Beispiel #1
0
Group::~Group() {
	LifeStatus lifeStatus = getLifeStatus();
	if (OXT_UNLIKELY(lifeStatus == ALIVE)) {
		P_BUG("You must call Group::shutdown() before destroying a Group.");
	}
	assert(lifeStatus == SHUT_DOWN);
	assert(!detachedProcessesCheckerActive);
}
Beispiel #2
0
void BombAirPlane::draw()
{
	if(getLifeStatus())
	{
		glPushMatrix();
		glTranslated(currentPosition.X(), currentPosition.Y(), currentPosition.Z());
		glRotatef(angleWithX, 0.0, 1.0, 0.0);
		model.display();
		glPopMatrix();
	}
	explosion.draw();
}
Beispiel #3
0
string
Process::inspect() const {
	assert(getLifeStatus() != DEAD);
	stringstream result;
	result << "(pid=" << pid;
	GroupPtr group = getGroup();
	if (group != NULL) {
		// This Process hasn't been attached to a Group yet.
		result << ", group=" << group->name;
	}
	result << ")";
	return result.str();
}
Beispiel #4
0
void
Group::onSessionInitiateFailure(const ProcessPtr &process, Session *session) {
	vector<Callback> actions;

	TRACE_POINT();
	// Standard resource management boilerplate stuff...
	PoolPtr pool = getPool();
	boost::unique_lock<boost::mutex> lock(pool->syncher);
	assert(process->isAlive());
	assert(isAlive() || getLifeStatus() == SHUTTING_DOWN);

	UPDATE_TRACE_POINT();
	P_DEBUG("Could not initiate a session with process " <<
		process->inspect() << ", detaching from pool if possible");
	if (!pool->detachProcessUnlocked(process, actions)) {
		P_DEBUG("Process was already detached");
	}
	pool->fullVerifyInvariants();
	lock.unlock();
	runAllActions(actions);
}
Beispiel #5
0
void
Group::onSessionClose(const ProcessPtr &process, Session *session) {
	TRACE_POINT();
	// Standard resource management boilerplate stuff...
	PoolPtr pool = getPool();
	boost::unique_lock<boost::mutex> lock(pool->syncher);
	assert(process->isAlive());
	assert(isAlive() || getLifeStatus() == SHUTTING_DOWN);

	P_TRACE(2, "Session closed for process " << process->inspect());
	verifyInvariants();
	UPDATE_TRACE_POINT();
	
	/* Update statistics. */
	process->sessionClosed(session);
	assert(process->getLifeStatus() == Process::ALIVE);
	assert(process->enabled == Process::ENABLED
		|| process->enabled == Process::DISABLING
		|| process->enabled == Process::DETACHED);
	if (process->enabled == Process::ENABLED) {
		pqueue.decrease(process->pqHandle, process->busyness());
	}

	/* This group now has a process that's guaranteed to be not
	 * totally busy.
	 */
	assert(!process->isTotallyBusy());

	bool detachingBecauseOfMaxRequests = false;
	bool detachingBecauseCapacityNeeded = false;
	bool shouldDetach =
		( detachingBecauseOfMaxRequests = (
			options.maxRequests > 0
			&& process->processed >= options.maxRequests
		)) || (
			detachingBecauseCapacityNeeded = (
				process->sessions == 0
				&& getWaitlist.empty()
				&& (
					!pool->getWaitlist.empty()
					|| anotherGroupIsWaitingForCapacity()
				)
			)
		);
	bool shouldDisable =
		process->enabled == Process::DISABLING
		&& process->sessions == 0
		&& enabledCount > 0;

	if (shouldDetach || shouldDisable) {
		vector<Callback> actions;

		if (shouldDetach) {
			if (detachingBecauseCapacityNeeded) {
				/* Someone might be trying to get() a session for a different
				 * group that couldn't be spawned because of lack of pool capacity.
				 * If this group isn't under sufficiently load (as apparent by the
				 * checked conditions) then now's a good time to detach
				 * this process or group in order to free capacity.
				 */
				P_DEBUG("Process " << process->inspect() << " is no longer totally "
					"busy; detaching it in order to make room in the pool");
			} else {
				/* This process has processed its maximum number of requests,
				 * so we detach it.
				 */
				P_DEBUG("Process " << process->inspect() <<
					" has reached its maximum number of requests (" <<
					options.maxRequests << "); detaching it");
			}
			pool->detachProcessUnlocked(process, actions);
		} else {
			removeProcessFromList(process, disablingProcesses);
			addProcessToList(process, disabledProcesses);
			removeFromDisableWaitlist(process, DR_SUCCESS, actions);
			maybeInitiateOobw(process);
		}
		
		pool->fullVerifyInvariants();
		lock.unlock();
		runAllActions(actions);

