Beispiel #1
0
osg::ref_ptr<Resource::BulletShape> BulletNifLoader::load(const Nif::File& nif)
{
    mShape = new Resource::BulletShape;

    mCompoundShape.reset();
    mStaticMesh.reset();
    mAvoidStaticMesh.reset();

    if (nif.numRoots() < 1)
    {
        warn("Found no root nodes in NIF.");
        return mShape;
    }

    Nif::Record *r = nif.getRoot(0);
    assert(r != nullptr);

    Nif::Node *node = dynamic_cast<Nif::Node*>(r);
    if (node == nullptr)
    {
        warn("First root in file was not a node, but a " +
             r->recName + ". Skipping file.");
        return mShape;
    }

    if (findBoundingBox(node))
    {
        std::unique_ptr<btCompoundShape> compound (new btCompoundShape);

        std::unique_ptr<btBoxShape> boxShape(new btBoxShape(getbtVector(mShape->mCollisionBoxHalfExtents)));
        btTransform transform = btTransform::getIdentity();
        transform.setOrigin(getbtVector(mShape->mCollisionBoxTranslate));
        compound->addChildShape(transform, boxShape.get());
        boxShape.release();

        mShape->mCollisionShape = compound.release();
        return mShape;
    }
    else
    {
        bool autogenerated = hasAutoGeneratedCollision(node);

        // files with the name convention xmodel.nif usually have keyframes stored in a separate file xmodel.kf (see Animation::addAnimSource).
        // assume all nodes in the file will be animated
        const auto filename = nif.getFilename();
        const bool isAnimated = pathFileNameStartsWithX(filename);

        handleNode(filename, node, 0, autogenerated, isAnimated, autogenerated);

        if (mCompoundShape)
        {
            if (mStaticMesh)
            {
                btTransform trans;
                trans.setIdentity();
                std::unique_ptr<btCollisionShape> child(new Resource::TriangleMeshShape(mStaticMesh.get(), true));
                mCompoundShape->addChildShape(trans, child.get());
                child.release();
                mStaticMesh.release();
            }
            mShape->mCollisionShape = mCompoundShape.release();
        }
        else if (mStaticMesh)
        {
            mShape->mCollisionShape = new Resource::TriangleMeshShape(mStaticMesh.get(), true);
            mStaticMesh.release();
        }

        if (mAvoidStaticMesh)
        {
            mShape->mAvoidCollisionShape = new Resource::TriangleMeshShape(mAvoidStaticMesh.get(), false);
            mAvoidStaticMesh.release();
        }

        return mShape;
    }
}
osg::ref_ptr<Resource::BulletShape> BulletNifLoader::load(const Nif::NIFFilePtr& nif)
{
    mShape = new Resource::BulletShape;

    mCompoundShape = NULL;
    mStaticMesh = NULL;

    if (nif->numRoots() < 1)
    {
        warn("Found no root nodes in NIF.");
        return mShape;
    }

    Nif::Record *r = nif->getRoot(0);
    assert(r != NULL);

    Nif::Node *node = dynamic_cast<Nif::Node*>(r);
    if (node == NULL)
    {
        warn("First root in file was not a node, but a " +
             r->recName + ". Skipping file.");
        return mShape;
    }

    if (findBoundingBox(node))
    {
        std::unique_ptr<btCompoundShape> compound (new btCompoundShape);

        btBoxShape* boxShape = new btBoxShape(getbtVector(mShape->mCollisionBoxHalfExtents));
        btTransform transform = btTransform::getIdentity();
        transform.setOrigin(getbtVector(mShape->mCollisionBoxTranslate));
        compound->addChildShape(transform, boxShape);

        mShape->mCollisionShape = compound.release();
        return mShape;
    }
    else
    {
        bool autogenerated = hasAutoGeneratedCollision(node);
        bool isAnimated = false;

        // files with the name convention xmodel.nif usually have keyframes stored in a separate file xmodel.kf (see Animation::addAnimSource).
        // assume all nodes in the file will be animated
        std::string filename = nif->getFilename();
        size_t slashpos = filename.find_last_of("/\\");
        if (slashpos == std::string::npos)
            slashpos = 0;
        if (slashpos+1 < filename.size() && (filename[slashpos+1] == 'x' || filename[slashpos+1] == 'X'))
        {
            isAnimated = true;
        }

        handleNode(node, 0, autogenerated, isAnimated, autogenerated);

        if (mCompoundShape)
        {
            mShape->mCollisionShape = mCompoundShape;
            if (mStaticMesh)
            {
                btTransform trans;
                trans.setIdentity();
                mCompoundShape->addChildShape(trans, new Resource::TriangleMeshShape(mStaticMesh,true));
            }
        }
        else if (mStaticMesh)
            mShape->mCollisionShape = new Resource::TriangleMeshShape(mStaticMesh,true);

        return mShape;
    }
}
Beispiel #3
0
void ManualBulletShapeLoader::handleNode(const Nif::Node *node, int flags,
                                         bool hasCollisionNode, bool isCollisionNode,
                                         bool raycastingOnly)
{
    // Accumulate the flags from all the child nodes. This works for all
    // the flags we currently use, at least.
    flags |= node->flags;

    isCollisionNode = isCollisionNode || (node->recType == Nif::RC_RootCollisionNode);

