Beispiel #1
0
/*
 * New stat and statreport command coded by Morphina
 * Bug fixes by Shaddai
 */
void do_statreport( CHAR_DATA* ch, const char* argument)
{
   char buf[MAX_STRING_LENGTH];

   if( IS_NPC( ch ) )
   {
      send_to_char( "Huh?\r\n", ch );
      return;
   }

   if( IS_VAMPIRE( ch ) )
   {
      ch_printf( ch, "You report: %d/%d hp %d/%d blood %d/%d mv %d xp.\r\n",
                 ch->hit, ch->max_hit, ch->pcdata->condition[COND_BLOODTHIRST],
                 10 + ch->level, ch->move, ch->max_move, ch->exp );
      snprintf( buf, MAX_STRING_LENGTH, "$n reports: %d/%d hp %d/%d blood %d/%d mv %d xp.",
                ch->hit, ch->max_hit, ch->pcdata->condition[COND_BLOODTHIRST],
                10 + ch->level, ch->move, ch->max_move, ch->exp );
      act( AT_REPORT, buf, ch, NULL, NULL, TO_ROOM );
   }
   else
   {
      ch_printf( ch, "You report: %d/%d hp %d/%d mana %d/%d mv %d xp.\r\n",
                 ch->hit, ch->max_hit, ch->mana, ch->max_mana, ch->move, ch->max_move, ch->exp );
      snprintf( buf, MAX_STRING_LENGTH, "$n reports: %d/%d hp %d/%d mana %d/%d mv %d xp.",
                ch->hit, ch->max_hit, ch->mana, ch->max_mana, ch->move, ch->max_move, ch->exp );
      act( AT_REPORT, buf, ch, NULL, NULL, TO_ROOM );
   }

   ch_printf( ch, "Your base stats:    %-2d str %-2d wis %-2d int %-2d dex %-2d con %-2d cha %-2d lck.\r\n",
              ch->perm_str, ch->perm_wis, ch->perm_int, ch->perm_dex, ch->perm_con, ch->perm_cha, ch->perm_lck );
   snprintf( buf, MAX_STRING_LENGTH, "$n's base stats:    %-2d str %-2d wis %-2d int %-2d dex %-2d con %-2d cha %-2d lck.",
             ch->perm_str, ch->perm_wis, ch->perm_int, ch->perm_dex, ch->perm_con, ch->perm_cha, ch->perm_lck );
   act( AT_REPORT, buf, ch, NULL, NULL, TO_ROOM );

   ch_printf( ch, "Your current stats: %-2d str %-2d wis %-2d int %-2d dex %-2d con %-2d cha %-2d lck.\r\n",
              get_curr_str( ch ), get_curr_wis( ch ), get_curr_int( ch ),
              get_curr_dex( ch ), get_curr_con( ch ), get_curr_cha( ch ), get_curr_lck( ch ) );
   snprintf( buf, MAX_STRING_LENGTH, "$n's current stats: %-2d str %-2d wis %-2d int %-2d dex %-2d con %-2d cha %-2d lck.",
             get_curr_str( ch ), get_curr_wis( ch ), get_curr_int( ch ),
             get_curr_dex( ch ), get_curr_con( ch ), get_curr_cha( ch ), get_curr_lck( ch ) );
   act( AT_REPORT, buf, ch, NULL, NULL, TO_ROOM );
   return;
}
Beispiel #2
0
void do_stat( CHAR_DATA* ch, const char* argument)
{
   if( IS_NPC( ch ) )
   {
      send_to_char( "Huh?\r\n", ch );
      return;
   }

   if( IS_VAMPIRE( ch ) )
      ch_printf( ch, "You report: %d/%d hp %d/%d blood %d/%d mv %d xp.\r\n",
                 ch->hit, ch->max_hit, ch->pcdata->condition[COND_BLOODTHIRST],
                 10 + ch->level, ch->move, ch->max_move, ch->exp );
   else
      ch_printf( ch, "You report: %d/%d hp %d/%d mana %d/%d mv %d xp.\r\n",
                 ch->hit, ch->max_hit, ch->mana, ch->max_mana, ch->move, ch->max_move, ch->exp );

   ch_printf( ch, "Your base stats:    %-2d str %-2d wis %-2d int %-2d dex %-2d con %-2d cha %-2d lck.\r\n",
              ch->perm_str, ch->perm_wis, ch->perm_int, ch->perm_dex, ch->perm_con, ch->perm_cha, ch->perm_lck );

   ch_printf( ch, "Your current stats: %-2d str %-2d wis %-2d int %-2d dex %-2d con %-2d cha %-2d lck.\r\n",
              get_curr_str( ch ), get_curr_wis( ch ), get_curr_int( ch ),
              get_curr_dex( ch ), get_curr_con( ch ), get_curr_cha( ch ), get_curr_lck( ch ) );
   return;
}
Beispiel #3
0
void do_sharpen( CHAR_DATA * ch, char *argument )
{
   OBJ_DATA *obj;
   OBJ_DATA *pobj;
   char arg[MAX_INPUT_LENGTH];
   AFFECT_DATA *paf;
   int percent;
   int level;

   one_argument( argument, arg );

   if( arg[0] == '\0' )
   {
      send_to_char( "What do you wish to sharpen?\r\n", ch );
      return;
   }

   if( ms_find_obj( ch ) )
      return;

   if( !( obj = get_obj_carry( ch, arg ) ) )
   {
      send_to_char( "You do not have that weapon.\r\n", ch );
      return;
   }

   if( obj->item_type != ITEM_WEAPON )
   {
      send_to_char( "You can't sharpen something that's not a weapon.\r\n", ch );
      return;
   }

