Beispiel #1
0
			//----------
			void Fixture::update() {
				//calculate DMX
				vector<DMX::Value> output;
				for (int i = 0; i < this->channels.size(); i++) {
					auto channel = this->channels[i];
					if (channel->enabled.get() == false) {
						//break on first disabled channel
						break;
					}
					auto & generator = channel->generateValue;
					if (generator) {
						auto value = generator();
						channel->value.set(value);
					}
					output.push_back(this->channels[i]->value);
				}
				
				//transmit DMX
				auto transmit = this->getInput<DMX::Transmit>();
				if (transmit) {
					auto universe = transmit->getUniverse(this->universeIndex.get());
					if (universe) {
						universe->setChannels(this->channelIndex.get(), &output[0], output.size());
					}
					else {
						RULR_ERROR << "Universe index " << this->universeIndex << " is out of bounds for this sender";
					}
				}
			}
void EntityModel::setEntityPosition(int index, float value)
{
	Lumix::Vec3 v = getUniverse()->getPosition(m_entity);
	((float*)&v)[index] = value;
	Lumix::StackAllocator<256> allocator;
	Lumix::Array<Lumix::Entity> entities(allocator);
	Lumix::Array<Lumix::Vec3> positions(allocator);
	entities.push(m_entity);
	positions.push(v);
	m_editor.setEntitiesPositions(entities, positions);
}
void EntityModel::setEntityRotation(int index, float value)
{
	auto axis_angle = getUniverse()->getRotation(m_entity).getAxisAngle();
	((float*)&axis_angle)[index] = value;
	axis_angle.axis.normalize();
	Lumix::StackAllocator<256> allocator;
	Lumix::Array<Lumix::Entity> entities(allocator);
	Lumix::Array<Lumix::Quat> rotations(allocator);
	entities.push(m_entity);
	rotations.push(Lumix::Quat(axis_angle.axis, axis_angle.angle));
	m_editor.setEntitiesRotations(entities, rotations);
}
Beispiel #4
0
/**
 * @brief Finds the Cell within this Lattice that a LocalCoords is in.
 * @details This method first find the Lattice cell, then searches the
 *          Universe inside that Lattice cell. If LocalCoords is outside
 *          the bounds of the Lattice, this method will return NULL.
 * @param coords the LocalCoords of interest
 * @param universes a std::map of all Universes passed in from the geometry
 * @return a pointer to the Cell this LocalCoord is in or NULL
 */
Cell* Lattice::findCell(LocalCoords* coords,
                        std::map<int, Universe*> universes) {

  /* Set the LocalCoord to be a LAT type at this level */
  coords->setType(LAT);

  /* Compute the x and y indices for the Lattice cell this coord is in */
  int lat_x = (int)floor((coords->getX() - _origin.getX()) / _width_x);
  int lat_y = (int)floor((coords->getY() - _origin.getY()) / _width_y);

  /* Check if the LocalCoord is on the Lattice boundaries and if so adjust
   * x or y Lattice cell indices */
  if (fabs(fabs(coords->getX()) - _num_x*_width_x*0.5) <
      ON_LATTICE_CELL_THRESH) {

    if (coords->getX() > 0)
      lat_x = _num_x - 1;
    else
      lat_x = 0;
  }
  if (fabs(fabs(coords->getY()) - _num_y*_width_y*0.5) <
      ON_LATTICE_CELL_THRESH) {
    if (coords->getY() > 0)
      lat_y = _num_y - 1;
    else
      lat_y = 0;
  }

  /* If the indices are outside the bound of the Lattice */
  if (lat_x < 0 || lat_x >= _num_x ||
      lat_y < 0 || lat_y >= _num_y) {
    return NULL;
  }

  /* Compute local position of Point in the next level Universe */
  double nextX = coords->getX() - (_origin.getX() + (lat_x + 0.5) * _width_x);
  double nextY = coords->getY() - (_origin.getY() + (lat_y + 0.5) * _width_y);

  /* Create a new LocalCoords object for the next level Universe */
  LocalCoords* next_coords;

  if (coords->getNext() == NULL)
    next_coords = new LocalCoords(nextX, nextY);
  else
    next_coords = coords->getNext();

  int universe_id = getUniverse(lat_x, lat_y)->getId();
  Universe* univ = universes.at(universe_id);
  next_coords->setUniverse(universe_id);

