//operator== bool Piano::operator== (const Instruments& i) const { Instruments& instr = const_cast<Instruments&>(i); Piano* p = dynamic_cast<Piano*>(&instr); return (Instruments::operator==(i) && isTail()==p->isTail() && getWood()==p->getWood()); }
bool PercussionChoice::fromXElementImpl( std::ostream& message, xml::XElement& xelement ) { if( xelement.getName() == "glass" ) { myChoice = Choice::glass; return getGlass()->fromXElement( message, xelement ); } if( xelement.getName() == "metal" ) { myChoice = Choice::metal; return getMetal()->fromXElement( message, xelement ); } if( xelement.getName() == "wood" ) { myChoice = Choice::wood; return getWood()->fromXElement( message, xelement ); } if( xelement.getName() == "pitched" ) { myChoice = Choice::pitched; return getPitched()->fromXElement( message, xelement ); } if( xelement.getName() == "membrane" ) { myChoice = Choice::membrane; return getMembrane()->fromXElement( message, xelement ); } if( xelement.getName() == "effect" ) { myChoice = Choice::effect; return getEffect()->fromXElement( message, xelement ); } if( xelement.getName() == "timpani" ) { myChoice = Choice::timpani; return getTimpani()->fromXElement( message, xelement ); } if( xelement.getName() == "beater" ) { myChoice = Choice::beater; return getBeater()->fromXElement( message, xelement ); } if( xelement.getName() == "stick" ) { myChoice = Choice::stick; return getStick()->fromXElement( message, xelement ); } if( xelement.getName() == "stick-type" ) { myChoice = Choice::stickType; return getStickType()->fromXElement( message, xelement ); } if( xelement.getName() == "stick-material" ) { myChoice = Choice::stickMaterial; return getStickMaterial()->fromXElement( message, xelement ); } if( xelement.getName() == "stick-location" ) { myChoice = Choice::stickLocation; return getStickLocation()->fromXElement( message, xelement ); } if( xelement.getName() == "other-percussion" ) { myChoice = Choice::otherPercussion; return getOtherPercussion()->fromXElement( message, xelement ); } MX_BAD_ELEMENT_FAILURE( PercussionChoice ); }