   /*
    * Let's not allow people to sharpen bludgeons and the like ;) 
    */
   /*
    * small mods to make it more generic.. --Cronel 
    */
   if( obj->value[3] != DAM_HIT
       && obj->value[3] != DAM_SLICE
       && obj->value[3] != DAM_STAB
       && obj->value[3] != DAM_SLASH
       && obj->value[3] != DAM_CLAW && obj->value[3] != DAM_BITE && obj->value[3] != DAM_PIERCE )
   {
      send_to_char( "You can't sharpen that type of weapon!\r\n", ch );
      return;
   }

   if( obj->value[5] == 1 )   /* see reason below when setting */
   {
      send_to_char( "It is already as sharp as it's going to get.\r\n", ch );
      return;
   }

   for( pobj = ch->first_carrying; pobj; pobj = pobj->next_content )
   {
      if( pobj->pIndexData->vnum == OBJ_VNUM_SHARPEN )
         break;
   }

   if( !pobj )
   {
      send_to_char( "You do not have a sharpening stone.\r\n", ch );
      return;
   }

   WAIT_STATE( ch, skill_table[gsn_sharpen]->beats );
   /*
    * Character must have the dexterity to sharpen the weapon nicely, 
    * * if not, damage weapon 
    */
   if( !IS_NPC( ch ) && get_curr_dex( ch ) < 17 )
   {
      separate_obj( obj );
      if( obj->value[0] <= 1 )
      {
         act( AT_OBJECT, "$p breaks apart and falls to the ground in pieces!.", ch, obj, NULL, TO_CHAR );
         extract_obj( obj );
         learn_from_failure( ch, gsn_sharpen );
         return;
      }
      else
      {
         obj->value[0]--;
         act( AT_GREEN, "You clumsily slip and damage $p!", ch, obj, NULL, TO_CHAR );
         return;
      }
   }

   percent = ( number_percent(  ) - get_curr_lck( ch ) - 15 ); /* too low a chance to damage? */

   separate_obj( pobj );
   if( !IS_NPC( ch ) && percent > ch->pcdata->learned[gsn_sharpen] )
   {
      act( AT_OBJECT, "You fail to sharpen $p correctly, damaging the stone.", ch, obj, NULL, TO_CHAR );
      if( pobj->value[0] <= 1 )
      {
         act( AT_OBJECT, "The sharpening stone crumbles apart from misuse.", ch, pobj, NULL, TO_CHAR );
         extract_obj( pobj );
         learn_from_failure( ch, gsn_sharpen );
         return;
      }
      pobj->value[0]--;
      learn_from_failure( ch, gsn_sharpen );
      return;
   }
   level = ch->level;
   separate_obj( obj );
   act( AT_SKILL, "With skill and precision, you sharpen $p to a fine edge.", ch, obj, NULL, TO_CHAR );
   act( AT_SKILL, "With skill and precision, $n sharpens $p.", ch, obj, NULL, TO_ROOM );
   CREATE( paf, AFFECT_DATA, 1 );
   paf->type = -1;
   paf->duration = -1;
   paf->location = APPLY_DAMROLL;
   paf->modifier = level / 10;
   xCLEAR_BITS( paf->bitvector );   /* changed to ext BVs in upgrade --Cronel */
   LINK( paf, obj->first_affect, obj->last_affect, next, prev );

   obj->value[5] = 1;
   /*
    * originaly a sharpened object flag was used, but took up a BV, 
    * * so I switched to giving it a value5, which is not used in weapons 
    * * besides to check for this 
    */
   learn_from_success( ch, gsn_sharpen );
   return;

}
Beispiel #4
0
void do_ambush( CHAR_DATA * ch, char *argument )
{
   CHAR_DATA *victim;
   int percent;

   if( argument[0] == '\0' )
   {
      send_to_char( "Syntax: Ambush <victim>\n\r", ch );
      return;
   }

   if( IS_NPC( ch ) )
   {
      send_to_char( "Only players may use this ability.\n\r", ch );
      return;
   }

   if( ( victim = get_char_room( ch, argument ) ) == NULL )
   {
      send_to_char( "How can you ambush someone who's not even here.\n\r", ch );
      return;
   }

   if( ch == victim )
   {
      send_to_char( "How can you possibly ambush yourself?\n\r", ch );
      return;
   }

   if( ch->position == POS_FIGHTING )
   {
      send_to_char( "You are already fighting someone!\n\r", ch );
      return;
   }

