/* * translate #1 or lx:ly,hx:hy into a result range struct * returns absolute coords */ int sarg_area(char *str, struct range *rp) { long rlm; struct natstr *np; struct realmstr realm; char *end; if (*str == '#') { /* * realm #X where (X > 0 && X < MAXNOR) * Assumes realms are in abs coordinates */ if (*++str) { rlm = strtol(str, &end, 10); if (end == str || (*end != 0 && !isspace(*end)) || rlm < 0 || MAXNOR <= rlm) return 0; } else rlm = 0; getrealm(rlm, player->cnum, &realm); rp->lx = realm.r_xl; rp->hx = realm.r_xh; rp->ly = realm.r_yl; rp->hy = realm.r_yh; } else { /* * full map specification * LX:LY,HX:HY where * ly, hy are optional. */ rp->lx = rp->hx = strtox(str, &str); if (rp->lx < 0) return 0; if (*str == ':') { rp->hx = strtox(str + 1, &str); if (rp->hx < 0) return 0; } if (*str++ != ',') return 0; rp->ly = rp->hy = strtoy(str, &str); if (rp->ly < 0) return 0; if (*str == ':') { rp->hy = strtoy(str + 1, &str); if (rp->hy < 0) return 0; } if (*str != 0 && !isspace(*str)) return 0; np = getnatp(player->cnum); rp->lx = xabs(np, rp->lx); rp->hx = xabs(np, rp->hx); rp->ly = yabs(np, rp->ly); rp->hy = yabs(np, rp->hy); } xysize_range(rp); return 1; }
static void list_realm(int curr, struct natstr *natp) { struct realmstr realm; getrealm(curr, natp->nat_cnum, &realm); pr("Realm #%d is %d:%d,%d:%d\n", curr, xrel(natp, realm.r_xl), xrel(natp, realm.r_xh), yrel(natp, realm.r_yl), yrel(natp, realm.r_yh)); }
int real(void) { struct realmstr realm; struct natstr *natp; int curr; int lastr; struct range abs; char *realmp = player->argp[1]; natp = getnatp(player->cnum); if (!realmp) { curr = 0; lastr = MAXNOR - 1; } else { if (*realmp == '#') ++realmp; if (*realmp && !isdigit(*realmp)) return RET_SYN; curr = lastr = atoi(realmp); if (curr < 0 || curr >= MAXNOR) { pr("Realm number must be in the range 0:%d\n", MAXNOR - 1); return RET_SYN; } } if (!player->argp[2]) { while (curr <= lastr) { list_realm(curr, natp); curr++; } } else { if (sarg_type(player->argp[2]) != NS_AREA) return RET_SYN; abs.width = 0; abs.height = 0; if (!sarg_area(player->argp[2], &abs)) return RET_SYN; getrealm(curr, natp->nat_cnum, &realm); realm.r_xl = abs.lx; realm.r_xh = abs.hx; realm.r_yl = abs.ly; realm.r_yh = abs.hy; putrealm(&realm); list_realm(curr, natp); } return RET_OK; }