/** ** Mix music to stereo 32 bit. ** ** @param buffer Buffer for mixed samples. ** @param size Number of samples that fits into buffer. ** ** @todo this functions can be called from inside the SDL audio callback, ** which is bad, the buffer should be precalculated. */ local void MixMusicToStereo32(int* buffer, int size) { int i; int n; int len; short* buf; if (PlayingMusic) { DebugCheck(!MusicSample && !MusicSample->Type); // FIXME: if samples are shared this fails if (MusicSample->Channels == 2) { len = size * sizeof(*buf); buf = alloca(len); n = MusicSample->Type->Read(MusicSample, buf, len); for (i = 0; i < n / (int)sizeof(*buf); ++i) { // Add to our samples buffer[i] += (buf[i] * MusicVolume) / 256; } } else { len = size * sizeof(*buf) / 2; buf = alloca(len); n = MusicSample->Type->Read(MusicSample, buf, len); for (i = 0; i < n / (int)sizeof(*buf); ++i) { // Add to our samples buffer[i * 2 + 0] += (buf[i] * MusicVolume) / 256; buffer[i * 2 + 1] += (buf[i] * MusicVolume) / 256; } } if (n != len) { // End reached SCM cb; PlayingMusic = 0; SoundFree(MusicSample); MusicSample = NULL; // FIXME: we are inside the SDL callback! if (CallbackMusic) { cb = gh_symbol2scm("music-stopped"); if (!gh_null_p(symbol_boundp(cb, NIL))) { SCM value; value = symbol_value(cb, NIL); if (!gh_null_p(value)) { gh_apply(value, NIL); } } } } } }
GridMapData::GridMapData (SCM desc) { grid_width = -1; grid_height = -1; while (!gh_null_p (desc)) { SCM symbol = gh_caar(desc); SCM data = gh_cdar(desc); if (gh_equal_p (gh_symbol2scm ("file"), symbol)) { parse_from_file (data); } else { std::cout << "GridMapData: Unknown data type: '" << std::flush; gh_display (symbol); std::cout << "' with data: " << std::flush; gh_display (data); std::cout << std::endl; return; } desc = gh_cdr (desc); } }
int building_create_type(const char* name, SCM lst) { AList alist; while(!gh_null_p(lst)) { SCM key = gh_car(lst); if (gh_null_p(gh_cdr(lst))) { std::cout << "Missing argument to keyword!" << std::endl; } SCM value = gh_cadr(lst); if (gh_boolean_p(value)) { alist.set_bool(Guile::keyword2string(key), gh_scm2bool(value)); } else if (gh_number_p(value)) { alist.set_int(Guile::keyword2string(key), gh_scm2int(value)); } else if (gh_string_p(value)) { alist.set_string(Guile::keyword2string(key), Guile::scm2string(value)); } else { std::cout << "BuildingCommands: unknown argumnent type" << std::endl; } lst = gh_cddr(lst); } return BuildingTypeManager::current()->register_factory(new CustomBuildingFactory(name, alist)); }
/** ** Default title-screen. ** ** @param title SCM title. (nil reports only) ** ** @return Current title screen. */ local SCM CclTitleScreen(SCM title) { if( !gh_null_p(title) ) { if( TitleScreen ) { free(TitleScreen); TitleScreen=NULL; } TitleScreen=gh_scm2newstr(title,NULL); } else { title=gh_str02scm(TitleScreen); } return title; }
/** ** Parse the player configuration. ** ** @param list Tagged list of all informations. */ local SCM CclPlayer(SCM list) { SCM value; SCM sublist; Player* player; int i; char* str; i=gh_scm2int(gh_car(list)); player=&Players[i]; if( NumPlayers<=i ) { NumPlayers=i+1; } player->Player = i; player->Color=PlayerColors[i]; if( !(player->Units=(Unit**)calloc(UnitMax,sizeof(Unit*))) ) { DebugLevel0("Not enough memory to create player %d.