   if( victim->position == POS_FIGHTING )
   {
      send_to_char( "They are already fighting someone!\n\r", ch );
      return;
   }

   if( victim->position <= POS_STUNNED )
   {
      send_to_char( "Come now, there's no honor in that!\n\r", ch );
      return;
   }

   if( !IS_SET( ch->affected_by, AFF_SNEAK ) )
   {
      send_to_char( "You are moving far too loudly to ambush someone!\n\r", ch );
      return;
   }
   percent = number_percent(  ) - ( get_curr_lck( ch ) - 14 ) + ( get_curr_lck( victim ) - 13 );

   affect_strip( ch, gsn_sneak );
   affect_strip( ch, gsn_silent );
   REMOVE_BIT( ch->affected_by, AFF_HIDE );
   if( ch->race != RACE_DEFEL )  /* Defel has perm invis */
      REMOVE_BIT( ch->affected_by, AFF_INVISIBLE );
   if( ch->race != RACE_NOGHRI ) /* Noghri has perm sneak */
      REMOVE_BIT( ch->affected_by, AFF_SNEAK );


   act( AT_RED, "You jump out from behind $N and attack $M!", ch, NULL, victim, TO_CHAR );
   act( AT_RED, "$n jumps out from behind you and attacks you!", ch, NULL, victim, TO_VICT );
   act( AT_RED, "$n jumps out from behind $N and attacks $M!", ch, NULL, victim, TO_NOTVICT );
   if( !IS_AWAKE( victim ) || percent < ch->pcdata->learned[gsn_ambush] )
   {
      multi_hit( ch, victim, gsn_ambush );
      learn_from_success( ch, gsn_ambush );
   }
   else
   {
      learn_from_failure( ch, gsn_ambush );
      global_retcode = damage( ch, victim, 0, gsn_ambush );
   }
}
Beispiel #5
0
void do_plantbug( CHAR_DATA * ch, char *argument )
{
   CHAR_DATA *victim;
   BUG_DATA *pbug;
   BUG_DATA *cbug;
   OBJ_DATA *obj;
   bool checkbug = FALSE;
   int schance;

   if( IS_NPC( ch ) )
      return;

   if( ( victim = get_char_room( ch, argument ) ) == NULL )
   {
      send_to_char( "They aren't here.\n\r", ch );
      return;
   }

   if( IS_NPC( victim ) )
   {
      send_to_char( "You can't bug NPC's!\n\r", ch );
      return;
   }

   if( IS_IMMORTAL( victim ) )
   {
      send_to_char( "Don't try to plant bugs on immortals.\n\r", ch );
      return;
   }

   if( in_arena( ch ) )
   {
      send_to_char( "You're here to FIGHT, not spy.\n\r", ch );
      return;
   }

   if( ch == victim )
   {
      send_to_char( "You can't bug yourself!\n\r", ch );
      return;
   }

   for( obj = ch->last_carrying; obj; obj = obj->prev_content )
      if( obj->item_type == ITEM_BUG )
         checkbug = TRUE;

   if( checkbug == FALSE )
   {
      send_to_char( "You don't have any bugs to plant.\n\r", ch );
      return;
   }

   for( cbug = victim->first_bug; cbug; cbug = cbug->next_in_bug )
      if( !str_cmp( ch->name, cbug->name ) )
      {
         send_to_char( "You have already planted a bug on this person.\n\r", ch );
         return;
      }

   schance = number_percent(  ) - UMIN( 0, ( get_curr_lck( ch ) - 14 ) ) + UMIN( 0, ( get_curr_lck( victim ) - 13 ) );

   if( schance < ch->pcdata->learned[gsn_plantbug] )
   {
      act( AT_WHITE, "You carefully reach into $N's pocket and place a bug.", ch, NULL, victim, TO_CHAR );
      CREATE( pbug, BUG_DATA, 1 );
      pbug->name = ch->name;
      LINK( pbug, victim->first_bug, victim->last_bug, next_in_bug, prev_in_bug );
      learn_from_success( ch, gsn_plantbug );

      for( obj = ch->last_carrying; obj; obj = obj->prev_content )
      {
         if( obj->item_type == ITEM_BUG )
         {
            separate_obj( obj );
            obj_from_char( obj );
            extract_obj( obj );
            break;
         }
      }
      return;
   }
   else
   {
      send_to_char( "&RYou try to find a pocket to plant the bug in but fail!\n\r", ch );
      learn_from_failure( ch, gsn_plantbug );
      if( number_bits( 0 ) == 0 )
         ch_printf( victim, "You feel a slight brush against your pocket to find %s's hand there.\n\r", PERS( ch, victim ) );
      return;
   }
}
Beispiel #6
0
/*
 * New score command by Haus
 */
void do_score( CHAR_DATA* ch, const char* argument )
{
   char buf[MAX_STRING_LENGTH];
   AFFECT_DATA *paf;
   int iLang;
   /*const char *suf;
   short day;

   day = ch->pcdata->day + 1;

   if( day > 4 && day < 20 )
      suf = "th";
   else if( day % 10 == 1 )
      suf = "st";
   else if( day % 10 == 2 )
      suf = "nd";
   else if( day % 10 == 3 )
      suf = "rd";
   else
      suf = "th";
   * - Uncomment this if you want Birthdays dispayed on score for players - Kayle 1/22/08
   */

   set_pager_color( AT_SCORE, ch );

   pager_printf( ch, "\r\nScore for %s%s.\r\n", ch->name, IS_NPC(ch) ? "" : ch->pcdata->title );
   if( get_trust( ch ) != ch->level )
      pager_printf( ch, "You are trusted at level %d.\r\n", get_trust( ch ) );

   send_to_pager( "----------------------------------------------------------------------------\r\n", ch );

