Beispiel #1
0
/*this is ugly but we have no choice, we need to clone the conditional stack because of externProto*/
void BIFS_SetupConditionalClone(GF_Node *node, GF_Node *orig)
{
	M_Conditional *ptr;
	u32 i;
	ConditionalStack *priv_orig, *priv;
	priv_orig = (ConditionalStack*)gf_node_get_private(orig);
	/*looks we're not in BIFS*/
	if (!priv_orig) {
		GF_Command *ori_com;
		M_Conditional *c_orig, *c_dest;
		c_orig = (M_Conditional *)orig;
		c_dest = (M_Conditional *)node;
		gf_node_init(node);
		/*and clone all commands*/
		i=0;
		while ((ori_com = (GF_Command*)gf_list_enum(c_orig->buffer.commandList, &i))) {
			GF_Command *dest_com = gf_sg_command_clone(ori_com, gf_node_get_graph(node));
			if (dest_com) gf_list_add(c_dest->buffer.commandList, dest_com);
		}
		return;
	}
	priv = (ConditionalStack*)malloc(sizeof(ConditionalStack));
	priv->codec = priv_orig->codec;
	priv->info = priv_orig->info;
	gf_node_set_callback_function(node, Conditional_PreDestroy);
	gf_node_set_private(node, priv);
	ptr = (M_Conditional *)node;
	ptr->on_activate = Conditional_OnActivate;
	ptr->on_reverseActivate = Conditional_OnReverseActivate;
}
Beispiel #2
0
static void mpeg4_sensor_created(GF_Compositor *compositor, GF_Node *node)
{
	compositor->interaction_sensors--;
#ifndef GPAC_DISABLE_SVG
	gf_sg_register_event_type(gf_node_get_graph(node), GF_DOM_EVENT_MOUSE|GF_DOM_EVENT_KEY);
#endif
}
Beispiel #3
0
void MC_Modified(GF_Node *node)
{
	MediaControlStack *stack =(MediaControlStack *) gf_node_get_private(node);
	if (!stack) return;
	if (stack->changed!=2) {
		/*check URL*/
		if (MC_URLChanged(&stack->url, &stack->control->url))
			stack->changed = 2;
		/*check speed (play/pause)*/
		else if (stack->media_speed != stack->control->mediaSpeed)
			stack->changed = 1;
		/*check mediaStartTime (seek)*/
		else if (stack->media_start != stack->control->mediaStartTime) {
			/*do not reevaluate if mediaStartTime is reset to -1 (current time)*/
			if (stack->control->mediaStartTime!=-1.0)
				stack->changed = 2;
			/*check mediaStopTime <0 (timeshift buffer control)*/
		} else if (stack->media_stop != stack->control->mediaStopTime) {
			if (stack->control->mediaStopTime<=0)
				stack->changed = 2;
		}
//		else stack->changed = 1;
	}

	gf_node_dirty_set( gf_sg_get_root_node(gf_node_get_graph(node)), 0, 1);
	/*invalidate scene, we recompute MC state in render*/
	gf_term_invalidate_compositor(stack->parent->root_od->term);
}
Beispiel #4
0
GF_EXPORT
Bool gf_inline_is_default_viewpoint(GF_Node *node)
{
	const char *nname, *seg_name;
	GF_SceneGraph *sg = gf_node_get_graph(node);
	GF_Scene *scene = sg ? (GF_Scene *) gf_sg_get_private(sg) : NULL;
	if (!scene) return 0;

	nname = gf_node_get_name(node);
	if (!nname) return 0;

	/*check any viewpoint*/
	seg_name = strrchr(scene->root_od->net_service->url, '#');
	
	/*check the URL of the parent*/
	if (!seg_name && scene->current_url) {
		if (scene->current_url->count && scene->current_url->vals[0].url) 
			seg_name = strrchr(scene->current_url->vals[0].url, '#');
	} else if (!seg_name && scene->root_od->mo && scene->root_od->mo->URLs.count && scene->root_od->mo->URLs.vals[0].url) {
		seg_name = strrchr(scene->root_od->mo->URLs.vals[0].url, '#');
	}
	if (!seg_name) return 0;
	seg_name += 1;
	/*look for a media segment with this name - if none found, this is a viewpoint name*/
	if (gf_odm_find_segment(scene->root_od, (char *) seg_name) != NULL) return 0;

	return (!strcmp(nname, seg_name));
}
Beispiel #5
0
static Bool svg_font_uri_check(GF_Node *node, FontURIStack *st)
{
	GF_Font *font;
	GF_Node *font_elt;
	SVGAllAttributes atts;
	gf_svg_flatten_attributes((SVG_Element*)node, &atts);
	if (!atts.xlink_href) return 0;

	if (atts.xlink_href->type == XMLRI_ELEMENTID) {
		if (!atts.xlink_href->target) atts.xlink_href->target = gf_sg_find_node_by_name(gf_node_get_graph(node), atts.xlink_href->string+1);
	} else {
		GF_SceneGraph *ext_sg;
		char *font_name = strchr(atts.xlink_href->string, '#');
		if (!font_name) return 0;
		if (!st->mo) {
			st->mo = gf_mo_load_xlink_resource(node, 0, 0, -1);
			if (!st->mo) return 0;
		}
		ext_sg = gf_mo_get_scenegraph(st->mo);
		if (!ext_sg) return 0;
		atts.xlink_href->target = gf_sg_find_node_by_name(ext_sg, font_name+1);
		if (!atts.xlink_href->target) return 0;
	}
	font_elt = atts.xlink_href->target;
	if (gf_node_get_tag(font_elt) != TAG_SVG_font) return 0; 
	font = gf_node_get_private(font_elt);
	if (!font) return 0;
	st->alias = font;

	gf_mo_is_done(st->mo);
	font->not_loaded = 0;
	return 1;
}
Beispiel #6
0
static void Conditional_execute(M_Conditional *node)
{
	char *buffer;
	u32 len;
	GF_BitStream *bs;
	GF_BifsDecoder *codec;
	GF_Proto *prevproto;
	GF_SceneGraph *prev_graph;
	ConditionalStack *priv = (ConditionalStack*)gf_node_get_private((GF_Node*)node);
	if (!priv) return;

	/*set the codec working graph to the node one (to handle conditional in protos)*/
	prev_graph = priv->codec->current_graph;
	priv->codec->current_graph = gf_node_get_graph((GF_Node*)node);
	assert(priv->codec->current_graph);

	priv->codec->info = priv->info;
	prevproto = priv->codec->pCurrentProto;
	priv->codec->pCurrentProto = NULL;
	if (priv->codec->current_graph->pOwningProto) priv->codec->pCurrentProto = priv->codec->current_graph->pOwningProto->proto_interface;

	/*set isActive - to clarify in the specs*/
	node->isActive = 1;
	gf_node_event_out((GF_Node *)node, 3/*"isActive"*/);
	if (!node->buffer.bufferSize) return;

	/*we may replace ourselves*/
	buffer = (char*)node->buffer.buffer;
	len = node->buffer.bufferSize;
	node->buffer.buffer = NULL;
	node->buffer.bufferSize = 0;
	bs = gf_bs_new(buffer, len, GF_BITSTREAM_READ);
	codec = priv->codec;
	codec->cts_offset = gf_node_get_scene_time((GF_Node*)node);
	/*a conditional may destroy/replace itself - to prevent that, protect node by a register/unregister ...*/
	gf_node_register((GF_Node*)node, NULL);
#ifdef GF_SELF_REPLACE_ENABLE
	/*and a conditional may destroy the entire scene!*/
	cur_graph->graph_has_been_reset = 0;
#endif
	gf_bifs_dec_command(codec, bs);
	gf_bs_del(bs);
#ifdef GF_SELF_REPLACE_ENABLE
	if (cur_graph->graph_has_been_reset) {
		return;
	}
#endif
	if (node->buffer.buffer) {
		gf_free(buffer);
	} else {
		node->buffer.buffer = (u8*)buffer;
		node->buffer.bufferSize = len;
	}
	//set isActive - to clarify in the specs
//	node->isActive = 0;
	gf_node_unregister((GF_Node*)node, NULL);
	codec->cts_offset = 0;
	codec->pCurrentProto = prevproto;
	codec->current_graph = prev_graph;
}
Beispiel #7
0
GF_Err gf_bifs_flush_command_list(GF_BifsDecoder *codec)
{
	GF_BitStream *bs;
	GF_Err e;
	CommandBufferItem *cbi;
	u32 NbPass = gf_list_count(codec->command_buffers);
	GF_List *nextPass = gf_list_new();
	while (NbPass) {
		while (gf_list_count(codec->command_buffers)) {
			cbi = (CommandBufferItem *)gf_list_get(codec->command_buffers, 0);
			gf_list_rem(codec->command_buffers, 0);
			codec->current_graph = gf_node_get_graph(cbi->node);
			e = GF_OK;
			if (cbi->cb->bufferSize) {
				bs = gf_bs_new((char*)cbi->cb->buffer, cbi->cb->bufferSize, GF_BITSTREAM_READ);
				gf_bs_set_eos_callback(bs, BM_EndOfStream, codec);
				e = BM_ParseCommand(codec, bs, cbi->cb->commandList);
				gf_bs_del(bs);
			}
			if (!e) {
				gf_free(cbi);
				continue;
			}
			/*this may be an error or a dependency pb - reset coimmand list and move to next pass*/
			while (gf_list_count(cbi->cb->commandList)) {
				u32 i;
				GF_CommandField *cf;
				GF_Command *com = (GF_Command *)gf_list_get(cbi->cb->commandList, 0);
				gf_list_rem(cbi->cb->commandList, 0);
				cf = (GF_CommandField *) gf_list_get(com->command_fields, 0);
				if (cf && cf->fieldType==GF_SG_VRML_SFCOMMANDBUFFER) {
					for (i=0; i<gf_list_count(codec->command_buffers); i++) {
						CommandBufferItem *cbi2 = (CommandBufferItem *)gf_list_get(codec->command_buffers, i);
						if (cbi2->cb == cf->field_ptr) {
							gf_free(cbi2);
							gf_list_rem(codec->command_buffers, i);
							i--;
						}
					}
				}
				gf_sg_command_del(com);
			}
			gf_list_add(nextPass, cbi);
		}
		if (!gf_list_count(nextPass)) break;
		/*prepare next pass*/
		while (gf_list_count(nextPass)) {
			cbi = (CommandBufferItem *)gf_list_get(nextPass, 0);
			gf_list_rem(nextPass, 0);
			gf_list_add(codec->command_buffers, cbi);
		}
		NbPass --;
		if (NbPass > gf_list_count(codec->command_buffers)) NbPass = gf_list_count(codec->command_buffers);
		codec->LastError = GF_OK;
	}
	gf_list_del(nextPass);
	return GF_OK;
}
Beispiel #8
0
static void OnAnchor(SensorHandler *sh, Bool is_over, GF_Event *ev, RayHitInfo *hit_info)
{
	GF_Event evt;
	MFURL *url;
	AnchorStack *st = (AnchorStack *) gf_node_get_private(sh->owner);

