Beispiel #1
0
static ADGameDescList detectGame(const Common::FSList &fslist, const ADParams &params, Common::Language language, Common::Platform platform, const Common::String &extra) {
    FileMap allFiles;
    SizeMD5Map filesSizeMD5;

    const ADGameFileDescription *fileDesc;
    const ADGameDescription *g;
    const byte *descPtr;

    if (fslist.empty())
        return ADGameDescList();
    Common::FSNode parent = fslist.begin()->getParent();
    debug(3, "Starting detection in dir '%s'", parent.getPath().c_str());

    // First we compose a hashmap of all files in fslist.
    // Includes nifty stuff like removing trailing dots and ignoring case.
    composeFileHashMap(fslist, allFiles, (params.depth == 0 ? 1 : params.depth), params.directoryGlobs);

    // Check which files are included in some ADGameDescription *and* present
    // in fslist. Compute MD5s and file sizes for these files.
    for (descPtr = params.descs; ((const ADGameDescription *)descPtr)->gameid != 0; descPtr += params.descItemSize) {
        g = (const ADGameDescription *)descPtr;

        for (fileDesc = g->filesDescriptions; fileDesc->fileName; fileDesc++) {
            Common::String fname = fileDesc->fileName;
            SizeMD5 tmp;

            if (filesSizeMD5.contains(fname))
                continue;

            // FIXME/TODO: We don't handle the case that a file is listed as a regular
            // file and as one with resource fork.

            if (g->flags & ADGF_MACRESFORK) {
                Common::MacResManager *macResMan = new Common::MacResManager();

                if (macResMan->open(parent, fname)) {
                    tmp.md5 = macResMan->computeResForkMD5AsString(params.md5Bytes);
                    tmp.size = macResMan->getResForkDataSize();
                    debug(3, "> '%s': '%s'", fname.c_str(), tmp.md5.c_str());
                    filesSizeMD5[fname] = tmp;
                }

                delete macResMan;
            } else {
                if (allFiles.contains(fname)) {
                    debug(3, "+ %s", fname.c_str());

                    Common::File testFile;

                    if (testFile.open(allFiles[fname])) {
                        tmp.size = (int32)testFile.size();
                        tmp.md5 = Common::computeStreamMD5AsString(testFile, params.md5Bytes);
                    } else {
                        tmp.size = -1;
                    }

                    debug(3, "> '%s': '%s'", fname.c_str(), tmp.md5.c_str());
                    filesSizeMD5[fname] = tmp;
                }
            }
        }
    }

    ADGameDescList matched;
    int maxFilesMatched = 0;
    bool gotAnyMatchesWithAllFiles = false;

    // MD5 based matching
    uint i;
    for (i = 0, descPtr = params.descs; ((const ADGameDescription *)descPtr)->gameid != 0; descPtr += params.descItemSize, ++i) {
        g = (const ADGameDescription *)descPtr;
        bool fileMissing = false;

        // Do not even bother to look at entries which do not have matching
        // language and platform (if specified).
        if ((language != Common::UNK_LANG && g->language != Common::UNK_LANG && g->language != language
                && !(language == Common::EN_ANY && (g->flags & ADGF_ADDENGLISH))) ||
                (platform != Common::kPlatformUnknown && g->platform != Common::kPlatformUnknown && g->platform != platform)) {
            continue;
        }

        if ((params.flags & kADFlagUseExtraAsHint) && !extra.empty() && g->extra != extra)
            continue;

        bool allFilesPresent = true;
        int curFilesMatched = 0;

        // Try to match all files for this game
        for (fileDesc = g->filesDescriptions; fileDesc->fileName; fileDesc++) {
            Common::String tstr = fileDesc->fileName;

            if (!filesSizeMD5.contains(tstr)) {
                fileMissing = true;
                allFilesPresent = false;
                break;
            }

            if (fileDesc->md5 != NULL && fileDesc->md5 != filesSizeMD5[tstr].md5) {
                debug(3, "MD5 Mismatch. Skipping (%s) (%s)", fileDesc->md5, filesSizeMD5[tstr].md5.c_str());
                fileMissing = true;
                break;
            }

            if (fileDesc->fileSize != -1 && fileDesc->fileSize != filesSizeMD5[tstr].size) {
                debug(3, "Size Mismatch. Skipping");
                fileMissing = true;
                break;
            }

            debug(3, "Matched file: %s", tstr.c_str());
            curFilesMatched++;
        }