   /*if( time_info.day == ch->pcdata->day && time_info.month == ch->pcdata->month )
      send_to_char( "Today is your birthday!\r\n", ch );
   else
      ch_printf( ch, "Your birthday is: Day of %s, %d%s day in the Month of %s, in the year %d.\r\n",
                 day_name[ch->pcdata->day % sysdata.daysperweek], day, suf, month_name[ch->pcdata->month], ch->pcdata->year );
   send_to_pager( "----------------------------------------------------------------------------\r\n", ch );
   * - Uncomment this if you want players to see their birthday's on score. - Kayle 1/22/08
   */

   pager_printf( ch, "LEVEL: %-3d         Race : %-10.10s        Played: %ld hours\r\n",
                 ch->level, capitalize( get_race( ch ) ), ( long int )GET_TIME_PLAYED( ch ) );

   pager_printf( ch, "YEARS: %-6d      Class: %-11.11s       Log In: %s\r",
                 calculate_age( ch ), capitalize( get_class( ch ) ), ctime( &( ch->logon ) ) );

   if( ch->level >= 15 || IS_PKILL( ch ) )
   {
      pager_printf( ch, "STR  : %2.2d(%2.2d)    HitRoll: %-4d              Saved:  %s\r",
                    get_curr_str( ch ), ch->perm_str, GET_HITROLL( ch ),
                    ch->save_time ? ctime( &( ch->save_time ) ) : "no save this session\n" );

      pager_printf( ch, "INT  : %2.2d(%2.2d)    DamRoll: %-4d              Time:   %s\r",
                    get_curr_int( ch ), ch->perm_int, GET_DAMROLL( ch ), ctime( &current_time ) );
   }
   else
   {
      pager_printf( ch, "STR  : %2.2d(%2.2d)                               Saved:  %s\r",
                    get_curr_str( ch ), ch->perm_str, ch->save_time ? ctime( &( ch->save_time ) ) : "no\n" );

      pager_printf( ch, "INT  : %2.2d(%2.2d)                               Time:   %s\r",
                    get_curr_int( ch ), ch->perm_int, ctime( &current_time ) );
   }

   if( GET_AC( ch ) >= 101 )
      snprintf( buf, MAX_STRING_LENGTH, "%s", "the rags of a beggar" );
   else if( GET_AC( ch ) >= 80 )
      snprintf( buf, MAX_STRING_LENGTH, "%s", "improper for adventure" );
   else if( GET_AC( ch ) >= 55 )
      snprintf( buf, MAX_STRING_LENGTH, "%s", "shabby and threadbare" );
   else if( GET_AC( ch ) >= 40 )
      snprintf( buf, MAX_STRING_LENGTH, "%s", "of poor quality" );
   else if( GET_AC( ch ) >= 20 )
      snprintf( buf, MAX_STRING_LENGTH, "%s", "scant protection" );
   else if( GET_AC( ch ) >= 10 )
      snprintf( buf, MAX_STRING_LENGTH, "%s", "that of a knave" );
   else if( GET_AC( ch ) >= 0 )
      snprintf( buf, MAX_STRING_LENGTH, "%s", "moderately crafted" );
   else if( GET_AC( ch ) >= -10 )
      snprintf( buf, MAX_STRING_LENGTH, "%s", "well crafted" );
   else if( GET_AC( ch ) >= -20 )
      snprintf( buf, MAX_STRING_LENGTH, "%s", "the envy of squires" );
   else if( GET_AC( ch ) >= -40 )
      snprintf( buf, MAX_STRING_LENGTH, "%s", "excellently crafted" );
   else if( GET_AC( ch ) >= -60 )
      snprintf( buf, MAX_STRING_LENGTH, "%s", "the envy of knights" );
   else if( GET_AC( ch ) >= -80 )
      snprintf( buf, MAX_STRING_LENGTH, "%s", "the envy of barons" );
   else if( GET_AC( ch ) >= -100 )
      snprintf( buf, MAX_STRING_LENGTH, "%s", "the envy of dukes" );
   else if( GET_AC( ch ) >= -200 )
      snprintf( buf, MAX_STRING_LENGTH, "%s", "the envy of emperors" );
   else
      snprintf( buf, MAX_STRING_LENGTH, "%s", "that of an avatar" );
   if( ch->level > 24 )
      pager_printf( ch, "WIS  : %2.2d(%2.2d)      Armor: %4.4d, %s\r\n",
                    get_curr_wis( ch ), ch->perm_wis, GET_AC( ch ), buf );
   else
      pager_printf( ch, "WIS  : %2.2d(%2.2d)      Armor: %s \r\n", get_curr_wis( ch ), ch->perm_wis, buf );

