void peek_at_some_memory(const char *who, const char *msg) { int obj_id, ref_count; kern_return_t kr; kr = get_object_id(page_shared, &obj_id, &ref_count); printf("%-12s%-8s%-10x%-12x%-10d%s\n", who, "SHARED", FIRST_UINT32(page_shared), obj_id, ref_count, msg); kr = get_object_id(page_cow, &obj_id, &ref_count); printf("%-12s%-8s%-10x%-12x%-10d%s\n", who, "COW", FIRST_UINT32(page_cow), obj_id, ref_count, msg); }
t_abstract_dialog::~t_abstract_dialog() { log_file->write_header("t_abstract_dialog::~t_abstract_dialog", LOG_NORMAL, LOG_DEBUG); log_file->write_raw("Destroy dialog, id="); log_file->write_raw(get_object_id()); log_file->write_endl(); log_file->write_footer(); }
u16 game_state_accumulator::get_object_id(u16 item_object_id) { CObject *tmp_object = Level().Objects.net_Find(item_object_id); if (!tmp_object ) return 0; return get_object_id(tmp_object); }
CORBA::Object_ptr TIDorb::core::poa::CurrentImpl::get_reference() throw (PortableServer::Current::NoContext) { PortableServer::POA_var poa = get_POA(); PortableServer::ObjectId_var oid = get_object_id(); return poa->create_reference_with_id(oid, (const ::CORBA::RepositoryId) "IDL:omg.org/CORBA/Object:1.0"); }
void game_state_accumulator::OnBullet_Hit(CObject const * hitter, CObject const * victim, CObject const * weapon, u16 const bone) { if (!hitter || !victim || !weapon) return; float bullet_fly_dist = 0.0f; bullet_fly_dist = hitter->Position().distance_to(victim->Position()); m_hits.add_hit(hitter->cName(), victim->cName(), get_object_id(weapon), bone, bullet_fly_dist); for (accumulative_values_collection_t::iterator i = m_accumulative_values.begin(), ie = m_accumulative_values.end(); i != ie; ++i) { i->second->OnBullet_Hit(hitter, victim, weapon, bone); } }
u16 game_state_accumulator::get_armor_of_player (game_PlayerState* player) { if (!player) return 0; CActorMP const* tmp_actor = smart_cast<CActorMP const*>( Level().Objects.net_Find(player->GameID)); if (!tmp_actor) return 0; CCustomOutfit* tmp_outfit = tmp_actor->GetOutfit(); if (!tmp_outfit) return 0; return get_object_id(tmp_outfit); }
u16 game_state_accumulator::get_active_weapon_of_player (game_PlayerState* player) { if (!player) return 0; CActorMP const* tmp_actor = smart_cast<CActorMP const*>( Level().Objects.net_Find(player->GameID)); if (!tmp_actor) return 0; u16 tmp_active_slot = tmp_actor->inventory().GetActiveSlot(); CInventoryItem const * tmp_inv_item = tmp_active_slot != NO_ACTIVE_SLOT ? tmp_actor->inventory().ItemFromSlot(tmp_active_slot) : NULL; if (!tmp_inv_item) return 0; return get_object_id(tmp_inv_item->object_id()); }
void game_state_accumulator::OnPlayerKilled(u16 killer_id, u16 target_id, u16 weapon_id, std::pair<KILL_TYPE, SPECIAL_KILL_TYPE> kill_type) { if (!is_enemies(killer_id, target_id)) return; CObject* killer_obj = Level().Objects.net_Find(killer_id); CObject* victim_obj = Level().Objects.net_Find(target_id); if (killer_obj && victim_obj) { m_kills.add_kill( killer_obj->cName(), victim_obj->cName(), get_object_id(weapon_id), kill_type.first, kill_type.second); } for (accumulative_values_collection_t::iterator i = m_accumulative_values.begin(), ie = m_accumulative_values.end(); i != ie; ++i) { i->second->OnPlayerKilled(killer_id, target_id, weapon_id, kill_type); } }
t_abstract_dialog::t_abstract_dialog(t_phone_user *pu) : t_id_object() { assert(pu); phone_user = pu; call_id_owner = false; local_seqnr = 0; remote_seqnr = 0; remote_seqnr_set = false; local_resp_nr = 0; remote_resp_nr = 0; remote_ip_port.clear(); log_file->write_header("t_abstract_dialog::t_abstract_dialog", LOG_NORMAL, LOG_DEBUG); log_file->write_raw("Created dialog, id="); log_file->write_raw(get_object_id()); log_file->write_endl(); log_file->write_footer(); }
void do_robot_window() { int i; fix DeltaTime, Temp; int first_object_index; if ( MainWindow == NULL ) return; first_object_index = Cur_object_index; while (!is_legal_type_for_this_window(Cur_object_index)) { LocalObjectSelectNextinMine(); if (first_object_index == Cur_object_index) { break; } } //------------------------------------------------------------ // Call the ui code.. //------------------------------------------------------------ ui_button_any_drawn = 0; ui_window_do_gadgets(MainWindow); //------------------------------------------------------------ // If we change objects, we need to reset the ui code for all // of the radio buttons that control the ai mode. Also makes // the current AI mode button be flagged as pressed down. //------------------------------------------------------------ if (old_object != Cur_object_index ) { for ( i=0; i < NUM_BOXES; i++ ) { InitialMode[i]->flag = 0; // Tells ui that this button isn't checked InitialMode[i]->status = 1; // Tells ui to redraw button } if ( Cur_object_index > -1 ) { int behavior = Objects[Cur_object_index].ctype.ai_info.behavior; if ( !