void GrStencilAndCoverPathRenderer::onStencilPath(const StencilPathArgs& args) { SkASSERT(!args.fPath->isInverseFillType()); SkAutoTUnref<GrPathProcessor> pp(GrPathProcessor::Create(GrColor_WHITE, *args.fViewMatrix)); SkAutoTUnref<GrPath> p(get_gr_path(fResourceProvider, *args.fPath, *args.fStroke)); args.fTarget->stencilPath(*args.fPipelineBuilder, pp, p, convert_skpath_filltype(args.fPath->getFillType())); }
void GrStencilAndCoverPathRenderer::onStencilPath(const StencilPathArgs& args) { GR_AUDIT_TRAIL_AUTO_FRAME(args.fRenderTargetContext->auditTrail(), "GrStencilAndCoverPathRenderer::onStencilPath"); sk_sp<GrPath> p(get_gr_path(fResourceProvider, *args.fShape)); args.fRenderTargetContext->priv().stencilPath(*args.fClip, args.fAAType, *args.fViewMatrix, p.get()); }
void GrStencilAndCoverPathRenderer::onStencilPath(const StencilPathArgs& args) { GR_AUDIT_TRAIL_AUTO_FRAME(args.fTarget->getAuditTrail(), "GrStencilAndCoverPathRenderer::onStencilPath"); SkASSERT(!args.fPath->isInverseFillType()); SkAutoTUnref<GrPath> p(get_gr_path(fResourceProvider, *args.fPath, GrStyle::SimpleFill())); args.fTarget->stencilPath(*args.fPipelineBuilder, *args.fViewMatrix, p, p->getFillType()); }
void GrStencilAndCoverPathRenderer::onStencilPath(const SkPath& path, const SkStrokeRec& stroke, GrDrawTarget* target) { SkASSERT(!path.isInverseFillType()); SkAutoTUnref<GrPath> p(get_gr_path(fGpu, path, stroke)); target->stencilPath(p, convert_skpath_filltype(path.getFillType())); }
void GrStencilAndCoverPathRenderer::onStencilPath(GrDrawTarget* target, GrPipelineBuilder* pipelineBuilder, const SkMatrix& viewMatrix, const SkPath& path, const GrStrokeInfo& stroke) { SkASSERT(!path.isInverseFillType()); SkAutoTUnref<GrPathProcessor> pp(GrPathProcessor::Create(GrColor_WHITE, viewMatrix)); SkAutoTUnref<GrPath> p(get_gr_path(fGpu, path, stroke.getStrokeRec())); target->stencilPath(pipelineBuilder, pp, p, convert_skpath_filltype(path.getFillType())); }
void GrStencilAndCoverPathRenderer::onStencilPath(const StencilPathArgs& args) { GR_AUDIT_TRAIL_AUTO_FRAME(args.fDrawContext->auditTrail(), "GrStencilAndCoverPathRenderer::onStencilPath"); SkASSERT(!args.fIsAA || args.fDrawContext->isStencilBufferMultisampled()); SkPath path; args.fShape->asPath(&path); SkAutoTUnref<GrPath> p(get_gr_path(fResourceProvider, path, GrStyle::SimpleFill())); args.fDrawContext->drawContextPriv().stencilPath(*args.fClip, args.fIsAA, *args.fViewMatrix, p); }
bool GrStencilAndCoverPathRenderer::onDrawPath(const DrawPathArgs& args) { GR_AUDIT_TRAIL_AUTO_FRAME(args.fRenderTargetContext->auditTrail(), "GrStencilAndCoverPathRenderer::onDrawPath"); SkASSERT(!args.fShape->style().strokeRec().isHairlineStyle()); const SkMatrix& viewMatrix = *args.fViewMatrix; sk_sp<GrPath> path(get_gr_path(fResourceProvider, *args.fShape)); if (args.fShape->inverseFilled()) { SkMatrix invert = SkMatrix::I(); SkRect bounds = SkRect::MakeLTRB(0, 0, SkIntToScalar(args.fRenderTargetContext->width()), SkIntToScalar(args.fRenderTargetContext->height())); SkMatrix vmi; // mapRect through persp matrix may not be correct if (!viewMatrix.hasPerspective() && viewMatrix.invert(&vmi)) { vmi.mapRect(&bounds); // theoretically could set bloat = 0, instead leave it because of matrix inversion // precision. SkScalar bloat = viewMatrix.getMaxScale() * SK_ScalarHalf; bounds.outset(bloat, bloat); } else { if (!viewMatrix.invert(&invert)) { return false; } } const SkMatrix& viewM = viewMatrix.hasPerspective() ? SkMatrix::I() : viewMatrix; // fake