   if( ch->alignment > 900 )
      snprintf( buf, MAX_STRING_LENGTH, "%s", "devout" );
   else if( ch->alignment > 700 )
      snprintf( buf, MAX_STRING_LENGTH, "%s", "noble" );
   else if( ch->alignment > 350 )
      snprintf( buf, MAX_STRING_LENGTH, "%s", "honorable" );
   else if( ch->alignment > 100 )
      snprintf( buf, MAX_STRING_LENGTH, "%s", "worthy" );
   else if( ch->alignment > -100 )
      snprintf( buf, MAX_STRING_LENGTH, "%s", "neutral" );
   else if( ch->alignment > -350 )
      snprintf( buf, MAX_STRING_LENGTH, "%s", "base" );
   else if( ch->alignment > -700 )
      snprintf( buf, MAX_STRING_LENGTH, "%s", "evil" );
   else if( ch->alignment > -900 )
      snprintf( buf, MAX_STRING_LENGTH, "%s", "ignoble" );
   else
      snprintf( buf, MAX_STRING_LENGTH, "%s", "fiendish" );
   if( ch->level < 10 )
      pager_printf( ch, "DEX  : %2.2d(%2.2d)      Align: %-20.20s    Items: %5.5d   (max %5.5d)\r\n",
                    get_curr_dex( ch ), ch->perm_dex, buf, ch->carry_number, can_carry_n( ch ) );
   else
      pager_printf( ch, "DEX  : %2.2d(%2.2d)      Align: %+4.4d, %-14.14s   Items: %5.5d   (max %5.5d)\r\n",
                    get_curr_dex( ch ), ch->perm_dex, ch->alignment, buf, ch->carry_number, can_carry_n( ch ) );

   switch ( ch->position )
   {
      case POS_DEAD:
         snprintf( buf, MAX_STRING_LENGTH, "%s", "slowly decomposing" );
         break;
      case POS_MORTAL:
         snprintf( buf, MAX_STRING_LENGTH, "%s", "mortally wounded" );
         break;
      case POS_INCAP:
         snprintf( buf, MAX_STRING_LENGTH, "%s", "incapacitated" );
         break;
      case POS_STUNNED:
         snprintf( buf, MAX_STRING_LENGTH, "%s", "stunned" );
         break;
      case POS_SLEEPING:
         snprintf( buf, MAX_STRING_LENGTH, "%s", "sleeping" );
         break;
      case POS_RESTING:
         snprintf( buf, MAX_STRING_LENGTH, "%s", "resting" );
         break;
      case POS_STANDING:
         snprintf( buf, MAX_STRING_LENGTH, "%s", "standing" );
         break;
      case POS_FIGHTING:
         snprintf( buf, MAX_STRING_LENGTH, "%s", "fighting" );
         break;
      case POS_EVASIVE:
         snprintf( buf, MAX_STRING_LENGTH, "%s", "fighting (evasive)" );   /* Fighting style support -haus */
         break;
      case POS_DEFENSIVE:
         snprintf( buf, MAX_STRING_LENGTH, "%s", "fighting (defensive)" );
         break;
      case POS_AGGRESSIVE:
         snprintf( buf, MAX_STRING_LENGTH, "%s", "fighting (aggressive)" );
         break;
      case POS_BERSERK:
         snprintf( buf, MAX_STRING_LENGTH, "%s", "fighting (berserk)" );
         break;
      case POS_MOUNTED:
         snprintf( buf, MAX_STRING_LENGTH, "%s", "mounted" );
         break;
      case POS_SITTING:
         snprintf( buf, MAX_STRING_LENGTH, "%s", "sitting" );
         break;
   }
   pager_printf( ch, "CON  : %2.2d(%2.2d)      Pos'n: %-21.21s  Weight: %5.5d (max %7.7d)\r\n",
                 get_curr_con( ch ), ch->perm_con, buf, ch->carry_weight, can_carry_w( ch ) );


   /*
    * Fighting style support -haus
    */
   pager_printf( ch, "CHA  : %2.2d(%2.2d)      Wimpy: %-5d      ", get_curr_cha( ch ), ch->perm_cha, ch->wimpy );

   switch ( ch->style )
   {
      case STYLE_EVASIVE:
         snprintf( buf, MAX_STRING_LENGTH, "%s", "evasive" );
         break;
      case STYLE_DEFENSIVE:
         snprintf( buf, MAX_STRING_LENGTH, "%s", "defensive" );
         break;
      case STYLE_AGGRESSIVE:
         snprintf( buf, MAX_STRING_LENGTH, "%s", "aggressive" );
         break;
      case STYLE_BERSERK:
         snprintf( buf, MAX_STRING_LENGTH, "%s", "berserk" );
         break;
      default:
         snprintf( buf, MAX_STRING_LENGTH, "%s", "standard" );
         break;
   }
   pager_printf( ch, "Style: %-10.10s\r\n", buf );

