Beispiel #1
0
bool APScatterAction::initWithDuration(float _height, float _minX, float _maxX, float _rotate)
{
    float xOffset = getRandFloat(_minX, _maxX);
    m_height = _height;
    //左右位移与抛出的高有关
    auto x = m_height-xOffset;
    if(getRandFloat(-m_height,m_height)<0){
        x = -m_height+xOffset;
    }
    m_width = x;
    //默认世界重力为0.9798(地球重力)
    m_gravity = 0.9798;
    //随机质量
    m_mass = getRandFloat(4.5f, 6.0f);
    //四舍五入取弹跳次数(弹力与高度,重力及质量有关)
    m_jumps = m_height/(m_mass*m_gravity*40)+0.5;
    //约动作时间
    m_duration = m_height/(m_gravity*285);
    //旋转
    m_rotation = _rotate==0.0 ? _rotate : m_width / 25 + _rotate;
    
    ActionInterval::initWithDuration(m_duration);
    
    return true;
}
/** Smoothes a single point based on the average of its neighbors */
static float get_smooth_value(int x, int y){
	float corners_value = (getRandFloat(x-1,y-1) + getRandFloat(x+1,y-1)
			+ getRandFloat(x-1,y+1) + getRandFloat(x+1,y+1)) / 16;
	float sides = (getRandFloat(x-1,y) + getRandFloat(x+1,y)
			+ getRandFloat(x,y-1) + getRandFloat(x,y+1)) / 8;
	float value = getRandFloat(x,y) / 4;

	return corners_value + sides + value;
}
Beispiel #3
0
float getRandExponential( )  //Interpolate between points on
{						//graph: lower bound + slope
    float x, deviate;        //of line * distance on x axis.
						//Note more approximation
    x = getRandFloat( );		//points in exponential tail.

    if (x == 0.0)     
      deviate = 0.0;  
    else if (x <= 0.1)  
      		deviate = ((x - 0.0) * 1.04 + 0.0);
    else if (x <= 0.2)
      		deviate = ((x - 0.1) * 1.18 + 0.104);
    else if (x <= 0.3)
      		deviate = ((x - 0.2) * 1.33 + 0.222);
    else if (x <= 0.4)
      		deviate = ((x - 0.3) * 1.54 + 0.355);
    else if (x <= 0.5)
      		deviate = ((x - 0.4) * 1.81 + 0.509);
    else if (x <= 0.6)
      		deviate = ((x - 0.5) * 2.25 + 0.690);
    else if (x <= 0.7)
      		deviate = ((x - 0.6) * 2.85 + 0.915);
    else if (x <= 0.75)
      		deviate =  ((x - 0.70) * 3.60 + 1.2);
    else if (x <= 0.8)
      		deviate =  ((x - 0.75) * 4.40 + 1.38);
    else if (x <= 0.84)
      		deviate =  ((x - 0.8) * 5.75 + 1.60);
    else if (x <= 0.88)
      		deviate =  ((x - 0.84) * 7.25 + 1.83);
    else if (x <= 0.9)
      		deviate =  ((x - 0.88) * 9.00 + 2.12);
    else if (x <= 0.92)
      		deviate =  ((x - 0.90) * 11.0 + 2.30);
    else if (x <= 0.94)
      		deviate =  ((x - 0.92) * 14.5 + 2.52);
    else if (x<= 0.95)
      		deviate =  ((x - 0.94) * 18.0 + 2.81);
    else if (x <= 0.96)
      	    deviate =  ((x - 0.95) * 21.0 + 2.99);
    else if (x <= 0.97)
      		deviate =  ((x - 0.96) * 30.0 + 3.20);
    else if (x <= 0.98)
      		deviate =  ((x - 0.97) * 40.0 + 3.50);
    else if (x <= 0.99)
      		deviate =  ((x - 0.98) * 70.0 + 3.90);
    else if (x <= 0.995)
      		deviate =  ((x - 0.99) * 140.0 + 4.60);
    else if (x <= 0.998)
      		deviate =  ((x - 0.995) * 300.0 + 5.30);
    else if (x <= 0.999)
    	  	deviate =  ((x - 0.998) * 800.0 + 6.20);
    else
      		deviate =  ((x - 0.9997) * 1000.0 + 8.0);

