Beispiel #1
0
SaveStateList FullpipeMetaEngine::listSaves(const char *target) const {
	Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
	Common::StringArray filenames;
	Common::String pattern("fullpipe.s##");

	filenames = saveFileMan->listSavefiles(pattern);
	sort(filenames.begin(), filenames.end());	// Sort (hopefully ensuring we are sorted numerically..)

	SaveStateList saveList;
	for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
		// Obtain the last 2 digits of the filename, since they correspond to the save slot
		int slotNum = atoi(file->c_str() + file->size() - 2);

		if (slotNum >= 0 && slotNum <= getMaximumSaveSlot()) {
			Common::InSaveFile *in = saveFileMan->openForLoading(*file);
			if (in) {
				Fullpipe::FullpipeSavegameHeader header;
				Fullpipe::readSavegameHeader(in, header);
				saveList.push_back(SaveStateDescriptor(slotNum, header.saveName));
				delete header.thumbnail;
				delete in;
			}
		}
	}

	return saveList;
}
Beispiel #2
0
SaveStateList DrasculaMetaEngine::listSaves(const char *target) const {
	Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
	Common::StringArray filenames;
	Common::String pattern = target;
	pattern += ".###";

	filenames = saveFileMan->listSavefiles(pattern);

	SaveStateList saveList;
	int slotNum = 0;
	for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
		// Obtain the last 3 digits of the filename, since they correspond to the save slot
		slotNum = atoi(file->c_str() + file->size() - 3);

		if (slotNum >= 0 && slotNum <= getMaximumSaveSlot()) {
			Common::InSaveFile *in = saveFileMan->openForLoading(*file);
			if (in) {
				SaveStateDescriptor desc = loadMetaData(in, slotNum, false);
				if (desc.getSaveSlot() != slotNum) {
					// invalid
					delete in;
					continue;
				}
				saveList.push_back(desc);
				delete in;
			}
		}
	}

	// Sort saves based on slot number.
	Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
	return saveList;
}
Beispiel #3
0
SaveStateList FullpipeMetaEngine::listSaves(const char *target) const {
	Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
	Common::StringArray filenames;
	Common::String pattern("fullpipe.s##");

	filenames = saveFileMan->listSavefiles(pattern);

	SaveStateList saveList;
	for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
		// Obtain the last 2 digits of the filename, since they correspond to the save slot
		int slotNum = atoi(file->c_str() + file->size() - 2);

		if (slotNum >= 0 && slotNum <= getMaximumSaveSlot()) {
			Common::ScopedPtr<Common::InSaveFile> in(saveFileMan->openForLoading(*file));
			if (in) {
				Fullpipe::FullpipeSavegameHeader header;
				Fullpipe::readSavegameHeader(in.get(), header);

				SaveStateDescriptor desc;

				parseSavegameHeader(header, desc);

				desc.setSaveSlot(slotNum);

				saveList.push_back(desc);
			}
		}
	}

	// Sort saves based on slot number.
	Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
	return saveList;
}
Beispiel #4
0
SaveStateList GnapMetaEngine::listSaves(const char *target) const {
	Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
	Common::StringArray filenames;
	Common::String saveDesc;
	Common::String pattern = Common::String::format("%s.0##", target);
	Gnap::GnapSavegameHeader header;

	filenames = saveFileMan->listSavefiles(pattern);

	SaveStateList saveList;
	for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
		const char *ext = strrchr(file->c_str(), '.');
		int slot = ext ? atoi(ext + 1) : -1;

		if (slot >= 0 && slot < getMaximumSaveSlot()) {
			Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(*file);

			if (in) {
				Gnap::GnapEngine::readSavegameHeader(in, header);
				saveList.push_back(SaveStateDescriptor(slot, header._saveName));

				if (header._thumbnail) {
					header._thumbnail->free();
					delete header._thumbnail;
				}
				delete in;
			}
		}
	}

	// Sort saves based on slot number.
	Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
	return saveList;
}
Beispiel #5
0
	SaveStateList listSaves(const char *target) const {
		SaveStateList saves;
		Wintermute::BasePersistenceManager pm(target, true);
		for (int i = 0; i < getMaximumSaveSlot(); i++) {
			if (pm.getSaveExists(i)) {
				SaveStateDescriptor desc;
				pm.getSaveStateDesc(i, desc);
				saves.push_back(desc);
			}
		}
		return saves;
	}
Beispiel #6
0
SaveStateList AvalancheMetaEngine::listSaves(const char *target) const {
	Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
	Common::StringArray filenames;
	Common::String pattern = target;
	pattern.toUppercase();
	pattern += ".???";

	filenames = saveFileMan->listSavefiles(pattern);
	sort(filenames.begin(), filenames.end());   // Sort (hopefully ensuring we are sorted numerically..)

	SaveStateList saveList;
	for (Common::StringArray::const_iterator filename = filenames.begin(); filename != filenames.end(); ++filename) {
		const Common::String &fname = *filename;
		int slotNum = atoi(fname.c_str() + fname.size() - 3);
		if (slotNum >= 0 && slotNum <= getMaximumSaveSlot()) {
			Common::InSaveFile *file = saveFileMan->openForLoading(fname);
			if (file) {
				// Check for our signature.
				uint32 signature = file->readUint32LE();
				if (signature != MKTAG('A', 'V', 'A', 'L')) {
					warning("Savegame of incompatible type!");
					delete file;
					continue;
				}

				// Check version.
				byte saveVersion = file->readByte();
				if (saveVersion != kSavegameVersion) {
					warning("Savegame of incompatible version!");
					delete file;
					continue;
				}

				// Read name.
				uint32 nameSize = file->readUint32LE();
				if (nameSize >= 255) {
					delete file;
					continue;
				}
				char *name = new char[nameSize + 1];
				file->read(name, nameSize);
				name[nameSize] = 0;

				saveList.push_back(SaveStateDescriptor(slotNum, name));
				delete[] name;
				delete file;
			}
		}
	}

	return saveList;
}
Beispiel #7
0
SaveStateList MacVentureMetaEngine::listSaves(const char *target) const {
	Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
	Common::StringArray filenames;
	Common::String pattern = target;
	pattern += ".###";

	filenames = saveFileMan->listSavefiles(pattern);

	SaveStateList saveList;
	for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
		int slotNum = atoi(file->c_str() + file->size() - 3);
		SaveStateDescriptor desc;
		// Do not allow save slot 0 (used for auto-saving) to be deleted or
		// overwritten.
		desc.setDeletableFlag(slotNum != 0);
		desc.setWriteProtectedFlag(slotNum == 0);

		if (slotNum >= 0 && slotNum <= getMaximumSaveSlot()) {
			Common::InSaveFile *in = saveFileMan->openForLoading(*file);
			if (in) {
				desc = loadMetaData(in, slotNum);
				if (desc.getSaveSlot() != slotNum) {
					// invalid
					delete in;
					continue;
				}
				saveList.push_back(desc);
				delete in;
			}
		}
	}

	// Sort saves based on slot number.
	Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
	return saveList;
}