Beispiel #1
0
/**
 * Map texture memory/buffer into user space.
 * Note: the region of interest parameters are ignored here.
 * \param mapOut  returns start of mapping of region of interest
 * \param rowStrideOut  returns row stride in bytes
 */
static void
radeon_map_texture_image(struct gl_context *ctx,
                         struct gl_texture_image *texImage,
                         GLuint slice,
                         GLuint x, GLuint y, GLuint w, GLuint h,
                         GLbitfield mode,
                         GLubyte **map,
                         GLint *stride)
{
    radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
    radeon_texture_image *image = get_radeon_texture_image(texImage);
    radeon_mipmap_tree *mt = image->mt;
    GLuint texel_size = _mesa_get_format_bytes(texImage->TexFormat);
    GLuint width = texImage->Width;
    GLuint height = texImage->Height;
    struct radeon_bo *bo = !image->mt ? image->bo : image->mt->bo;
    unsigned int bw, bh;
    GLboolean write = (mode & GL_MAP_WRITE_BIT) != 0;

    _mesa_get_format_block_size(texImage->TexFormat, &bw, &bh);
    assert(y % bh == 0);
    y /= bh;
    texel_size /= bw;

    if (bo && radeon_bo_is_referenced_by_cs(bo, rmesa->cmdbuf.cs)) {
        radeon_print(RADEON_TEXTURE, RADEON_VERBOSE,
                     "%s for texture that is "
                     "queued for GPU processing.\n",
                     __func__);
        radeon_firevertices(rmesa);
    }

    if (image->bo) {
        /* TFP case */
        radeon_bo_map(image->bo, write);
        *stride = get_texture_image_row_stride(rmesa, texImage->TexFormat, width, 0, texImage->TexObject->Target);
        *map = bo->ptr;
    } else if (likely(mt)) {
        void *base;
        radeon_mipmap_level *lvl = &image->mt->levels[texImage->Level];

        radeon_bo_map(mt->bo, write);
        base = mt->bo->ptr + lvl->faces[image->base.Base.Face].offset;

        *stride = lvl->rowstride;
        *map = base + (slice * height) * *stride;
    } else {
        /* texture data is in malloc'd memory */

        assert(map);

        *stride = _mesa_format_row_stride(texImage->TexFormat, width);
        *map = image->base.Buffer + (slice * height) * *stride;
    }

    *map += y * *stride + x * texel_size;
}
/**
 * Compute sizes and fill in offset and blit information for the given
 * image (determined by \p face and \p level).
 *
 * \param curOffset points to the offset at which the image is to be stored
 * and is updated by this function according to the size of the image.
 */
static void compute_tex_image_offset(radeonContextPtr rmesa, radeon_mipmap_tree *mt,
	GLuint face, GLuint level, GLuint* curOffset)
{
	radeon_mipmap_level *lvl = &mt->levels[level];
	GLuint height;

	height = _mesa_next_pow_two_32(lvl->height);

	lvl->rowstride = get_texture_image_row_stride(rmesa, mt->mesaFormat, lvl->width, mt->tilebits, mt->target);
	lvl->size = get_texture_image_size(mt->mesaFormat, lvl->rowstride, height, lvl->depth, mt->tilebits);

	assert(lvl->size > 0);

	lvl->faces[face].offset = *curOffset;
	*curOffset += lvl->size;

	radeon_print(RADEON_TEXTURE, RADEON_TRACE,
			"%s(%p) level %d, face %d: rs:%d %dx%d at %d\n",
			__func__, rmesa,
			level, face,
			lvl->rowstride, lvl->width, height, lvl->faces[face].offset);
}
/**
 * Update a subregion of the given texture image.
 */
static void radeon_store_teximage(GLcontext* ctx, int dims,
		GLint xoffset, GLint yoffset, GLint zoffset,
		GLsizei width, GLsizei height, GLsizei depth,
		GLsizei imageSize,
		GLenum format, GLenum type,
		const GLvoid * pixels,
		const struct gl_pixelstore_attrib *packing,
		struct gl_texture_object *texObj,
		struct gl_texture_image *texImage,
		int compressed)
{
	radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
	radeonTexObj *t = radeon_tex_obj(texObj);
	radeon_texture_image* image = get_radeon_texture_image(texImage);

	GLuint dstRowStride;
	GLuint *dstImageOffsets;

	radeon_print(RADEON_TEXTURE, RADEON_TRACE,
			"%s(%p, tex %p, image %p) compressed %d\n",
			__func__, ctx, texObj, texImage, compressed);

	if (image->mt) {
		dstRowStride = image->mt->levels[image->mtlevel].rowstride;
	} else if (t->bo) {
		/* TFP case */
		dstRowStride = get_texture_image_row_stride(rmesa, texImage->TexFormat, width, 0);
	} else {
		dstRowStride = _mesa_format_row_stride(texImage->TexFormat, texImage->Width);
	}

	assert(dstRowStride);

	if (dims == 3) {
		unsigned alignedWidth = dstRowStride/_mesa_get_format_bytes(texImage->TexFormat);
		dstImageOffsets = allocate_image_offsets(ctx, alignedWidth, texImage->Height, texImage->Depth);
		if (!dstImageOffsets) {
			radeon_warning("%s Failed to allocate dstImaeOffset.\n", __func__);
			return;
		}
	} else {
		dstImageOffsets = texImage->ImageOffsets;
	}

	radeon_teximage_map(image, GL_TRUE);

	if (compressed) {
		uint32_t srcRowStride, bytesPerRow, rows, block_width, block_height;
		GLubyte *img_start;

