void NotifyPluginConfiguration::saveState(QSettings* settings) const { settings->setValue("SoundCollectionPath", Utils::PathUtils().RemoveDataPath(getSoundCollectionPath())); settings->setValue(QLatin1String("CurrentLanguage"), getCurrentLanguage()); settings->setValue(QLatin1String("ObjectField"), getObjectField()); settings->setValue(QLatin1String("DataObject"), getDataObject()); settings->setValue(QLatin1String("Value"), getValue()); settings->setValue(QLatin1String("ValueSpinBox"), getSpinBoxValue()); settings->setValue(QLatin1String("Sound1"), getSound1()); settings->setValue(QLatin1String("Sound2"), getSound2()); settings->setValue(QLatin1String("Sound3"), getSound3()); settings->setValue(QLatin1String("SayOrder"), getSayOrder()); settings->setValue(QLatin1String("Repeat"), getRepeatFlag()); settings->setValue(QLatin1String("ExpireTimeout"), getExpireTimeout()); }
void NotificationItem::saveState(QSettings* settings) const { settings->setValue("SoundCollectionPath", Utils::PathUtils().RemoveDataPath(getSoundCollectionPath())); settings->setValue(QLatin1String("CurrentLanguage"), getCurrentLanguage()); settings->setValue(QLatin1String("ObjectField"), getObjectField()); settings->setValue(QLatin1String("DataObject"), getDataObject()); settings->setValue(QLatin1String("RangeLimit"), getCondition()); settings->setValue(QLatin1String("Value1"), singleValue()); settings->setValue(QLatin1String("Value2"), valueRange2()); settings->setValue(QLatin1String("Sound1"), getSound1()); settings->setValue(QLatin1String("Sound2"), getSound2()); settings->setValue(QLatin1String("Sound3"), getSound3()); settings->setValue(QLatin1String("SayOrder"), getSayOrder()); settings->setValue(QLatin1String("Repeat"), retryValue()); settings->setValue(QLatin1String("ExpireTimeout"), lifetime()); settings->setValue(QLatin1String("Mute"), mute()); }
QString NotifyPluginConfiguration::parseNotifyMessage() { // tips: // check of *.wav files exist needed for playing phonon queues; // if phonon player don't find next file in queue, it buzz QString str,str1; str1= getSayOrder(); str = QString("%L1 ").arg(getSpinBoxValue()); int position = 0xFF; // generate queue of sound files to play notifyMessageList.clear(); if(QFile::exists(QDir::toNativeSeparators(getSoundCollectionPath() + "/" + getCurrentLanguage()+"/"+getSound1()+".wav"))) notifyMessageList.append(QDir::toNativeSeparators(getSoundCollectionPath() + "/" + getCurrentLanguage()+"/"+getSound1()+".wav")); else if(QFile::exists(QDir::toNativeSeparators(getSoundCollectionPath() + "/default/"+getSound1()+".wav"))) notifyMessageList.append(QDir::toNativeSeparators(getSoundCollectionPath() + "/default/"+getSound1()+".wav")); if(getSound2()!="") { if(QFile::exists(QDir::toNativeSeparators(getSoundCollectionPath() + "/" + getCurrentLanguage()+"/"+getSound2()+".wav"))) notifyMessageList.append(QDir::toNativeSeparators(getSoundCollectionPath() + "/" + getCurrentLanguage()+"/"+getSound2()+".wav")); else if(QFile::exists(QDir::toNativeSeparators(getSoundCollectionPath() + "/default/"+getSound2()+".wav"))) notifyMessageList.append(QDir::toNativeSeparators(getSoundCollectionPath() + "/default/"+getSound2()+".wav")); } if(getSound3()!="") { if(QFile::exists(QDir::toNativeSeparators(getSoundCollectionPath()+ "/" + getCurrentLanguage()+"/"+getSound3()+".wav"))) notifyMessageList.append(QDir::toNativeSeparators(getSoundCollectionPath()+ "/" + getCurrentLanguage()+"/"+getSound3()+".wav")); else if(QFile::exists(QDir::toNativeSeparators(getSoundCollectionPath()+"/default/"+getSound3()+".wav"))) notifyMessageList.append(QDir::toNativeSeparators(getSoundCollectionPath()+"/default/"+getSound3()+".wav")); } switch(str1.at(0).toAscii()) { case 'N'://NEVER: str = getSound1()+" "+getSound2()+" "+getSound3(); position = 0xFF; break; case 'B'://BEFORE: str = QString("%L1 ").arg(getSpinBoxValue())+getSound1()+" "+getSound2()+" "+getSound3(); position = 0; break; case 'A'://AFTER: switch(str1.at(6).toAscii()) { case 'f': str = getSound1()+QString(" %L1 ").arg(getSpinBoxValue())+getSound2()+" "+getSound3(); position = 1; break; case 's': str = getSound1()+" "+getSound2()+QString(" %L1").arg(getSpinBoxValue())+" "+getSound3(); position = 2; break; case 't': str = getSound1()+" "+getSound2()+" "+getSound3()+QString(" %L1").arg(getSpinBoxValue()); position = 3; break; } break; } if(position!=0xFF) { QStringList numberParts = QString("%1").arg(getSpinBoxValue()).trimmed().split("."); QStringList numberFiles; if((numberParts.at(0).size()==1) || (numberParts.at(0).toInt()<20)) { //if(numberParts.at(0)!="0") numberFiles.append(numberParts.at(0)); } else { int i=0; if(numberParts.at(0).right(2).toInt()<20 && numberParts.at(0).right(2).toInt()!=0) { if(numberParts.at(0).right(2).toInt()<10) numberFiles.append(numberParts.at(0).right(1)); else numberFiles.append(numberParts.at(0).right(2)); i=2; } for(;i<numberParts.at(0).size();i++) { numberFiles.prepend(numberParts.at(0).at(numberParts.at(0).size()-i-1)); if(numberFiles.first()==QString("0")) { numberFiles.removeFirst(); continue; } if(i==1) numberFiles.replace(0,numberFiles.first()+'0'); if(i==2) numberFiles.insert(1,"100"); if(i==3) numberFiles.insert(1,"1000"); } } if(numberParts.size()>1) { numberFiles.append("point"); if((numberParts.at(1).size()==1) /*|| (numberParts.at(1).toInt()<20)*/) numberFiles.append(numberParts.at(1)); else { if(numberParts.at(1).left(1)=="0") numberFiles.append(numberParts.at(1).left(1)); else numberFiles.append(numberParts.at(1).left(1)+'0'); numberFiles.append(numberParts.at(1).right(1)); } } foreach(QString fileName,numberFiles) { fileName+=".wav"; QString filePath = QDir::toNativeSeparators(getSoundCollectionPath()+"/"+ getCurrentLanguage()+"/"+fileName); if(QFile::exists(filePath)) notifyMessageList.insert(position++,QDir::toNativeSeparators(getSoundCollectionPath()+ "/"+getCurrentLanguage()+"/"+fileName)); else { if(QFile::exists(QDir::toNativeSeparators(getSoundCollectionPath()+"/default/"+fileName))) notifyMessageList.insert(position++,QDir::toNativeSeparators(getSoundCollectionPath()+"/default/"+fileName)); else { notifyMessageList.clear(); break; // if no some of *.wav files, then don't play number! } } }