  /* Set Lattice indices */
  coords->setLattice(_id);
  coords->setLatticeX(lat_x);
  coords->setLatticeY(lat_y);

  coords->setNext(next_coords);
  next_coords->setPrev(coords);

  /* Search the next lowest level Universe for the Cell */
  return univ->findCell(next_coords, universes);
}
void EntityModel::addPositionProperty()
{
	Node& position_node = getRoot().addChild("position");
	position_node.m_getter = [this]() -> QVariant
	{
		Lumix::Vec3 pos = getUniverse()->getPosition(m_entity);
		return QString("%1; %2; %3")
			.arg(pos.x, 0, 'f', 6)
			.arg(pos.y, 0, 'f', 6)
			.arg(pos.z, 0, 'f', 6);
	};

	Node& x_node = position_node.addChild("x");
	x_node.m_getter = [this]() -> QVariant
	{
		return getUniverse()->getPosition(m_entity).x;
	};
	x_node.m_setter = [this](const QVariant& value)
	{
		setEntityPosition(0, value.toFloat());
	};
	Node& y_node = position_node.addChild("y");
	y_node.m_getter = [this]() -> QVariant
	{
		return getUniverse()->getPosition(m_entity).y;
	};
	y_node.m_setter = [this](const QVariant& value)
	{
		setEntityPosition(1, value.toFloat());
	};
	Node& z_node = position_node.addChild("z");
	z_node.m_getter = [this]() -> QVariant
	{
		return getUniverse()->getPosition(m_entity).z;
	};
	z_node.m_setter = [this](const QVariant& value)
	{
		setEntityPosition(2, value.toFloat());
	};

	Node& rotation_node = getRoot().addChild("rotation");
	rotation_node.m_getter = [this]() -> QVariant
	{
		auto rot = getUniverse()->getRotation(m_entity).getAxisAngle();
		return QString("[%1; %2; %3] %4")
			.arg(rot.axis.x, 0, 'f', 6)
			.arg(rot.axis.y, 0, 'f', 6)
			.arg(rot.axis.z, 0, 'f', 6)
			.arg(Lumix::Math::radiansToDegrees(rot.angle), 0, 'f', 6);
	};

	{
		Node& x_node = rotation_node.addChild("x");
		x_node.m_getter = [this]() -> QVariant
		{
			return getUniverse()->getRotation(m_entity).getAxisAngle().axis.x;
		};
		x_node.m_setter = [this](const QVariant& value)
		{
			setEntityRotation(0, value.toFloat());
		};
		Node& y_node = rotation_node.addChild("y");
		y_node.m_getter = [this]() -> QVariant
		{
			return getUniverse()->getRotation(m_entity).getAxisAngle().axis.y;
		};
		y_node.m_setter = [this](const QVariant& value)
		{
			setEntityRotation(1, value.toFloat());
		};
		Node& z_node = rotation_node.addChild("z");
		z_node.m_getter = [this]() -> QVariant
		{
			return getUniverse()->getRotation(m_entity).getAxisAngle().axis.z;
		};
		z_node.m_setter = [this](const QVariant& value)
		{
			setEntityRotation(2, value.toFloat());
		};
		Node& angle_node = rotation_node.addChild("angle");
		angle_node.m_getter = [this]() -> QVariant
		{
			return Lumix::Math::radiansToDegrees(
				getUniverse()->getRotation(m_entity).getAxisAngle().angle);
		};
		angle_node.m_setter = [this](const QVariant& value)
		{
			setEntityRotation(3,
							  Lumix::Math::degreesToRadians(value.toFloat()));
		};
		DynamicObjectModel::setSliderEditor(angle_node, 0, 360, 5);
	}

	Node& scale_node = getRoot().addChild("scale");
	scale_node.m_getter = [this]() -> QVariant
	{
		return getUniverse()->getScale(m_entity);
	};
	scale_node.m_setter = [this](const QVariant& value)
	{
		setEntityScale(value.toFloat());
	};

	m_editor.getUniverse()
		->entityTransformed()
		.bind<EntityModel, &EntityModel::onEntityPosition>(this);
}