	if ((ev->type==GF_EVENT_MOUSEDOWN) && (ev->mouse.button==GF_MOUSE_LEFT)) st->active = 1;
	else if (st->active && (ev->type==GF_EVENT_MOUSEUP) && (ev->mouse.button==GF_MOUSE_LEFT) ) {
		u32 i;
		if (gf_node_get_tag(sh->owner)==TAG_MPEG4_Anchor) {
			url = & ((M_Anchor *)sh->owner)->url;
			evt.navigate.param_count = ((M_Anchor *)sh->owner)->parameter.count;
			evt.navigate.parameters = (const char **) ((M_Anchor *)sh->owner)->parameter.vals;
		} else {
			url = & ((X_Anchor *)sh->owner)->url;
			evt.navigate.param_count = ((X_Anchor *)sh->owner)->parameter.count;
			evt.navigate.parameters = (const char **) ((X_Anchor *)sh->owner)->parameter.vals;
		}
		evt.type = GF_EVENT_NAVIGATE;
		i=0;
		while (i<url->count) {
			evt.navigate.to_url = url->vals[i].url;
			if (!evt.navigate.to_url) break;
			/*current scene navigation*/
			if (evt.navigate.to_url[0] == '#') {
				GF_Node *bindable;
				evt.navigate.to_url++;
				bindable = gf_sg_find_node_by_name(gf_node_get_graph(sh->owner), (char *) evt.navigate.to_url);
				if (bindable) {
					Bindable_SetSetBind(bindable, 1);
					break;
				}
			} else if (st->compositor->term) {
				if (gf_is_process_anchor(sh->owner, &evt))
					break;
			} else if (st->compositor->user->EventProc) {
				if (st->compositor->user->EventProc(st->compositor->user->opaque, &evt))
					break;
			}
			i++;
		}
	} else if (ev->type==GF_EVENT_MOUSEMOVE) {
		if (st->compositor->user->EventProc) {
			evt.type = GF_EVENT_NAVIGATE_INFO;
			if (gf_node_get_tag(sh->owner)==TAG_MPEG4_Anchor) {
				evt.navigate.to_url = ((M_Anchor *)sh->owner)->description.buffer;
				url = & ((M_Anchor *)sh->owner)->url;
			} else {
				evt.navigate.to_url = ((X_Anchor *)sh->owner)->description.buffer;
				url = & ((X_Anchor *)sh->owner)->url;
			}
			if (!evt.navigate.to_url || !strlen(evt.navigate.to_url)) evt.navigate.to_url = url->vals[0].url;
			st->compositor->user->EventProc(st->compositor->user->opaque, &evt);
		}
	}
}
Beispiel #9
0
static void svg_a_set_view(GF_Node *handler, GF_Compositor *compositor, const char *url)
{
	gf_scene_set_fragment_uri(handler, url);
	/*force recompute viewbox of root SVG - FIXME in full this should be the parent svg*/
	gf_node_dirty_set(gf_sg_get_root_node(gf_node_get_graph(handler)), 0, 0);

	compositor->trans_x = compositor->trans_y = 0;
	compositor->rotation = 0;
	compositor->zoom = FIX_ONE;
	compositor_2d_set_user_transform(compositor, FIX_ONE, 0, 0, 0); 				
	gf_sc_invalidate(compositor, NULL);
}
Beispiel #10
0
GF_EXPORT
void gf_mse_mediasource_open(GF_HTML_MediaSource *ms, struct _mediaobj *mo)
{
	if (!ms) return;
	if (!mo) {
		GF_LOG(GF_LOG_DEBUG, GF_LOG_MEDIA, ("[MSE] Cannot open media source without a media object\n"));
		return;
	}
	ms->readyState = MEDIA_SOURCE_READYSTATE_OPEN;
	/* getting the Scene Tree node attached to this media source */
	ms->node = (GF_Node *)gf_event_target_get_node(gf_mo_event_target_get(mo, 0));
	ms->sg = gf_node_get_graph(ms->node);
	gf_mse_fire_event(ms->evt_target, GF_EVENT_HTML_MSE_SOURCE_OPEN);
}
Beispiel #11
0
/* Creates a subscene from the xlink:href */
static GF_Scene *gf_svg_get_subscene(GF_Node *elt, XLinkAttributesPointers *xlinkp, SMILSyncAttributesPointers *syncp, Bool use_sync, Bool primary_resource)
{
	MFURL url;
	Bool lock_timelines = 0;
	GF_MediaObject *mo;
	GF_SceneGraph *graph = gf_node_get_graph(elt);
	GF_Scene *scene = (GF_Scene *)gf_sg_get_private(graph);
	if (!scene) return NULL;

	if (use_sync && syncp) {
		switch ((syncp->syncBehavior?*syncp->syncBehavior:SMIL_SYNCBEHAVIOR_DEFAULT)) {
		case SMIL_SYNCBEHAVIOR_LOCKED:
		case SMIL_SYNCBEHAVIOR_CANSLIP:
			lock_timelines = 1;
			break;
		case SMIL_SYNCBEHAVIOR_DEFAULT:
		{
#if 0
			if (svg && syncp) {
				switch ((syncp->syncBehaviorDefault ? *syncp->syncBehaviorDefault : SMIL_SYNCBEHAVIOR_LOCKED)) {
				case SMIL_SYNCBEHAVIOR_LOCKED:
				case SMIL_SYNCBEHAVIOR_CANSLIP:
					lock_timelines = 1;
					break;
				default:
					break;
				}
			}
#endif
		}
		default:
			break;
		}
	}
	memset(&url, 0, sizeof(MFURL));
	if (!xlinkp->href) return NULL;

	gf_term_get_mfurl_from_xlink(elt, &url);

	while (scene->secondary_resource && scene->root_od->parentscene)
		scene = scene->root_od->parentscene;

	mo = gf_scene_get_media_object_ex(scene, &url, GF_MEDIA_OBJECT_SCENE, lock_timelines, NULL, primary_resource, elt);
	gf_sg_vrml_mf_reset(&url, GF_SG_VRML_MFURL);

	if (!mo || !mo->odm) return NULL;
	mo->odm->subscene->secondary_resource = primary_resource ? 0 : 1;
	return mo->odm->subscene;
}
Beispiel #12
0
void compositor_init_svg_svg(GF_Compositor *compositor, GF_Node *node)
{
	GF_Node *root;
	SVGsvgStack *stack;

	GF_SAFEALLOC(stack, SVGsvgStack);

	root = gf_sg_get_root_node(gf_node_get_graph(node));
	stack->root_svg = (root==node) ? 1 : 0;
	if (stack->root_svg) {
		GF_SAFEALLOC(stack->svg_props, SVGPropertiesPointers);
		gf_svg_properties_init_pointers(stack->svg_props);
	}
	gf_mx2d_init(stack->viewbox_mx);

	gf_node_set_private(node, stack);
	gf_node_set_callback_function(node, svg_traverse_svg);
}
Beispiel #13
0
static void RenderInputSensor(GF_Node *node, void *rs, Bool is_destroy)
{
	ISStack *st = (ISStack*)gf_node_get_private(node);
	M_InputSensor *is = (M_InputSensor *)node;

	if (is_destroy) {
		GF_InlineScene *is;
		if (st->registered) IS_Unregister(st);
		is = (GF_InlineScene*)gf_sg_get_private(gf_node_get_graph(node));
		gf_term_rem_render_node(is->root_od->term, node);
		free(st);
	} else {
		/*get decoder object */
		if (!st->mo) st->mo = gf_mo_find(node, &is->url, 0);
		/*register with decoder*/
		if (st->mo && !st->registered) IS_Register(node);
	}
}
Beispiel #14
0
static void seng_exec_conditional(M_Conditional *c, GF_SceneGraph *scene)
{
	GF_List *clist = c->buffer.commandList;
	c->buffer.commandList = NULL;

	gf_sg_command_apply_list(gf_node_get_graph((GF_Node*)c), clist, 0.0);

	if (c->buffer.commandList != NULL) {
		while (gf_list_count(clist)) {
			GF_Command *sub_com = (GF_Command *)gf_list_get(clist, 0);
			gf_sg_command_del(sub_com);
			gf_list_rem(clist, 0);
		}
		gf_list_del(clist);
	} else {
		c->buffer.commandList = clist;
	}
}
Beispiel #15
0
static void TraverseInputSensor(GF_Node *node, void *rs, Bool is_destroy)
{
	ISStack *st = (ISStack*)gf_node_get_private(node);
	M_InputSensor *is = (M_InputSensor *)node;

	if (is_destroy) {
		GF_Scene *scene;
		if (st->registered) IS_Unregister(node, st);
		scene = (GF_Scene*)gf_sg_get_private(gf_node_get_graph(node));
		gf_term_unqueue_node_traverse(scene->root_od->term, node);
		gf_free(st);
	} else {
		/*get decoder object */
		if (!st->mo) st->mo = gf_mo_register(node, &is->url, 0, 0);
		/*register with decoder*/
		if (st->mo && !st->registered) IS_Register(node);
	}
}
Beispiel #16
0
static void mpeg4_sensor_deleted(GF_Node *node, GF_SensorHandler *hdl)
{
	GF_Compositor *compositor = gf_sc_get_compositor(node);
	if (compositor) {
		GF_VisualManager *visual;
		u32 i=0;
		gf_list_del_item(compositor->sensors, hdl);
		gf_list_del_item(compositor->previous_sensors, hdl);
		if (compositor->interaction_sensors) compositor->interaction_sensors--;
		while ( (visual=gf_list_enum(compositor->visuals, &i)) ) {
			if (visual->offscreen)
				compositor_compositetexture_sensor_delete(visual->offscreen, hdl);
		}