\n" _C_ i); return SCM_UNSPECIFIED; } list=gh_cdr(list); // // Parse the list: (still everything could be changed!) // while( !gh_null_p(list) ) { value=gh_car(list); list=gh_cdr(list); if( gh_eq_p(value,gh_symbol2scm("name")) ) { player->Name=gh_scm2newstr(gh_car(list),NULL); list=gh_cdr(list); } else if( gh_eq_p(value,gh_symbol2scm("type")) ) { value=gh_car(list); list=gh_cdr(list); if( gh_eq_p(value,gh_symbol2scm("neutral")) ) { player->Type=PlayerNeutral; } else if( gh_eq_p(value,gh_symbol2scm("nobody")) ) { player->Type=PlayerNobody; } else if( gh_eq_p(value,gh_symbol2scm("computer")) ) { player->Type=PlayerComputer; } else if( gh_eq_p(value,gh_symbol2scm("person")) ) { player->Type=PlayerPerson; } else if( gh_eq_p(value,gh_symbol2scm("rescue-passive")) ) { player->Type=PlayerRescuePassive; } else if( gh_eq_p(value,gh_symbol2scm("rescue-active")) ) { player->Type=PlayerRescueActive; } else { // FIXME: this leaves a half initialized player errl("Unsupported tag",value); } } else if( gh_eq_p(value,gh_symbol2scm("race")) ) { str=gh_scm2newstr(gh_car(list),NULL); if( RaceWcNames ) { for( i=0; RaceWcNames[i]; ++i ) { if( !strcmp(str,RaceWcNames[i]) ) { player->RaceName=RaceWcNames[i]; player->Race=i; break; } } } free(str); if( !RaceWcNames || !RaceWcNames[i] ) { // FIXME: this leaves a half initialized player errl("Unsupported tag",gh_car(list)); } #if 0 player->RaceName=str=gh_scm2newstr(gh_car(list),NULL); if( !strcmp(str,"human") ) { player->Race=PlayerRaceHuman; } else if( !strcmp(str,"orc") ) { player->Race=PlayerRaceOrc; } else if( !strcmp(str,"neutral") ) { player->Race=PlayerRaceNeutral; } else { // FIXME: this leaves a half initialized player errl("Unsupported tag",gh_car(list)); } #endif list=gh_cdr(list); } else if( gh_eq_p(value,gh_symbol2scm("ai")) ) { player->AiNum=gh_scm2int(gh_car(list)); list=gh_cdr(list); } else if( gh_eq_p(value,gh_symbol2scm("team")) ) { player->Team=gh_scm2int(gh_car(list)); list=gh_cdr(list); } else if( gh_eq_p(value,gh_symbol2scm("enemy")) ) { str=gh_scm2newstr(gh_car(list),NULL); list=gh_cdr(list); for( i=0; i<PlayerMax && *str; ++i,++str ) { if( *str=='-' || *str=='_' || *str==' ' ) { player->Enemy&=~(1<<i); } else { player->Enemy|=(1<<i); } } } else if( gh_eq_p(value,gh_symbol2scm("allied")) ) { str=gh_scm2newstr(gh_car(list),NULL); list=gh_cdr(list); for( i=0; i<PlayerMax && *str; ++i,++str ) { if( *str=='-' || *str=='_' || *str==' ' ) { player->Allied&=~(1<<i); } else { player->Allied|=(1<<i); } } } else if( gh_eq_p(value,gh_symbol2scm("shared-vision")) ) { str=gh_scm2newstr(gh_car(list),NULL); list=gh_cdr(list); for( i=0; i<PlayerMax && *str; ++i,++str ) { if( *str=='-' || *str=='_' || *str==' ' ) { player->SharedVision&=~(1<<i); } else { player->SharedVision|=(1<<i); } } } else if( gh_eq_p(value,gh_symbol2scm("start")) ) { value=gh_car(list); list=gh_cdr(list); player->StartX=gh_scm2int(gh_car(value)); player->StartY=gh_scm2int(gh_cadr(value)); } else if( gh_eq_p(value,gh_symbol2scm("resources")) ) { sublist=gh_car(list); list=gh_cdr(list); while( !gh_null_p(sublist) ) { value=gh_car(sublist); sublist=gh_cdr(sublist); for( i=0; i<MaxCosts; ++i ) { if( gh_eq_p(value,gh_symbol2scm((char*)DefaultResourceNames[i])) ) { player->Resources[i]=gh_scm2int(gh_car(sublist)); break; } } if( i==MaxCosts ) { // FIXME: this leaves a half initialized player errl("Unsupported tag",value); } sublist=gh_cdr(sublist); } } else if( gh_eq_p(value,gh_symbol2scm("incomes")) ) { sublist=gh_car(list); list=gh_cdr(list); while( !gh_null_p(sublist) ) { value=gh_car(sublist); sublist=gh_cdr(sublist); for( i=0; i<MaxCosts; ++i ) { if( gh_eq_p(value,gh_symbol2scm((char*)DefaultResourceNames[i])) ) { player->Incomes[i]=gh_scm2int(gh_car(sublist)); break; } } if( i==MaxCosts ) { // FIXME: this leaves a half initialized player errl("Unsupported tag",value); } sublist=gh_cdr(sublist); } } else if( gh_eq_p(value,gh_symbol2scm("ai-enabled")) ) { player->AiEnabled=1; } else if( gh_eq_p(value,gh_symbol2scm("ai-disabled")) ) { player->AiEnabled=0; } else if( gh_eq_p(value,gh_symbol2scm("food")) ) { player->Food=gh_scm2int(gh_car(list)); list=gh_cdr(list); } else if( gh_eq_p(value,gh_symbol2scm("food-unit-limit")) ) { player->FoodUnitLimit=gh_scm2int(gh_car(list)); list=gh_cdr(list); } else if( gh_eq_p(value,gh_symbol2scm("building-limit")) ) { player->BuildingLimit=gh_scm2int(gh_car(list)); list=gh_cdr(list); } else if( gh_eq_p(value,gh_symbol2scm("total-unit-limit")) ) { player->TotalUnitLimit=gh_scm2int(gh_car(list)); list=gh_cdr(list); } else if( gh_eq_p(value,gh_symbol2scm("score")) ) { player->Score=gh_scm2int(gh_car(list)); list=gh_cdr(list); } else if( gh_eq_p(value,gh_symbol2scm("total-units")) ) { player->TotalUnits=gh_scm2int(gh_car(list)); list=gh_cdr(list); } else if( gh_eq_p(value,gh_symbol2scm("total-buildings")) ) { player->TotalBuildings=gh_scm2int(gh_car(list)); list=gh_cdr(list); } else if( gh_eq_p(value,gh_symbol2scm("total-razings")) ) { player->TotalRazings=gh_scm2int(gh_car(list)); list=gh_cdr(list); } else if( gh_eq_p(value,gh_symbol2scm("total-kills")) ) { player->TotalKills=gh_scm2int(gh_car(list)); list=gh_cdr(list); } else if( gh_eq_p(value,gh_symbol2scm("total-resources")) ) { sublist=gh_car(list); list=gh_cdr(list); i=gh_length(sublist); if( i!=MaxCosts ) { fprintf(stderr,"Wrong number of total-resources %d\n",i); } i=0; while( !gh_null_p(sublist) ) { if( i<MaxCosts ) { player->TotalResources[i]=gh_scm2int(gh_car(sublist)); } sublist=gh_cdr(sublist); ++i; } player->TotalUnits=gh_scm2int(gh_car(list)); } else if( gh_eq_p(value,gh_symbol2scm("timers")) ) { sublist=gh_car(list); list=gh_cdr(list); i=gh_length(sublist); if( i!=UpgradeMax ) { fprintf(stderr,"Wrong upgrade timer length %d\n",i); } i=0; while( !gh_null_p(sublist) ) { if( i<UpgradeMax ) { player->UpgradeTimers.Upgrades[i]= gh_scm2int(gh_car(sublist)); } sublist=gh_cdr(sublist); ++i; } } else { // FIXME: this leaves a half initialized player errl("Unsupported tag",value); } } return SCM_UNSPECIFIED; }
/** ** Parse a clone map. ** ** @param list list of tuples keyword data */ local SCM CclCloneMap(SCM list) { SCM value; SCM name; SCM data; // // Parse the list: (still everything could be changed!) // while( !gh_null_p(list) ) { value=gh_car(list); //gh_display(value); //gh_newline(); if( gh_list_p(value) ) { name=gh_car(value); data=gh_cdr(value); if( !gh_symbol_p(name) ) { fprintf(stderr,"symbol expected\n"); return list; } if( gh_eq_p(name,gh_symbol2scm("version")) ) { DebugLevel1("VERSION:\n"); gh_display(data); gh_newline(); // FIXME: } else if( gh_eq_p(name,gh_symbol2scm("description")) ) { DebugLevel1("DESCRIPTION:\n"); gh_display(data); gh_newline(); // FIXME: } else if( gh_eq_p(name,gh_symbol2scm("terrain")) ) { int terrain; DebugLevel1("TERRAIN:\n"); gh_display(data); gh_newline(); value=gh_car(data); data=gh_cdr(data); terrain=gh_scm2int(value); TheMap.Terrain=terrain; // FIXME: } else if( gh_eq_p(name,gh_symbol2scm("dimension")) ) { int width; int height; DebugLevel1("DIMENSION:\n"); gh_display(data); gh_newline(); value=gh_car(data); width=gh_scm2int(value); data=gh_cdr(data); value=gh_car(data); height=gh_scm2int(value); TheMap.Width=width; TheMap.Height=height; TheMap.Fields=calloc(width*height,sizeof(*TheMap.Fields)); InitUnitCache(); } else if( gh_eq_p(name,gh_symbol2scm("tiles")) ) { int i; int l; DebugLevel1("TILES:\n"); value=gh_car(data); if( !gh_vector_p(value) ) { fprintf(stderr,"vector expected\n"); return SCM_UNSPECIFIED; } l=gh_vector_length(value); if( l!