/* * Do fallout meltdown for sector SP. * ETUS above 24 are treated as 24 to avoid *huge* kill offs in * large ETU games. */ void do_fallout(struct sctstr *sp, int etus) { struct shpstr *spp; struct lndstr *lp; int i; /* This check shouldn't be needed, but just in case. :) */ if (!sp->sct_fallout || !sp->sct_updated) return; if (etus > 24) etus = 24; meltitems(etus, sp->sct_fallout, sp->sct_own, sp->sct_item, EF_SECTOR, sp->sct_x, sp->sct_y, 0); for (i = 0; NULL != (lp = getlandp(i)); i++) { if (!lp->lnd_own) continue; if (lp->lnd_x != sp->sct_x || lp->lnd_y != sp->sct_y) continue; meltitems(etus, sp->sct_fallout, lp->lnd_own, lp->lnd_item, EF_LAND, lp->lnd_x, lp->lnd_y, lp->lnd_uid); } for (i = 0; NULL != (spp = getshipp(i)); i++) { if (!spp->shp_own) continue; if (spp->shp_x != sp->sct_x || spp->shp_y != sp->sct_y) continue; if (mchr[(int)spp->shp_type].m_flags & M_SUB) continue; meltitems(etus, sp->sct_fallout, spp->shp_own, spp->shp_item, EF_SHIP, spp->shp_x, spp->shp_y, spp->shp_uid); } }
int upd_slmilcosts(natid n, int etu) { struct shpstr *sp; struct lndstr *lp; int mil = 0; int totalmil = 0; int mil_pay = 0; int i; for (i = 0; NULL != (sp = getshipp(i)); i++) { if (!sp->shp_own || sp->shp_own != n) continue; if ((mil = sp->shp_item[I_MILIT]) > 0) totalmil += mil; } for (i = 0; NULL != (lp = getlandp(i)); i++) { if (!lp->lnd_own || lp->lnd_own != n) continue; if ((mil = lp->lnd_item[I_MILIT]) > 0) totalmil += mil; } mil_pay = totalmil * etu * money_mil; return mil_pay; }
static void planerepair(struct plnstr *pp, struct natstr *np, struct bp *bp, int etus) { int build; int mvec[I_MAX + 1]; struct shpstr *carrier; struct plchrstr *pcp = &plchr[(int)pp->pln_type]; struct sctstr *sp = getsectp(pp->pln_x, pp->pln_y); int delta; int mult; int avail; int w_p_eff; int used; carrier = NULL; if (pp->pln_ship >= 0) { if (pp->pln_effic >= 80) return; carrier = getshipp(pp->pln_ship); if (CANT_HAPPEN(!carrier)) return; if (carrier->shp_off) return; if (relations_with(carrier->shp_own, pp->pln_own) != ALLIED) return; } else { if (relations_with(sp->sct_own, pp->pln_own) != ALLIED) return; } if (sp->sct_off) return; mult = 1; if (np->nat_level[NAT_TLEV] < pp->pln_tech * 0.85) mult = 2; if (pp->pln_effic == 100) return; if (!player->simulation) avail = sp->sct_avail * 100; else avail = bp_get_avail(bp, sp) * 100; if (carrier) avail += etus * carrier->shp_item[I_MILIT] / 2; w_p_eff = PLN_BLD_WORK(pcp->pl_lcm, pcp->pl_hcm); delta = roundavg((double)avail / w_p_eff); if (delta <= 0) return; if (delta > (int)((float)etus * plane_grow_scale)) delta = (int)((float)etus * plane_grow_scale); if (delta > 100 - pp->pln_effic) delta = 100 - pp->pln_effic; memset(mvec, 0, sizeof(mvec)); mvec[I_MILIT] = pcp->pl_crew; mvec[I_LCM] = pcp->pl_lcm; mvec[I_HCM] = pcp->pl_hcm; build = get_materials(sp, bp, mvec, delta); if (carrier) build = delta; used = build * w_p_eff; /* * I didn't use roundavg here, because I want to * penalize the player with a large number of planes. */ if (!player->simulation) avail = (sp->sct_avail * 100 - used) / 100; else avail = (bp_get_avail(bp, sp) * 100 - used) / 100; if (avail < 0) avail = 0; if (!player->simulation) sp->sct_avail = avail; else bp_put_avail(bp, sp, avail); if (sp->sct_type != SCT_AIRPT) build /= 3; if (carrier) { if ((pp->pln_effic + build) > 80) build = 80 - pp->pln_effic; } np->nat_money -= mult * build * pcp->pl_cost / 100.0; if (!player->simulation) pp->pln_effic += (signed char)build; }
static void look_ship(struct shpstr *lookship) { struct shpstr *sp; struct mchrstr *smcp; struct mchrstr *tmcp; struct sctstr sect; int range; int vrange; int i; int dist; range = (int)techfact(lookship->shp_tech, mchr[(int)lookship->shp_type].m_vrnge); range = range * (lookship->shp_effic / 100.0); smcp = &mchr[(int)lookship->shp_type]; if (smcp->m_flags & M_SUB) range = MIN(range, 1); for (i = 0; NULL != (sp = getshipp(i)); i++) { if (sp->shp_own == player->cnum || sp->shp_own == 0) continue; dist = mapdist(sp->shp_x, sp->shp_y, lookship->shp_x, lookship->shp_y); if (dist > ship_max_interdiction_range) continue; tmcp = &mchr[(int)sp->shp_type]; if (smcp->m_flags & M_SUB) vrange = (int)(shp_visib(sp) * range / 30.0); else vrange = (int)(shp_visib(sp) * range / 20.0); getsect(sp->shp_x, sp->shp_y, §); if (sect.sct_type != SCT_WATER) vrange = MAX(1, vrange); if (dist > vrange) continue; if (smcp->m_flags & M_SUB) { if (tmcp->m_flags & M_SONAR && dist < 2) { if (sp->shp_own != 0) wu(0, sp->shp_own, "%s detected surfacing noises in %s.\n", prship(sp), xyas(lookship->shp_x, lookship->shp_y, sp->shp_own)); } if (dist == 0 && (tmcp->m_flags & M_SUB) == 0) if (sp->shp_own != 0) wu(0, sp->shp_own, "Periscope spotted in %s by %s\n", xyas(lookship->shp_x, lookship->shp_y, sp->shp_own), prship(sp)); } /* subs at sea only seen by sonar */ if (tmcp->m_flags & M_SUB && sect.sct_type == SCT_WATER) continue; pr("%s %s @ %s\n", prnatid(sp->shp_own), prship(sp), xyas(sp->shp_x, sp->shp_y, player->cnum)); if (opt_HIDDEN) setcont(player->cnum, sp->shp_own, FOUND_LOOK); } }