#ifndef GPAC_DISABLE_SVG
		gf_sg_unregister_event_type(gf_node_get_graph(node), GF_DOM_EVENT_MOUSE|GF_DOM_EVENT_KEY);
#endif
	}
}
Beispiel #17
0
void compositor_init_imagetexture(GF_Compositor *compositor, GF_Node *node)
{
	GF_TextureHandler *txh;
	GF_SAFEALLOC(txh, GF_TextureHandler);
	gf_sc_texture_setup(txh, compositor, node);
	txh->update_texture_fcnt = imagetexture_update;
	gf_node_set_private(node, txh);
	gf_node_set_callback_function(node, imagetexture_destroy);
	txh->flags = 0;

	if (gf_node_get_tag(txh->owner)!=TAG_MPEG4_CacheTexture) {
		if (((M_ImageTexture*)node)->repeatS) txh->flags |= GF_SR_TEXTURE_REPEAT_S;
		if (((M_ImageTexture*)node)->repeatT) txh->flags |= GF_SR_TEXTURE_REPEAT_T;
	} else {
		const char *url;
		u32 i, count;
		M_CacheTexture*ct = (M_CacheTexture*)node;
		if (!ct->image.buffer) return;

		if (ct->repeatS) txh->flags |= GF_SR_TEXTURE_REPEAT_S;
		if (ct->repeatT) txh->flags |= GF_SR_TEXTURE_REPEAT_T;

		/*locate existing cache*/
		url = gf_scene_get_service_url( gf_node_get_graph(node) );
		count = gf_cfg_get_section_count(compositor->user->config);
		for (i=0; i<count; i++) {
			const char *opt;
			const char *name = gf_cfg_get_section_name(compositor->user->config, i);
			if (strncmp(name, "@cache=", 7)) continue;
			opt = gf_cfg_get_key(compositor->user->config, name, "serviceURL");
			if (!opt || stricmp(opt, url)) continue;
			opt = gf_cfg_get_key(compositor->user->config, name, "cacheName");
			if (opt && ct->cacheURL.buffer && !stricmp(opt, ct->cacheURL.buffer)) {
				opt = gf_cfg_get_key(compositor->user->config, name, "cacheFile");
				if (opt) gf_delete_file((char*)opt);
				gf_cfg_del_section(compositor->user->config, name);
				break;
			}
		}

	}
}
Beispiel #18
0
static void anchor_activation(GF_Node *node, AnchorStack *st, GF_Compositor *compositor)
{
	GF_Event evt;
	u32 i;
	MFURL *url = NULL;
	switch (gf_node_get_tag(node)) {
	case TAG_MPEG4_Anchor:
		url = & ((M_Anchor *)node)->url;
		evt.navigate.param_count = ((M_Anchor *)node)->parameter.count;
		evt.navigate.parameters = (const char **) ((M_Anchor *)node)->parameter.vals;
		break;
#ifndef GPAC_DISABLE_X3D
	case TAG_X3D_Anchor:
		url = & ((X_Anchor *)node)->url;
		evt.navigate.param_count = ((X_Anchor *)node)->parameter.count;
		evt.navigate.parameters = (const char **) ((X_Anchor *)node)->parameter.vals;
		break;
#endif
	}
	evt.type = GF_EVENT_NAVIGATE;
	i=0;
	while (url && i<url->count) {
		evt.navigate.to_url = url->vals[i].url;
		if (!evt.navigate.to_url) break;
		/*current scene navigation*/
		if (evt.navigate.to_url[0] == '#') {
			GF_Node *bindable;
			evt.navigate.to_url++;
			bindable = gf_sg_find_node_by_name(gf_node_get_graph(node), (char *) evt.navigate.to_url);
			if (bindable) {
				Bindable_SetSetBind(bindable, 1);
				break;
			}
		} else if (compositor->term) {
			if (gf_scene_process_anchor(node, &evt))
				break;
		} else if (gf_term_send_event(compositor->term, &evt)) {
			break;
		}
		i++;
	}
}
Beispiel #19
0
static Bool gf_inline_set_scene(M_Inline *root)
{
	GF_MediaObject *mo;
	GF_Scene *parent;
	GF_SceneGraph *graph = gf_node_get_graph((GF_Node *) root);
	parent = (GF_Scene *)gf_sg_get_private(graph);
	if (!parent) return 0;

	mo = gf_scene_get_media_object_ex(parent, &root->url, GF_MEDIA_OBJECT_SCENE, 0, NULL, 0, (GF_Node*)root);
	if (!mo || !mo->odm) return 0;

	if (!mo->odm->subscene) {
		gf_term_invalidate_compositor(parent->root_od->term);
		return 0;
	}
	/*assign inline scene as private stack of inline node, and remember inline node for event propagation*/
	gf_node_set_private((GF_Node *)root, mo->odm->subscene);
	/*play*/
	gf_mo_play(mo, 0, -1, 0);
	return 1;
}
Beispiel #20
0
char *gf_term_resolve_xlink(GF_Node *node, char *the_url)
{
	char *url;
	GF_Scene *scene = gf_sg_get_private(gf_node_get_graph(node));
	if (!scene) return NULL;

	url = gf_strdup(the_url);
	/*apply XML:base*/
	while (node) {
		GF_FieldInfo info;
		if (gf_node_get_attribute_by_tag(node, TAG_XML_ATT_base, 0, 0, &info)==GF_OK) {
			char *new_url = gf_url_concatenate( ((XMLRI*)info.far_ptr)->string, url);
			if (new_url) {
				gf_free(url);
				url = new_url;
			}
		}
		node = gf_node_get_parent(node, 0);
	}

	/*if this is a fragment and no XML:BASE was found, this is a fragment of the current document*/
	if (url[0]=='#') return url;

	if (scene) {
		char *the_url;
		if (scene->redirect_xml_base) {
			the_url = gf_url_concatenate(scene->redirect_xml_base, url);
		} else {
//			the_url = gf_url_concatenate(is->root_od->net_service->url, url);
			/*the root url of a document should be "." if not specified, so that the final URL resolve happens only once
			at the service level*/
			the_url = gf_strdup(url);
		}
		gf_free(url);
		return the_url;
	}
	return url;
}
Beispiel #21
0
GF_EXPORT
GF_Err gf_term_get_mfurl_from_xlink(GF_Node *node, MFURL *mfurl)
{
	u32 stream_id = 0;
	GF_Err e = GF_OK;
	SFURL *sfurl = NULL;
	GF_FieldInfo info;
	XMLRI *iri;
	GF_Scene *scene = gf_sg_get_private(gf_node_get_graph(node));
	if (!scene) return GF_BAD_PARAM;

	gf_sg_vrml_mf_reset(mfurl, GF_SG_VRML_MFURL);

	e = gf_node_get_attribute_by_tag(node, TAG_XLINK_ATT_href, 0, 0, &info);
	if (e) return e;

	iri = (XMLRI*)info.far_ptr;

	if (iri->type==XMLRI_STREAMID) {
		stream_id = iri->lsr_stream_id;
	} else if (!iri->string) return GF_OK;

	mfurl->count = 1;
	GF_SAFEALLOC(mfurl->vals, SFURL)
	sfurl = mfurl->vals;
	sfurl->OD_ID = stream_id;
	if (stream_id) return GF_OK;

	if (!strncmp(iri->string, "data:", 5)) {
		const char *cache_dir = gf_cfg_get_key(scene->root_od->term->user->config, "General", "CacheDirectory");
		e = gf_node_store_embedded_data(iri, cache_dir, "embedded_");
		if (e) return e;
		sfurl->url = gf_strdup(iri->string);
		return GF_OK;
	}
	sfurl->url = gf_term_resolve_xlink(node, iri->string);
	return e;
}
Beispiel #22
0
GF_MediaObject *gf_mo_load_xlink_resource(GF_Node *node, Bool primary_resource, Double clipBegin, Double clipEnd)
{
	GF_Scene *new_resource;
	SVGAllAttributes all_atts;
	XLinkAttributesPointers xlinkp;
	SMILSyncAttributesPointers syncp;
	GF_Scene *scene = gf_sg_get_private(gf_node_get_graph(node));
	if (!scene) return NULL;

	gf_svg_flatten_attributes((SVG_Element *)node, &all_atts);
	xlinkp.actuate = all_atts.xlink_actuate;
	xlinkp.arcrole = all_atts.xlink_arcrole;
	xlinkp.href = all_atts.xlink_href;
	xlinkp.role = all_atts.xlink_role;
	xlinkp.show = all_atts.xlink_show;
	xlinkp.title = all_atts.xlink_title;
	xlinkp.type = all_atts.xlink_type;
	syncp.syncBehavior = all_atts.syncBehavior;
	syncp.syncBehaviorDefault = all_atts.syncBehaviorDefault;
	syncp.syncMaster = all_atts.syncMaster;
	syncp.syncReference = all_atts.syncReference;
	syncp.syncTolerance = all_atts.syncTolerance;
	syncp.syncToleranceDefault = all_atts.syncToleranceDefault;

	if (!xlinkp.href) return NULL;

	if (xlinkp.href->type == XMLRI_ELEMENTID) return NULL;
//	else if (xlinkp.href->string && (xlinkp.href->string[0]=='#')) return NULL;

	new_resource = gf_svg_get_subscene(node, &xlinkp, &syncp, primary_resource ? 1 : 0, primary_resource);
	if (!new_resource) return NULL;

	/*play*/
	gf_mo_play(new_resource->root_od->mo, 0, -1, 0);

	return new_resource->root_od->mo;
}
Bool compositor_compositetexture_handle_event(GF_Compositor *compositor, GF_Node *composite_appear, GF_Event *ev, Bool is_flush)
{
	GF_Ray ray;
	Fixed dist;
	Bool had_text_sel=0;
	GF_Matrix mx;
	GF_TraverseState *tr_state;
	GF_ChildNodeItem *children, *l;
	Bool res;
	SFVec3f txcoord, loc_pt, world_pt;
	GF_Matrix l2w_mx, w2l_mx;
	CompositeTextureStack *stack;
	GF_Node *appear, *prev_appear;
	M_Appearance *ap = (M_Appearance *)composite_appear;
	assert(ap && ap->texture);

	if (ev->type > GF_EVENT_MOUSEMOVE) return 0;
	stack = gf_node_get_private(ap->texture);
	if (!stack->txh.tx_io) return 0;

    tr_state = NULL;
    children = NULL;


	if (!is_flush) {
		txcoord.x = compositor->hit_texcoords.x;
		txcoord.y = compositor->hit_texcoords.y;
		txcoord.z = 0;
		if (gf_sc_texture_get_transform(&stack->txh, ap->textureTransform, &mx, 1)) {
			/*tx coords are inverted when mapping, thus applying directly the matrix will give us the
			untransformed coords*/
			gf_mx_apply_vec(&mx, &txcoord);
			while (txcoord.x<0) txcoord.x += FIX_ONE; while (txcoord.x>FIX_ONE) txcoord.x -= FIX_ONE;
			while (txcoord.y<0) txcoord.y += FIX_ONE; while (txcoord.y>FIX_ONE) txcoord.y -= FIX_ONE;
		}

