Beispiel #1
0
ttsItem getItem(){
	ttsItem t;
	t.id = rand() % SHAPE_N;
	t.x = 0;
	t.y = rand() % (PLAY_COL_N - getShapeWidth(t.id) + 1);
	t.color = getShapeColor(t.id);
	return t;
}
Beispiel #2
0
std::string
GNEPOI::getAttribute(SumoXMLAttr key) const {
    switch (key) {
        case SUMO_ATTR_ID:
            return myID;
        case SUMO_ATTR_COLOR:
            return toString(getShapeColor());
        case SUMO_ATTR_LANE:
            return myLane;
        case SUMO_ATTR_POSITION:
            if (getLaneParents().size() > 0) {
                return toString(myPosOverLane);
            } else {
                return toString(*this);
            }
        case SUMO_ATTR_POSITION_LAT:
            return toString(myPosLat);
        case SUMO_ATTR_GEOPOSITION:
            return toString(myGEOPosition, gPrecisionGeo);
        case SUMO_ATTR_GEO:
            return toString(myGeo);
        case SUMO_ATTR_TYPE:
            return getShapeType();
        case SUMO_ATTR_LAYER:
            if (getShapeLayer() == Shape::DEFAULT_LAYER_POI) {
                return "default";
            } else {
                return toString(getShapeLayer());
            }
        case SUMO_ATTR_IMGFILE:
            return getShapeImgFile();
        case SUMO_ATTR_RELATIVEPATH:
            return toString(getShapeRelativePath());
        case SUMO_ATTR_WIDTH:
            return toString(getWidth());
        case SUMO_ATTR_HEIGHT:
            return toString(getHeight());
        case SUMO_ATTR_ANGLE:
            return toString(getShapeNaviDegree());
        case GNE_ATTR_BLOCK_MOVEMENT:
            return toString(myBlockMovement);
        case GNE_ATTR_SELECTED:
            return toString(isAttributeCarrierSelected());
        case GNE_ATTR_GENERIC:
            return getGenericParametersStr();
        default:
            throw InvalidArgument(getTagStr() + " attribute '" + toString(key) + "' not allowed");
    }
}
Beispiel #3
0
Colour Scene::trace(const Ray& ray)
{
	Shape *shape;
	float t = -255;

	shape = intersect(t, ray); //t is change

	if (shape == NULL)
		return Colour::black();


	vec3f incidentRay = ray.getDirection();
	vec3f point = ray.apply(t);

	return getShapeColor(shape, incidentRay, point);
}