Beispiel #1
0
    void context_created(generic_renderer<scene::view>&) override {
        //  Set up the scene model so that everything is visible.
        const auto scene_data = model_.project.get_scene_data();
        auto triangles = scene_data.get_triangles();
        auto vertices = util::map_to_vector(begin(scene_data.get_vertices()),
                                            end(scene_data.get_vertices()),
                                            wayverb::core::to_vec3{});

        //  Get scene data in correct format.
        //  This command will be run on the graphics thread, so it
        //  must be thread safe.
        view_.high_priority_command([
            t = std::move(triangles),
            v = std::move(vertices),
            vs = model_.scene.get_view_state(),
            pm = model_.scene.get_projection_matrix()
        ](auto& r) {
            r.set_scene(t.data(), t.size(), v.data(), v.size());
            r.set_view_state(vs);
            r.set_projection_matrix(pm);
            r.set_emphasis_colour(
                    {AngularLookAndFeel::emphasis.getFloatRed(),
                     AngularLookAndFeel::emphasis.getFloatGreen(),
                     AngularLookAndFeel::emphasis.getFloatBlue()});
            //  TODO we might need to set other state here too.
        });
    }
Beispiel #2
0
auto load_scene(const std::string& name) {
    //  Attempt to load from file path.
    wayverb::core::scene_data_loader loader{name};

    const auto scene_data = loader.get_scene_data();
    if (!scene_data) {
        throw std::runtime_error{"Failed to load scene."};
    }

    return wayverb::core::make_scene_data(
            scene_data->get_triangles(),
            scene_data->get_vertices(),
            util::aligned::vector<
                    wayverb::core::surface<wayverb::core::simulation_bands>>(
                    scene_data->get_surfaces().size(),
                    wayverb::core::surface<wayverb::core::simulation_bands>{}));
}
Beispiel #3
0
static qboolean
load_iqm_meshes (model_t *mod, const iqmheader *hdr, byte *buffer)
{
	iqm_t      *iqm = (iqm_t *) mod->aliashdr;
	iqmtriangle *tris;
	iqmmesh    *meshes;
	iqmjoint   *joints;
	uint32_t    i;

	if (!load_iqm_vertex_arrays (mod, hdr, buffer))
		return false;
	if (!(tris = get_triangles (hdr, buffer)))
		return false;
	iqm->num_elements = hdr->num_triangles * 3;
	iqm->elements = malloc (hdr->num_triangles * 3 * sizeof (uint16_t));
	for (i = 0; i < hdr->num_triangles; i++)
		VectorCopy (tris[i].vertex, iqm->elements + i * 3);
	if (!(meshes = get_meshes (hdr, buffer)))
		return false;
	iqm->num_meshes = hdr->num_meshes;
	iqm->meshes = malloc (hdr->num_meshes * sizeof (iqmmesh));
	memcpy (iqm->meshes, meshes, hdr->num_meshes * sizeof (iqmmesh));
	if (!(joints = get_joints (hdr, buffer)))
		return false;
	iqm->num_joints = hdr->num_joints;
	iqm->joints = malloc (iqm->num_joints * sizeof (iqmjoint));
	iqm->baseframe = malloc (iqm->num_joints * sizeof (mat4_t));
	iqm->inverse_baseframe = malloc (iqm->num_joints * sizeof (mat4_t));
	memcpy (iqm->joints, joints, iqm->num_joints * sizeof (iqmjoint));
	for (i = 0; i < hdr->num_joints; i++) {
		iqmjoint   *j = &iqm->joints[i];
		mat4_t     *bf = &iqm->baseframe[i];
		mat4_t     *ibf = &iqm->inverse_baseframe[i];
		quat_t      t;
		float       ilen;
		ilen = 1.0 / sqrt(QDotProduct (j->rotate, j->rotate));
		QuatScale (j->rotate, ilen, t);
		Mat4Init (t, j->scale, j->translate, *bf);
		Mat4Inverse (*bf, *ibf);
		if (j->parent >= 0) {
			Mat4Mult (iqm->baseframe[j->parent], *bf, *bf);
			Mat4Mult (*ibf, iqm->inverse_baseframe[j->parent], *ibf);
		}
	}
	return true;
}
Beispiel #4
0
/* Create new migration edge and grow mesh recursively around it */
static void
mesh_from_edge(MIGRATION *edge)
{
	MIGRATION	*ej0, *ej1;
	RBFNODE		*tvert[2];
	