		/*convert to tx space*/
		ev->mouse.x = FIX2INT( (txcoord.x - FIX_ONE/2) * stack->visual->width + FIX_ONE/2);
		ev->mouse.y = FIX2INT( (txcoord.y - FIX_ONE/2) * stack->visual->height + FIX_ONE/2);


		GF_SAFEALLOC(tr_state, GF_TraverseState);
		tr_state->vrml_sensors = gf_list_new();
		tr_state->visual = stack->visual;
		tr_state->traversing_mode = TRAVERSE_PICK;
		tr_state->pixel_metrics = gf_sg_use_pixel_metrics(gf_node_get_graph(ap->texture));
		tr_state->vp_size.x = INT2FIX(stack->txh.width);
		tr_state->vp_size.y = INT2FIX(stack->txh.height);
		tr_state->color_mat.identity = 1;

		gf_mx2d_init(tr_state->transform);
#ifndef GPAC_DISABLE_3D
		gf_mx_init(tr_state->model_matrix);
#endif
		/*collect sensors*/
		l = children = ((M_CompositeTexture2D*)ap->texture)->children;
		while (l) {
			GF_SensorHandler *hsens = compositor_mpeg4_get_sensor_handler(l->node);
			if (hsens) gf_list_add(tr_state->vrml_sensors, hsens);
			l = l->next;
		}
	}

	stack->temp_sensors = compositor->sensors;
	stack->temp_previous_sensors = compositor->previous_sensors;
	compositor->sensors = stack->sensors;
	compositor->previous_sensors = stack->previous_sensors;

	ray = compositor->hit_world_ray;
	dist = compositor->hit_square_dist;
	prev_appear = compositor->prev_hit_appear;

	/*protect against destrucion in case of self-destroy*/
	if (prev_appear) {
		gf_node_register(prev_appear, NULL);
	}
	compositor->prev_hit_appear = stack->prev_hit_appear;
	appear = compositor->hit_appear;
	compositor->hit_appear = NULL;

	/*also backup current hit state in case we hit a node in the texture but don't consume the event*/
	loc_pt = compositor->hit_local_point;
	world_pt = compositor->hit_world_point;
	gf_mx_copy(l2w_mx, compositor->hit_local_to_world);
	gf_mx_copy(w2l_mx, compositor->hit_world_to_local);
	
	if (compositor->text_selection) had_text_sel=1;

	if (is_flush) {
		res = 0;
		gf_list_reset(stack->sensors);
		gf_sc_exec_event_vrml(compositor, ev);
	} else {
		res = visual_execute_event(stack->visual, tr_state, ev, children);
	}

	if (!had_text_sel && compositor->edited_text) {
		stack->visual->has_text_edit = 1;
	} else if (!compositor->text_selection) {
		stack->visual->has_text_edit = 0;
	}

	if (!res) {
		compositor->hit_local_point = loc_pt;
		gf_mx_copy(compositor->hit_local_to_world, l2w_mx);
		gf_mx_copy(compositor->hit_world_to_local, w2l_mx);
	}

	stack->prev_hit_appear = compositor->prev_hit_appear;

	if (prev_appear) {
		if (prev_appear->sgprivate->num_instances>1) {
			compositor->prev_hit_appear = prev_appear;
			compositor->hit_appear = appear;
		} else {
			compositor->prev_hit_appear = NULL;
			compositor->hit_appear = NULL;
		}
		gf_node_unregister(prev_appear, NULL);
	} else {
		compositor->prev_hit_appear = prev_appear;
		compositor->hit_appear = appear;
	}

	compositor->hit_world_point = world_pt;
	compositor->hit_world_ray = ray;
	compositor->hit_square_dist = dist;

	stack->sensors = compositor->sensors;
	stack->previous_sensors = compositor->previous_sensors;
	compositor->sensors = stack->temp_sensors;
	stack->temp_sensors = NULL;
	compositor->previous_sensors = stack->temp_previous_sensors;
	stack->temp_previous_sensors = NULL;


	if (!is_flush) {
		gf_list_del(tr_state->vrml_sensors);
#ifndef GPAC_DISABLE_3D
		if (tr_state->layer3d) compositor->traverse_state->layer3d = tr_state->layer3d;
#endif
		gf_free(tr_state);
	}
	return res;
}
static void composite_update(GF_TextureHandler *txh)
{
	s32 w, h;
	GF_STENCIL stencil;
	M_Background2D *back;
	GF_TraverseState *tr_state;
	Bool invalidate_all;
	u32 new_pixel_format;
	GF_Compositor *compositor = (GF_Compositor *)txh->compositor;
	CompositeTextureStack *st = (CompositeTextureStack *) gf_node_get_private(txh->owner);
	GF_Raster2D *raster = st->visual->compositor->rasterizer;

	if (st->unsupported) return;


/*
	if (compositor->recompute_ar) {
		gf_node_dirty_set(txh->owner, 0, 0);
		return;
	}
*/
	if (!compositor->rebuild_offscreen_textures && (!compositor->text_edit_changed || !st->visual->has_text_edit ) && !gf_node_dirty_get(txh->owner)) {
		txh->needs_refresh = 0;
		return;
	}
	gf_node_dirty_clear(st->txh.owner, 0);

	new_pixel_format = 0;
	back = gf_list_get(st->visual->back_stack, 0);
	if (back && back->isBound) new_pixel_format = GF_PIXEL_RGB_24;
	else new_pixel_format = GF_PIXEL_RGBA;


#ifdef GPAC_USE_TINYGL
	/*TinyGL pixel format is fixed at compile time, we cannot override it !*/
	if (st->visual->type_3d) new_pixel_format = GF_PIXEL_RGBA;
#else

#ifndef GPAC_DISABLE_3D
	/*no alpha support in offscreen rendering*/
	if ( (st->visual->type_3d) && !(compositor->video_out->hw_caps & GF_VIDEO_HW_OPENGL_OFFSCREEN_ALPHA))
		new_pixel_format = GF_PIXEL_RGB_24;
#endif

	/*in OpenGL_ES, only RGBA can be safelly used with glReadPixels*/
#ifdef GPAC_USE_OGL_ES
	new_pixel_format = GF_PIXEL_RGBA;
#endif

#endif

	/*FIXME - we assume RGB+Depth+bitshape, we should check with the video out module*/
#if defined(GF_SR_USE_DEPTH) && !defined(GPAC_DISABLE_3D)
	if (st->visual->type_3d && (compositor->video_out->hw_caps & GF_VIDEO_HW_HAS_DEPTH) ) new_pixel_format = GF_PIXEL_RGBDS;
#endif


#ifndef GPAC_DISABLE_3D
	if (st->visual->type_3d>1) {
		w = ((M_CompositeTexture3D*)txh->owner)->pixelWidth;
		h = ((M_CompositeTexture3D*)txh->owner)->pixelHeight;
	} else
#endif
	{
		w = ((M_CompositeTexture2D*)txh->owner)->pixelWidth;
		h = ((M_CompositeTexture2D*)txh->owner)->pixelHeight;
	}

	/*internal GPAC hacks for testing color spaces*/
	if (w<-1) {
		w = -w;
		if (h<0) {
			h = -h;
			if (new_pixel_format==GF_PIXEL_RGBA) {
				new_pixel_format=GF_PIXEL_ARGB;
			} else {
				new_pixel_format=GF_PIXEL_BGR_24;
			}
		} else {
			if (new_pixel_format==GF_PIXEL_RGB_24) {
				new_pixel_format=GF_PIXEL_RGB_32;
			}
		}
	}
	else if (h<-1) {
		h = -h;
		if (new_pixel_format==GF_PIXEL_RGB_24) {
			new_pixel_format=GF_PIXEL_RGB_32;
		}
	}

	if (w<0) w = 0;
	if (h<0) h = 0;


	if (!w || !h) {
		if (txh->tx_io) {
#ifdef GPAC_USE_TINYGL
			if (st->tgl_ctx) ostgl_delete_context(st->tgl_ctx);
#endif
			gf_sc_texture_release(txh);
			if (txh->data) gf_free(txh->data);
			txh->data = NULL;
			txh->width = txh->height = txh->stride = 0;
		}
		return;
	}
	invalidate_all = compositor->rebuild_offscreen_textures;

	/*rebuild stencil*/
	if (!txh->tx_io
		|| (w != (s32) txh->width) || ( h != (s32) txh->height)
		|| (new_pixel_format != txh->pixelformat)
		) {

		Bool needs_stencil = 1;
		if (txh->tx_io) {
#ifdef GPAC_USE_TINYGL
			if (st->tgl_ctx) ostgl_delete_context(st->tgl_ctx);
#endif
			gf_sc_texture_release(txh);
			if (txh->data) 
				gf_free(txh->data);
			txh->data = NULL;
		}

