Beispiel #1
0
        void run() {
            ScopedTransaction transaction(&_txn, MODE_IX);
            Lock::DBLock lk(_txn.lockState(), nsToDatabaseSubstring(ns()), MODE_X);
            Client::Context ctx(&_txn, ns());
            Database* db = ctx.db();
            Collection* coll = db->getCollection(&_txn, ns());
            if (!coll) {
                WriteUnitOfWork wuow(&_txn);
                coll = db->createCollection(&_txn, ns());
                wuow.commit();
            }

            WorkingSet ws;

            // Add an object to the DB.
            insert(BSON("foo" << 5));
            set<DiskLoc> locs;
            getLocs(&locs, coll);
            ASSERT_EQUALS(size_t(1), locs.size());

            // Create a mock stage that returns the WSM.
            auto_ptr<MockStage> mockStage(new MockStage(&ws));

            // Mock data.
            {
                WorkingSetMember mockMember;
                mockMember.state = WorkingSetMember::LOC_AND_IDX;
                mockMember.loc = *locs.begin();

                // State is loc and index, shouldn't be able to get the foo data inside.
                BSONElement elt;
                ASSERT_FALSE(mockMember.getFieldDotted("foo", &elt));
                mockStage->pushBack(mockMember);
            }

            // Make the filter.
            BSONObj filterObj = BSON("foo" << 6);
            StatusWithMatchExpression swme = MatchExpressionParser::parse(filterObj);
            verify(swme.isOK());
            auto_ptr<MatchExpression> filterExpr(swme.getValue());

            // Matcher requires that foo==6 but we only have data with foo==5.
            auto_ptr<FetchStage> fetchStage(
                     new FetchStage(&_txn, &ws, mockStage.release(), filterExpr.get(), coll));

            // First call should return a fetch request as it's not in memory.
            WorkingSetID id = WorkingSet::INVALID_ID;
            PlanStage::StageState state;

            // Normally we'd return the object but we have a filter that prevents it.
            state = fetchStage->work(&id);
            ASSERT_EQUALS(PlanStage::NEED_TIME, state);

            // No more data to fetch, so, EOF.
            state = fetchStage->work(&id);
            ASSERT_EQUALS(PlanStage::IS_EOF, state);
        }
Beispiel #2
0
        void run() {
            Client::WriteContext ctx(&_txn, ns());

            Collection* coll = ctx.ctx().db()->getCollection( &_txn, ns() );

            // Get the DiskLocs that would be returned by an in-order scan.
            vector<DiskLoc> locs;
            getLocs(coll, CollectionScanParams::FORWARD, &locs);

            // Configure the scan.
            CollectionScanParams params;
            params.collection = coll;
            params.direction = CollectionScanParams::FORWARD;
            params.tailable = false;

            WorkingSet ws;
            scoped_ptr<CollectionScan> scan(new CollectionScan(&_txn, params, &ws, NULL));

            int count = 0;
            while (count < 10) {
                WorkingSetID id = WorkingSet::INVALID_ID;
                PlanStage::StageState state = scan->work(&id);
                if (PlanStage::ADVANCED == state) {
                    WorkingSetMember* member = ws.get(id);
                    ASSERT_EQUALS(coll->docFor(&_txn, locs[count])["foo"].numberInt(),
                                  member->obj["foo"].numberInt());
                    ++count;
                }
            }

            // Remove locs[count].
            scan->saveState();
            scan->invalidate(locs[count], INVALIDATION_DELETION);
            remove(coll->docFor(&_txn, locs[count]));
            scan->restoreState(&_txn);

            // Skip over locs[count].
            ++count;

            // Expect the rest.
            while (!scan->isEOF()) {
                WorkingSetID id = WorkingSet::INVALID_ID;
                PlanStage::StageState state = scan->work(&id);
                if (PlanStage::ADVANCED == state) {
                    WorkingSetMember* member = ws.get(id);
                    ASSERT_EQUALS(coll->docFor(&_txn, locs[count])["foo"].numberInt(),
                                  member->obj["foo"].numberInt());
                    ++count;
                }
            }
            ctx.commit();

            ASSERT_EQUALS(numObj(), count);
        }
Beispiel #3
0
        void run() {
            Client::WriteContext ctx(&_txn, ns());
            Database* db = ctx.ctx().db();
            Collection* coll = db->getCollection(&_txn, ns());
            if (!coll) {
                WriteUnitOfWork wuow(&_txn);
                coll = db->createCollection(&_txn, ns());
                wuow.commit();
            }

            WorkingSet ws;

            // Add an object to the DB.
            insert(BSON("foo" << 5));
            set<DiskLoc> locs;
            getLocs(&locs, coll);
            ASSERT_EQUALS(size_t(1), locs.size());

            // Create a mock stage that returns the WSM.
            auto_ptr<MockStage> mockStage(new MockStage(&ws));