	} else {
		// This could change process->enabled.
		maybeInitiateOobw(process);

		if (!getWaitlist.empty() && process->enabled == Process::ENABLED) {
			/* If there are clients on this group waiting for a process to
			 * become available then call them now.
			 */
			UPDATE_TRACE_POINT();
			// Already calls verifyInvariants().
			assignSessionsToGetWaitersQuickly(lock);
		}
	}
}
Beispiel #6
0
SuperGroupPtr
Process::getSuperGroup() const {
	assert(getLifeStatus() != DEAD);
	return getGroup()->getSuperGroup();
}
Beispiel #7
0
void
Group::detachedProcessesCheckerMain(GroupPtr self) {
	TRACE_POINT();
	PoolPtr pool = getPool();

	Pool::DebugSupportPtr debug = pool->debugSupport;
	if (debug != NULL && debug->detachedProcessesChecker) {
		debug->debugger->send("About to start detached processes checker");
		debug->messages->recv("Proceed with starting detached processes checker");
	}

	boost::unique_lock<boost::mutex> lock(pool->syncher);
	while (true) {
		assert(detachedProcessesCheckerActive);

		if (getLifeStatus() == SHUT_DOWN || this_thread::interruption_requested()) {
			UPDATE_TRACE_POINT();
			P_DEBUG("Stopping detached processes checker");
			detachedProcessesCheckerActive = false;
			break;
		}

		UPDATE_TRACE_POINT();
		if (!detachedProcesses.empty()) {
			P_TRACE(2, "Checking whether any of the " << detachedProcesses.size() <<
				" detached processes have exited...");
			ProcessList::iterator it = detachedProcesses.begin();
			ProcessList::iterator end = detachedProcesses.end();
			while (it != end) {
				const ProcessPtr process = *it;
				switch (process->getLifeStatus()) {
				case Process::ALIVE:
					if (process->canTriggerShutdown()) {
						P_DEBUG("Detached process " << process->inspect() <<
							" has 0 active sessions now. Triggering shutdown.");
						process->triggerShutdown();
						assert(process->getLifeStatus() == Process::SHUTDOWN_TRIGGERED);
					}
					it++;
					break;
				case Process::SHUTDOWN_TRIGGERED:
					if (process->canCleanup()) {
						P_DEBUG("Detached process " << process->inspect() << " has shut down. Cleaning up associated resources.");
						process->cleanup();
						assert(process->getLifeStatus() == Process::DEAD);
						it++;
						removeProcessFromList(process, detachedProcesses);
					} else if (process->shutdownTimeoutExpired()) {
						P_WARN("Detached process " << process->inspect() <<
							" didn't shut down within " PROCESS_SHUTDOWN_TIMEOUT_DISPLAY
							". Forcefully killing it with SIGKILL.");
						kill(process->pid, SIGKILL);
						it++;
					} else {
						it++;
					}
					break;
				default:
					P_BUG("Unknown 'lifeStatus' state " << (int) process->getLifeStatus());
				}
			}
		}

		UPDATE_TRACE_POINT();
		if (detachedProcesses.empty()) {
			UPDATE_TRACE_POINT();
			P_DEBUG("Stopping detached processes checker");
			detachedProcessesCheckerActive = false;

			vector<Callback> actions;
			if (shutdownCanFinish()) {
				UPDATE_TRACE_POINT();
				finishShutdown(actions);
			}

			verifyInvariants();
			verifyExpensiveInvariants();
			lock.unlock();
			UPDATE_TRACE_POINT();
			runAllActions(actions);
			break;
		} else {
			UPDATE_TRACE_POINT();
			verifyInvariants();
			verifyExpensiveInvariants();
		}

		// Not all processes can be shut down yet. Sleep for a while unless
		// someone wakes us up.
		UPDATE_TRACE_POINT();
		detachedProcessesCheckerCond.timed_wait(lock,
			posix_time::milliseconds(100));
	}
}