Beispiel #1
0
void ItemContainer::mouseReleased(gcn::MouseEvent &event)
{
    if (mClicks == 2)
        return;

    switch (mSelectionStatus)
    {
        case SEL_SELECTING:
            mSelectionStatus = SEL_SELECTED;
            return;
        case SEL_DESELECTING:
            selectNone();
            return;
        case SEL_DRAGGING:
            mSelectionStatus = SEL_SELECTED;
            break;
        case SEL_NONE:
        case SEL_SELECTED:
        default:
            return;
    };

    int index = getSlotIndex(event.getX(), event.getY());
    if (index == Inventory::NO_SLOT_INDEX)
        return;
    if (index == mSelectedIndex || mSelectedIndex == -1)
        return;
    Net::getInventoryHandler()->moveItem(mSelectedIndex, index);
    selectNone();
}
Beispiel #2
0
bool IScriptTable::setValueAny( char const* key , ScriptAnyValue const& value )
{
	int slotIndex = getSlotIndex( key , -1 );
	if ( slotIndex == -1 )
		return false;
	return assignSlotValue( mSlotTable[ slotIndex ] , value );
}
Beispiel #3
0
bool IScriptTable::getValueAny( char const* key , ScriptAnyValue& value  )
{
	int slotIndex = getSlotIndex( key , -1 );
	if ( slotIndex == -1 )
	{
		if ( !mDefaultTable )
			return false;
		int slot;
		return mDefaultTable->getValueAny( key , value , slot );
	}
	value = mSlotTable[ slotIndex ].value;
	return true;
}
// Show ItemTooltip
void ItemContainer::mouseMoved(gcn::MouseEvent &event)
{
    Item *item = mInventory->getItem(getSlotIndex(event.getX(), event.getY()));

    if (item)
    {
        mItemPopup->setItem(item->getInfo());
        mItemPopup->view(viewport->getMouseX(), viewport->getMouseY());
    }
    else
    {
        mItemPopup->setVisible(false);
    }
}
Beispiel #5
0
void ItemContainer::mousePressed(gcn::MouseEvent &event)
{
    if (!mInventory)
        return;

    const int button = event.getButton();
    mClicks = event.getClickCount();

    if (button == gcn::MouseEvent::LEFT || button == gcn::MouseEvent::RIGHT)
    {
        const int index = getSlotIndex(event.getX(), event.getY());
        if (index == Inventory::NO_SLOT_INDEX)
            return;

        Item *item = mInventory->getItem(index);

        // put item name into chat window
        if (item && mDescItems && chatWindow)
            chatWindow->addItemText(item->getInfo().getName());

        if (mSelectedIndex == index && mClicks != 2)
        {
            mSelectionStatus = SEL_DESELECTING;
        }
        else if (item && item->getId())
        {
            setSelectedIndex(index);
            mSelectionStatus = SEL_SELECTING;

            int num = itemShortcutWindow->getTabIndex();
            if (num >= 0 && num < SHORTCUT_TABS)
            {
                if (itemShortcut[num])
                    itemShortcut[num]->setItemSelected(item);
            }
            if (dropShortcut)
                dropShortcut->setItemSelected(item);
            if (item->isEquipment() && outfitWindow)
                outfitWindow->setItemSelected(item);
            if (shopWindow)
                shopWindow->setItemSelected(item->getId());
        }
        else
        {
            selectNone();
        }
    }
}
Beispiel #6
0
// Show ItemTooltip
void ItemContainer::mouseMoved(gcn::MouseEvent &event)
{
    if (!mInventory)
        return;

    Item *item = mInventory->getItem(getSlotIndex(event.getX(), event.getY()));

    if (item && viewport)
    {
        mItemPopup->setItem(item);
        mItemPopup->position(viewport->getMouseX(), viewport->getMouseY());
    }
    else
    {
        mItemPopup->setVisible(false);
    }
}
Beispiel #7
0
int getFrameDpyOrder(
    unsigned long long encoding_count, /*Input, the encoding order, start from 0*/ 
    int bframes, /*Input, The number of B frames between P and I */
    int intracnt, /*Input, Intra period*/
    int idrcnt, /*INput, IDR period. 0: only one IDR; */
    FRAME_ORDER_INFO *p_last_info, /*Input & Output. Reset to 0 on first call*/
    unsigned long long *displaying_order) /* Output. The displaying order */
{
    IMG_FRAME_TYPE frame_type; /*Output. Frame type. 0: I frame. 1: P frame. 2: B frame*/
    int slot; /*Output. The corresponding slot index */

    // int i;
    unsigned long long disp_index;
    unsigned long long val;

    if ((intracnt % (bframes + 1)) != 0 || bframes == 0)
        return -1;

    val = ((idrcnt == 0) ? encoding_count : encoding_count % (intracnt * idrcnt + 1));
    if ((idrcnt == 0 && encoding_count == 0) ||
        (idrcnt != 0 && (encoding_count % (intracnt * idrcnt + 1) == 0))) {
        frame_type = IMG_INTRA_IDR;
        disp_index = encoding_count;
    } else if (((val - 1) % (bframes + 1)) != 0) {
        frame_type = IMG_INTER_B;
        disp_index = encoding_count - 1;
    } else if (p_last_info->last_frame_type == IMG_INTRA_IDR ||
        ((val - 1) / (bframes + 1) % (intracnt / (bframes + 1))) != 0) {
        frame_type = IMG_INTER_P;
        disp_index = encoding_count + bframes;
    } else {
        frame_type = IMG_INTRA_FRAME;
        disp_index = encoding_count + bframes;
    }

    *displaying_order = disp_index;
    slot = getSlotIndex(bframes, intracnt, idrcnt,
                 disp_index, encoding_count, p_last_info);

    p_last_info->last_frame_type = frame_type;
    p_last_info->last_slot = slot;
    return 0;
}
void ItemContainer::mousePressed(gcn::MouseEvent &event)
{
    const int button = event.getButton();
    if (button == gcn::MouseEvent::LEFT || button == gcn::MouseEvent::RIGHT)
    {
        const int index = getSlotIndex(event.getX(), event.getY());
        if (index == Inventory::NO_SLOT_INDEX)
            return;

        Item *item = mInventory->getItem(index);

        // put item name into chat window
        if (mDescItems)
        {
            chatWindow->addItemText(item->getInfo().getName());
        }

        if (mSelectedIndex == index)
        {
            mSelectionStatus = SEL_DESELECTING;
        }
        else if (item && item->getId())
        {
            setSelectedIndex(index);
            mSelectionStatus = SEL_SELECTING;

            itemShortcut->setItemSelected(item->getId());
            if (item->isEquipment())
                outfitWindow->setItemSelected(item->getId());
        }
        else
        {
            selectNone();
        }
    }
}
Beispiel #9
0
List* getListFromHashMap(Hashmap* hash,void* key){
	Slot *slotOfElement;
	int slotNumber = getSlotIndex(hash,key);
	slotOfElement = get(&hash->bucket,slotNumber);
	return slotOfElement->list;
}