Beispiel #1
0
static void
gimp_eraser_motion (GimpPaintCore    *paint_core,
                    GimpDrawable     *drawable,
                    GimpPaintOptions *paint_options)
{
  GimpEraserOptions *options = GIMP_ERASER_OPTIONS (paint_options);
  GimpContext       *context = GIMP_CONTEXT (paint_options);
  GimpImage         *image;
  gdouble            opacity;
  TempBuf           *area;
  guchar             col[MAX_CHANNELS];
  gdouble            hardness;

  image = gimp_item_get_image (GIMP_ITEM (drawable));

  opacity = gimp_paint_options_get_fade (paint_options, image,
                                         paint_core->pixel_dist);
  if (opacity == 0.0)
    return;

  area = gimp_paint_core_get_paint_area (paint_core, drawable, paint_options);
  if (! area)
    return;

  gimp_image_get_background (image, context, gimp_drawable_type (drawable),
                             col);

  /*  set the alpha channel  */
  col[area->bytes - 1] = OPAQUE_OPACITY;

  /*  color the pixels  */
  color_pixels (temp_buf_data (area), col,
                area->width * area->height, area->bytes);

  opacity *= gimp_paint_options_get_dynamic_opacity (paint_options,
                                                     &paint_core->cur_coords);

  hardness = gimp_paint_options_get_dynamic_hardness (paint_options,
                                                      &paint_core->cur_coords);

  gimp_brush_core_paste_canvas (GIMP_BRUSH_CORE (paint_core), drawable,
                                MIN (opacity, GIMP_OPACITY_OPAQUE),
                                gimp_context_get_opacity (context),
                                (options->anti_erase ?
                                 GIMP_ANTI_ERASE_MODE : GIMP_ERASE_MODE),
                                gimp_paint_options_get_brush_mode (paint_options),
                                hardness,
                                paint_options->application_mode);
}
Beispiel #2
0
/**
 * gimp_paint_core_round_line:
 * @core:                 the #GimpPaintCore
 * @options:              the #GimpPaintOptions to use
 * @constrain_15_degrees: the modifier state
 *
 * Adjusts core->last_coords and core_cur_coords in preparation to
 * drawing a straight line. If @center_pixels is TRUE the endpoints
 * get pushed to the center of the pixels. This avoids artefacts
 * for e.g. the hard mode. The rounding of the slope to 15 degree
 * steps if ctrl is pressed happens, as does rounding the start and
 * end coordinates (which may be fractional in high zoom modes) to
 * the center of pixels.
 **/
void
gimp_paint_core_round_line (GimpPaintCore    *core,
                            GimpPaintOptions *paint_options,
                            gboolean          constrain_15_degrees)
{
  g_return_if_fail (GIMP_IS_PAINT_CORE (core));
  g_return_if_fail (GIMP_IS_PAINT_OPTIONS (paint_options));

  if (gimp_paint_options_get_brush_mode (paint_options) == GIMP_BRUSH_HARD)
    {
      core->last_coords.x = floor (core->last_coords.x) + 0.5;
      core->last_coords.y = floor (core->last_coords.y) + 0.5;
      core->cur_coords.x  = floor (core->cur_coords.x ) + 0.5;
      core->cur_coords.y  = floor (core->cur_coords.y ) + 0.5;
    }

  if (constrain_15_degrees)
    gimp_constrain_line (core->last_coords.x, core->last_coords.y,
                         &core->cur_coords.x, &core->cur_coords.y,
                         GIMP_CONSTRAIN_LINE_15_DEGREES);
}
Beispiel #3
0
static void
gimp_clone_motion (GimpSourceCore   *source_core,
                   GimpDrawable     *drawable,
                   GimpPaintOptions *paint_options,
                   const GimpCoords *coords,
                   gdouble           opacity,
                   GimpPickable     *src_pickable,
                   PixelRegion      *srcPR,
                   gint              src_offset_x,
                   gint              src_offset_y,
                   TempBuf          *paint_area,
                   gint              paint_area_offset_x,
                   gint              paint_area_offset_y,
                   gint              paint_area_width,
                   gint              paint_area_height)
{
  GimpPaintCore      *paint_core     = GIMP_PAINT_CORE (source_core);
  GimpCloneOptions   *options        = GIMP_CLONE_OPTIONS (paint_options);
  GimpSourceOptions  *source_options = GIMP_SOURCE_OPTIONS (paint_options);
  GimpContext        *context        = GIMP_CONTEXT (paint_options);
  GimpImage          *image          = gimp_item_get_image (GIMP_ITEM (drawable));
  GimpImage          *src_image      = NULL;
  GimpDynamicsOutput *force_output;
  GimpImageType       src_type       = 0;
  GimpImageType       dest_type;
  gpointer            pr = NULL;
  gint                y;
  PixelRegion         destPR;
  GimpPattern        *pattern = NULL;
  gdouble             fade_point;
  gdouble             force;

