Beispiel #1
0
void CPetGlyph::updateTooltip() {
	CPetText *petText = getPetSection()->getText();
	if (petText) {
		petText->setColor(getPetSection()->getColor(0));
		getTooltip(petText);

		if (_owner)
			getPetSection()->stopTextTimer();
	}
}
Beispiel #2
0
void CPetRoomsGlyph::getTooltip(CPetText *text) {
	CRoomFlags roomFlags(_roomFlags);
	CPetRooms *owner = static_cast<CPetRooms *>(getPetSection());

	CString msg;
	if (isCurrentlyAssigned()) {
		msg = "Your assigned room: ";
	} else if (isPreviouslyAssigned()) {
		msg = "A previously assigned room: ";
	} else if (!_field38) {
		msg = "Saved Chevron: ";
	} else if (_field38 == 1 && owner->getRoomFlags() == _roomFlags) {
		msg = "Current location: ";
	}

	// Get the room description
	CString roomStr = roomFlags.getRoomDesc();

	if (roomStr == "The Elevator") {
		int elevNum = owner->getElevatorNum();
		roomStr = CString::format("Elevator %d", elevNum);
	}

	roomStr += " (shift-click edits)";
	text->setText(roomStr);
}
void CPetInventoryGlyph::setItem(CGameObject *item, bool isLoading) {
	_item = item;

	if (_owner && item) {
		int v1 = populateItem(item, isLoading);
		_background = static_cast<CPetInventoryGlyphs *>(_owner)->getBackground(v1);
		_image = static_cast<CPetInventory *>(getPetSection())->getImage(v1);
	}
}
Beispiel #4
0
void CPetLoadSave::highlightChange() {
	CPetSection *section = getPetSection();

	uint col = section ? section->getColor(3) : 0;
	for (int idx = 0; idx < SAVEGAME_SLOTS_COUNT; ++idx)
		_slotNames[idx].setLineColor(0, col);

	if (_savegameSlotNum != -1) {
		col = section ? section->getColor(4) : 0;
		_slotNames[_savegameSlotNum].setLineColor(0, col);
	}
}
Beispiel #5
0
bool CPetQuit::reset() {
	CPetControl *pet = getPetControl();
	if (!pet)
		return false;

	setName("PetExit", pet);

	uint col = getPetSection()->getColor(0);	
	_text.setText("Are you sure you want to quit?");
	_text.setLineColor(0, col);

	_btnYes.reset("PetQuitOut", pet, MODE_UNSELECTED);
	_btnYes.reset("PetQuitIn", pet, MODE_SELECTED);

	return true;
}