            // Mock data.
            {
                WorkingSetMember mockMember;
                mockMember.state = WorkingSetMember::LOC_AND_UNOWNED_OBJ;
                mockMember.loc = *locs.begin();
                mockMember.obj = coll->docFor(&_txn, mockMember.loc);
                // Points into our DB.
                mockStage->pushBack(mockMember);

                mockMember.state = WorkingSetMember::OWNED_OBJ;
                mockMember.loc = DiskLoc();
                mockMember.obj = BSON("foo" << 6);
                ASSERT_TRUE(mockMember.obj.isOwned());
                mockStage->pushBack(mockMember);
            }

            auto_ptr<FetchStage> fetchStage(new FetchStage(&_txn, &ws, mockStage.release(),
                                                           NULL, coll));

            WorkingSetID id = WorkingSet::INVALID_ID;
            PlanStage::StageState state;

            // Don't bother doing any fetching if an obj exists already.
            state = fetchStage->work(&id);
            ASSERT_EQUALS(PlanStage::ADVANCED, state);
            state = fetchStage->work(&id);
            ASSERT_EQUALS(PlanStage::ADVANCED, state);

            // No more data to fetch, so, EOF.
            state = fetchStage->work(&id);
            ASSERT_EQUALS(PlanStage::IS_EOF, state);
        }
        /**
         * We feed a mix of (key, unowned, owned) data to the sort stage.
         */
        void insertVarietyOfObjects(MockStage* ms) {
            set<DiskLoc> locs;
            getLocs(&locs);

            set<DiskLoc>::iterator it = locs.begin();

            for (int i = 0; i < numObj(); ++i, ++it) {
                // Insert some owned obj data.
                WorkingSetMember member;
                member.state = WorkingSetMember::OWNED_OBJ;
                member.obj = it->obj().getOwned();
                ASSERT(member.obj.isOwned());
                ms->pushBack(member);
            }
        }
Beispiel #5
0
        /**
         * We feed a mix of (key, unowned, owned) data to the sort stage.
         */
        void insertVarietyOfObjects(MockStage* ms, Collection* coll) {
            set<DiskLoc> locs;
            getLocs(&locs, coll);

            set<DiskLoc>::iterator it = locs.begin();

            for (int i = 0; i < numObj(); ++i, ++it) {
                ASSERT_FALSE(it == locs.end());

                // Insert some owned obj data.
                WorkingSetMember member;
                member.loc = *it;
                member.state = WorkingSetMember::LOC_AND_UNOWNED_OBJ;
                member.obj = coll->docFor(&_txn, *it);
                ms->pushBack(member);
            }
        }
Beispiel #6
0
        // testcount is a wrapper around runCount that
        //  - sets up a countStage
        //  - runs it
        //  - asserts count is not trivial
        //  - asserts nCounted is equal to expected_n
        //  - asserts nSkipped is correct
        void testCount(const CountRequest& request, int expected_n=kDocuments, bool indexed=false) {
            setup();
            getLocs();

            auto_ptr<WorkingSet> ws(new WorkingSet);

            StatusWithMatchExpression swme = MatchExpressionParser::parse(request.query);
            auto_ptr<MatchExpression> expression(swme.getValue());

            PlanStage* scan;
            if (indexed) {
                scan = createIndexScan(expression.get(), ws.get());
            } else {
                scan = createCollScan(expression.get(), ws.get());
            }

            CountStage countStage(&_txn, _coll, request, ws.get(), scan);

            const CountStats* stats = runCount(countStage);

            ASSERT_FALSE(stats->trivialCount);
            ASSERT_EQUALS(stats->nCounted, expected_n);
            ASSERT_EQUALS(stats->nSkipped, request.skip);
        }
        void run() {
            Client::WriteContext ctx(&_txn, ns());
            Database* db = ctx.ctx().db();
            Collection* coll = db->getCollection(&_txn, ns());
            if (!coll) {
                coll = db->createCollection(&_txn, ns());
            }

            WorkingSet ws;
            // Sort by foo:1
            MergeSortStageParams msparams;
            msparams.pattern = BSON("foo" << 1);
            auto_ptr<MergeSortStage> ms(new MergeSortStage(msparams, &ws, coll));

            IndexScanParams params;
            params.bounds.isSimpleRange = true;
            params.bounds.startKey = objWithMinKey(1);
            params.bounds.endKey = objWithMaxKey(1);
            params.bounds.endKeyInclusive = true;
            params.direction = 1;

            // Index 'a'+i has foo equal to 'i'.

            int numIndices = 20;
            for (int i = 0; i < numIndices; ++i) {
                // 'a', 'b', ...
                string index(1, 'a' + i);
                insert(BSON(index << 1 << "foo" << i));

                BSONObj indexSpec = BSON(index << 1 << "foo" << 1);
                addIndex(indexSpec);
                params.descriptor = getIndex(indexSpec, coll);
                ms->addChild(new IndexScan(&_txn, params, &ws, NULL));
            }

            set<DiskLoc> locs;
            getLocs(&locs, coll);

            set<DiskLoc>::iterator it = locs.begin();
            ctx.commit();

            // Get 10 results.  Should be getting results in order of 'locs'.
            int count = 0;
            while (!ms->isEOF() && count < 10) {
                WorkingSetID id = WorkingSet::INVALID_ID;
                PlanStage::StageState status = ms->work(&id);
                if (PlanStage::ADVANCED != status) { continue; }