   pager_printf( ch, "LCK  : %2.2d(%2.2d) \r\n", get_curr_lck( ch ), ch->perm_lck );

   pager_printf( ch, "Glory: %4.4d(%4.4d) \r\n", ch->pcdata->quest_curr, ch->pcdata->quest_accum );

   pager_printf( ch, "PRACT: %3.3d         Hitpoints: %-5d of %5d   Pager: (%c) %3d    AutoExit(%c)\r\n",
                 ch->practice, ch->hit, ch->max_hit,
                 IS_SET( ch->pcdata->flags, PCFLAG_PAGERON ) ? 'X' : ' ',
                 ch->pcdata->pagerlen, xIS_SET( ch->act, PLR_AUTOEXIT ) ? 'X' : ' ' );

   if( IS_VAMPIRE( ch ) )
      pager_printf( ch, "XP   : %-9d       Blood: %-5d of %5d   MKills:  %-5.5d    AutoLoot(%c)\r\n",
                    ch->exp, ch->pcdata->condition[COND_BLOODTHIRST], 10 + ch->level, ch->pcdata->mkills,
                    xIS_SET( ch->act, PLR_AUTOLOOT ) ? 'X' : ' ' );
   else if( ch->Class == CLASS_WARRIOR )
      pager_printf( ch, "XP   : %-9d                               MKills:  %-5.5d    AutoLoot(%c)\r\n",
                    ch->exp, ch->pcdata->mkills, xIS_SET( ch->act, PLR_AUTOLOOT ) ? 'X' : ' ' );
   else
      pager_printf( ch, "XP   : %-9d        Mana: %-5d of %5d   MKills:  %-5.5d    AutoLoot(%c)\r\n",
                    ch->exp, ch->mana, ch->max_mana, ch->pcdata->mkills, xIS_SET( ch->act, PLR_AUTOLOOT ) ? 'X' : ' ' );

   pager_printf( ch, "GOLD : %-13s    Move: %-5d of %5d   Mdeaths: %-5.5d    AutoSac (%c)\r\n",
                 num_punct( ch->gold ), ch->move, ch->max_move, ch->pcdata->mdeaths, xIS_SET( ch->act,
                                                                                              PLR_AUTOSAC ) ? 'X' : ' ' );

   if( !IS_NPC( ch ) && ch->pcdata->condition[COND_DRUNK] > 10 )
      send_to_pager( "You are drunk.\r\n", ch );
   if( !IS_NPC( ch ) && ch->pcdata->condition[COND_THIRST] == 0 )
      send_to_pager( "You are in danger of dehydrating.\r\n", ch );
   if( !IS_NPC( ch ) && ch->pcdata->condition[COND_FULL] == 0 )
      send_to_pager( "You are starving to death.\r\n", ch );
   if( ch->position != POS_SLEEPING )
      switch ( ch->mental_state / 10 )
      {
         default:
            send_to_pager( "You're completely messed up!\r\n", ch );
            break;
         case -10:
            send_to_pager( "You're barely conscious.\r\n", ch );
            break;
         case -9:
            send_to_pager( "You can barely keep your eyes open.\r\n", ch );
            break;
         case -8:
            send_to_pager( "You're extremely drowsy.\r\n", ch );
            break;
         case -7:
            send_to_pager( "You feel very unmotivated.\r\n", ch );
            break;
         case -6:
            send_to_pager( "You feel sedated.\r\n", ch );
            break;
         case -5:
            send_to_pager( "You feel sleepy.\r\n", ch );
            break;
         case -4:
            send_to_pager( "You feel tired.\r\n", ch );
            break;
         case -3:
            send_to_pager( "You could use a rest.\r\n", ch );
            break;
         case -2:
            send_to_pager( "You feel a little under the weather.\r\n", ch );
            break;
         case -1:
            send_to_pager( "You feel fine.\r\n", ch );
            break;
         case 0:
            send_to_pager( "You feel great.\r\n", ch );
            break;
         case 1:
            send_to_pager( "You feel energetic.\r\n", ch );
            break;
         case 2:
            send_to_pager( "Your mind is racing.\r\n", ch );
            break;
         case 3:
            send_to_pager( "You can't think straight.\r\n", ch );
            break;
         case 4:
            send_to_pager( "Your mind is going 100 miles an hour.\r\n", ch );
            break;
         case 5:
            send_to_pager( "You're high as a kite.\r\n", ch );
            break;
         case 6:
            send_to_pager( "Your mind and body are slipping apart.\r\n", ch );
            break;
         case 7:
            send_to_pager( "Reality is slipping away.\r\n", ch );
            break;
         case 8:
            send_to_pager( "You have no idea what is real, and what is not.\r\n", ch );
            break;
         case 9:
            send_to_pager( "You feel immortal.\r\n", ch );
            break;
         case 10:
            send_to_pager( "You are a Supreme Entity.\r\n", ch );
            break;
      }
   else if( ch->mental_state > 45 )
      send_to_pager( "Your sleep is filled with strange and vivid dreams.\r\n", ch );
   else if( ch->mental_state > 25 )
      send_to_pager( "Your sleep is uneasy.\r\n", ch );
   else if( ch->mental_state < -35 )
      send_to_pager( "You are deep in a much needed sleep.\r\n", ch );
   else if( ch->mental_state < -25 )
      send_to_pager( "You are in deep slumber.\r\n", ch );
   send_to_pager( "Languages: ", ch );
   for( iLang = 0; lang_array[iLang] != LANG_UNKNOWN; iLang++ )
      if( knows_language( ch, lang_array[iLang], ch ) || ( IS_NPC( ch ) && ch->speaks == 0 ) )
      {
         if( lang_array[iLang] & ch->speaking || ( IS_NPC( ch ) && !ch->speaking ) )
            set_pager_color( AT_RED, ch );
         send_to_pager( lang_names[iLang], ch );
         send_to_pager( " ", ch );
         set_pager_color( AT_SCORE, ch );
      }
   send_to_pager( "\r\n", ch );

