/**
 * \brief Get the pixel value at x,y
 *
 * \param x      X coordinate of pixel
 * \param y      Y coordinate of pixel
 * \return Non zero value if pixel is set.
 *
 * The following example will read the pixel value from x=10,y=10:
 * \code
 * pixelval = gfx_mono_ssd1306_get_pixel(10,10);
 * \endcode
 */
uint8_t gfx_mono_ssd1306_get_pixel(gfx_coord_t x, gfx_coord_t y)
{
	uint8_t page;
	uint8_t pixel_mask;

	if ((x > GFX_MONO_LCD_WIDTH - 1) || (y > GFX_MONO_LCD_HEIGHT - 1)) {
		return 0;
	}

	page = y / GFX_MONO_LCD_PIXELS_PER_BYTE;
	pixel_mask = (1 << (y - (page * 8)));

	return gfx_mono_get_byte(page, x) & pixel_mask;
}
/**
 * \brief Draw pixel to screen
 *
 * \param x         X coordinate of the pixel
 * \param y         Y coordinate of the pixel
 * \param color     Pixel operation
 *
 * The following will set the pixel at x=10,y=10:
 * \code
 * gfx_mono_ssd1306_draw_pixel(10, 10, GFX_PIXEL_SET);
 * \endcode
 * The following example will clear the pixel at x=10,y=10:
 * \code
 * gfx_mono_ssd1306_draw_pixel(10, 10, GFX_PIXEL_CLR);
 * \endcode
 * And the following will toggle the pixel at x=10,y=10:
 * \code
 * gfx_mono_ssd1306_draw_pixel(10, 10, GFX_PIXEL_XOR);
 * \endcode
 */
void gfx_mono_ssd1306_draw_pixel(gfx_coord_t x, gfx_coord_t y,
		gfx_coord_t color)
{
	uint8_t page;
	uint8_t pixel_mask;
	uint8_t pixel_value;

	/* Discard pixels drawn outside the screen */
	if ((x > GFX_MONO_LCD_WIDTH - 1) || (y > GFX_MONO_LCD_HEIGHT - 1)) {
		return;
	}

	page = y / GFX_MONO_LCD_PIXELS_PER_BYTE;
	pixel_mask = (1 << (y - (page * 8)));

	/*
	 * Read the page containing the pixel in interest, then perform the
	 * requested action on this pixel before writing the page back to the
	 * display.
	 */
	pixel_value = gfx_mono_get_byte(page, x);

	switch (color) {
	case GFX_PIXEL_SET:
		pixel_value |= pixel_mask;
		break;

	case GFX_PIXEL_CLR:
		pixel_value &= ~pixel_mask;
		break;

	case GFX_PIXEL_XOR:
		pixel_value ^= pixel_mask;
		break;

	default:
		break;
	}

	gfx_mono_put_byte(page, x, pixel_value);
}
/**
 * \brief Read/Modify/Write a byte in the framebuffer
 *
 * This function will read the byte from the framebuffer and
 * do a mask operation on the byte according to the pixel operation selected
 * by the color argument and the pixel mask provided.
 *
 * \param page       Page address
 * \param column     Page offset (x coordinate)
 * \param pixel_mask Mask for pixel operation
 * \param color      Pixel operation
 *
 * A small example that will XOR the first byte of the framebuffer with 0xAA
 * \code
 * gfx_mono_framebuffer_mask_byte(0,0,0xAA,GFX_PIXEL_XOR);
 * \endcode
 */
void gfx_mono_framebuffer_mask_byte(gfx_coord_t page, gfx_coord_t column,
         gfx_mono_color_t pixel_mask, gfx_mono_color_t color)
{
	gfx_mono_color_t temp;

	temp = gfx_mono_get_byte(page, column);

	switch(color) {
		case GFX_PIXEL_SET:
			temp |= pixel_mask;
			break;
		case GFX_PIXEL_CLR:
			temp &= ~pixel_mask;
			break;
		case GFX_PIXEL_XOR:
			temp ^= pixel_mask;
			break;
	}

	gfx_mono_put_byte(page, column, temp);
}