                WorkingSetMember* member = ws.get(id);
                ASSERT_EQUALS(member->loc, *it);
                BSONElement elt;
                string index(1, 'a' + count);
                ASSERT(member->getFieldDotted(index, &elt));
                ASSERT_EQUALS(1, elt.numberInt());
                ASSERT(member->getFieldDotted("foo", &elt));
                ASSERT_EQUALS(count, elt.numberInt());
                ++count;
                ++it;
            }

            // Invalidate locs[11].  Should force a fetch.  We don't get it back.
            ms->prepareToYield();
            ms->invalidate(*it, INVALIDATION_DELETION);
            ms->recoverFromYield(&_txn);

            // Make sure locs[11] was fetched for us.
            {
            // TODO: If we have "return upon invalidation" ever triggerable, do the following test.
            /*
                WorkingSetID id = WorkingSet::INVALID_ID;
                PlanStage::StageState status;
                do {
                    status = ms->work(&id);
                } while (PlanStage::ADVANCED != status);

                WorkingSetMember* member = ws.get(id);
                ASSERT(!member->hasLoc());
                ASSERT(member->hasObj());
                string index(1, 'a' + count);
                BSONElement elt;
                ASSERT_TRUE(member->getFieldDotted(index, &elt));
                ASSERT_EQUALS(1, elt.numberInt());
                ASSERT(member->getFieldDotted("foo", &elt));
                ASSERT_EQUALS(count, elt.numberInt());
            */

                ++it;
                ++count;
            }

            // And get the rest.
            while (!ms->isEOF()) {
                WorkingSetID id = WorkingSet::INVALID_ID;
                PlanStage::StageState status = ms->work(&id);
                if (PlanStage::ADVANCED != status) { continue; }

                WorkingSetMember* member = ws.get(id);
                ASSERT_EQUALS(member->loc, *it);
                BSONElement elt;
                string index(1, 'a' + count);
                ASSERT_TRUE(member->getFieldDotted(index, &elt));
                ASSERT_EQUALS(1, elt.numberInt());
                ASSERT(member->getFieldDotted("foo", &elt));
                ASSERT_EQUALS(count, elt.numberInt());
                ++count;
                ++it;
            }
        }
Beispiel #8
0
// Read/compile/link shaders
SHADER_MODE pie_LoadShader(const char *programName, const char *vertexPath, const char *fragmentPath,
	const std::vector<std::string> &uniformNames)
{
	pie_internal::SHADER_PROGRAM program;
	GLint status;
	bool success = true; // Assume overall success
	char *buffer[2];

	program.program = glCreateProgram();
	glBindAttribLocation(program.program, 0, "vertex");
	glBindAttribLocation(program.program, 1, "vertexTexCoord");
	glBindAttribLocation(program.program, 2, "vertexColor");
	ASSERT_OR_RETURN(SHADER_NONE, program.program, "Could not create shader program!");

	*buffer = (char *)"";

	if (vertexPath)
	{
		success = false; // Assume failure before reading shader file

		if ((*(buffer + 1) = readShaderBuf(vertexPath)))
		{
			GLuint shader = glCreateShader(GL_VERTEX_SHADER);

			glShaderSource(shader, 2, (const char **)buffer, nullptr);
			glCompileShader(shader);

			// Check for compilation errors
			glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
			if (!status)
			{
				debug(LOG_ERROR, "Vertex shader compilation has failed [%s]", vertexPath);
				printShaderInfoLog(LOG_ERROR, shader);
			}
			else
			{
				printShaderInfoLog(LOG_3D, shader);
				glAttachShader(program.program, shader);
				success = true;
			}
			if (GLEW_VERSION_4_3 || GLEW_KHR_debug)
			{
				glObjectLabel(GL_SHADER, shader, -1, vertexPath);
			}
			free(*(buffer + 1));
		}
	}

	if (success && fragmentPath)
	{
		success = false; // Assume failure before reading shader file

		if ((*(buffer + 1) = readShaderBuf(fragmentPath)))
		{
			GLuint shader = glCreateShader(GL_FRAGMENT_SHADER);

			glShaderSource(shader, 2, (const char **)buffer, nullptr);
			glCompileShader(shader);

			// Check for compilation errors
			glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
			if (!status)
			{
				debug(LOG_ERROR, "Fragment shader compilation has failed [%s]", fragmentPath);
				printShaderInfoLog(LOG_ERROR, shader);
			}
			else
			{
				printShaderInfoLog(LOG_3D, shader);
				glAttachShader(program.program, shader);
				success = true;
			}
			if (GLEW_VERSION_4_3 || GLEW_KHR_debug)
			{
				glObjectLabel(GL_SHADER, shader, -1, fragmentPath);
			}
			free(*(buffer + 1));
		}
	}

	if (success)
	{
		glLinkProgram(program.program);

