RayMenuTool::RayMenuTool(const ToolFactory* factory,const ToolInputAssignment& inputAssignment) :MenuTool(factory,inputAssignment), GUIInteractor(isUseEyeRay(),getRayOffset(),getButtonDevice(0)) { /* Set the interaction device: */ interactionDevice=getButtonDevice(0); }
ScrollTool::ScrollTool(const ToolFactory* factory,const ToolInputAssignment& inputAssignment) :UserInterfaceTool(factory,inputAssignment), GUIInteractor(isUseEyeRay(),getRayOffset(),getValuatorDevice(0)), valuatorDevice(0), sendingEvents(false) { /* Set the interaction device: */ interactionDevice=getValuatorDevice(0); }