		/*we don't use rect ext because of no support for texture transforms*/
		if (1
#ifndef GPAC_DISABLE_3D
			|| compositor->gl_caps.npot_texture
#endif
			) {
			st->txh.width = w;
			st->txh.height = h;
			st->sx = st->sy = FIX_ONE;
		} else {
			st->txh.width = 2;
			while (st->txh.width<(u32)w) st->txh.width*=2;
			st->txh.height = 2;
			while (st->txh.height<(u32)h) st->txh.height*=2;

			st->sx = INT2FIX(st->txh.width) / w;
			st->sy = INT2FIX(st->txh.height) / h;
		}

		gf_sc_texture_allocate(txh);
		txh->pixelformat = new_pixel_format;
		switch (new_pixel_format) {
		case GF_PIXEL_RGBA:
		case GF_PIXEL_ARGB:
			txh->stride = txh->width * 4;
			txh->transparent = 1;
			break;
		case GF_PIXEL_RGB_565:
			txh->stride = txh->width * 2;
			txh->transparent = 0;
			break;
		case GF_PIXEL_RGBDS:
			txh->stride = txh->width * 4;
			txh->transparent = 1;
			break;
		case GF_PIXEL_RGB_24:
			txh->stride = txh->width * 3;
			txh->transparent = 0;
			break;
		}

		st->visual->width = txh->width;
		st->visual->height = txh->height;

		stencil = raster->stencil_new(raster, GF_STENCIL_TEXTURE);
		/*TODO - add support for compositeTexture3D when root is 2D visual*/
#ifndef GPAC_DISABLE_3D
		if (st->visual->type_3d) {
			GF_Compositor *compositor = st->visual->compositor;
			/*figure out what to do if main visual (eg video out) is not in OpenGL ...*/
			if (!compositor->visual->type_3d) {
				/*create an offscreen window for OpenGL rendering*/
				if ((compositor->offscreen_width < st->txh.width) || (compositor->offscreen_height < st->txh.height)) {
#ifndef GPAC_USE_TINYGL
					GF_Err e;
					GF_Event evt;
					compositor->offscreen_width = MAX(compositor->offscreen_width, st->txh.width);
					compositor->offscreen_height = MAX(compositor->offscreen_height, st->txh.height);

					evt.type = GF_EVENT_VIDEO_SETUP;
					evt.setup.width = compositor->offscreen_width;
					evt.setup.height = compositor->offscreen_height;
					evt.setup.back_buffer = 0;
					evt.setup.opengl_mode = 2;
					e = compositor->video_out->ProcessEvent(compositor->video_out, &evt);
					if (e) {
						gf_sc_texture_release(txh);
						st->unsupported = 1;
						return;
					}
					/*reload openGL ext*/
					gf_sc_load_opengl_extensions(compositor, 1);
#endif
				}
			} else {
				needs_stencil = 0;
			}
		}
#endif

		if (needs_stencil) {
			txh->data = (char*)gf_malloc(sizeof(unsigned char) * txh->stride * txh->height);
			memset(txh->data, 0, sizeof(unsigned char) * txh->stride * txh->height);
			
			/*set stencil texture - we don't check error as an image could not be supported by the rasterizer
			but still supported by the blitter (case of RGBD/RGBDS)*/
			raster->stencil_set_texture(stencil, txh->data, txh->width, txh->height, txh->stride, txh->pixelformat, txh->pixelformat, 0);

#ifdef GPAC_USE_TINYGL
			if (st->visual->type_3d && !compositor->visual->type_3d) {
				st->tgl_ctx = ostgl_create_context(txh->width, txh->height, txh->transparent ? 32 : 24, &txh->data, 1);
				GF_LOG(GF_LOG_DEBUG, GF_LOG_COMPOSE, ("[CompositeTexture] Creating TinyGL Offscreen context %p (%d %d - pf %s)\n", st->tgl_ctx, txh->width, txh->width, gf_4cc_to_str(txh->pixelformat)));
			}
#endif

		}
		invalidate_all = 1;
		gf_sc_texture_set_stencil(txh, stencil);
	}
	if (!txh->tx_io) return;

	stencil = gf_sc_texture_get_stencil(txh);
	if (!stencil) return;

#ifdef GPAC_USE_TINYGL
	if (st->tgl_ctx) ostgl_make_current(st->tgl_ctx, 0);
#endif

	GF_SAFEALLOC(tr_state, GF_TraverseState);
	tr_state->vrml_sensors = gf_list_new();
	tr_state->visual = st->visual;
	tr_state->invalidate_all = invalidate_all;

	tr_state->immediate_draw = st->visual->compositor->traverse_state->immediate_draw;

	gf_mx2d_init(tr_state->transform);
	gf_cmx_init(&tr_state->color_mat);

	tr_state->backgrounds = st->visual->back_stack;
	tr_state->viewpoints = st->visual->view_stack;
	tr_state->pixel_metrics = gf_sg_use_pixel_metrics(gf_node_get_graph(st->txh.owner));
	tr_state->min_hsize = INT2FIX( MIN(txh->width, txh->height) ) / 2;
	tr_state->vp_size.x = INT2FIX(txh->width);
	tr_state->vp_size.y = INT2FIX(txh->height);

	composite_do_bindable(st->txh.owner, tr_state, st->first);
	st->first = 0;

	GF_LOG(GF_LOG_DEBUG, GF_LOG_COMPOSE, ("[CompositeTexture] Entering draw cycle\n"));

	txh->needs_refresh = visual_draw_frame(st->visual, st->txh.owner, tr_state, 0);
	txh->transparent = (st->visual->last_had_back==2) ? 0 : 1;


	if (!compositor->edited_text && st->visual->has_text_edit) 
		st->visual->has_text_edit = 0;


	/*set active viewport in image coordinates top-left=(0, 0), not in BIFS*/
	if (0 && gf_list_count(st->visual->view_stack)) {
		M_Viewport *vp = (M_Viewport *)gf_list_get(st->visual->view_stack, 0);

		if (vp->isBound) {
			SFVec2f size = vp->size;
			if (size.x >=0 && size.y>=0) {
				/*FIXME - we need tracking of VP changes*/
				txh->needs_refresh = 1;
			}
		}
	}

	if (txh->needs_refresh) {
#ifndef GPAC_DISABLE_3D
		if (st->visual->camera.is_3D) {
			if (st->visual->compositor->visual->type_3d) {
#ifndef GPAC_USE_TINYGL
				gf_sc_copy_to_texture(&st->txh);
#else
				/*in TinyGL we only need to push associated bitmap to the texture*/
				gf_sc_texture_push_image(&st->txh, 0, 0);
#endif
			} else {

#ifndef GPAC_USE_TINYGL
				gf_sc_copy_to_stencil(&st->txh);

#else

				if (txh->pixelformat==GF_PIXEL_RGBDS) gf_get_tinygl_depth(&st->txh);
#endif
			}
		} else
#endif
		{
			if (raster->stencil_texture_modified) raster->stencil_texture_modified(stencil);
			gf_sc_texture_set_stencil(txh, stencil);
		}
		gf_sc_invalidate(st->txh.compositor, NULL);
	}
	gf_list_del(tr_state->vrml_sensors);
	gf_free(tr_state);
	GF_LOG(GF_LOG_DEBUG, GF_LOG_COMPOSE, ("[CompositeTexture] Leaving draw cycle\n"));
}
Beispiel #25
0
static Bool OnAnchor(SensorHandler *sh, GF_Event *evt, DrawableContext *ctx, GF_Matrix2D *sensor_matrix)
{
	u32 i;
	GF_Event event;
	AnchorStack *st = (AnchorStack *) gf_node_get_private(sh->owner);
	M_Anchor *an = (M_Anchor *) sh->owner;

	if (ctx==NULL) {
		event.type = GF_EVENT_NAVIGATE_INFO;
		event.navigate.to_url = "";
		st->compositor->user->EventProc(st->compositor->user->opaque, &event);
		st->is_over = 0;
		return 0;
	}

	if (evt->type == GF_EVENT_MOUSEMOVE) {
		if (!st->is_over && st->compositor->user->EventProc) {
			event.type = GF_EVENT_NAVIGATE_INFO;
			event.navigate.to_url = an->description.buffer;
			if (!event.navigate.to_url || !strlen(event.navigate.to_url)) event.navigate.to_url = an->url.vals[0].url;
			st->compositor->user->EventProc(st->compositor->user->opaque, &event);
		}
		st->is_over = 1;
		return 0;
	}

	if ((evt->type != GF_EVENT_MOUSEUP) || (evt->mouse.button != GF_MOUSE_LEFT)) return 0;

	event.type = GF_EVENT_NAVIGATE;
	event.navigate.param_count = an->parameter.count;
	event.navigate.parameters = (const char **) an->parameter.vals;
	i=0;
	while (i<an->url.count) {
		event.navigate.to_url = an->url.vals[i].url;
		if (!event.navigate.to_url) break;
		/*current scene navigation*/
		if (event.navigate.to_url[0] == '#') {
			GF_Node *n;
			event.navigate.to_url++;
			n = gf_sg_find_node_by_name(gf_node_get_graph(sh->owner), (char *) event.navigate.to_url);
			if (n) {
				switch (gf_node_get_tag(n)) {
				case TAG_MPEG4_Viewport:
					((M_Viewport *)n)->set_bind = 1;
					((M_Viewport *)n)->on_set_bind(n);
					break;
				}
				break;
			}
		} else if (st->compositor->term) {
			if (gf_is_process_anchor(sh->owner, &event))
				break;
		} else if (st->compositor->user->EventProc) {
			if (st->compositor->user->EventProc(st->compositor->user->opaque, &event))
				break;
		}

		i++;
	}
	return 0;
}
Beispiel #26
0
static void gf_inline_traverse(GF_Node *n, void *rs, Bool is_destroy)
{
	MFURL *current_url;
	GF_Scene *scene = (GF_Scene *)gf_node_get_private(n);

	if (is_destroy) {
		GF_MediaObject *mo;
		if (!scene) return;
		mo = scene->root_od ? scene->root_od->mo : NULL;

		gf_scene_notify_event(scene, GF_EVENT_UNLOAD, n, NULL, GF_OK);
		if (!mo) return;
		gf_list_del_item(mo->nodes, n);

		/*disconnect current inline if we're the last one using it (same as regular OD session leave/join)*/
		if (mo->num_open) {
			mo->num_open --;
			if (!mo->num_open) {
				gf_term_lock_media_queue(scene->root_od->term, 1);

				/*this is unspecified in the spec: whenever an inline not using the 
				OD framework is destroyed, destroy the associated resource*/
				if (mo->OD_ID == GF_MEDIA_EXTERNAL_ID) {
					/*get parent scene and remove MediaObject in case the ressource
					gets re-requested later on*/
					GF_Scene *parent_scene = (GF_Scene *)gf_sg_get_private(gf_node_get_graph((GF_Node *) n) );
					if (gf_list_del_item(parent_scene->scene_objects, mo)>=0) {
						gf_sg_vrml_mf_reset(&mo->URLs, GF_SG_VRML_MFURL);
						gf_list_del(mo->nodes);
						if (mo->odm) mo->odm->mo = NULL;
						gf_free(mo);
					}
					scene->root_od->action_type = GF_ODM_ACTION_DELETE;
					gf_list_add(scene->root_od->term->media_queue, scene->root_od);
				} else {
					scene->root_od->action_type = GF_ODM_ACTION_SCENE_DISCONNECT;
					gf_list_add(scene->root_od->term->media_queue, scene->root_od);
				}
				gf_term_lock_media_queue(scene->root_od->term, 0);
			}
		}
		return;
	}