		_mesa_get_format_block_size(texImage->TexFormat, &block_width, &block_height);

		if (!image->mt) {
			dstRowStride = _mesa_format_row_stride(texImage->TexFormat, texImage->Width);
			img_start = _mesa_compressed_image_address(xoffset, yoffset, 0,
									texImage->TexFormat,
									texImage->Width, texImage->Data);
		}
		else {
			uint32_t offset;
			offset = dstRowStride / _mesa_get_format_bytes(texImage->TexFormat) * yoffset / block_height + xoffset / block_width;
			offset *= _mesa_get_format_bytes(texImage->TexFormat);
			img_start = texImage->Data + offset;
		}
		srcRowStride = _mesa_format_row_stride(texImage->TexFormat, width);
		bytesPerRow = srcRowStride;
		rows = (height + block_height - 1) / block_height;

		copy_rows(img_start, dstRowStride, pixels, srcRowStride, rows, bytesPerRow);
	}
	else {
		if (!_mesa_texstore(ctx, dims, texImage->_BaseFormat,
					texImage->TexFormat, texImage->Data,
					xoffset, yoffset, zoffset,
					dstRowStride,
					dstImageOffsets,
					width, height, depth,
					format, type, pixels, packing)) {
			_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
		}
	}

	if (dims == 3) {
		free(dstImageOffsets);
	}

	radeon_teximage_unmap(image);
}
static GLboolean
do_blit_readpixels(struct gl_context * ctx,
                   GLint x, GLint y, GLsizei width, GLsizei height,
                   GLenum format, GLenum type,
                   const struct gl_pixelstore_attrib *pack, GLvoid * pixels)
{
    radeonContextPtr radeon = RADEON_CONTEXT(ctx);
    const struct radeon_renderbuffer *rrb = radeon_renderbuffer(ctx->ReadBuffer->_ColorReadBuffer);
    const gl_format dst_format = gl_format_and_type_to_mesa_format(format, type);
    unsigned dst_rowstride, dst_imagesize, aligned_rowstride, flip_y;
    struct radeon_bo *dst_buffer;
    GLint dst_x = 0, dst_y = 0;
    intptr_t dst_offset;

    /* It's not worth if number of pixels to copy is really small */
    if (width * height < 100) {
        return GL_FALSE;
    }

    if (dst_format == MESA_FORMAT_NONE ||
        !radeon->vtbl.check_blit(dst_format) || !radeon->vtbl.blit) {
        return GL_FALSE;
    }

    if (ctx->_ImageTransferState || ctx->Color._LogicOpEnabled) {
        return GL_FALSE;
    }

    if (pack->SwapBytes || pack->LsbFirst) {
        return GL_FALSE;
    }

    if (pack->RowLength > 0) {
        dst_rowstride = pack->RowLength;
    } else {
        dst_rowstride = width;
    }

    if (!_mesa_clip_copytexsubimage(ctx, &dst_x, &dst_y, &x, &y, &width, &height)) {
        return GL_TRUE;
    }
    assert(x >= 0 && y >= 0);

    aligned_rowstride = get_texture_image_row_stride(radeon, dst_format, dst_rowstride, 0);
    dst_rowstride *= _mesa_get_format_bytes(dst_format);
    if (_mesa_is_bufferobj(pack->BufferObj) && aligned_rowstride != dst_rowstride)
        return GL_FALSE;
    dst_imagesize = get_texture_image_size(dst_format,
                                           aligned_rowstride,
                                           height, 1, 0);

    if (!_mesa_is_bufferobj(pack->BufferObj))
    {
        dst_buffer = radeon_bo_open(radeon->radeonScreen->bom, 0, dst_imagesize, 1024, RADEON_GEM_DOMAIN_GTT, 0);
        dst_offset = 0;
    }
    else
    {
        dst_buffer = get_radeon_buffer_object(pack->BufferObj)->bo;
        dst_offset = (intptr_t)pixels;
    }

    /* Disable source Y flipping for FBOs */
    flip_y = (ctx->ReadBuffer->Name == 0);
    if (pack->Invert) {
        y = rrb->base.Height - height - y;
        flip_y = !flip_y;
    }

    if (radeon->vtbl.blit(ctx,
                          rrb->bo,
                          rrb->draw_offset,
                          rrb->base.Format,
                          rrb->pitch / rrb->cpp,
                          rrb->base.Width,
                          rrb->base.Height,
                          x,
                          y,
                          dst_buffer,
                          dst_offset,
                          dst_format,
                          aligned_rowstride / _mesa_get_format_bytes(dst_format),
                          width,
                          height,
                          0, /* dst_x */
                          0, /* dst_y */
                          width,
                          height,
                          flip_y))
    {
        if (!_mesa_is_bufferobj(pack->BufferObj))
        {
            radeon_bo_map(dst_buffer, 0);
            copy_rows(pixels, dst_rowstride, dst_buffer->ptr,
                      aligned_rowstride, height, dst_rowstride);
            radeon_bo_unmap(dst_buffer);
            radeon_bo_unref(dst_buffer);
        }

        return GL_TRUE;
    }

    if (!_mesa_is_bufferobj(pack->BufferObj))
        radeon_bo_unref(dst_buffer);

    return GL_FALSE;
}