void ramBaseApp::drawNodeArrays() { // draw nodearray for (int n = 0; n < getNumNodeArray(); n++) { const ramNodeArray &o = getNodeArray(n); if (o.isActor()) drawActor((ramActor &)o); else drawRigid((ramRigidBody &)o); } // draw bus map<string, ramNodeArray>::iterator it = getActorManager().getAllBus().begin(); while (it != getActorManager().getAllBus().end()) { const ramNodeArray &o = (*it).second; if (o.isActor()) drawActor((ramActor &)o); else drawRigid((ramRigidBody &)o); ++it; } }
// This function is not requied since the base class function is available and is preferred (for conformity). std::string CompassAnalyses::FunctionDefinitionPrototype::CheckerOutput::getString() const { ROSE_ASSERT(getNodeArray().size() <= 1); // Default implementation for getString SgLocatedNode* locatedNode = isSgLocatedNode(getNode()); std::string sourceCodeLocation; if (locatedNode != NULL) { Sg_File_Info* start = locatedNode->get_startOfConstruct(); Sg_File_Info* end = locatedNode->get_endOfConstruct(); sourceCodeLocation = (end ? Compass::formatStandardSourcePosition(start, end) : Compass::formatStandardSourcePosition(start)); } else { // Else this could be a SgInitializedName or SgTemplateArgument (not yet moved to be a SgLocatedNode) Sg_File_Info* start = getNode()->get_file_info(); ROSE_ASSERT(start != NULL); sourceCodeLocation = Compass::formatStandardSourcePosition(start); } std::string nodeName = getNode()->class_name(); // The short description used here needs to be put into a separate function (can this be part of what is filled in by the script?) // return loc + ": " + nodeName + ": variable requiring static constructor initialization"; return m_checkerName + ": " + sourceCodeLocation + ": " + nodeName + ": " + m_shortDescription + ".\n\"" + what + "\" does not have a prototype"; } //CompassAnalyses::FunctionDefinitionPrototype::CheckerOutput::getString()
void ramActorsScene::update() { /// refresh control panel if it's needed if (needsUpdatePanel()) rebuildControlPanel(); SegmentsIter it = mSegmentsMap.begin(); while (it != mSegmentsMap.end()) { BaseSegment *seg = it->second; /// position reset if (seg->bNeedsResetPos) { seg->position = ofPoint::zero(); seg->bNeedsResetPos = false; } /// realtime osc data if (seg->getType() == RAM_UI_SEGMENT_TYPE_CONTROL) { seg->session.filter( getNodeArray(it->first) ); } /// recording data playback else if (seg->getType() == RAM_UI_SEGMENT_TYPE_PLAYBACK) { if (static_cast<PlaybackSegment*>(seg)->isPlaying()) { seg->session.updatePlayhead(); ramNodeArray NA = seg->session.getCurrentFrame(); NA.setPlayback(true); NA.setTimestamp(ofGetElapsedTimef()); getActorManager().instance().setNodeArray(NA); } } it++; } }
void ramBaseApp::drawNodeArrays() { // draw nodearray for (int n = 0; n < getNumNodeArray(); n++) { const ramNodeArray &o = getNodeArray(n); glPushAttrib(GL_ALL_ATTRIB_BITS); glPushMatrix(); ofPushStyle(); if (o.isActor()) drawActor((ramActor &)o); else drawRigid((ramRigidBody &)o); ofPopStyle(); glPopMatrix(); glPopAttrib(); } // draw bus map<string, ramNodeArray>::iterator it = getActorManager().getAllBus().begin(); while (it != getActorManager().getAllBus().end()) { const ramNodeArray &o = (*it).second; glPushAttrib(GL_ALL_ATTRIB_BITS); glPushMatrix(); ofPushStyle(); if (o.isActor()) drawActor((ramActor &)o); else drawRigid((ramRigidBody &)o); ofPopStyle(); glPopMatrix(); glPopAttrib(); ++it; } }
void ramActorsScene::draw() { /// bRecording = false; /// ramBeginCamera(); for(int i=0; i<getNumNodeArray(); i++) { ramNodeArray &NA = getNodeArray(i); const string name = NA.getName(); SegmentsIter it = mSegmentsMap.find(name); if (it == mSegmentsMap.end()) continue; BaseSegment *seg = it->second; /// draw if "Show actor" toggle is anabled // note that ofxUIImageToggle shows hilighted image when it's false, if (seg->isVisible()) { ofPushMatrix(); ofPushStyle(); { if (bUseShading) light.enable(); ofSetColor(seg->jointColor); ofTranslate(seg->position.x, 0, seg->position.y); if (NA.isRigid()) { ramDrawBasicRigid((ramRigidBody&)NA); } else { if (bUseSimpleActor) ramDrawBasicActor((ramActor&)NA); else drawNodes(NA); } if (bUseShading) light.disable(); } ofPopStyle(); ofPopMatrix(); } if (seg->getType() == RAM_UI_SEGMENT_TYPE_CONTROL) { if (static_cast<ControlSegment*>(seg)->isRecording()) { bRecording = true; } } } ramEndCamera(); }