		// Check for linkage errors
		glGetProgramiv(program.program, GL_LINK_STATUS, &status);
		if (!status)
		{
			debug(LOG_ERROR, "Shader program linkage has failed [%s, %s]", vertexPath, fragmentPath);
			printProgramInfoLog(LOG_ERROR, program.program);
			success = false;
		}
		else
		{
			printProgramInfoLog(LOG_3D, program.program);
		}
		if (GLEW_VERSION_4_3 || GLEW_KHR_debug)
		{
			glObjectLabel(GL_PROGRAM, program.program, -1, programName);
		}
	}
	GLuint p = program.program;
	std::transform(uniformNames.begin(), uniformNames.end(),
		std::back_inserter(program.locations),
		[p](const std::string name) { return glGetUniformLocation(p, name.data()); });

	getLocs(&program);
	glUseProgram(0);

	pie_internal::shaderProgram.push_back(program);

	return SHADER_MODE(pie_internal::shaderProgram.size() - 1);
}
Beispiel #9
0
        void run() {
            Client::WriteContext ctx(&_txn, ns());
            
            Database* db = ctx.ctx().db();
            Collection* coll = db->getCollection(&_txn, ns());
            if (!coll) {
                coll = db->createCollection(&_txn, ns());
            }
            fillData();

            // The data we're going to later invalidate.
            set<DiskLoc> locs;
            getLocs(&locs, coll);

            // Build the mock scan stage which feeds the data.
            WorkingSet ws;
            auto_ptr<MockStage> ms(new MockStage(&ws));
            insertVarietyOfObjects(ms.get(), coll);

            SortStageParams params;
            params.collection = coll;
            params.pattern = BSON("foo" << 1);
            params.limit = limit();
            auto_ptr<SortStage> ss(new SortStage(&_txn, params, &ws, ms.get()));

            const int firstRead = 10;

            // Have sort read in data from the mock stage.
            for (int i = 0; i < firstRead; ++i) {
                WorkingSetID id = WorkingSet::INVALID_ID;
                PlanStage::StageState status = ss->work(&id);
                ASSERT_NOT_EQUALS(PlanStage::ADVANCED, status);
            }

            // We should have read in the first 'firstRead' locs.  Invalidate the first.
            ss->saveState();
            set<DiskLoc>::iterator it = locs.begin();
            ss->invalidate(*it++, INVALIDATION_DELETION);
            ss->restoreState(&_txn);

            // Read the rest of the data from the mock stage.
            while (!ms->isEOF()) {
                WorkingSetID id = WorkingSet::INVALID_ID;
                ss->work(&id);
            }

            // Release to prevent double-deletion.
            ms.release();

            // Let's just invalidate everything now.
            ss->saveState();
            while (it != locs.end()) {
                ss->invalidate(*it++, INVALIDATION_DELETION);
            }
            ss->restoreState(&_txn);

            // Invalidation of data in the sort stage fetches it but passes it through.
            int count = 0;
            while (!ss->isEOF()) {
                WorkingSetID id = WorkingSet::INVALID_ID;
                PlanStage::StageState status = ss->work(&id);
                if (PlanStage::ADVANCED != status) { continue; }
                WorkingSetMember* member = ws.get(id);
                ASSERT(member->hasObj());
                ASSERT(!member->hasLoc());
                ++count;
            }
            ctx.commit();

            // Returns all docs.
            ASSERT_EQUALS(limit() ? limit() : numObj(), count);
        }
Beispiel #10
0
    void run() {
        Client::WriteContext ctx(ns());
        Database* db = ctx.ctx().db();
        Collection* coll = db->getCollection(ns());
        if (!coll) {
            coll = db->createCollection(ns());
        }

        // Insert a bunch of data
        for (int i = 0; i < 50; ++i) {
            insert(BSON("foo" << 1 << "bar" << 1));
        }
        addIndex(BSON("foo" << 1));
        addIndex(BSON("bar" << 1));

        WorkingSet ws;
        scoped_ptr<AndSortedStage> ah(new AndSortedStage(&ws, NULL));

        // Scan over foo == 1
        IndexScanParams params;
        params.descriptor = getIndex(BSON("foo" << 1), coll);
        params.bounds.isSimpleRange = true;
        params.bounds.startKey = BSON("" << 1);
        params.bounds.endKey = BSON("" << 1);
        params.bounds.endKeyInclusive = true;
        params.direction = 1;
        ah->addChild(new IndexScan(params, &ws, NULL));

        // Scan over bar == 1
        params.descriptor = getIndex(BSON("bar" << 1), coll);
        ah->addChild(new IndexScan(params, &ws, NULL));

        // Get the set of disklocs in our collection to use later.
        set<DiskLoc> data;
        getLocs(&data, coll);

        // We're making an assumption here that happens to be true because we clear out the
        // collection before running this: increasing inserts have increasing DiskLocs.
        // This isn't true in general if the collection is not dropped beforehand.
        WorkingSetID id;

        // Sorted AND looks at the first child, which is an index scan over foo==1.
        ah->work(&id);

        // The first thing that the index scan returns (due to increasing DiskLoc trick) is the
        // very first insert, which should be the very first thing in data.  Let's invalidate it
        // and make sure it shows up in the flagged results.
        ah->prepareToYield();
        ah->invalidate(*data.begin());
        remove(data.begin()->obj());
        ah->recoverFromYield();