        // We found at least one entry with all required files present.
        // That means that we got new variant of the game.
        //
        // Without this check we would have erroneous checksum display
        // where only located files will be enlisted.
        //
        // Potentially this could rule out variants where some particular file
        // is really missing, but the developers should better know about such
        // cases.
        if (allFilesPresent)
            gotAnyMatchesWithAllFiles = true;

        if (!fileMissing) {
            debug(2, "Found game: %s (%s %s/%s) (%d)", g->gameid, g->extra,
                  getPlatformDescription(g->platform), getLanguageDescription(g->language), i);

            if (curFilesMatched > maxFilesMatched) {
                debug(2, " ... new best match, removing all previous candidates");
                maxFilesMatched = curFilesMatched;

                matched.clear();	// Remove any prior, lower ranked matches.
                matched.push_back(g);
            } else if (curFilesMatched == maxFilesMatched) {
                matched.push_back(g);
            } else {
                debug(2, " ... skipped");
            }

        } else {
            debug(5, "Skipping game: %s (%s %s/%s) (%d)", g->gameid, g->extra,
                  getPlatformDescription(g->platform), getLanguageDescription(g->language), i);
        }
    }

    // We didn't find a match
    if (matched.empty()) {
        if (!filesSizeMD5.empty() && gotAnyMatchesWithAllFiles) {
            reportUnknown(parent, filesSizeMD5);
        }

        // Filename based fallback
        if (params.fileBasedFallback != 0)
            matched = detectGameFilebased(allFiles, params);
    }

    return matched;
}
Beispiel #2
0
Database::Database(Myst3Engine *vm) :
		_vm(vm),
		_currentRoomID(0),
		_executableVersion(0),
		_currentRoomData(0) {

	_executableVersion = _vm->getExecutableVersion();

	if (_executableVersion != 0) {
		debug("Initializing database from %s (Platform: %s) (%s)", _executableVersion->executable, getPlatformDescription(_vm->getPlatform()), _executableVersion->description);
	} else {
		error("Could not find any executable to load");
	}

	// Load the ages and rooms description
	Common::SeekableSubReadStreamEndian *file = openDatabaseFile();
	file->seek(_executableVersion->ageTableOffset);
	_ages = loadAges(*file);

	for (uint i = 0; i < _ages.size(); i++) {
		file->seek(_ages[i].roomsOffset);

		// Read the room offset table
		Common::Array<uint32> roomsOffsets;
		for (uint j = 0; j < _ages[i].roomCount; j++) {
			uint32 offset = file->readUint32() - _executableVersion->baseOffset;
			roomsOffsets.push_back(offset);
		}

		// Load the rooms
		for (uint j = 0; j < roomsOffsets.size(); j++) {
			file->seek(roomsOffsets[j]);

			_ages[i].rooms.push_back(loadRoomDescription(*file));
		}
	}

	file->seek(_executableVersion->nodeInitScriptOffset);
	_nodeInitScript = loadOpcodes(*file);

	file->seek(_executableVersion->soundNamesOffset);
	loadSoundNames(file);

	delete file;

	preloadCommonRooms();
}
Beispiel #3
0
Database::Database(Myst3Engine *vm) :
		_vm(vm),
		_currentRoomID(0),
		_executableVersion(0),
		_currentRoomData(0) {

	_executableVersion = _vm->getExecutableVersion();

	if (_executableVersion != 0) {
		debug("Initializing database from %s (Platform: %s) (%s)", _executableVersion->executable, getPlatformDescription(_vm->getPlatform()), _executableVersion->description);
	} else {
		error("Could not find any executable to load");
	}

	// Load the ages and rooms description
	Common::SeekableSubReadStreamEndian *file = openDatabaseFile();
	file->seek(_executableVersion->ageTableOffset);
	_ages = loadAges(*file);

	for (uint i = 0; i < _ages.size(); i++) {
		file->seek(_ages[i].roomsOffset);

		// Read the room offset table
		Common::Array<uint32> roomsOffsets;
		for (uint j = 0; j < _ages[i].roomCount; j++) {
			uint32 offset = file->readUint32() - _executableVersion->baseOffset;
			roomsOffsets.push_back(offset);
		}

		// Load the rooms
		for (uint j = 0; j < roomsOffsets.size(); j++) {
			file->seek(roomsOffsets[j]);

			_ages[i].rooms.push_back(loadRoomDescription(*file));
		}
	}

	file->seek(_executableVersion->nodeInitScriptOffset);
	_nodeInitScript = loadOpcodes(*file);

	file->seek(_executableVersion->soundNamesOffset);
	loadSoundNames(file);

