void Object::addNewCameraLayer() { LayerCamera* layerCamera = new LayerCamera(this); layerCamera->id = 1+getMaxID(); layer.append( layerCamera ); connect( layerCamera, SIGNAL(imageAdded(int,int)), this, SIGNAL(imageAdded(int,int)) ); connect( layerCamera, SIGNAL(imageRemoved(int)), this, SLOT(imageCheck(int)) ); }
void Object::addNewVectorLayer() { LayerVector* layerVector = new LayerVector(this); layerVector->id = 1+getMaxID(); layer.append( layerVector ); connect( layerVector, SIGNAL(imageAdded(int)), this, SIGNAL(imageAdded(int)) ); connect( layerVector, SIGNAL(imageRemoved(int)), this, SLOT(imageCheck(int)) ); }
void Object::addNewBitmapLayer() { LayerBitmap* layerBitmap = new LayerBitmap(this); layerBitmap->id = 1+getMaxID(); layer.append( layerBitmap ); connect( layerBitmap, SIGNAL(imageAdded(int)), this, SIGNAL(imageAdded(int)) ); connect( layerBitmap, SIGNAL(imageRemoved(int)), this, SLOT(imageCheck(int)) ); }
LayerSound* Object::addNewSoundLayer() { LayerSound* layerSound = new LayerSound( this ); layerSound->mId = 1 + getMaxID(); mLayers.append( layerSound ); return layerSound; }
LayerCamera* Object::addNewCameraLayer() { LayerCamera* layerCamera = new LayerCamera( this ); layerCamera->mId = 1 + getMaxID(); mLayers.append( layerCamera ); return layerCamera; }
LayerVector* Object::addNewVectorLayer() { LayerVector* layerVector = new LayerVector( this ); layerVector->mId = 1 + getMaxID(); mLayers.append( layerVector ); return layerVector; }
LayerBitmap* Object::addNewBitmapLayer() { LayerBitmap* layerBitmap = new LayerBitmap( this ); layerBitmap->mId = 1 + getMaxID(); mLayers.append( layerBitmap ); return layerBitmap; }
void Object::addNewSoundLayer() { LayerSound* layerSound = new LayerSound(this); layerSound->id = 1+getMaxID(); layer.append( layerSound ); }