  switch (options->clone_type)
    {
    case GIMP_IMAGE_CLONE:
      src_image = gimp_pickable_get_image (src_pickable);

      src_type = gimp_pickable_get_image_type (src_pickable);

      if (gimp_pickable_get_bytes (src_pickable) < srcPR->bytes)
        src_type = GIMP_IMAGE_TYPE_WITH_ALPHA (src_type);

      pixel_region_init_temp_buf (&destPR, paint_area,
                                  paint_area_offset_x, paint_area_offset_y,
                                  paint_area_width, paint_area_height);

      pr = pixel_regions_register (2, srcPR, &destPR);
      break;

    case GIMP_PATTERN_CLONE:
      pattern = gimp_context_get_pattern (context);

      pixel_region_init_temp_buf (&destPR, paint_area,
                                  0, 0,
                                  paint_area->width, paint_area->height);

      pr = pixel_regions_register (1, &destPR);
      break;
    }

  dest_type = gimp_drawable_type (drawable);

  for (; pr != NULL; pr = pixel_regions_process (pr))
    {
      guchar *s = srcPR->data;
      guchar *d = destPR.data;

      for (y = 0; y < destPR.h; y++)
        {
          switch (options->clone_type)
            {
            case GIMP_IMAGE_CLONE:
              gimp_clone_line_image (image, dest_type,
                                     src_image, src_type,
                                     s, d,
                                     srcPR->bytes, destPR.bytes, destPR.w);
              s += srcPR->rowstride;
              break;

            case GIMP_PATTERN_CLONE:
              gimp_clone_line_pattern (image, dest_type,
                                       pattern, d,
                                       paint_area->x     + src_offset_x,
                                       paint_area->y + y + src_offset_y,
                                       destPR.bytes, destPR.w);
              break;
            }

          d += destPR.rowstride;
        }
    }

  force_output = gimp_dynamics_get_output (GIMP_BRUSH_CORE (paint_core)->dynamics,
                                           GIMP_DYNAMICS_OUTPUT_FORCE);

  fade_point = gimp_paint_options_get_fade (paint_options, image,
                                            paint_core->pixel_dist);

  force = gimp_dynamics_output_get_linear_value (force_output,
                                                 coords,
                                                 paint_options,
                                                 fade_point);

  gimp_brush_core_paste_canvas (GIMP_BRUSH_CORE (paint_core), drawable,
                                coords,
                                MIN (opacity, GIMP_OPACITY_OPAQUE),
                                gimp_context_get_opacity (context),
                                gimp_context_get_paint_mode (context),
                                gimp_paint_options_get_brush_mode (paint_options),
                                force,

                                /* In fixed mode, paint incremental so the
                                 * individual brushes are properly applied
                                 * on top of each other.
                                 * Otherwise the stuff we paint is seamless
                                 * and we don't need intermediate masking.
                                 */
                                source_options->align_mode ==
                                GIMP_SOURCE_ALIGN_FIXED ?
                                GIMP_PAINT_INCREMENTAL : GIMP_PAINT_CONSTANT);
}
static void
gimp_eraser_motion (GimpPaintCore    *paint_core,
                    GimpDrawable     *drawable,
                    GimpPaintOptions *paint_options,
                    const GimpCoords *coords)
{
  GimpEraserOptions  *options  = GIMP_ERASER_OPTIONS (paint_options);
  GimpContext        *context  = GIMP_CONTEXT (paint_options);
  GimpDynamics       *dynamics = GIMP_BRUSH_CORE (paint_core)->dynamics;
  GimpDynamicsOutput *opacity_output;
  GimpDynamicsOutput *force_output;
  GimpImage          *image;
  gdouble             fade_point;
  gdouble             opacity;
  TempBuf            *area;
  guchar              col[MAX_CHANNELS];
  gdouble             force;

  image = gimp_item_get_image (GIMP_ITEM (drawable));

  opacity_output = gimp_dynamics_get_output (dynamics,
                                             GIMP_DYNAMICS_OUTPUT_OPACITY);

  fade_point = gimp_paint_options_get_fade (paint_options,
                                            gimp_item_get_image (GIMP_ITEM (drawable)),
                                            paint_core->pixel_dist);

  opacity = gimp_dynamics_output_get_linear_value (opacity_output,
                                                   coords,
                                                   paint_options,
                                                   fade_point);
  if (opacity == 0.0)
    return;

  area = gimp_paint_core_get_paint_area (paint_core, drawable, paint_options,
                                         coords);
  if (! area)
    return;

  gimp_image_get_background (image, context, gimp_drawable_type (drawable),
                             col);