=TheMap.Width*TheMap.Height ) { fprintf(stderr,"Wrong tile table length %d\n",l); } for( i=0; i<l; ++i ) { TheMap.Fields[i].Tile= Tilesets[TilesetSummer].Table[ gh_scm2int(gh_vector_ref(value,gh_int2scm(i))) ]; } } else { ; } } else { fprintf(stderr,"list expected\n"); return list; } list=gh_cdr(list); } return list; }
/** ** Parse the construction. ** ** @param list List describing the construction. ** ** @note make this more flexible */ local SCM CclDefineConstruction(SCM list) { SCM value; SCM sublist; char* str; Construction* construction; Construction** cop; int i; // Slot identifier str=gh_scm2newstr(gh_car(list),NULL); list=gh_cdr(list); for( i=0; ConstructionWcNames[i]; ++i ) { if( !strcmp(ConstructionWcNames[i],str) ) { break; } } if( !ConstructionWcNames[i] ) { DebugLevel0Fn("Construction not found.\n"); free(str); return SCM_UNSPECIFIED; } if( (cop=Constructions)==NULL ) { Constructions=malloc(2*sizeof(Construction*)); Constructions[0]=calloc(1,sizeof(Construction)); Constructions[1]=NULL; construction=Constructions[0]; } else { for( i=0; *cop; ++i,++cop ) { } Constructions=realloc(Constructions,(i+2)*sizeof(Construction*)); Constructions[i]=calloc(1,sizeof(Construction)); Constructions[i+1]=NULL; construction=Constructions[i]; } construction->OType=ConstructionType; construction->Ident=str; // // Parse the arguments, in tagged format. // while( !gh_null_p(list) ) { value=gh_car(list); list=gh_cdr(list); if( gh_eq_p(value,gh_symbol2scm("files")) ) { sublist=gh_car(list); // // Parse the tilesets // while( !gh_null_p(sublist) ) { str=gh_scm2newstr(gh_car(sublist),NULL); // FIXME: use a general get tileset function here! i=0; if( strcmp(str,"default") ) { for( ; i<NumTilesets; ++i ) { if( !strcmp(str,Tilesets[i]->Ident) ) { break; } if( !strcmp(str,Tilesets[i]->Class) ) { break; } } if( i==NumTilesets ) { fprintf(stderr,"Tileset `%s' not available\n",str); errl("tileset not available",gh_car(sublist)); } } sublist=gh_cdr(sublist); free(str); free(construction->File[i]); construction->File[i]=gh_scm2newstr(gh_car(sublist),NULL); sublist=gh_cdr(sublist); } } else if( gh_eq_p(value,gh_symbol2scm("size")) ) { value=gh_car(list); construction->Width=gh_scm2int(gh_car(value)); value=gh_cdr(value); construction->Height=gh_scm2int(gh_car(value)); } else if( gh_eq_p(value,gh_symbol2scm("shadow")) ) { sublist=gh_car(list); while( !gh_null_p(sublist) ) { value=gh_car(sublist); sublist=gh_cdr(sublist); if( gh_eq_p(value,gh_symbol2scm("file")) ) { construction->ShadowFile=gh_scm2newstr(gh_car(sublist),NULL); } else if( gh_eq_p(value,gh_symbol2scm("width")) ) { construction->ShadowWidth=gh_scm2int(gh_car(sublist)); } else if( gh_eq_p(value,gh_symbol2scm("height")) ) { construction->ShadowHeight=gh_scm2int(gh_car(sublist)); } else { errl("Unsupported shadow tag",value); } sublist=gh_cdr(sublist); } } else { // FIXME: this leaves a half initialized construction errl("Unsupported tag",value); } list=gh_cdr(list); } return SCM_UNSPECIFIED; }