inverse with a stencil and cover args.fRenderTargetContext->priv().stencilPath(*args.fClip, args.fAAType, viewMatrix, path.get()); { static constexpr GrUserStencilSettings kInvertedCoverPass( GrUserStencilSettings::StaticInit< 0x0000, // We know our rect will hit pixels outside the clip and the user bits will // be 0 outside the clip. So we can't just fill where the user bits are 0. We // also need to check that the clip bit is set. GrUserStencilTest::kEqualIfInClip, 0xffff, GrUserStencilOp::kKeep, GrUserStencilOp::kZero, 0xffff>() ); // We have to suppress enabling MSAA for mixed samples or we will get seams due to // coverage modulation along the edge where two triangles making up the rect meet. GrAAType coverAAType = args.fAAType; if (GrAAType::kMixedSamples == coverAAType) { coverAAType = GrAAType::kNone; } args.fRenderTargetContext->addDrawOp(*args.fClip, GrRectOpFactory::MakeNonAAFillWithLocalMatrix( std::move(args.fPaint), viewM, invert, bounds, coverAAType, &kInvertedCoverPass)); } } else { std::unique_ptr<GrDrawOp> op = GrDrawPathOp::Make(viewMatrix, std::move(args.fPaint), args.fAAType, path.get()); args.fRenderTargetContext->addDrawOp(*args.fClip, std::move(op)); } return true; }
bool GrStencilAndCoverPathRenderer::onDrawPath(GrDrawTarget* target, GrPipelineBuilder* pipelineBuilder, GrColor color, const SkMatrix& viewMatrix, const SkPath& path, const GrStrokeInfo& stroke, bool antiAlias) { SkASSERT(!antiAlias); SkASSERT(!stroke.getStrokeRec().isHairlineStyle()); SkASSERT(!stroke.isDashed()); SkASSERT(pipelineBuilder->getStencil().isDisabled()); SkAutoTUnref<GrPath> p(get_gr_path(fGpu, path, stroke.getStrokeRec())); if (path.isInverseFillType()) { GR_STATIC_CONST_SAME_STENCIL(kInvertedStencilPass, kZero_StencilOp, kZero_StencilOp, // We know our rect will hit pixels outside the clip and the user bits will be 0 // outside the clip. So we can't just fill where the user bits are 0. We also need to // check that the clip bit is set. kEqualIfInClip_StencilFunc, 0xffff, 0x0000, 0xffff); pipelineBuilder->setStencil(kInvertedStencilPass); // fake inverse with a stencil and cover SkAutoTUnref<GrPathProcessor> pp(GrPathProcessor::Create(GrColor_WHITE, viewMatrix)); target->stencilPath(pipelineBuilder, pp, p, convert_skpath_filltype(path.getFillType())); SkMatrix invert = SkMatrix::I(); SkRect bounds = SkRect::MakeLTRB(0, 0, SkIntToScalar(pipelineBuilder->getRenderTarget()->width()), SkIntToScalar(pipelineBuilder->getRenderTarget()->height())); SkMatrix vmi; // mapRect through persp matrix may not be correct if (!viewMatrix.hasPerspective() && viewMatrix.invert(&vmi)) { vmi.mapRect(&bounds); // theoretically could set bloat = 0, instead leave it because of matrix inversion // precision. SkScalar bloat = viewMatrix.getMaxScale() * SK_ScalarHalf; bounds.outset(bloat, bloat); } else { if (!viewMatrix.invert(&invert)) { return false; } } const SkMatrix& viewM = viewMatrix.hasPerspective() ? SkMatrix::I() : viewMatrix; target->drawRect(pipelineBuilder, color, viewM, bounds, NULL, &invert); } else { GR_STATIC_CONST_SAME_STENCIL(kStencilPass, kZero_StencilOp, kZero_StencilOp, kNotEqual_StencilFunc, 0xffff, 0x0000, 0xffff); pipelineBuilder->setStencil(kStencilPass); SkAutoTUnref<GrPathProcessor> pp(GrPathProcessor::Create(color, viewMatrix)); target->drawPath(pipelineBuilder, pp, p, convert_skpath_filltype(path.getFillType())); } pipelineBuilder->stencil()->setDisabled(); return true; }