    return (float)deviate;
}
void Manager::setNumberOfEnemies(int number){
	numOfEnemies = number;
	int pw = player.getMFS()->getFrame()->getHeight();
	int ph = player.getMFS()->getFrame()->getWidth();
  if(number > static_cast<int>(enemies.size())){ 
    number -= enemies.size();
    for(int i = 0; i < number; ++i) {
			enemies.push_back(new Enemy(
					new TwoWaySprite("heli2", 
					getRandFloat(pw + Gamedata::getInstance()->getXmlInt("startRoom"),
					Gamedata::getInstance()->getXmlInt("worldWidth")
					),
					getRandFloat(ph + Gamedata::getInstance()->getXmlInt("startRoom"), 
						Gamedata::getInstance()->getXmlInt("worldHeight")
						 - 
						(Gamedata::getInstance()->getXmlInt("heli2Height") 
						/ 
						Gamedata::getInstance()->getXmlInt("heli2YFrames"))
					),
					(rand()%2?1:-1)*getRandFloat(
						-Gamedata::getInstance()->getXmlInt("heli2SpeedX"),
						Gamedata::getInstance()->getXmlInt("heli2SpeedX")
					),
					(rand()%2?1:-1)*getRandFloat(
						-Gamedata::getInstance()->getXmlInt("heli2SpeedY"), 
						Gamedata::getInstance()->getXmlInt("heli2SpeedY")
					), 
					1
				),
				&player, 
				Gamedata::getInstance()->getXmlFloat("enemyAttackRange"), 
				Gamedata::getInstance()->getXmlFloat("enemyAttackSpeed"))
			);
 		}   
  }
  else{
    number = enemies.size() - number;
    for(int i = 0; i < number; ++i){
			delete enemies.back()->getMFS();
      delete enemies.back();
      enemies.pop_back();
    }   
  }
}
Beispiel #5
0
	double RandomGen::gaussian(double mu, double sigma) {
		if(sigma <= 0.0) { 
			//printf("Sigma<=0.0 in _sta!");
			//assert(0);
			return 0;
		} 

		double sum = 0.0; 
		for(int i = 1; i <= 12;i++) {
			sum = sum + getRandFloat(1); 
		}
		return (sum - 6.00) * sigma + mu; 
	}
Manager::Manager() :
	env( SDL_putenv(const_cast<char*>("SDL_VIDEO_CENTERED=center")) ),
	gdata( Gamedata::getInstance() ),
	io( IOManager::getInstance() ),
	clock( Clock::getInstance() ),
	screen( io.getScreen() ),
	world1(FrameFactory::getInstance().getFrame("back3"), 8),
	world2(FrameFactory::getInstance().getFrame("back2"), 4),
	world3(FrameFactory::getInstance().getFrame("back"), 1),
	viewport( Viewport::getInstance() ),
	hud(),
	sound(),
	player(new TwoWaySprite("plane", 1)),
	delay(Gamedata::getInstance()->getXmlInt("delay")),
	numOfEnemies(Gamedata::getInstance()->getXmlInt("numOfEnemies"))
{
  if (SDL_Init(SDL_INIT_VIDEO) != 0) {
    throw string("Unable to initialize SDL: ");
  }

	viewport.setObjectToTrack(player.getMFS());
	srand(time(0));
	clouds.reserve(Gamedata::getInstance()->getXmlInt("cloud2Num"));
	pman.reserve(Gamedata::getInstance()->getXmlInt("pmanNum"));
	int ww = Gamedata::getInstance()->getXmlInt("worldWidth");
	int wh = Gamedata::getInstance()->getXmlInt("worldHeight");
	int pw = player.getMFS()->getFrame()->getHeight();
	int ph = player.getMFS()->getFrame()->getWidth();

	for(int i = 0; i < Gamedata::getInstance()->getXmlInt("cloud2Num"); i++){
		double scale = static_cast<double>(getRandFloat(5 , 30) / 10.0);
		clouds.push_back(
			new ScaledDrawable(
				new Sprite("cloud2", FrameFactory::getInstance().getFrame("cloud2", scale)), scale)
      );
	}
	sort(clouds.begin(), clouds.end(), ScaledDrawableFO());

	for(int i = 0; i < Gamedata::getInstance()->getXmlInt("pmanNum"); i++){
		double scale = static_cast<double>(getRandFloat(5 , 200) / 100.0);
		pman.push_back(
			new ScaledDrawable(
				new OneWaySprite("pman",
				getRandFloat(0, ww),
				getRandFloat(0, wh),
				(rand()%2?1:-1)*getRandFloat(
					-Gamedata::getInstance()->getXmlInt("pmanSpeedX"),
					Gamedata::getInstance()->getXmlInt("pmanSpeedX")
				),
				(rand()%2?1:-1)*getRandFloat(
					-Gamedata::getInstance()->getXmlInt("pmanSpeedY"), 
					Gamedata::getInstance()->getXmlInt("pmanSpeedY")
				), 
				scale), scale)
      );
	}
	sort(pman.begin(), pman.end(), ScaledDrawableFO());
	
	for(int i = 0; i < numOfEnemies; i++){
		enemies.push_back(new Enemy(
				new TwoWaySprite("heli2", 
				getRandFloat(pw + Gamedata::getInstance()->getXmlInt("startRoom"),
					ww
				),
				getRandFloat(ph + Gamedata::getInstance()->getXmlInt("startRoom"), 
					wh 
					- 
					(Gamedata::getInstance()->getXmlInt("heli2Height") / Gamedata::getInstance()->getXmlInt("heli2YFrames"))
				),
				(rand()%2?1:-1)*getRandFloat(
					-Gamedata::getInstance()->getXmlInt("heli2SpeedX"),
					Gamedata::getInstance()->getXmlInt("heli2SpeedX")
				),
				(rand()%2?1:-1)*getRandFloat(
					-Gamedata::getInstance()->getXmlInt("heli2SpeedY"), 
					Gamedata::getInstance()->getXmlInt("heli2SpeedY")
				), 
				1
			),
			&player, 
			Gamedata::getInstance()->getXmlFloat("enemyAttackRange"), 
			Gamedata::getInstance()->getXmlFloat("enemyAttackSpeed"))
		);
	}

  atexit(SDL_Quit);
	clock.pause();
}