Beispiel #1
0
void live_session_shutdown(LiveSession *livesess)
{
	gf_seng_terminate(livesess->seng);

	if (livesess->streams) {
		while (gf_list_count(livesess->streams)) {
			RTPChannel *rtpch = gf_list_get(livesess->streams, 0);
			gf_list_rem(livesess->streams, 0);
			gf_rtp_streamer_del(rtpch->rtp);
			if (rtpch->carousel_data) gf_free(rtpch->carousel_data);
			gf_free(rtpch);
		}
		gf_list_del(livesess->streams);
	}
}
Beispiel #2
0
GF_EXPORT
GF_SceneEngine *gf_seng_init(void *calling_object, char * inputContext, u32 load_type, char *dump_path, Bool embed_resources)
{
	GF_SceneEngine *seng;
	GF_Err e = GF_OK;

	if (!inputContext) return NULL;

	GF_SAFEALLOC(seng, GF_SceneEngine)
	if (!seng) return NULL;

	seng->calling_object = calling_object;

	/*Step 1: create context and load input*/
	seng->sg = gf_sg_new();
	gf_sg_set_node_callback(seng->sg, gf_seng_on_node_modified);
	gf_sg_set_private(seng->sg, seng);
    seng->dump_path = dump_path;
	seng->ctx = gf_sm_new(seng->sg);
	seng->owns_context = 1;
	memset(&(seng->loader), 0, sizeof(GF_SceneLoader));
	seng->loader.ctx = seng->ctx;
    seng->loader.type = load_type;
	/*since we're encoding in BIFS we must get MPEG-4 nodes only*/
	seng->loader.flags = GF_SM_LOAD_MPEG4_STRICT;
	if (embed_resources) seng->loader.flags |= GF_SM_LOAD_EMBEDS_RES;

	seng->loader.fileName = inputContext;
	e = gf_sm_load_init(&(seng->loader));
	if (!e) e = gf_sm_load_run(&(seng->loader));

	if (e<0) {
		GF_LOG(GF_LOG_ERROR, GF_LOG_SCENE, ("[SceneEngine] Cannot load context from %s (error %s)\n", inputContext, gf_error_to_string(e)));
		goto exit;
	}
	e = gf_sm_live_setup(seng);
	if (e!=GF_OK) {
		GF_LOG(GF_LOG_ERROR, GF_LOG_SCENE, ("[SceneEngine] cannot init scene encoder for context (error %s)\n", gf_error_to_string(e)));
		goto exit;
	}
	return seng;

exit:
	gf_seng_terminate(seng);
	return NULL;
}