   if( ch->pcdata->bestowments && ch->pcdata->bestowments[0] != '\0' )
      pager_printf( ch, "You are bestowed with the command(s): %s.\r\n", ch->pcdata->bestowments );

   if( ch->morph && ch->morph->morph )
   {
      send_to_pager( "----------------------------------------------------------------------------\r\n", ch );
      if( IS_IMMORTAL( ch ) )
         pager_printf( ch, "Morphed as (%d) %s with a timer of %d.\r\n",
                       ch->morph->morph->vnum, ch->morph->morph->short_desc, ch->morph->timer );
      else
         pager_printf( ch, "You are morphed into a %s.\r\n", ch->morph->morph->short_desc );
      send_to_pager( "----------------------------------------------------------------------------\r\n", ch );
   }
   if( CAN_PKILL( ch ) )
   {
      send_to_pager( "----------------------------------------------------------------------------\r\n", ch );
      pager_printf( ch, "PKILL DATA:  Pkills (%3.3d)     Illegal Pkills (%3.3d)     Pdeaths (%3.3d)\r\n",
                    ch->pcdata->pkills, ch->pcdata->illegal_pk, ch->pcdata->pdeaths );
   }
   if( ch->pcdata->clan && ch->pcdata->clan->clan_type != CLAN_ORDER && ch->pcdata->clan->clan_type != CLAN_GUILD )
   {
      send_to_pager( "----------------------------------------------------------------------------\r\n", ch );
      pager_printf( ch, "CLAN STATS:  %-14.14s  Clan AvPkills : %-5d  Clan NonAvpkills : %-5d\r\n",
                    ch->pcdata->clan->name, ch->pcdata->clan->pkills[6],
                    ( ch->pcdata->clan->pkills[1] + ch->pcdata->clan->pkills[2] +
                      ch->pcdata->clan->pkills[3] + ch->pcdata->clan->pkills[4] + ch->pcdata->clan->pkills[5] ) );
      pager_printf( ch, "                             Clan AvPdeaths: %-5d  Clan NonAvpdeaths: %-5d\r\n",
                    ch->pcdata->clan->pdeaths[6],
                    ( ch->pcdata->clan->pdeaths[1] + ch->pcdata->clan->pdeaths[2] +
                      ch->pcdata->clan->pdeaths[3] + ch->pcdata->clan->pdeaths[4] + ch->pcdata->clan->pdeaths[5] ) );
   }
   if( ch->pcdata->deity )
   {
      send_to_pager( "----------------------------------------------------------------------------\r\n", ch );
      if( ch->pcdata->favor > 2250 )
         snprintf( buf, MAX_STRING_LENGTH, "%s", "loved" );
      else if( ch->pcdata->favor > 2000 )
         snprintf( buf, MAX_STRING_LENGTH, "%s", "cherished" );
      else if( ch->pcdata->favor > 1750 )
         snprintf( buf, MAX_STRING_LENGTH, "%s", "honored" );
      else if( ch->pcdata->favor > 1500 )
         snprintf( buf, MAX_STRING_LENGTH, "%s", "praised" );
      else if( ch->pcdata->favor > 1250 )
         snprintf( buf, MAX_STRING_LENGTH, "%s", "favored" );
      else if( ch->pcdata->favor > 1000 )
         snprintf( buf, MAX_STRING_LENGTH, "%s", "respected" );
      else if( ch->pcdata->favor > 750 )
         snprintf( buf, MAX_STRING_LENGTH, "%s", "liked" );
      else if( ch->pcdata->favor > 250 )
         snprintf( buf, MAX_STRING_LENGTH, "%s", "tolerated" );
      else if( ch->pcdata->favor > -250 )
         snprintf( buf, MAX_STRING_LENGTH, "%s", "ignored" );
      else if( ch->pcdata->favor > -750 )
         snprintf( buf, MAX_STRING_LENGTH, "%s", "shunned" );
      else if( ch->pcdata->favor > -1000 )
         snprintf( buf, MAX_STRING_LENGTH, "%s", "disliked" );
      else if( ch->pcdata->favor > -1250 )
         snprintf( buf, MAX_STRING_LENGTH, "%s", "dishonored" );
      else if( ch->pcdata->favor > -1500 )
         snprintf( buf, MAX_STRING_LENGTH, "%s", "disowned" );
      else if( ch->pcdata->favor > -1750 )
         snprintf( buf, MAX_STRING_LENGTH, "%s", "abandoned" );
      else if( ch->pcdata->favor > -2000 )
         snprintf( buf, MAX_STRING_LENGTH, "%s", "despised" );
      else if( ch->pcdata->favor > -2250 )
         snprintf( buf, MAX_STRING_LENGTH, "%s", "hated" );
      else
         snprintf( buf, MAX_STRING_LENGTH, "%s", "damned" );
      pager_printf( ch, "Deity:  %-20s  Favor: %s\r\n", ch->pcdata->deity->name, buf );
   }
   if( ch->pcdata->clan && ch->pcdata->clan->clan_type == CLAN_ORDER )
   {
      send_to_pager( "----------------------------------------------------------------------------\r\n", ch );
      pager_printf( ch, "Order:  %-20s  Order Mkills:  %-6d   Order MDeaths:  %-6d\r\n",
                    ch->pcdata->clan->name, ch->pcdata->clan->mkills, ch->pcdata->clan->mdeaths );
   }
   if( ch->pcdata->clan && ch->pcdata->clan->clan_type == CLAN_GUILD )
   {
      send_to_pager( "----------------------------------------------------------------------------\r\n", ch );
      pager_printf( ch, "Guild:  %-20s  Guild Mkills:  %-6d   Guild MDeaths:  %-6d\r\n",
                    ch->pcdata->clan->name, ch->pcdata->clan->mkills, ch->pcdata->clan->mdeaths );
   }
   if( IS_IMMORTAL( ch ) )
   {
      send_to_pager( "----------------------------------------------------------------------------\r\n", ch );