        // Make sure the nuked obj is actually in the flagged data.
        ASSERT_EQUALS(ws.getFlagged().size(), size_t(1));
        WorkingSetMember* member = ws.get(*ws.getFlagged().begin());
        ASSERT_EQUALS(WorkingSetMember::OWNED_OBJ, member->state);
        BSONElement elt;
        ASSERT_TRUE(member->getFieldDotted("foo", &elt));
        ASSERT_EQUALS(1, elt.numberInt());
        ASSERT_TRUE(member->getFieldDotted("bar", &elt));
        ASSERT_EQUALS(1, elt.numberInt());

        set<DiskLoc>::iterator it = data.begin();

        // Proceed along, AND-ing results.
        int count = 0;
        while (!ah->isEOF() && count < 10) {
            WorkingSetID id;
            PlanStage::StageState status = ah->work(&id);
            if (PlanStage::ADVANCED != status) {
                continue;
            }

            ++count;
            ++it;
            member = ws.get(id);

            ASSERT_TRUE(member->getFieldDotted("foo", &elt));
            ASSERT_EQUALS(1, elt.numberInt());
            ASSERT_TRUE(member->getFieldDotted("bar", &elt));
            ASSERT_EQUALS(1, elt.numberInt());
            ASSERT_EQUALS(member->loc, *it);
        }

        // Move 'it' to a result that's yet to show up.
        for (int i = 0; i < count + 10; ++i) {
            ++it;
        }
        // Remove a result that's coming up.  It's not the 'target' result of the AND so it's
        // not flagged.
        ah->prepareToYield();
        ah->invalidate(*it);
        remove(it->obj());
        ah->recoverFromYield();

        // Get all results aside from the two we killed.
        while (!ah->isEOF()) {
            WorkingSetID id;
            PlanStage::StageState status = ah->work(&id);
            if (PlanStage::ADVANCED != status) {
                continue;
            }

            ++count;
            member = ws.get(id);

            ASSERT_TRUE(member->getFieldDotted("foo", &elt));
            ASSERT_EQUALS(1, elt.numberInt());
            ASSERT_TRUE(member->getFieldDotted("bar", &elt));
            ASSERT_EQUALS(1, elt.numberInt());
        }

        ASSERT_EQUALS(count, 48);

        ASSERT_EQUALS(size_t(1), ws.getFlagged().size());
    }
Beispiel #11
0
    void run() {
        Client::WriteContext ctx(ns());
        Database* db = ctx.ctx().db();
        Collection* coll = db->getCollection(ns());
        if (!coll) {
            coll = db->createCollection(ns());
        }

        for (int i = 0; i < 50; ++i) {
            insert(BSON("foo" << i << "bar" << i));
        }

        addIndex(BSON("foo" << 1));
        addIndex(BSON("bar" << 1));

        WorkingSet ws;
        scoped_ptr<AndHashStage> ah(new AndHashStage(&ws, NULL));

        // Foo <= 20
        IndexScanParams params;
        params.descriptor = getIndex(BSON("foo" << 1), coll);
        params.bounds.isSimpleRange = true;
        params.bounds.startKey = BSON("" << 20);
        params.bounds.endKey = BSONObj();
        params.bounds.endKeyInclusive = true;
        params.direction = -1;
        ah->addChild(new IndexScan(params, &ws, NULL));

        // Bar >= 10
        params.descriptor = getIndex(BSON("bar" << 1), coll);
        params.bounds.startKey = BSON("" << 10);
        params.bounds.endKey = BSONObj();
        params.bounds.endKeyInclusive = true;
        params.direction = 1;
        ah->addChild(new IndexScan(params, &ws, NULL));

        // ah reads the first child into its hash table.
        // ah should read foo=20, foo=19, ..., foo=0 in that order.
        // Read half of them...
        for (int i = 0; i < 10; ++i) {
            WorkingSetID out;
            PlanStage::StageState status = ah->work(&out);
            ASSERT_EQUALS(PlanStage::NEED_TIME, status);
        }

        // ...yield
        ah->prepareToYield();
        // ...invalidate one of the read objects
        set<DiskLoc> data;
        getLocs(&data, coll);
        for (set<DiskLoc>::const_iterator it = data.begin(); it != data.end(); ++it) {
            if (it->obj()["foo"].numberInt() == 15) {
                ah->invalidate(*it);
                remove(it->obj());
                break;
            }
        }
        ah->recoverFromYield();

        // And expect to find foo==15 it flagged for review.
        const unordered_set<WorkingSetID>& flagged = ws.getFlagged();
        ASSERT_EQUALS(size_t(1), flagged.size());

        // Expect to find the right value of foo in the flagged item.
        WorkingSetMember* member = ws.get(*flagged.begin());
        ASSERT_TRUE(NULL != member);
        ASSERT_EQUALS(WorkingSetMember::OWNED_OBJ, member->state);
        BSONElement elt;
        ASSERT_TRUE(member->getFieldDotted("foo", &elt));
        ASSERT_EQUALS(15, elt.numberInt());