	// TODO: Remove once the offset table is complete
	if (!_executableVersion->ambientCuesOffset) {
		error("The description for this executable (%s, %s) does not contain the ambient cues offset. Please contact the ResidualVM team.",
				_executableVersion->executable, _executableVersion->description);
	}

	file->seek(_executableVersion->ambientCuesOffset);
	loadAmbientCues(file);

	preloadCommonRooms(file);
	initializeZipBitIndexTable(file);

	delete file;
}
Beispiel #4
0
ADGameDescList AdvancedMetaEngine::detectGame(const Common::FSNode &parent, const FileMap &allFiles, Common::Language language, Common::Platform platform, const Common::String &extra) const {
	ADFilePropertiesMap filesProps;

	const ADGameFileDescription *fileDesc;
	const ADGameDescription *g;
	const byte *descPtr;

	debug(3, "Starting detection in dir '%s'", parent.getPath().c_str());

	// Check which files are included in some ADGameDescription *and* are present.
	// Compute MD5s and file sizes for these files.
	for (descPtr = _gameDescriptors; ((const ADGameDescription *)descPtr)->gameId != 0; descPtr += _descItemSize) {
		g = (const ADGameDescription *)descPtr;

		for (fileDesc = g->filesDescriptions; fileDesc->fileName; fileDesc++) {
			Common::String fname = fileDesc->fileName;
			ADFileProperties tmp;

			if (filesProps.contains(fname))
				continue;

			if (getFileProperties(parent, allFiles, *g, fname, tmp)) {
				debug(3, "> '%s': '%s'", fname.c_str(), tmp.md5.c_str());
				filesProps[fname] = tmp;
			}
		}
	}

	ADGameDescList matched;
	ADGameIdList matchedGameIds;
	int maxFilesMatched = 0;
	bool gotAnyMatchesWithAllFiles = false;

	// MD5 based matching
	uint i;
	for (i = 0, descPtr = _gameDescriptors; ((const ADGameDescription *)descPtr)->gameId != 0; descPtr += _descItemSize, ++i) {
		g = (const ADGameDescription *)descPtr;
		bool fileMissing = false;

		// Do not even bother to look at entries which do not have matching
		// language and platform (if specified).
		if ((language != Common::UNK_LANG && g->language != Common::UNK_LANG && g->language != language
			 && !(language == Common::EN_ANY && (g->flags & ADGF_ADDENGLISH))) ||
			(platform != Common::kPlatformUnknown && g->platform != Common::kPlatformUnknown && g->platform != platform)) {
			continue;
		}

		if ((_flags & kADFlagUseExtraAsHint) && !extra.empty() && g->extra != extra)
			continue;

		bool allFilesPresent = true;
		int curFilesMatched = 0;
		bool hashOrSizeMismatch = false;

		// Try to match all files for this game
		for (fileDesc = g->filesDescriptions; fileDesc->fileName; fileDesc++) {
			Common::String tstr = fileDesc->fileName;

			if (!filesProps.contains(tstr)) {
				fileMissing = true;
				allFilesPresent = false;
				break;
			}

			if (hashOrSizeMismatch)
				continue;

			if (fileDesc->md5 != NULL && fileDesc->md5 != filesProps[tstr].md5) {
				debug(3, "MD5 Mismatch. Skipping (%s) (%s)", fileDesc->md5, filesProps[tstr].md5.c_str());
				fileMissing = true;
				hashOrSizeMismatch = true;
				continue;
			}

			if (fileDesc->fileSize != -1 && fileDesc->fileSize != filesProps[tstr].size) {
				debug(3, "Size Mismatch. Skipping");
				fileMissing = true;
				hashOrSizeMismatch = true;
				continue;
			}

			debug(3, "Matched file: %s", tstr.c_str());
			curFilesMatched++;
		}

		// We found at least one entry with all required files present.
		// That means that we got new variant of the game.
		//
		// Without this check we would have erroneous checksum display
		// where only located files will be enlisted.
		//
		// Potentially this could rule out variants where some particular file
		// is really missing, but the developers should better know about such
		// cases.
		if (allFilesPresent) {
			gotAnyMatchesWithAllFiles = true;
			if (!matchedGameIds.size() || strcmp(matchedGameIds.back(), g->gameId) != 0)
				matchedGameIds.push_back(g->gameId);
		}

		if (!fileMissing) {
			debug(2, "Found game: %s (%s %s/%s) (%d)", g->gameId, g->extra,
			 getPlatformDescription(g->platform), getLanguageDescription(g->language), i);

			if (curFilesMatched > maxFilesMatched) {
				debug(2, " ... new best match, removing all previous candidates");
				maxFilesMatched = curFilesMatched;

				matched.clear();	// Remove any prior, lower ranked matches.
				matched.push_back(g);
			} else if (curFilesMatched == maxFilesMatched) {
				matched.push_back(g);
			} else {
				debug(2, " ... skipped");
			}

