_CTDP_CURRENT_SETTING, domainIndex); // Determine the index... Bool controlIdFound = false; for (UIntN i = 0; i < controls.size(); i++) { if (currentTdpControl == controls.at(i).getControlId()) { DELETE_MEMORY_TC(m_configTdpControlStatus); m_configTdpControlStatus = new ConfigTdpControlStatus(i); controlIdFound = true; } } if (controlIdFound == false) { throw dptf_exception("cTDP control not found in set."); } }
bool Depth::operator<(const Depth &other) const { unsigned int i; for (i = 0; i < getLevelCount() && i < other.getLevelCount(); i++) { if (mvDepths[i] < other.mvDepths[i]) { return true; } else if (mvDepths[i] > other.mvDepths[i]) { return false; } } if (i < getLevelCount()) { return true; } else if (i < other.getLevelCount()) { return false; } return false; }
TXshLevel *TLevelSet::getLevel(const ToonzScene &scene, const TFilePath &levelPath) const { const TFilePath &decodedPath = scene.decodeFilePath(levelPath); int l, lCount = getLevelCount(); for (l = 0; l != lCount; ++l) { TXshLevel *level = getLevel(l); if (decodedPath == scene.decodeFilePath(level->getPath())) return level; } return 0; }
TextureStorage9_2D::TextureStorage9_2D(Renderer9 *renderer, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, int levels) : TextureStorage9(renderer, GetTextureUsage(internalformat, renderTarget)) { mTexture = NULL; mRenderTarget = NULL; mInternalFormat = internalformat; const d3d9::TextureFormat &d3dFormatInfo = d3d9::GetTextureFormatInfo(internalformat); mTextureFormat = d3dFormatInfo.texFormat; d3d9::MakeValidSize(false, d3dFormatInfo.texFormat, &width, &height, &mTopLevel); mTextureWidth = width; mTextureHeight = height; mMipLevels = mTopLevel + levels; initializeSerials(getLevelCount(), 1); }
gl::Error TextureStorage9_Cube::copyToStorage(TextureStorage *destStorage) { ASSERT(destStorage); TextureStorage9_Cube *dest9 = TextureStorage9_Cube::makeTextureStorage9_Cube(destStorage); int levels = getLevelCount(); for (int f = 0; f < CUBE_FACE_COUNT; f++) { for (int i = 0; i < levels; i++) { IDirect3DSurface9 *srcSurf = NULL; gl::Error error = getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + f, i, false, &srcSurf); if (error.isError()) { return error; } IDirect3DSurface9 *dstSurf = NULL; error = dest9->getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + f, i, true, &dstSurf); if (error.isError()) { SafeRelease(srcSurf); return error; } error = mRenderer->copyToRenderTarget(dstSurf, srcSurf, isManaged()); SafeRelease(srcSurf); SafeRelease(dstSurf); if (error.isError()) { return error; } } } return gl::Error(GL_NO_ERROR); }
TextureStorage9_Cube::TextureStorage9_Cube(Renderer9 *renderer, GLenum internalformat, bool renderTarget, int size, int levels) : TextureStorage9(renderer, GetTextureUsage(internalformat, renderTarget)) { mTexture = NULL; for (int i = 0; i < CUBE_FACE_COUNT; ++i) { mRenderTarget[i] = NULL; } mInternalFormat = internalformat; const d3d9::TextureFormat &d3dFormatInfo = d3d9::GetTextureFormatInfo(internalformat); mTextureFormat = d3dFormatInfo.texFormat; int height = size; d3d9::MakeValidSize(false, d3dFormatInfo.texFormat, &size, &height, &mTopLevel); mTextureWidth = size; mTextureHeight = size; mMipLevels = mTopLevel + levels; initializeSerials(getLevelCount() * CUBE_FACE_COUNT, CUBE_FACE_COUNT); }
gl::Error TextureStorage9_2D::copyToStorage(TextureStorage *destStorage) { ASSERT(destStorage); TextureStorage9_2D *dest9 = TextureStorage9_2D::makeTextureStorage9_2D(destStorage); int levels = getLevelCount(); for (int i = 0; i < levels; ++i) { IDirect3DSurface9 *srcSurf = NULL; gl::Error error = getSurfaceLevel(i, false, &srcSurf); if (error.isError()) { return error; } IDirect3DSurface9 *dstSurf = NULL; error = dest9->getSurfaceLevel(i, true, &dstSurf); if (error.isError()) { SafeRelease(srcSurf); return error; } error = mRenderer->copyToRenderTarget(dstSurf, srcSurf, isManaged()); SafeRelease(srcSurf); SafeRelease(dstSurf); if (error.isError()) { return error; } } return gl::Error(GL_NO_ERROR); }
angle::Result TextureStorage9_2D::getRenderTarget(const gl::Context *context, const gl::ImageIndex &index, RenderTargetD3D **outRT) { ASSERT(index.getLevelIndex() < getLevelCount()); if (!mRenderTargets[index.getLevelIndex()] && isRenderTarget()) { IDirect3DBaseTexture9 *baseTexture = nullptr; ANGLE_TRY(getBaseTexture(context, &baseTexture)); IDirect3DSurface9 *surface = nullptr; ANGLE_TRY(getSurfaceLevel(context, gl::TextureTarget::_2D, index.getLevelIndex(), false, &surface)); size_t textureMipLevel = mTopLevel + index.getLevelIndex(); size_t mipWidth = std::max<size_t>(mTextureWidth >> textureMipLevel, 1u); size_t mipHeight = std::max<size_t>(mTextureHeight >> textureMipLevel, 1u); baseTexture->AddRef(); mRenderTargets[index.getLevelIndex()] = new TextureRenderTarget9( baseTexture, textureMipLevel, surface, mInternalFormat, static_cast<GLsizei>(mipWidth), static_cast<GLsizei>(mipHeight), 1, 0); }
void Wavelet::decompose() { copyDataToCoeficientArray(); for (int level = 0; level < getLevelCount(); ++level) { decomposeOneLevel(level); } }
TXshLevel *TLevelSet::getLevel(int index) const { assert(0 <= index && index < getLevelCount()); return m_levels[index]; }
GeometryClipmapLevel& GeometryClipmaps::getLevel( int index ) { assert( index >= 0 ); assert( index < getLevelCount() ); return levels_[ index ]; }