Beispiel #1
0
void OSystem_Wii::setFeatureState(Feature f, bool enable) {
	switch (f) {
	case kFeatureFullscreenMode:
		_fullscreen = enable;
		gfx_set_pillarboxing(!enable);
		break;
	case kFeatureAspectRatioCorrection:
		_arCorrection = enable;
		break;
	default:
		break;
	}
}
Beispiel #2
0
void OSystem_Wii::setFeatureState(Feature f, bool enable) {
	switch (f) {
	case kFeatureFullscreenMode:
		_fullscreen = enable;
		gfx_set_pillarboxing(!enable);
		break;
	case kFeatureAspectRatioCorrection:
		_arCorrection = enable;
		break;
	case kFeatureCursorPalette:
		_cursorPaletteDisabled = !enable;
		if (_texMouse.palette && !enable) {
			memcpy(_texMouse.palette, _cursorPalette, 256 * 2);
			_cursorPaletteDirty = true;
		}
		break;
	default:
		break;
	}
}