		} else {
			debug(5, "Skipping game: %s (%s %s/%s) (%d)", g->gameId, g->extra,
			 getPlatformDescription(g->platform), getLanguageDescription(g->language), i);
		}
	}

	// We didn't find a match
	if (matched.empty()) {
		if (!filesProps.empty() && gotAnyMatchesWithAllFiles) {
			reportUnknown(parent, filesProps, matchedGameIds);
		}

		// Filename based fallback
	}

	return matched;
}
Beispiel #5
0
// Based on AdvancedMetaEngine::detectGame
ADDetectedGames AdlMetaEngine::detectGame(const Common::FSNode &parent, const FileMap &allFiles, Common::Language language, Common::Platform platform, const Common::String &extra) const {
	// We run the file-based detector first and then add to the returned list
	ADDetectedGames matched = AdvancedMetaEngine::detectGame(parent, allFiles, language, platform, extra);

	debug(3, "Starting disk image detection in dir '%s'", parent.getPath().c_str());

	FilePropertiesMap filesProps;
	bool gotAnyMatchesWithAllFiles = false;

	for (uint g = 0; gameDiskDescriptions[g].desc.gameId != 0; ++g) {
		ADDetectedGame game(&gameDiskDescriptions[g].desc);

		// Skip games that don't meet the language/platform/extra criteria
		if (language != Common::UNK_LANG && game.desc->language != Common::UNK_LANG) {
			if (game.desc->language != language && !(language == Common::EN_ANY && (game.desc->flags & ADGF_ADDENGLISH)))
				continue;
		}

		if (platform != Common::kPlatformUnknown && game.desc->platform != Common::kPlatformUnknown && game.desc->platform != platform)
			continue;

		if ((_flags & kADFlagUseExtraAsHint) && !extra.empty() && game.desc->extra != extra)
			continue;

		bool allFilesPresent = true;

		for (uint f = 0; game.desc->filesDescriptions[f].fileName; ++f) {
			const ADGameFileDescription &fDesc = game.desc->filesDescriptions[f];
			Common::String fileName;
			bool foundDiskImage = false;

			for (uint e = 0; e < ARRAYSIZE(diskImageExts); ++e) {
				if (diskImageExts[e].platform == game.desc->platform) {
					Common::String testFileName(fDesc.fileName);
					testFileName += diskImageExts[e].extension;

					if (addFileProps(allFiles, testFileName, filesProps)) {
						if (foundDiskImage) {
							warning("Ignoring '%s' (already found '%s')", testFileName.c_str(), fileName.c_str());
							filesProps.erase(testFileName);
						} else {
							foundDiskImage = true;
							fileName = testFileName;
						}
					}
				}
			}

			if (!foundDiskImage) {
				allFilesPresent = false;
				break;
			}

			game.matchedFiles[fileName] = filesProps[fileName];

			if (game.hasUnknownFiles)
				continue;

			if (fDesc.md5 && fDesc.md5 != filesProps[fileName].md5) {
				debug(3, "MD5 Mismatch. Skipping (%s) (%s)", fDesc.md5, filesProps[fileName].md5.c_str());
				game.hasUnknownFiles = true;
				continue;
			}

			if (fDesc.fileSize != -1 && fDesc.fileSize != filesProps[fileName].size) {
				debug(3, "Size Mismatch. Skipping");
				game.hasUnknownFiles = true;
				continue;
			}

			debug(3, "Matched file: %s", fileName.c_str());
		}

		if (allFilesPresent && !game.hasUnknownFiles) {
			debug(2, "Found game: %s (%s/%s) (%d)", game.desc->gameId, getPlatformDescription(game.desc->platform), getLanguageDescription(game.desc->language), g);
			gotAnyMatchesWithAllFiles = true;
			matched.push_back(game);
		} else {
			if (allFilesPresent && !gotAnyMatchesWithAllFiles) {
				if (matched.empty() || strcmp(matched.back().desc->gameId, game.desc->gameId) != 0)
					matched.push_back(game);
			}

			debug(5, "Skipping game: %s (%s/%s) (%d)", game.desc->gameId, getPlatformDescription(game.desc->platform), getLanguageDescription(game.desc->language), g);
		}
	}

	return matched;
}