      pager_printf( ch, "IMMORTAL DATA:  Wizinvis [%s]  Wizlevel (%d)\r\n",
                    xIS_SET( ch->act, PLR_WIZINVIS ) ? "X" : " ", ch->pcdata->wizinvis );

      pager_printf( ch, "Bamfin:  %s %s\r\n", ch->name, ( ch->pcdata->bamfin[0] != '\0' )
                    ? ch->pcdata->bamfin : "appears in a swirling mist." );
      pager_printf( ch, "Bamfout: %s %s\r\n", ch->name, ( ch->pcdata->bamfout[0] != '\0' )
                    ? ch->pcdata->bamfout : "leaves in a swirling mist." );


      /*
       * Area Loaded info - Scryn 8/11
       */
      if( ch->pcdata->area )
      {
         pager_printf( ch, "Vnums:   Room (%-5.5d - %-5.5d)   Object (%-5.5d - %-5.5d)   Mob (%-5.5d - %-5.5d)\r\n",
                       ch->pcdata->area->low_r_vnum, ch->pcdata->area->hi_r_vnum,
                       ch->pcdata->area->low_o_vnum, ch->pcdata->area->hi_o_vnum,
                       ch->pcdata->area->low_m_vnum, ch->pcdata->area->hi_m_vnum );
         pager_printf( ch, "Area Loaded [%s]\r\n", ( IS_SET( ch->pcdata->area->status, AREA_LOADED ) ) ? "yes" : "no" );
      }
   }
   if( ch->first_affect )
   {
      int i;
      SKILLTYPE *sktmp;

      i = 0;
      send_to_pager( "----------------------------------------------------------------------------\r\n", ch );
      send_to_pager( "AFFECT DATA:                            ", ch );
      for( paf = ch->first_affect; paf; paf = paf->next )
      {
         if( ( sktmp = get_skilltype( paf->type ) ) == NULL )
            continue;
         if( ch->level < 20 )
         {
            pager_printf( ch, "[%-34.34s]    ", sktmp->name );
            if( i == 0 )
               i = 2;
            if( ( ++i % 3 ) == 0 )
               send_to_pager( "\r\n", ch );
         }
         if( ch->level >= 20 )
         {
            if( paf->modifier == 0 )
               pager_printf( ch, "[%-24.24s;%5d rds]    ", sktmp->name, paf->duration );
            else if( paf->modifier > 999 )
               pager_printf( ch, "[%-15.15s; %7.7s;%5d rds]    ",
                             sktmp->name, tiny_affect_loc_name( paf->location ), paf->duration );
            else
               pager_printf( ch, "[%-11.11s;%+-3.3d %7.7s;%5d rds]    ",
                             sktmp->name, paf->modifier, tiny_affect_loc_name( paf->location ), paf->duration );
            if( i == 0 )
               i = 1;
            if( ( ++i % 2 ) == 0 )
               send_to_pager( "\r\n", ch );
         }
      }
   }
   send_to_pager( "\r\n", ch );
   return;
}