        // Now, finish up the AND.  Since foo == bar, we would have 11 results, but we subtract
        // one because of a mid-plan invalidation, so 10.
        int count = 0;
        while (!ah->isEOF()) {
            WorkingSetID id;
            PlanStage::StageState status = ah->work(&id);
            if (PlanStage::ADVANCED != status) {
                continue;
            }

            ++count;
            member = ws.get(id);

            ASSERT_TRUE(member->getFieldDotted("foo", &elt));
            ASSERT_LESS_THAN_OR_EQUALS(elt.numberInt(), 20);
            ASSERT_NOT_EQUALS(15, elt.numberInt());
            ASSERT_TRUE(member->getFieldDotted("bar", &elt));
            ASSERT_GREATER_THAN_OR_EQUALS(elt.numberInt(), 10);
        }

        ASSERT_EQUALS(10, count);
    }
Beispiel #12
0
// Read/compile/link shaders
GLuint pie_LoadShader(const char *programName, const char *vertexPath, const char *fragmentPath)
{
	SHADER_PROGRAM program;
	GLint status;
	bool success = true; // Assume overall success
	char *buffer[2];

	memset(&program, 0, sizeof(program));

	program.program = glCreateProgram();
	ASSERT_OR_RETURN(false, program.program, "Could not create shader program!");

	*buffer = (char *)"";

	if (vertexPath)
	{
		success = false; // Assume failure before reading shader file

		if ((*(buffer + 1) = readShaderBuf(vertexPath)))
		{
			GLuint shader = glCreateShader(GL_VERTEX_SHADER);

			glShaderSource(shader, 2, (const char **)buffer, NULL);
			glCompileShader(shader);

			// Check for compilation errors
			glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
			if (!status)
			{
				debug(LOG_ERROR, "Vertex shader compilation has failed [%s]", vertexPath);
				printShaderInfoLog(LOG_ERROR, shader);
			}
			else
			{
				printShaderInfoLog(LOG_3D, shader);
				glAttachShader(program.program, shader);
				success = true;
			}
			if (GLEW_VERSION_4_3 || GLEW_KHR_debug)
			{
				glObjectLabel(GL_SHADER, shader, -1, vertexPath);
			}
			free(*(buffer + 1));
		}
	}

	if (success && fragmentPath)
	{
		success = false; // Assume failure before reading shader file

		if ((*(buffer + 1) = readShaderBuf(fragmentPath)))
		{
			GLuint shader = glCreateShader(GL_FRAGMENT_SHADER);

			glShaderSource(shader, 2, (const char **)buffer, NULL);
			glCompileShader(shader);

			// Check for compilation errors
			glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
			if (!status)
			{
				debug(LOG_ERROR, "Fragment shader compilation has failed [%s]", fragmentPath);
				printShaderInfoLog(LOG_ERROR, shader);
			}
			else
			{
				printShaderInfoLog(LOG_3D, shader);
				glAttachShader(program.program, shader);
				success = true;
			}
			if (GLEW_VERSION_4_3 || GLEW_KHR_debug)
			{
				glObjectLabel(GL_SHADER, shader, -1, fragmentPath);
			}
			free(*(buffer + 1));
		}
	}

	if (success)
	{
		glLinkProgram(program.program);

		// Check for linkage errors
		glGetProgramiv(program.program, GL_LINK_STATUS, &status);
		if (!status)
		{
			debug(LOG_ERROR, "Shader program linkage has failed [%s, %s]", vertexPath, fragmentPath);
			printProgramInfoLog(LOG_ERROR, program.program);
			success = false;
		}
		else
		{
			printProgramInfoLog(LOG_3D, program.program);
		}
		if (GLEW_VERSION_4_3 || GLEW_KHR_debug)
		{
			glObjectLabel(GL_PROGRAM, program.program, -1, programName);
		}
	}

	getLocs(&program);
	glUseProgram(0);

	shaderProgram.append(program);

	return shaderProgram.size() - 1;
}
Beispiel #13
0
    void run() {
        // Run the update.
        {
            Client::WriteContext ctx(&_txn, ns());

            // Populate the collection.
            for (int i = 0; i < 10; ++i) {
                insert(BSON("_id" << i << "foo" << i));
            }
            ASSERT_EQUALS(10U, count(BSONObj()));

            Client& c = cc();
            CurOp& curOp = *c.curop();
            OpDebug* opDebug = &curOp.debug();
            UpdateDriver driver( (UpdateDriver::Options()) );
            Database* db = ctx.ctx().db();
            Collection* coll = db->getCollection(&_txn, ns());

            // Get the DiskLocs that would be returned by an in-order scan.
            vector<DiskLoc> locs;
            getLocs(coll, CollectionScanParams::FORWARD, &locs);

            UpdateRequest request(&_txn, nsString());
            UpdateLifecycleImpl updateLifecycle(false, nsString());
            request.setLifecycle(&updateLifecycle);

            // Update is a multi-update that sets 'bar' to 3 in every document
            // where foo is less than 5.
            BSONObj query = fromjson("{foo: {$lt: 5}}");
            BSONObj updates = fromjson("{$set: {bar: 3}}");

            request.setMulti();
            request.setQuery(query);
            request.setUpdates(updates);