bool GrStencilAndCoverPathRenderer::onDrawPath(const DrawPathArgs& args) { GR_AUDIT_TRAIL_AUTO_FRAME(args.fTarget->getAuditTrail(), "GrStencilAndCoverPathRenderer::onDrawPath"); SkASSERT(!args.fStyle->strokeRec().isHairlineStyle()); const SkPath& path = *args.fPath; GrPipelineBuilder* pipelineBuilder = args.fPipelineBuilder; const SkMatrix& viewMatrix = *args.fViewMatrix; SkASSERT(!pipelineBuilder->hasUserStencilSettings()); if (args.fAntiAlias) { SkASSERT(pipelineBuilder->getRenderTarget()->isStencilBufferMultisampled()); pipelineBuilder->enableState(GrPipelineBuilder::kHWAntialias_Flag); } SkAutoTUnref<GrPath> p(get_gr_path(fResourceProvider, path, *args.fStyle)); if (path.isInverseFillType()) { static constexpr GrUserStencilSettings kInvertedCoverPass( GrUserStencilSettings::StaticInit< 0x0000, // We know our rect will hit pixels outside the clip and the user bits will be 0 // outside the clip. So we can't just fill where the user bits are 0. We also need // to check that the clip bit is set. GrUserStencilTest::kEqualIfInClip, 0xffff, GrUserStencilOp::kKeep, GrUserStencilOp::kZero, 0xffff>() ); pipelineBuilder->setUserStencil(&kInvertedCoverPass); // fake inverse with a stencil and cover args.fTarget->stencilPath(*pipelineBuilder, viewMatrix, p, p->getFillType()); SkMatrix invert = SkMatrix::I(); SkRect bounds = SkRect::MakeLTRB(0, 0, SkIntToScalar(pipelineBuilder->getRenderTarget()->width()), SkIntToScalar(pipelineBuilder->getRenderTarget()->height())); SkMatrix vmi; // mapRect through persp matrix may not be correct if (!viewMatrix.hasPerspective() && viewMatrix.invert(&vmi)) { vmi.mapRect(&bounds); // theoretically could set bloat = 0, instead leave it because of matrix inversion // precision. SkScalar bloat = viewMatrix.getMaxScale() * SK_ScalarHalf; bounds.outset(bloat, bloat); } else { if (!viewMatrix.invert(&invert)) { return false; } } const SkMatrix& viewM = viewMatrix.hasPerspective() ? SkMatrix::I() : viewMatrix; if (pipelineBuilder->getRenderTarget()->hasMixedSamples()) { pipelineBuilder->disableState(GrPipelineBuilder::kHWAntialias_Flag); } SkAutoTUnref<GrDrawBatch> batch( GrRectBatchFactory::CreateNonAAFill(args.fColor, viewM, bounds, nullptr, &invert)); args.fTarget->drawBatch(*pipelineBuilder, batch); } else { static constexpr GrUserStencilSettings kCoverPass( GrUserStencilSettings::StaticInit< 0x0000, GrUserStencilTest::kNotEqual, 0xffff, GrUserStencilOp::kZero, GrUserStencilOp::kKeep, 0xffff>() ); pipelineBuilder->setUserStencil(&kCoverPass); SkAutoTUnref<GrDrawPathBatchBase> batch( GrDrawPathBatch::Create(viewMatrix, args.fColor, p->getFillType(), p)); args.fTarget->drawPathBatch(*pipelineBuilder, batch); } pipelineBuilder->disableUserStencil(); return true; }
bool GrStencilAndCoverPathRenderer::onDrawPath(const SkPath& path, const SkStrokeRec& stroke, GrDrawTarget* target, bool antiAlias) { SkASSERT(!antiAlias); SkASSERT(!stroke.isHairlineStyle()); GrDrawState* drawState = target->drawState(); SkASSERT(drawState->getStencil().isDisabled()); SkAutoTUnref<GrPath> p(get_gr_path(fGpu, path, stroke)); if (path.isInverseFillType()) { GR_STATIC_CONST_SAME_STENCIL(kInvertedStencilPass, kZero_StencilOp, kZero_StencilOp, // We know our rect will hit pixels outside the clip and the user bits will be 0 // outside the clip. So we can't just fill where the user bits are 0. We also need to // check that the clip bit is set. kEqualIfInClip_StencilFunc, 0xffff, 0x0000, 0xffff); drawState->setStencil(kInvertedStencilPass); // fake inverse with a stencil and cover