	if (edge == NULL)
		return;
						/* triangle on either side? */
	get_triangles(tvert, edge);
	if (tvert[0] == NULL) {			/* grow mesh on right */
		tvert[0] = find_chull_vert(edge->rbfv[0], edge->rbfv[1]);
		if (tvert[0] != NULL) {
			if (tvert[0]->ord > edge->rbfv[0]->ord)
				ej0 = create_migration(edge->rbfv[0], tvert[0]);
			else
				ej0 = create_migration(tvert[0], edge->rbfv[0]);
			if (tvert[0]->ord > edge->rbfv[1]->ord)
				ej1 = create_migration(edge->rbfv[1], tvert[0]);
			else
				ej1 = create_migration(tvert[0], edge->rbfv[1]);
			mesh_from_edge(ej0);
			mesh_from_edge(ej1);
			return;
		}
	}
	if (tvert[1] == NULL) {			/* grow mesh on left */
		tvert[1] = find_chull_vert(edge->rbfv[1], edge->rbfv[0]);
		if (tvert[1] != NULL) {
			if (tvert[1]->ord > edge->rbfv[0]->ord)
				ej0 = create_migration(edge->rbfv[0], tvert[1]);
			else
				ej0 = create_migration(tvert[1], edge->rbfv[0]);
			if (tvert[1]->ord > edge->rbfv[1]->ord)
				ej1 = create_migration(edge->rbfv[1], tvert[1]);
			else
				ej1 = create_migration(tvert[1], edge->rbfv[1]);
			mesh_from_edge(ej0);
			mesh_from_edge(ej1);
		}
	}
}
Beispiel #5
0
/* Check if prospective vertex would create overlapping triangle */
static int
overlaps_tri(const RBFNODE *bv0, const RBFNODE *bv1, const RBFNODE *pv)
{
	const MIGRATION	*ej;
	RBFNODE		*vother[2];
	int		im_rev;
						/* find shared edge in mesh */
	for (ej = pv->ejl; ej != NULL; ej = nextedge(pv,ej)) {
		const RBFNODE	*tv = opp_rbf(pv,ej);
		if (tv == bv0) {
			im_rev = is_rev_tri(ej->rbfv[0]->invec,
					ej->rbfv[1]->invec, bv1->invec);
			break;
		}
		if (tv == bv1) {
			im_rev = is_rev_tri(ej->rbfv[0]->invec,
					ej->rbfv[1]->invec, bv0->invec);
			break;
		}
	}
	if (!get_triangles(vother, ej))		/* triangle on same side? */
		return(0);
	return(vother[im_rev] != NULL);
}
void Polyhedron_demo_kernel_plugin::on_actionKernel_triggered()
{
  const Scene_interface::Item_id index = scene->mainSelectionIndex();
  
  Scene_polyhedron_item* item = 
    qobject_cast<Scene_polyhedron_item*>(scene->item(index));

  if(item)
  {
    Polyhedron* pMesh = item->polyhedron();

    typedef CGAL::Exact_integer ET; // choose exact integral type
    typedef Polyhedron_kernel<Kernel,ET> Polyhedron_kernel;

    // get triangles from polyhedron
    std::list<Triangle> triangles;
    get_triangles(*pMesh,std::back_inserter(triangles));

    // solve LP 
    std::cout << "Solve linear program...";
    Polyhedron_kernel kernel;
    if(!kernel.solve(triangles.begin(),triangles.end()))
    {
      std::cout << "done (empty kernel)" << std::endl;
      QMessageBox::information(mw, tr("Empty kernel"),
                               tr("The kernel of the polyhedron \"%1\" is empty.").
                               arg(item->name()));
      QApplication::restoreOverrideCursor();
      return;
    }
    std::cout << "done" << std::endl;

    // add kernel as new polyhedron
    Polyhedron *pKernel = new Polyhedron;

    // get inside point
    Point inside_point = kernel.inside_point();
    Vector translate = inside_point - CGAL::ORIGIN;

    // compute dual of translated polyhedron w.r.t. inside point.
    std::cout << "Compute dual of translated polyhedron...";
    std::list<Point> dual_points;
    std::list<Triangle>::iterator it;
    for(it = triangles.begin();
      it != triangles.end();
      it++)
    {
      const Triangle& triangle = *it;
      const Point p0 = triangle[0] - translate;
      const Point p1 = triangle[1] - translate;
      const Point p2 = triangle[2] - translate;
      Plane plane(p0,p1,p2); 
      Vector normal = plane.orthogonal_vector();
      normal = normal / std::sqrt(normal*normal);
      // compute distance to origin (do not use plane.d())
      FT distance_to_origin = std::sqrt(CGAL::squared_distance(Point(CGAL::ORIGIN),plane));
      Point dual_point = CGAL::ORIGIN + normal / distance_to_origin;
      dual_points.push_back(dual_point);
    }
    std::cout << "ok" << std::endl;

    // compute convex hull in dual space
    std::cout << "convex hull in dual space...";
    Polyhedron convex_hull;
    CGAL::convex_hull_3(dual_points.begin(),dual_points.end(),convex_hull);
    std::cout << "ok" << std::endl;

    // dualize and translate back to get final kernel
    Dualizer<Polyhedron,Kernel> dualizer;
    dualizer.run(convex_hull,*pKernel);
    ::translate<Polyhedron,Kernel>(*pKernel,translate);
    pKernel->inside_out();

    Scene_polyhedron_item* new_item = new Scene_polyhedron_item(pKernel);
    new_item->setName(tr("%1 (kernel)").arg(item->name()));
    new_item->setColor(Qt::magenta);
    new_item->setRenderingMode(item->renderingMode());
    scene->addItem(new_item);

    item->setRenderingMode(Wireframe);
    scene->itemChanged(item);

    QApplication::restoreOverrideCursor();
  }
}