((behavior >= MIN_BEHAVIOR) && (behavior <= MAX_BEHAVIOR))) { Objects[Cur_object_index].ctype.ai_info.behavior = AIB_NORMAL; behavior = AIB_NORMAL; } InitialMode[behavior - MIN_BEHAVIOR]->flag = 1; // Mark this button as checked } } //------------------------------------------------------------ // If any of the radio buttons that control the mode are set, then // update the cooresponding AI state. //------------------------------------------------------------ for ( i=0; i < NUM_BOXES; i++ ) { if ( InitialMode[i]->flag == 1 ) if (Objects[Cur_object_index].ctype.ai_info.behavior != MIN_BEHAVIOR+i) { Objects[Cur_object_index].ctype.ai_info.behavior = MIN_BEHAVIOR+i; // Set the ai_state to the cooresponding radio button call_init_ai_object(&Objects[Cur_object_index], MIN_BEHAVIOR+i); } } //------------------------------------------------------------ // A simple frame time counter for spinning the objects... //------------------------------------------------------------ Temp = timer_get_fixed_seconds(); DeltaTime = Temp - Time; Time = Temp; //------------------------------------------------------------ // Redraw the object in the little 64x64 box //------------------------------------------------------------ if (Cur_object_index > -1 ) { int id; gr_set_current_canvas( RobotViewBox->canvas ); id = get_object_id(&Objects[Cur_object_index]); if ( id > -1 ) draw_robot_picture(id, &angles, -1 ); else gr_clear_canvas( CGREY ); angles.h += fixmul(0x1000, DeltaTime ); } else { // no object, so just blank out gr_set_current_canvas( RobotViewBox->canvas ); gr_clear_canvas( CGREY ); // LocalObjectSelectNextInMine(); } //------------------------------------------------------------ // Redraw the contained object in the other little box //------------------------------------------------------------ if ((Cur_object_index > -1 ) && (Cur_goody_count > 0)) { int id; gr_set_current_canvas( ContainsViewBox->canvas ); id = Cur_goody_id; if ( id > -1 ) { int ol_type=0; if (Cur_goody_type == OBJ_ROBOT) ol_type = OL_ROBOT; else if (Cur_goody_type == OBJ_POWERUP) ol_type = OL_POWERUP; else Int3(); // Error? Unknown goody type! draw_robot_picture(id, &goody_angles, ol_type ); } else gr_clear_canvas( CGREY ); goody_angles.h += fixmul(0x1000, DeltaTime ); } else { // no object, so just blank out gr_set_current_canvas( ContainsViewBox->canvas ); gr_clear_canvas( CGREY ); // LocalObjectSelectNextInMine(); } //------------------------------------------------------------ // If anything changes in the ui system, redraw all the text that // identifies this robot. //------------------------------------------------------------ if (ui_button_any_drawn || (old_object != Cur_object_index) ) { int i; char type_text[STRING_LENGTH+1],id_text[STRING_LENGTH+1]; if (Cur_object_index != -1) { Cur_goody_type = Objects[Cur_object_index].contains_type; Cur_goody_id = Objects[Cur_object_index].contains_id; if (Objects[Cur_object_index].contains_count < 0) Objects[Cur_object_index].contains_count = 0; Cur_goody_count = Objects[Cur_object_index].contains_count; } ui_wprintf_at( MainWindow, GOODY_X, GOODY_Y, " Type:"); ui_wprintf_at( MainWindow, GOODY_X, GOODY_Y+24, " ID:"); ui_wprintf_at( MainWindow, GOODY_X, GOODY_Y+48, "Count:"); for (i=0; i<STRING_LENGTH; i++) id_text[i] = ' '; id_text[i] = 0; switch (Cur_goody_type) { case OBJ_ROBOT: strcpy(type_text, "Robot "); strncpy(id_text, Robot_names[Cur_goody_id], strlen(Robot_names[Cur_goody_id])); break; case OBJ_POWERUP: strcpy(type_text, "Powerup"); strncpy(id_text, Powerup_names[Cur_goody_id], strlen(Powerup_names[Cur_goody_id])); break; default: editor_status("Illegal contained object type (%i), changing to powerup.", Cur_goody_type); Cur_goody_type = OBJ_POWERUP; Cur_goody_id = 0; strcpy(type_text, "Powerup"); strncpy(id_text, Powerup_names[Cur_goody_id], strlen(Powerup_names[Cur_goody_id])); break; } ui_wprintf_at( MainWindow, GOODY_X+108, GOODY_Y, type_text); ui_wprintf_at( MainWindow, GOODY_X+108, GOODY_Y+24, id_text); ui_wprintf_at( MainWindow, GOODY_X+108, GOODY_Y+48, "%i", Cur_goody_count); if ( Cur_object_index > -1 ) { int id = Objects[Cur_object_index].id; char id_text[12]; int i; for (i=0; i<STRING_LENGTH; i++) id_text[i] = ' '; id_text[i] = 0; strncpy(id_text, Robot_names[id], strlen(Robot_names[id])); ui_wprintf_at( MainWindow, 12, 6, "Robot: %3d ", Cur_object_index ); ui_wprintf_at( MainWindow, 12, 22, " Id: %3d", id); ui_wprintf_at( MainWindow, 12, 38, " Name: %8s", id_text); } else { ui_wprintf_at( MainWindow, 12, 6, "Robot: none" ); ui_wprintf_at( MainWindow, 12, 22, " Type: ? " ); ui_wprintf_at( MainWindow, 12, 38, " Name: ________" ); } Update_flags |= UF_WORLD_CHANGED; } if ( QuitButton->pressed || (last_keypress==KEY_ESC)) { robot_close_window(); return; } old_object = Cur_object_index; }
zEventBase::~zEventBase() { // remove events from dispatcher zEventDispatcher *ed = zEventDispatcher::inst(); ed->removeProcessor(get_object_id()); }