Beispiel #1
0
int init(const platform_env_t* env)
{
    paused = 0;

    LOGI("Environment:\n  Platform: %d\n  Assets: %s\n  Shared: %s\n  Config: %s\n  Tmp: %s\n",
         env->platform,
         env->assets_dir,
         env->shared_dir,
         env->config_dir,
         env->tmp_dir);

    io_driver_t* assets = NULL;
    io_driver_t* config = NULL;
    io_driver_t* tmp = NULL;
    io_driver_t* shared = NULL;
    if (io_init(&io) != 0 ||
#ifdef ANDROID
            io_driver_apk_init(&assets, env->platform_specific) != 0 ||
#else
            io_driver_fs_init(&assets, env->assets_dir) != 0 ||
#endif
            io_driver_fs_init(&config, env->config_dir) != 0 ||
            io_driver_fs_init(&shared, env->shared_dir) != 0 ||
            io_driver_fs_init(&tmp, env->tmp_dir) != 0 ||
            io_bind(io, "/config", config) ||
            io_bind(io, "/tmp", tmp) ||
            io_bind(io, "/shared", shared) ||
            io_bind(io, "/assets", assets)
       )
    {
        LOGE("Error initializing I/O system");
        return -1;
    }
    io_set_working_dir(io, "/assets");
    io_set_default(io);

    if (gfx_init(&gfx) != 0)
    {
        LOGE("Error initializing GFX system");
        return -1;
    }

    font_info_t info =
    {
        .name = "fonts/default.ttf",
        .face_index = 0,
        .width = 0,
        .height = 14 * 64,
        .dpi_x = 0,
        .dpi_y = 72,
    };
    if (font_init(&font, &info, NULL) != 0)
    {
        LOGE("Error loading font");
        return -1;
    }

    info.height = 22 * 64;
    if (font_init(&big_font, &info, NULL) != 0)
    {
        LOGE("Error loading font");
        return -1;
    }

    if (atlases_load(&atlases, "atlases.dat") != 0)
    {
        LOGE("Error loading atlases metadata");
        return -1;
    }

    if (sprites_load(&sprites, "sprites.dat") != 0)
    {
        LOGE("Error loading sprites metadata");
        return -1;
    }

    stats_load(&global_stats, "/config/player.dat");

    if (am_init(&am, achievements_get_all(), achievements_get_count(), achievement_progress, achievement_unlocked))
    {
        LOGE("Unable to initialize achievements manager");
        return -1;
    }
    achievements_context.am = am;
    am_load(am, "/config/achievements.dat");

    timestamp_set(&timer);
    timestamp_set(&fps_timer);

    push_screen(SCREEN_MAIN_MENU);

    return 0;
}

void shutdown()
{
    LOGI("shutdown");
    atlases_free(atlases);
    sprites_free(sprites);
    font_free(font);
    font_free(big_font);
    gfx_free(gfx);

    stats_dump(&global_stats);
    stats_save(&global_stats, "/config/player.dat");
    stats_free(&global_stats);

    if (am != NULL)
    {
        am_save(am, "/config/achievements.dat");
        am_dump(am);
        am_free(am);
        am = NULL;
    }

    io_free(io);
    io = NULL;

    atlases = NULL;
    sprites = NULL;
    font = NULL;
    big_font = NULL;
    gfx = NULL;
}
Beispiel #2
0
static void
game_free (void)
{
  veleng_free (vboard);
  gfx_free ();
}