	//if no private scene is associated	get the node parent graph, retrieve the IS and find the OD
	if (!scene) {
		M_Inline *inl = (M_Inline *)n;
		gf_inline_set_scene(inl);
		scene = (GF_Scene *)gf_node_get_private(n);
		if (!scene) {
			/*just like protos, we must invalidate parent graph until attached*/
			if (inl->url.count) {
				if (!inl->url.vals[0].OD_ID && (!inl->url.vals[0].url || !strlen(inl->url.vals[0].url) ) ) {
					gf_sg_vrml_mf_reset(&inl->url, GF_SG_VRML_MFURL);
				} else {
					gf_node_dirty_set(n, 0, 1);
				}
			}
			return;
		}
	}

	gf_inline_check_restart(scene);

	/*if we need to restart, shutdown graph and do it*/
	if (scene->needs_restart) {
		/*special case: scene change*/
		if (scene->needs_restart==2) {
			scene->needs_restart = 0;
			gf_inline_on_modified(n);
			return;
		}

		scene->needs_restart = 0;
		gf_term_lock_media_queue(scene->root_od->term, 1);
		scene->root_od->action_type = GF_ODM_ACTION_SCENE_INLINE_RESTART;
		gf_list_add(scene->root_od->term->media_queue, scene->root_od);
		gf_term_lock_media_queue(scene->root_od->term, 0);

		gf_node_dirty_set(n, 0, 1);
		return;
	} 
	
	/*if not attached return (attaching the graph cannot be done in render since render is not called while unattached :) */
	if (!scene->graph_attached) {
		/*just like protos, we must invalidate parent graph until attached*/
		gf_node_dirty_set(n, 0, 1);
		return;
	}
	/*clear dirty flags for any sub-inlines, bitmaps or protos*/
	gf_node_dirty_clear(n, 0);

	current_url = scene->current_url;
	scene->current_url = & ((M_Inline*)n)->url;
	gf_sc_traverse_subscene(scene->root_od->term->compositor, n, scene->graph, rs);
	scene->current_url = current_url;
}
Beispiel #27
0
static void imagetexture_update(GF_TextureHandler *txh)
{
	if (gf_node_get_tag(txh->owner)!=TAG_MPEG4_CacheTexture) {
		MFURL url = ((M_ImageTexture *) txh->owner)->url;

		/*setup texture if needed*/
		if (!txh->is_open && url.count) {
			gf_sc_texture_play(txh, &url);
		}
		gf_sc_texture_update_frame(txh, 0);

		if (
		    /*URL is present but not opened - redraw till fetch*/
		    /* (txh->stream && !txh->tx_io) && */
		    /*image has been updated*/
		    txh->needs_refresh) {
			/*mark all subtrees using this image as dirty*/
			gf_node_dirty_parents(txh->owner);
			gf_sc_invalidate(txh->compositor, NULL);
		}
		return;
	}
	/*cache texture case*/
	else {
		M_CacheTexture *ct = (M_CacheTexture *) txh->owner;

		/*decode cacheTexture data */
		if ((ct->data || ct->image.buffer) && !txh->data) {
#ifndef GPAC_DISABLE_AV_PARSERS
			u32 out_size;
			GF_Err e;

			/*BT/XMT playback: load to memory*/
			if (ct->image.buffer) {
				char *par = (char *) gf_scene_get_service_url( gf_node_get_graph(txh->owner ) );
				char *src_url = gf_url_concatenate(par, ct->image.buffer);
				FILE *test = gf_fopen( src_url ? src_url : ct->image.buffer, "rb");
				if (test) {
					fseek(test, 0, SEEK_END);
					ct->data_len = (u32) gf_ftell(test);
					ct->data = gf_malloc(sizeof(char)*ct->data_len);
					fseek(test, 0, SEEK_SET);
					if (ct->data_len != fread(ct->data, 1, ct->data_len, test)) {
						GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[Compositor] Failed to load CacheTexture data from file %s: IO err\n", src_url ? src_url : ct->image.buffer ) );
						gf_free(ct->data);
						ct->data = NULL;
						ct->data_len = 0;
					}
					gf_fclose(test);
				} else {
					GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[Compositor] Failed to load CacheTexture data from file %s: not found\n", src_url ? src_url : ct->image.buffer ) );
				}
				ct->image.buffer = NULL;
				if (src_url) gf_free(src_url);
			}

			/*BIFS decoded playback*/
			switch (ct->objectTypeIndication) {
			case GPAC_OTI_IMAGE_JPEG:
				out_size = 0;
				e = gf_img_jpeg_dec((char *) ct->data, ct->data_len, &txh->width, &txh->height, &txh->pixelformat, NULL, &out_size, 3);
				if (e==GF_BUFFER_TOO_SMALL) {
					u32 BPP;
					txh->data = gf_malloc(sizeof(char) * out_size);
					if (txh->pixelformat==GF_PIXEL_GREYSCALE) BPP = 1;
					else BPP = 3;

					e = gf_img_jpeg_dec((char *) ct->data, ct->data_len, &txh->width, &txh->height, &txh->pixelformat, txh->data, &out_size, BPP);
					if (e==GF_OK) {
						gf_sc_texture_allocate(txh);
						gf_sc_texture_set_data(txh);
						txh->needs_refresh = 1;
						txh->stride = out_size / txh->height;
					}
				}
				break;
			case GPAC_OTI_IMAGE_PNG:
				out_size = 0;
				e = gf_img_png_dec((char *) ct->data, ct->data_len, &txh->width, &txh->height, &txh->pixelformat, NULL, &out_size);
				if (e==GF_BUFFER_TOO_SMALL) {
					txh->data = gf_malloc(sizeof(char) * out_size);
					e = gf_img_png_dec((char *) ct->data, ct->data_len, &txh->width, &txh->height, &txh->pixelformat, txh->data, &out_size);
					if (e==GF_OK) {
						gf_sc_texture_allocate(txh);
						gf_sc_texture_set_data(txh);
						txh->needs_refresh = 1;
						txh->stride = out_size / txh->height;
					}
				}
				break;
			}

#endif // GPAC_DISABLE_AV_PARSERS

			/*cacheURL is specified, store the image*/
			if (ct->cacheURL.buffer) {
				u32 i;
				u8 hash[20];
				FILE *cached_texture;
				char szExtractName[GF_MAX_PATH], section[64], *opt, *src_url;
				opt = (char *) gf_cfg_get_key(txh->compositor->user->config, "General", "CacheDirectory");
				if (opt) {
					strcpy(szExtractName, opt);
				} else {
					opt = gf_get_default_cache_directory();
					strcpy(szExtractName, opt);
					gf_free(opt);
				}
				strcat(szExtractName, "/");
				src_url = (char *) gf_scene_get_service_url( gf_node_get_graph(txh->owner ) );

				gf_sha1_csum((u8 *)src_url, (u32) strlen(src_url), hash);
				for (i=0; i<20; i++) {
					char t[3];
					t[2] = 0;
					sprintf(t, "%02X", hash[i]);
					strcat(szExtractName, t);
				}
				strcat(szExtractName, "_");

				strcat(szExtractName, ct->cacheURL.buffer);
				cached_texture = gf_fopen(szExtractName, "wb");
				if (cached_texture) {
					gf_fwrite(ct->data, 1, ct->data_len, cached_texture);
					gf_fclose(cached_texture);
				}

				/*and write cache info*/
				if (ct->expirationDate!=0) {
					sprintf(section, "@cache=%p", ct);
					gf_cfg_set_key(txh->compositor->user->config, section, "serviceURL", src_url);
					gf_cfg_set_key(txh->compositor->user->config, section, "cacheFile", szExtractName);
					gf_cfg_set_key(txh->compositor->user->config, section, "cacheName", ct->cacheURL.buffer);

					if (ct->expirationDate>0) {
						char exp[50];
						u32 sec, frac;
						gf_net_get_ntp(&sec, &frac);
						sec += ct->expirationDate;
						sprintf(exp, "%u", sec);
						gf_cfg_set_key(txh->compositor->user->config, section, "expireAfterNTP", exp);
					} else {
						gf_cfg_set_key(txh->compositor->user->config, section, "expireAfterNTP", "0");
					}
				}
			}

			/*done with image, destroy buffer*/
			if (ct->data) gf_free(ct->data);
			ct->data = NULL;
			ct->data_len = 0;
		}
	}
}
Beispiel #28
0
static Bool compositor_handle_navigation_3d(GF_Compositor *compositor, GF_Event *ev)
{
	Fixed x, y, trans_scale;
	Fixed dx, dy, key_trans, key_pan, key_exam;
	s32 key_inv;
	u32 keys;
#ifdef SCALE_NAV
	Bool is_pixel_metrics;
#endif
	GF_Camera *cam;
	Fixed zoom = compositor->zoom;

	cam = NULL;
#ifndef GPAC_DISABLE_VRML
	if (compositor->active_layer) {
		cam = compositor_layer3d_get_camera(compositor->active_layer);
#ifdef SCALE_NAV
		is_pixel_metrics = gf_sg_use_pixel_metrics(gf_node_get_graph(compositor->active_layer));
#endif
	}
#endif

	if (!cam) {
		cam = &compositor->visual->camera;
		assert(compositor);
		assert(compositor->scene);
#ifdef SCALE_NAV
		is_pixel_metrics = compositor->traverse_state->pixel_metrics;
#endif
	}
	if (!cam || (cam->navigate_mode==GF_NAVIGATE_NONE)) return 0;

	keys = compositor->key_states;
	if (!cam->navigate_mode && !(keys & GF_KEY_MOD_ALT) ) return 0;
	x = y = 0;
	/*renorm between -1, 1*/
	if (ev->type<=GF_EVENT_MOUSEWHEEL) {
		x = gf_divfix( INT2FIX(ev->mouse.x - (s32) compositor->visual->width/2), INT2FIX(compositor->visual->width));
		y = gf_divfix( INT2FIX(ev->mouse.y - (s32) compositor->visual->height/2), INT2FIX(compositor->visual->height));
	}

	dx = (x - compositor->grab_x);
	dy = (compositor->grab_y - y);

#ifdef SCALE_NAV
	trans_scale = is_pixel_metrics ? cam->width/2 : INT2FIX(10);
	key_trans = is_pixel_metrics ? INT2FIX(10) : cam->avatar_size.x;
#else
	trans_scale = cam->width/20;
	key_trans = cam->avatar_size.x/2;
	//if default VP is quite far from center use larger dz/dy moves
	if (cam->vp_dist>100) trans_scale *= 10;
#endif

	if (cam->world_bbox.is_set && (key_trans*5 > cam->world_bbox.radius)) {
		key_trans = cam->world_bbox.radius / 100;
	}

	key_pan = FIX_ONE/25;
	key_exam = FIX_ONE/20;
	key_inv = 1;

	if (keys & GF_KEY_MOD_SHIFT) {
		dx *= 4;
		dy *= 4;
		key_pan *= 4;
		key_exam *= 4;
		key_trans*=4;
	}

	switch (ev->type) {
	case GF_EVENT_MOUSEDOWN:
		/*left*/
		if (ev->mouse.button==GF_MOUSE_LEFT) {
			compositor->grab_x = x;
			compositor->grab_y = y;
			compositor->navigation_state = 1;

