Beispiel #1
0
void SaveLoad_ns::doSaveGame(uint16 slot, const char* name) {
	Common::OutSaveFile *f = getOutSaveFile(slot);
	if (f == 0) {
		Common::String buf = Common::String::format(_("Can't save game in slot %i\n\n"), slot);
		GUI::MessageDialog dialog(buf);
		dialog.runModal();
		return;
	}

	char s[200];
	memset(s, 0, sizeof(s));

	if (!name || name[0] == '\0') {
		sprintf(s, "default_%i", slot);
	} else {
		strncpy(s, name, 199);
	}

	f->writeString(s);
	f->writeString("\n");

	sprintf(s, "%s\n", _vm->_char.getFullName());
	f->writeString(s);

	sprintf(s, "%s\n", g_saveData1);
	f->writeString(s);
	sprintf(s, "%d\n", _vm->_char._ani->getX());
	f->writeString(s);
	sprintf(s, "%d\n", _vm->_char._ani->getY());
	f->writeString(s);
	sprintf(s, "%d\n", _vm->_score);
	f->writeString(s);
	sprintf(s, "%u\n", g_globalFlags);
	f->writeString(s);

	sprintf(s, "%d\n", _vm->_numLocations);
	f->writeString(s);
	for (uint16 _si = 0; _si < _vm->_numLocations; _si++) {
		sprintf(s, "%s\n%u\n", _vm->_locationNames[_si], _vm->_localFlags[_si]);
		f->writeString(s);
	}

	const InventoryItem *item;
	for (uint16 _si = 0; _si < 30; _si++) {
		item = _vm->getInventoryItem(_si);
		sprintf(s, "%u\n%d\n", item->_id, item->_index);
		f->writeString(s);
	}

	delete f;
}
Beispiel #2
0
void SaveLoad_ns::setPartComplete(const char *part) {
	Common::String s;
	bool alreadyPresent = false;

	Common::InSaveFile *inFile = getInSaveFile(SPECIAL_SAVESLOT);
	if (inFile) {
		s = inFile->readLine();
		delete inFile;

		if (s.contains(part)) {
			alreadyPresent = true;
		}
	}

	if (!alreadyPresent) {
		Common::OutSaveFile *outFile = getOutSaveFile(SPECIAL_SAVESLOT);
		outFile->writeString(s);
		outFile->writeString(part);
		outFile->finalize();
		delete outFile;
	}
}