    // Marker objects: no collision
    /// \todo don't do this in the editor
    if (node->name.find("marker") != std::string::npos)
    {
        flags |= 0x800;
        cShape->mIgnore = true;
    }

    // Check for extra data
    Nif::Extra const *e = node;
    while (!e->extra.empty())
    {
        // Get the next extra data in the list
        e = e->extra.getPtr();
        assert(e != NULL);

        if (e->recType == Nif::RC_NiStringExtraData)
        {
            // String markers may contain important information
            // affecting the entire subtree of this node
            Nif::NiStringExtraData *sd = (Nif::NiStringExtraData*)e;

            // not sure what the difference between NCO and NCC is, or if there even is one
            if (sd->string == "NCO" || sd->string == "NCC")
            {
                // No collision. Use an internal flag setting to mark this.
                flags |= 0x800;
            }
            else if (sd->string == "MRK" && !raycastingOnly)
                // Marker objects. These are only visible in the
                // editor. Until and unless we add an editor component to
                // the engine, just skip this entire node.
                return;
        }
    }

    if(!hasCollisionNode || isCollisionNode)
    {
        if(node->hasBounds)
        {
            cShape->boxTranslation = node->boundPos;
            cShape->boxRotation = node->boundRot;
            mBoundingBox = new btBoxShape(getbtVector(node->boundXYZ));
        }

        if(node->recType == Nif::RC_NiTriShape)
        {
            cShape->mCollide = !(flags&0x800);
            handleNiTriShape(static_cast<const Nif::NiTriShape*>(node), flags, node->getWorldTransform(), raycastingOnly);
        }
    }

    // For NiNodes, loop through children
    const Nif::NiNode *ninode = dynamic_cast<const Nif::NiNode*>(node);
    if(ninode)
    {
        const Nif::NodeList &list = ninode->children;
        for(size_t i = 0;i < list.length();i++)
        {
            if(!list[i].empty())
                handleNode(list[i].getPtr(), flags, hasCollisionNode, isCollisionNode, raycastingOnly);
        }
    }
}
void BulletNifLoader::handleNiTriShape(const Nif::NiTriShape *shape, int flags, const osg::Matrixf &transform, bool isAnimated)
{
    assert(shape != NULL);

    // If the object was marked "NCO" earlier, it shouldn't collide with
    // anything. So don't do anything.
    if ((flags & 0x800))
    {
        return;
    }

    if (!shape->skin.empty())
        isAnimated = false;

    if (shape->data.empty())
        return;
    if (shape->data->triangles.empty())
        return;

    if (isAnimated)
    {
        if (!mCompoundShape)
            mCompoundShape = new btCompoundShape();

        btTriangleMesh* childMesh = new btTriangleMesh();

        const Nif::NiTriShapeData *data = shape->data.getPtr();

        childMesh->preallocateVertices(data->vertices.size());
        childMesh->preallocateIndices(data->triangles.size());

        const std::vector<osg::Vec3f> &vertices = data->vertices;
        const std::vector<unsigned short> &triangles = data->triangles;

        for(size_t i = 0;i < data->triangles.size();i+=3)
        {
            osg::Vec3f b1 = vertices[triangles[i+0]];
            osg::Vec3f b2 = vertices[triangles[i+1]];
            osg::Vec3f b3 = vertices[triangles[i+2]];
            childMesh->addTriangle(getbtVector(b1), getbtVector(b2), getbtVector(b3));
        }

        Resource::TriangleMeshShape* childShape = new Resource::TriangleMeshShape(childMesh,true);

        float scale = shape->trafo.scale;
        const Nif::Node* parent = shape;
        while (parent->parent)
        {
            parent = parent->parent;
            scale *= parent->trafo.scale;
        }
        osg::Quat q = transform.getRotate();
        osg::Vec3f v = transform.getTrans();
        childShape->setLocalScaling(btVector3(scale, scale, scale));

        btTransform trans(btQuaternion(q.x(), q.y(), q.z(), q.w()), btVector3(v.x(), v.y(), v.z()));

        mShape->mAnimatedShapes.insert(std::make_pair(shape->recIndex, mCompoundShape->getNumChildShapes()));

        mCompoundShape->addChildShape(trans, childShape);
    }
    else
    {
        if (!mStaticMesh)
            mStaticMesh = new btTriangleMesh(false);

        // Static shape, just transform all vertices into position
        const Nif::NiTriShapeData *data = shape->data.getPtr();
        const std::vector<osg::Vec3f> &vertices = data->vertices;
        const std::vector<unsigned short> &triangles = data->triangles;

        mStaticMesh->preallocateVertices(data->vertices.size());
        mStaticMesh->preallocateIndices(data->triangles.size());

        size_t numtris = data->triangles.size();
        for(size_t i = 0;i < numtris;i+=3)
        {
            osg::Vec3f b1 = vertices[triangles[i+0]]*transform;
            osg::Vec3f b2 = vertices[triangles[i+1]]*transform;
            osg::Vec3f b3 = vertices[triangles[i+2]]*transform;
            mStaticMesh->addTriangle(getbtVector(b1), getbtVector(b2), getbtVector(b3));
        }
    }
}