			/*change vp and examine center to current location*/
			if ((keys & GF_KEY_MOD_CTRL) && compositor->hit_square_dist) {
				cam->vp_position = cam->position;
				cam->vp_orientation = camera_get_orientation(cam->position, cam->target, cam->up);
				cam->vp_fov = cam->fieldOfView;
				cam->examine_center = compositor->hit_world_point;
				camera_changed(compositor, cam);
				return 1;
			}
		}
		/*right*/
		else if (ev->mouse.button==GF_MOUSE_RIGHT) {
			if (compositor->navigation_state && (cam->navigate_mode==GF_NAVIGATE_WALK)) {
				camera_jump(cam);
				gf_sc_invalidate(compositor, NULL);
				return 1;
			}
			else if (keys & GF_KEY_MOD_CTRL) gf_sc_fit_world_to_screen(compositor);
		}
		break;

	/* note: shortcuts are mostly the same as blaxxun contact, I don't feel like remembering 2 sets...*/
	case GF_EVENT_MOUSEMOVE:
		if (!compositor->navigation_state) {
			if (cam->navigate_mode==GF_NAVIGATE_GAME) {
				/*init mode*/
				compositor->grab_x = x;
				compositor->grab_y = y;
				compositor->navigation_state = 1;
			}
			return 0;
		}
		compositor->navigation_state++;

		switch (cam->navigate_mode) {
		/*FIXME- we'll likely need a "step" value for walk at some point*/
		case GF_NAVIGATE_WALK:
		case GF_NAVIGATE_FLY:
			view_pan_x(compositor, cam, -dx);
			if (keys & GF_KEY_MOD_CTRL) view_pan_y(compositor, cam, dy);
			else view_translate_z(compositor, cam, gf_mulfix(dy, trans_scale));
			break;
		case GF_NAVIGATE_VR:
			view_pan_x(compositor, cam, -dx);
			if (keys & GF_KEY_MOD_CTRL) view_zoom(compositor, cam, dy);
			else view_pan_y(compositor, cam, dy);
			break;
		case GF_NAVIGATE_PAN:
			view_pan_x(compositor, cam, -dx);
			if (keys & GF_KEY_MOD_CTRL) view_translate_z(compositor, cam, gf_mulfix(dy, trans_scale));
			else view_pan_y(compositor, cam, dy);
			break;
		case GF_NAVIGATE_SLIDE:
			view_translate_x(compositor, cam, gf_mulfix(dx, trans_scale));
			if (keys & GF_KEY_MOD_CTRL) view_translate_z(compositor, cam, gf_mulfix(dy, trans_scale));
			else view_translate_y(compositor, cam, gf_mulfix(dy, trans_scale));
			break;
		case GF_NAVIGATE_EXAMINE:
			if (keys & GF_KEY_MOD_CTRL) {
				view_translate_z(compositor, cam, gf_mulfix(dy, trans_scale));
				view_roll(compositor, cam, gf_mulfix(dx, trans_scale));
			} else {
				if (ABS(dx) > ABS(dy)) {
					view_exam_x(compositor, cam, -gf_mulfix(GF_PI, dx));
				} else {
					view_exam_y(compositor, cam, gf_mulfix(GF_PI, dy));
				}
			}
			break;
		case GF_NAVIGATE_ORBIT:
			if (keys & GF_KEY_MOD_CTRL) {
				view_translate_z(compositor, cam, gf_mulfix(dy, trans_scale));
			} else {
				view_orbit_x(compositor, cam, -gf_mulfix(GF_PI, dx));
				view_orbit_y(compositor, cam, gf_mulfix(GF_PI, dy));
			}
			break;
		case GF_NAVIGATE_GAME:
			view_pan_x(compositor, cam, -dx);
			view_pan_y(compositor, cam, dy);
			break;
		}
		compositor->grab_x = x;
		compositor->grab_y = y;
		return 1;

	case GF_EVENT_MOUSEWHEEL:
		switch (cam->navigate_mode) {
		/*FIXME- we'll likely need a "step" value for walk at some point*/
		case GF_NAVIGATE_WALK:
		case GF_NAVIGATE_FLY:
			view_pan_y(compositor, cam, gf_mulfix(key_pan, ev->mouse.wheel_pos));
			break;
		case GF_NAVIGATE_VR:
			view_zoom(compositor, cam, gf_mulfix(key_pan, ev->mouse.wheel_pos));
			break;
		case GF_NAVIGATE_SLIDE:
		case GF_NAVIGATE_EXAMINE:
		case GF_NAVIGATE_ORBIT:
		case GF_NAVIGATE_PAN:
			if (cam->is_3D) {
				view_translate_z(compositor, cam, gf_mulfix(trans_scale, ev->mouse.wheel_pos) * ((keys & GF_KEY_MOD_SHIFT) ? 4 : 1));
			} else {
				nav_set_zoom_trans_2d(compositor->visual, zoom + INT2FIX(ev->mouse.wheel_pos)/10, 0, 0);
			}
		}
		return 1;

	case GF_EVENT_MOUSEUP:
		if (ev->mouse.button==GF_MOUSE_LEFT) compositor->navigation_state = 0;
		break;

	case GF_EVENT_KEYDOWN:
		switch (ev->key.key_code) {
		case GF_KEY_BACKSPACE:
			gf_sc_reset_graphics(compositor);
			return 1;
		case GF_KEY_C:
			compositor->collide_mode = compositor->collide_mode  ? GF_COLLISION_NONE : GF_COLLISION_DISPLACEMENT;
			return 1;
		case GF_KEY_J:
			if (cam->navigate_mode==GF_NAVIGATE_WALK) {
				camera_jump(cam);
				gf_sc_invalidate(compositor, NULL);
				return 1;
			}
			break;
		case GF_KEY_HOME:
			if (!compositor->navigation_state) {
				compositor->visual->camera.start_zoom = compositor->zoom;
				compositor->zoom = FIX_ONE;
				compositor->interoccular_offset = 0;
				compositor->focus_distance = 0;
				compositor->interoccular_offset = 0;
				compositor->focus_distance = 0;
				compositor_3d_reset_camera(compositor);
			}
			break;
		case GF_KEY_END:
			if (cam->navigate_mode==GF_NAVIGATE_GAME) {
				cam->navigate_mode = GF_NAVIGATE_WALK;
				compositor->navigation_state = 0;
				return 1;
			}
			break;
		case GF_KEY_LEFT:
			key_inv = -1;
		case GF_KEY_RIGHT:
			if (keys & GF_KEY_MOD_ALT) {
				if ( (keys & GF_KEY_MOD_SHIFT) && (compositor->visual->nb_views > 1) ) {
					/*+ or - 10 cm*/
					compositor->focus_distance += INT2FIX(key_inv);
					cam->flags |= CAM_IS_DIRTY;
					fprintf(stderr, "AutoStereo view distance %f - focus %f\n", FIX2FLT(compositor->video_out->view_distance)/100, FIX2FLT(compositor->focus_distance)/100);
					gf_sc_invalidate(compositor, NULL);
					return 1;
				}
				return 0;
			}


			switch (cam->navigate_mode) {
			case GF_NAVIGATE_SLIDE:
				if (keys & GF_KEY_MOD_CTRL) view_pan_x(compositor, cam, key_inv * key_pan);
				else view_translate_x(compositor, cam, key_inv * key_trans);
				break;
			case GF_NAVIGATE_EXAMINE:
				if (keys & GF_KEY_MOD_CTRL) view_roll(compositor, cam, gf_mulfix(dx, trans_scale));
				else view_exam_x(compositor, cam, -key_inv * key_exam);
				break;
			case GF_NAVIGATE_ORBIT:
				if (keys & GF_KEY_MOD_CTRL) view_translate_x(compositor, cam, key_inv * key_trans);
				else view_orbit_x(compositor, cam, -key_inv * key_exam);
				break;
			case GF_NAVIGATE_GAME:
				view_translate_x(compositor, cam, key_inv * key_trans);
				break;
			case GF_NAVIGATE_VR:
				view_pan_x(compositor, cam, -key_inv * key_pan);
				break;
			/*walk/fly/pan*/
			default:
				if (keys & GF_KEY_MOD_CTRL) view_translate_x(compositor, cam, key_inv * key_trans);
				else view_pan_x(compositor, cam, -key_inv * key_pan);
				break;
			}
			return 1;
		case GF_KEY_DOWN:
			key_inv = -1;
		case GF_KEY_UP:
			if (keys & GF_KEY_MOD_ALT) {
				if ( (keys & GF_KEY_MOD_SHIFT) && (compositor->visual->nb_views > 1) ) {
					compositor->interoccular_offset += FLT2FIX(0.5) * key_inv;
					fprintf(stderr, "AutoStereo interoccular distance %f\n", FIX2FLT(compositor->interoccular_distance + compositor->interoccular_offset));
					cam->flags |= CAM_IS_DIRTY;
					gf_sc_invalidate(compositor, NULL);
					return 1;
				}
				return 0;
			}
			switch (cam->navigate_mode) {
			case GF_NAVIGATE_SLIDE:
				if (keys & GF_KEY_MOD_CTRL) view_translate_z(compositor, cam, key_inv * key_trans);
				else view_translate_y(compositor, cam, key_inv * key_trans);
				break;
			case GF_NAVIGATE_EXAMINE:
				if (keys & GF_KEY_MOD_CTRL) view_translate_z(compositor, cam, key_inv * key_trans);
				else view_exam_y(compositor, cam, -key_inv * key_exam);
				break;
			case GF_NAVIGATE_ORBIT:
				if (keys & GF_KEY_MOD_CTRL) view_translate_y(compositor, cam, key_inv * key_trans);
				else view_orbit_y(compositor, cam, -key_inv * key_exam);
				break;
			case GF_NAVIGATE_PAN:
				if (keys & GF_KEY_MOD_CTRL) view_translate_y(compositor, cam, key_inv * key_trans);
				else view_pan_y(compositor, cam, key_inv * key_pan);
				break;
			case GF_NAVIGATE_GAME:
				view_translate_z(compositor, cam, key_inv * key_trans);
				break;
			case GF_NAVIGATE_VR:
				if (keys & GF_KEY_MOD_CTRL) view_zoom(compositor, cam, key_inv * key_pan);
				else view_pan_y(compositor, cam, key_inv * key_pan);
				break;
			/*walk/fly*/
			default:
				if (keys & GF_KEY_MOD_CTRL) view_pan_y(compositor, cam, key_inv * key_pan);
				else view_translate_z(compositor, cam, key_inv * key_trans);
				break;
			}
			return 1;

