Beispiel #1
0
	void Image::unloadVolatile()
	{
		settings.filter = getFilter();
		settings.wrap = getWrap();
		// Delete the hardware texture.
		if (texture != 0)
		{
			deleteTexture(texture);
			texture = 0;
		}
	}
	void Framebuffer::unloadVolatile()
	{
		settings.filter = getFilter();
		settings.wrap   = getWrap();
		strategy->deleteFBO(fbo, depthbuffer, img);
	}
Beispiel #3
0
	void Canvas::unloadVolatile()
	{
		settings.filter = getFilter();
		settings.wrap   = getWrap();
		strategy->deleteFBO(fbo, depth_stencil, img);
	}
GLenum OFTexturePaletteRecord::TexAttr::getWrapV(void)
{
    return getWrap(wrapV);
}