            ASSERT_OK(driver.parse(request.getUpdates(), request.isMulti()));

            // Configure the scan.
            CollectionScanParams collScanParams;
            collScanParams.collection = coll;
            collScanParams.direction = CollectionScanParams::FORWARD;
            collScanParams.tailable = false;

            // Configure the update.
            UpdateStageParams updateParams(&request, &driver, opDebug);
            scoped_ptr<CanonicalQuery> cq(canonicalize(query));
            updateParams.canonicalQuery = cq.get();

            scoped_ptr<WorkingSet> ws(new WorkingSet());
            auto_ptr<CollectionScan> cs(
                new CollectionScan(&_txn, collScanParams, ws.get(), cq->root()));

            scoped_ptr<UpdateStage> updateStage(
                new UpdateStage(updateParams, ws.get(), db, cs.release()));

            const UpdateStats* stats =
                static_cast<const UpdateStats*>(updateStage->getSpecificStats());

            const size_t targetDocIndex = 3;

            while (stats->nModified < targetDocIndex) {
                WorkingSetID id = WorkingSet::INVALID_ID;
                PlanStage::StageState state = updateStage->work(&id);
                ASSERT_EQUALS(PlanStage::NEED_TIME, state);
            }

            // Remove locs[targetDocIndex];
            updateStage->saveState();
            updateStage->invalidate(locs[targetDocIndex], INVALIDATION_DELETION);
            BSONObj targetDoc = coll->docFor(&_txn, locs[targetDocIndex]);
            ASSERT(!targetDoc.isEmpty());
            remove(targetDoc);
            updateStage->restoreState(&_txn);

            // Do the remaining updates.
            while (!updateStage->isEOF()) {
                WorkingSetID id = WorkingSet::INVALID_ID;
                PlanStage::StageState state = updateStage->work(&id);
                ASSERT(PlanStage::NEED_TIME == state || PlanStage::IS_EOF == state);
            }

            ctx.commit();

            // 4 of the 5 matching documents should have been modified (one was deleted).
            ASSERT_EQUALS(4U, stats->nModified);
            ASSERT_EQUALS(4U, stats->nMatched);
        }

        // Check the contents of the collection.
        {
            Client::ReadContext ctx(&_txn, ns());
            Collection* collection = ctx.ctx().db()->getCollection(&_txn, ns());

            vector<BSONObj> objs;
            getCollContents(collection, &objs);

            // Verify that the collection now has 9 docs (one was deleted).
            ASSERT_EQUALS(9U, objs.size());

            // Make sure that the collection has certain documents.
            assertHasDoc(objs, fromjson("{_id: 0, foo: 0, bar: 3}"));
            assertHasDoc(objs, fromjson("{_id: 1, foo: 1, bar: 3}"));
            assertHasDoc(objs, fromjson("{_id: 2, foo: 2, bar: 3}"));
            assertHasDoc(objs, fromjson("{_id: 4, foo: 4, bar: 3}"));
            assertHasDoc(objs, fromjson("{_id: 5, foo: 5}"));
            assertHasDoc(objs, fromjson("{_id: 6, foo: 6}"));
        }
    }
        void run() {
            Client::WriteContext ctx(ns());
            fillData();

            // The data we're going to later invalidate.
            set<DiskLoc> locs;
            getLocs(&locs);

            // Build the mock stage which feeds the data.
            WorkingSet ws;
            auto_ptr<MockStage> ms(new MockStage(&ws));
            insertVarietyOfObjects(ms.get());

            SortStageParams params;
            params.pattern = BSON("foo" << 1);
            auto_ptr<SortStage> ss(new SortStage(params, &ws, ms.get()));

            const int firstRead = 10;

            // Have sort read in data from the mock stage.
            for (int i = 0; i < firstRead; ++i) {
                WorkingSetID id;
                PlanStage::StageState status = ss->work(&id);
                ASSERT_NOT_EQUALS(PlanStage::ADVANCED, status);
            }

            // We should have read in the first 'firstRead' locs.  Invalidate the first.
            ss->prepareToYield();
            set<DiskLoc>::iterator it = locs.begin();
            ss->invalidate(*it++);
            ss->recoverFromYield();

            // Read the rest of the data from the mock stage.
            while (!ms->isEOF()) {
                WorkingSetID id;
                ss->work(&id);
            }

            // Release to prevent double-deletion.
            ms.release();

            // Let's just invalidate everything now.
            ss->prepareToYield();
            while (it != locs.end()) {
                ss->invalidate(*it++);
            }
            ss->recoverFromYield();

            // The sort should still work.
            int count = 0;
            while (!ss->isEOF()) {
                WorkingSetID id;
                PlanStage::StageState status = ss->work(&id);
                if (PlanStage::ADVANCED != status) { continue; }
                WorkingSetMember* member = ws.get(id);
                ASSERT(member->hasObj());
                ASSERT(!member->hasLoc());
                ++count;
            }