		case GF_KEY_PAGEDOWN:
			if (keys & GF_KEY_MOD_CTRL) {
				view_zoom(compositor, cam, FIX_ONE/10);
				return 1;
			}
			break;
		case GF_KEY_PAGEUP:
			if (keys & GF_KEY_MOD_CTRL) {
				view_zoom(compositor, cam, -FIX_ONE/10);
				return 1;
			}
			break;
		}
		break;
	}
	return 0;
}
Beispiel #29
0
GF_EXPORT
GF_MediaObject *gf_mo_register(GF_Node *node, MFURL *url, Bool lock_timelines, Bool force_new_res)
{
	u32 obj_type;
#ifndef GPAC_DISABLE_SVG
	Bool post_pone;
	GF_FieldInfo info;
#endif
	GF_Scene *scene;
	GF_MediaObject *res, *syncRef;
	GF_SceneGraph *sg = gf_node_get_graph(node);
	if (!sg) return NULL;
	scene = (GF_Scene*)gf_sg_get_private(sg);
	if (!scene) return NULL;

	syncRef = NULL;

	/*keep track of the kind of object expected if URL is not using OD scheme*/
	switch (gf_node_get_tag(node)) {
#ifndef GPAC_DISABLE_VRML
	/*MPEG-4 / VRML / X3D only*/
	case TAG_MPEG4_AudioClip:
	case TAG_MPEG4_AudioSource:
#ifndef GPAC_DISABLE_X3D
	case TAG_X3D_AudioClip:
#endif
		obj_type = GF_MEDIA_OBJECT_AUDIO;
		break;
	case TAG_MPEG4_SBVCAnimation:
	case TAG_MPEG4_AnimationStream:
		obj_type = GF_MEDIA_OBJECT_UPDATES;
		break;
	case TAG_MPEG4_BitWrapper:
		obj_type = GF_MEDIA_OBJECT_SCENE;
		break;
	case TAG_MPEG4_InputSensor:
		obj_type = GF_MEDIA_OBJECT_INTERACT;
		break;
	case TAG_MPEG4_Background2D:
	case TAG_MPEG4_Background:
	case TAG_MPEG4_ImageTexture:
	case TAG_MPEG4_CacheTexture:
	case TAG_MPEG4_MovieTexture:
#ifndef GPAC_DISABLE_X3D
	case TAG_X3D_Background:
	case TAG_X3D_ImageTexture:
	case TAG_X3D_MovieTexture:
#endif
		obj_type = GF_MEDIA_OBJECT_VIDEO;
		break;
	case TAG_MPEG4_Inline:
#ifndef GPAC_DISABLE_X3D
	case TAG_X3D_Inline:
#endif
		obj_type = GF_MEDIA_OBJECT_SCENE;
		break;
#endif /*GPAC_DISABLE_VRML*/

		/*SVG*/
#ifndef GPAC_DISABLE_SVG
	case TAG_SVG_audio:
		obj_type = GF_MEDIA_OBJECT_AUDIO;
		if (gf_node_get_attribute_by_tag(node, TAG_SVG_ATT_syncReference, GF_FALSE, GF_FALSE, &info)==GF_OK) {
			syncRef = get_sync_reference(scene, (XMLRI *)info.far_ptr, GF_MEDIA_OBJECT_UNDEF, node, &post_pone);
			/*syncRef is specified but doesn't exist yet, post-pone*/
			if (post_pone) return NULL;
		}
		break;
	case TAG_SVG_video:
		obj_type = GF_MEDIA_OBJECT_VIDEO;
		if (gf_node_get_attribute_by_tag(node, TAG_SVG_ATT_syncReference, GF_FALSE, GF_FALSE, &info)==GF_OK) {
			syncRef = get_sync_reference(scene, (XMLRI *)info.far_ptr, GF_MEDIA_OBJECT_UNDEF, node, &post_pone);
			/*syncRef is specified but doesn't exist yet, post-pone*/
			if (post_pone) return NULL;
		}
		break;
	case TAG_SVG_image:
		obj_type = GF_MEDIA_OBJECT_VIDEO;
		break;
	case TAG_SVG_foreignObject:
	case TAG_SVG_animation:
		obj_type = GF_MEDIA_OBJECT_SCENE;
		break;
	case TAG_LSR_updates:
		obj_type = GF_MEDIA_OBJECT_UPDATES;
		break;
#endif

	default:
		obj_type = GF_MEDIA_OBJECT_UNDEF;
		break;
	}

	/*move to primary resource handler*/
	while (scene->secondary_resource && scene->root_od->parentscene)
		scene = scene->root_od->parentscene;

	res = gf_scene_get_media_object_ex(scene, url, obj_type, lock_timelines, syncRef, force_new_res, node);
	return res;
}
Beispiel #30
0
static void UpdateComposite2D(GF_TextureHandler *txh)
{
	GF_Err e;
	u32 i;
	SensorHandler *hsens;
	RenderEffect2D *eff;

	M_CompositeTexture2D *ct2D = (M_CompositeTexture2D *)txh->owner;
	Composite2DStack *st = (Composite2DStack *) gf_node_get_private(txh->owner);
	GF_Raster2D *r2d = st->surf->render->compositor->r2d;

	if (!gf_node_dirty_get(txh->owner)) {
		txh->needs_refresh = 0;
		return;
	}
	/*rebuild stencil*/
	if (!st->surf->the_surface || !txh->hwtx || ((s32) st->width != ct2D->pixelWidth) || ( (s32) st->height != ct2D->pixelHeight) ) {
		if (txh->hwtx) r2d->stencil_delete(txh->hwtx);
		txh->hwtx = NULL;

		if (ct2D->pixelWidth<=0) return;
		if (ct2D->pixelHeight<=0) return;
		st->width = ct2D->pixelWidth;
		st->height = ct2D->pixelHeight;

		txh->hwtx = r2d->stencil_new(r2d, GF_STENCIL_TEXTURE);
		e = r2d->stencil_create_texture(txh->hwtx, st->width, st->height, GF_PIXEL_ARGB);
		if (e) {
			if (txh->hwtx) r2d->stencil_delete(txh->hwtx);
			txh->hwtx = NULL;
		}
	}
	if (!txh->hwtx) return;

	GF_SAFEALLOC(eff, RenderEffect2D);
	eff->sensors = gf_list_new();
	eff->surface = st->surf;

	if (st->surf->render->top_effect->trav_flags & TF_RENDER_DIRECT) {
		eff->trav_flags = TF_RENDER_DIRECT;
	}


	gf_mx2d_init(eff->transform);
	gf_cmx_init(&eff->color_mat);
	st->surf->width = st->width;
	st->surf->height = st->height;
	eff->back_stack = st->surf->back_stack;
	eff->view_stack = st->surf->view_stack;
	eff->is_pixel_metrics = gf_sg_use_pixel_metrics(gf_node_get_graph(st->txh.owner));
	eff->min_hsize = INT2FIX( MIN(st->width, st->height) ) / 2;

	Composite_CheckBindables(st->txh.owner, eff, st->first);
	st->first = 0;
	
	
	GF_LOG(GF_LOG_DEBUG, GF_LOG_RENDER, ("[Render 2D] Entering CompositeTexture2D Render Cycle\n"));
	e = VS2D_InitDraw(st->surf, eff);
	if (e) {
		effect_delete(eff);
		return;
	}

	/*render children*/
	if (gf_node_dirty_get(st->txh.owner) & GF_SG_NODE_DIRTY) {
		GF_ChildNodeItem *l = ct2D->children;
		/*rebuild sensor list */
		if (gf_list_count(st->sensors)) {
			gf_list_del(st->sensors);
			st->sensors = gf_list_new();
		}
		while (l) {
			if (l->node && is_sensor_node(l->node) ) {
				hsens = get_sensor_handler(l->node);
				if (hsens) gf_list_add(st->sensors, hsens);
			}
			l = l->next;
		}

		/*if we have an active sensor at this level discard all sensors in current render context (cf VRML)*/
		if (gf_list_count(st->sensors)) {
			effect_reset_sensors(eff);
		}
	}

	/*add sensor to effects*/	
	i=0; 
	while ((hsens = (SensorHandler*)gf_list_enum(st->sensors, &i))) {
		effect_add_sensor(eff, hsens, &eff->transform);
	}

	gf_node_dirty_clear(st->txh.owner, 0);

	/*render*/
	gf_node_render_children(st->txh.owner, eff);

	/*finalize draw*/
	txh->needs_refresh = VS2D_TerminateDraw(st->surf, eff);
	st->txh.transparent = st->surf->last_had_back ? 0 : 1;
/*
	st->txh.active_window.x = 0;
	st->txh.active_window.y = 0;
	st->txh.active_window.width = st->width;
	st->txh.active_window.height = st->height;
*/
	st->txh.width = st->width;
	st->txh.height = st->height;

	/*set active viewport in image coordinates top-left=(0, 0), not in BIFS*/
	if (gf_list_count(st->surf->view_stack)) {
		M_Viewport *vp = (M_Viewport *)gf_list_get(st->surf->view_stack, 0);

		if (vp->isBound) {
			SFVec2f size = vp->size;
			if (size.x >=0 && size.y>=0) {
/*
				st->txh.active_window.width = size.x;
				st->txh.active_window.height = size.y;
				st->txh.active_window.x = (st->width - size.x) / 2;
				st->txh.active_window.y = (st->height - size.y) / 2;
*/
				/*FIXME - we need tracking of VP changes*/
				txh->needs_refresh = 1;
			}
		}
	} 

	if (txh->needs_refresh) {
		if (r2d->stencil_texture_modified) r2d->stencil_texture_modified(st->txh.hwtx); 
		gf_sr_invalidate(st->txh.compositor, NULL);
	}
	effect_delete(eff);
	GF_LOG(GF_LOG_DEBUG, GF_LOG_RENDER, ("[Render 2D] Leaving CompositeTexture2D Render Cycle\n"));
}