ConnectionPtr Node::_getConnection( const bool preferMulticast ) { ConnectionPtr multicast = preferMulticast ? getMulticast() : 0; if( _impl->state != STATE_CLOSED ) return multicast ? multicast : _impl->outgoing; LBUNREACHABLE; return 0; }
ConnectionPtr Node::_getConnection( const bool preferMulticast ) { ConnectionPtr multicast = preferMulticast ? getMulticast() : 0; if( !isClosed( )) return multicast ? multicast : _impl->outgoing; LBUNREACHABLE; return 0; }
ConnectionPtr Node::getConnection( const bool preferMulticast ) { ConnectionPtr multicast = preferMulticast ? getMulticast() : 0; return multicast ? multicast : _impl->outgoing; }