            // We've invalidated everything, but only 2/3 of our data had a DiskLoc to be
            // invalidated.  We get the rest as-is.
            ASSERT_EQUALS(count, numObj());
        }
        void run() {
            Client::WriteContext ctx(ns());
            Database* db = ctx.ctx().db();
            Collection* coll = db->getCollection(ns());
            if (!coll) {
                coll = db->createCollection(ns());
            }
            fillData();

            // The data we're going to later invalidate.
            set<DiskLoc> locs;
            getLocs(&locs, coll);

            // Build the mock scan stage which feeds the data.
            WorkingSet ws;
            auto_ptr<MockStage> ms(new MockStage(&ws));
            insertVarietyOfObjects(ms.get(), coll);

            SortStageParams params;
            params.pattern = BSON("foo" << 1);
            params.limit = limit();
            auto_ptr<SortStage> ss(new SortStage(params, &ws, ms.get()));

            const int firstRead = 10;

            // Have sort read in data from the mock stage.
            for (int i = 0; i < firstRead; ++i) {
                WorkingSetID id;
                PlanStage::StageState status = ss->work(&id);
                ASSERT_NOT_EQUALS(PlanStage::ADVANCED, status);
            }

            // We should have read in the first 'firstRead' locs.  Invalidate the first.
            ss->prepareToYield();
            set<DiskLoc>::iterator it = locs.begin();
            ss->invalidate(*it++);
            ss->recoverFromYield();

            // Read the rest of the data from the mock stage.
            while (!ms->isEOF()) {
                WorkingSetID id;
                ss->work(&id);
            }

            // Release to prevent double-deletion.
            ms.release();

            // Let's just invalidate everything now.
            ss->prepareToYield();
            while (it != locs.end()) {
                ss->invalidate(*it++);
            }
            ss->recoverFromYield();

            // After invalidating all our data, we have nothing left to sort.
            int count = 0;
            while (!ss->isEOF()) {
                WorkingSetID id;
                PlanStage::StageState status = ss->work(&id);
                if (PlanStage::ADVANCED != status) { continue; }
                WorkingSetMember* member = ws.get(id);
                ASSERT(member->hasObj());
                ASSERT(!member->hasLoc());
                ++count;
            }

            // Therefore, we expect an empty result set from running the sort stage to completion.
            ASSERT_EQUALS(0, count);
        }
Beispiel #16
0
        void run() {
            Client::WriteContext ctx(ns());
            Database* db = ctx.ctx().db();
            Collection* coll = db->getCollection(ns());
            if (!coll) {
                coll = db->createCollection(ns());
            }

            for (int i = 0; i < 50; ++i) {
                insert(BSON("_id" << i << "foo" << i << "bar" << i << "baz" << i));
            }

            addIndex(BSON("foo" << 1));
            addIndex(BSON("bar" << 1));
            addIndex(BSON("baz" << 1));

            WorkingSet ws;
            scoped_ptr<AndHashStage> ah(new AndHashStage(&ws, NULL));

            // Foo <= 20 (descending)
            IndexScanParams params;
            params.descriptor = getIndex(BSON("foo" << 1), coll);
            params.bounds.isSimpleRange = true;
            params.bounds.startKey = BSON("" << 20);
            params.bounds.endKey = BSONObj();
            params.bounds.endKeyInclusive = true;
            params.direction = -1;
            ah->addChild(new IndexScan(params, &ws, NULL));

            // Bar <= 19 (descending)
            params.descriptor = getIndex(BSON("bar" << 1), coll);
            params.bounds.startKey = BSON("" << 19);
            ah->addChild(new IndexScan(params, &ws, NULL));

            // First call to work reads the first result from the children.
            // The first result is for the first scan over foo is {foo: 20, bar: 20, baz: 20}.
            // The first result is for the second scan over bar is {foo: 19, bar: 19, baz: 19}.
            WorkingSetID id;
            PlanStage::StageState status = ah->work(&id);
            ASSERT_EQUALS(PlanStage::NEED_TIME, status);

            const unordered_set<WorkingSetID>& flagged = ws.getFlagged();
            ASSERT_EQUALS(size_t(0), flagged.size());

            // "delete" deletedObj (by invalidating the DiskLoc of the obj that matches it).
            BSONObj deletedObj = BSON("_id" << 20 << "foo" << 20 << "bar" << 20 << "baz" << 20);
            ah->prepareToYield();
            set<DiskLoc> data;
            getLocs(&data, coll);
            for (set<DiskLoc>::const_iterator it = data.begin(); it != data.end(); ++it) {
                if (0 == deletedObj.woCompare(it->obj())) {
                    ah->invalidate(*it, INVALIDATION_DELETION);
                    break;
                }
            }
            ah->recoverFromYield();

            // The deleted obj should show up in flagged.
            ASSERT_EQUALS(size_t(1), flagged.size());

            // And not in our results.
            int count = 0;
            while (!ah->isEOF()) {
                WorkingSetID id;
                PlanStage::StageState status = ah->work(&id);
                if (PlanStage::ADVANCED != status) { continue; }
                WorkingSetMember* wsm = ws.get(id);
                ASSERT_NOT_EQUALS(0, deletedObj.woCompare(wsm->loc.obj()));
                ++count;
            }

            ASSERT_EQUALS(count, 20);
        }