target->stencilPath(p, convert_skpath_filltype(path.getFillType())); GrDrawState::AutoViewMatrixRestore avmr; SkRect bounds = SkRect::MakeLTRB(0, 0, SkIntToScalar(drawState->getRenderTarget()->width()), SkIntToScalar(drawState->getRenderTarget()->height())); SkMatrix vmi; // mapRect through persp matrix may not be correct if (!drawState->getViewMatrix().hasPerspective() && drawState->getViewInverse(&vmi)) { vmi.mapRect(&bounds); // theoretically could set bloat = 0, instead leave it because of matrix inversion // precision. SkScalar bloat = drawState->getViewMatrix().getMaxScale() * SK_ScalarHalf; bounds.outset(bloat, bloat); } else { avmr.setIdentity(drawState); } target->drawSimpleRect(bounds); } else { GR_STATIC_CONST_SAME_STENCIL(kStencilPass, kZero_StencilOp, kZero_StencilOp, kNotEqual_StencilFunc, 0xffff, 0x0000, 0xffff); drawState->setStencil(kStencilPass); target->drawPath(p, convert_skpath_filltype(path.getFillType())); } target->drawState()->stencil()->setDisabled(); return true; }
bool GrStencilAndCoverPathRenderer::onDrawPath(const DrawPathArgs& args) { SkASSERT(!args.fStroke->isHairlineStyle()); const SkPath& path = *args.fPath; GrPipelineBuilder* pipelineBuilder = args.fPipelineBuilder; const SkMatrix& viewMatrix = *args.fViewMatrix; SkASSERT(pipelineBuilder->getStencil().isDisabled()); if (args.fAntiAlias) { SkASSERT(pipelineBuilder->getRenderTarget()->isStencilBufferMultisampled()); pipelineBuilder->enableState(GrPipelineBuilder::kHWAntialias_Flag); } SkAutoTUnref<GrPath> p(get_gr_path(fResourceProvider, path, *args.fStroke)); if (path.isInverseFillType()) { GR_STATIC_CONST_SAME_STENCIL(kInvertedStencilPass, kKeep_StencilOp, kZero_StencilOp, // We know our rect will hit pixels outside the clip and the user bits will be 0 // outside the clip. So we can't just fill where the user bits are 0. We also need to // check that the clip bit is set. kEqualIfInClip_StencilFunc, 0xffff, 0x0000, 0xffff); pipelineBuilder->setStencil(kInvertedStencilPass); // fake inverse with a stencil and cover args.fTarget->stencilPath(*pipelineBuilder, viewMatrix, p, convert_skpath_filltype(path.getFillType())); SkMatrix invert = SkMatrix::I(); SkRect bounds = SkRect::MakeLTRB(0, 0, SkIntToScalar(pipelineBuilder->getRenderTarget()->width()), SkIntToScalar(pipelineBuilder->getRenderTarget()->height())); SkMatrix vmi; // mapRect through persp matrix may not be correct if (!viewMatrix.hasPerspective() && viewMatrix.invert(&vmi)) { vmi.mapRect(&bounds); // theoretically could set bloat = 0, instead leave it because of matrix inversion // precision. SkScalar bloat = viewMatrix.getMaxScale() * SK_ScalarHalf; bounds.outset(bloat, bloat); } else { if (!viewMatrix.invert(&invert)) { return false; } } const SkMatrix& viewM = viewMatrix.hasPerspective() ? SkMatrix::I() : viewMatrix; args.fTarget->drawNonAARect(*pipelineBuilder, args.fColor, viewM, bounds, invert); } else { GR_STATIC_CONST_SAME_STENCIL(kStencilPass, kZero_StencilOp, kKeep_StencilOp, kNotEqual_StencilFunc, 0xffff, 0x0000, 0xffff); pipelineBuilder->setStencil(kStencilPass); args.fTarget->drawPath(*pipelineBuilder, viewMatrix, args.fColor, p, convert_skpath_filltype(path.getFillType())); } pipelineBuilder->stencil()->setDisabled(); return true; }
void GrStencilAndCoverPathRenderer::onStencilPath(const StencilPathArgs& args) { SkASSERT(!args.fPath->isInverseFillType()); SkAutoTUnref<GrPath> p(get_gr_path(fResourceProvider, *args.fPath, *args.fStroke)); args.fTarget->stencilPath(*args.fPipelineBuilder, *args.fViewMatrix, p, p->getFillType()); }