  /*  set the alpha channel  */
  col[area->bytes - 1] = OPAQUE_OPACITY;

  /*  color the pixels  */
  color_pixels (temp_buf_get_data (area), col,
                area->width * area->height, area->bytes);

  force_output = gimp_dynamics_get_output (dynamics,
                                           GIMP_DYNAMICS_OUTPUT_FORCE);

  force = gimp_dynamics_output_get_linear_value (force_output,
                                                 coords,
                                                 paint_options,
                                                 fade_point);

  gimp_brush_core_paste_canvas (GIMP_BRUSH_CORE (paint_core), drawable,
                                coords,
                                MIN (opacity, GIMP_OPACITY_OPAQUE),
                                gimp_context_get_opacity (context),
                                (options->anti_erase ?
                                 GIMP_ANTI_ERASE_MODE : GIMP_ERASE_MODE),
                                gimp_paint_options_get_brush_mode (paint_options),
                                force,
                                paint_options->application_mode);
}
Beispiel #5
0
static void
gimp_smudge_motion (GimpPaintCore    *paint_core,
                    GimpDrawable     *drawable,
                    GimpPaintOptions *paint_options,
                    const GimpCoords *coords)
{
  GimpSmudge         *smudge   = GIMP_SMUDGE (paint_core);
  GimpSmudgeOptions  *options  = GIMP_SMUDGE_OPTIONS (paint_options);
  GimpContext        *context  = GIMP_CONTEXT (paint_options);
  GimpDynamics       *dynamics = GIMP_BRUSH_CORE (paint_core)->dynamics;
  GimpImage          *image    = gimp_item_get_image (GIMP_ITEM (drawable));
  GeglBuffer         *paint_buffer;
  gint                paint_buffer_x;
  gint                paint_buffer_y;
  gint                paint_buffer_width;
  gint                paint_buffer_height;
  gdouble             fade_point;
  gdouble             opacity;
  gdouble             rate;
  gdouble             dynamic_rate;
  gint                x, y;
  gdouble             force;
  gdouble             dyn_force;
  GimpDynamicsOutput *dyn_output = NULL;

  fade_point = gimp_paint_options_get_fade (paint_options, image,
                                            paint_core->pixel_dist);

  opacity = gimp_dynamics_get_linear_value (dynamics,
                                            GIMP_DYNAMICS_OUTPUT_OPACITY,
                                            coords,
                                            paint_options,
                                            fade_point);
  if (opacity == 0.0)
    return;

  paint_buffer = gimp_paint_core_get_paint_buffer (paint_core, drawable,
                                                   paint_options, coords,
                                                   &paint_buffer_x,
                                                   &paint_buffer_y);
  if (! paint_buffer)
    return;

  paint_buffer_width  = gegl_buffer_get_width  (paint_buffer);
  paint_buffer_height = gegl_buffer_get_height (paint_buffer);

  /*  Get the unclipped acumulator coordinates  */
  gimp_smudge_accumulator_coords (paint_core, coords, &x, &y);

  /* Enable dynamic rate */
  dynamic_rate = gimp_dynamics_get_linear_value (dynamics,
                                                 GIMP_DYNAMICS_OUTPUT_RATE,
                                                 coords,
                                                 paint_options,
                                                 fade_point);

  rate = (options->rate / 100.0) * dynamic_rate;

  /*  Smudge uses the buffer Accum.
   *  For each successive painthit Accum is built like this
   *    Accum =  rate*Accum  + (1-rate)*I.
   *  where I is the pixels under the current painthit.
   *  Then the paint area (paint_area) is built as
   *    (Accum,1) (if no alpha),
   */

  gimp_gegl_smudge_blend (smudge->accum_buffer,
                          GEGL_RECTANGLE (paint_buffer_x - x,
                                          paint_buffer_y - y,
                                          paint_buffer_width,
                                          paint_buffer_height),
                          gimp_drawable_get_buffer (drawable),
                          GEGL_RECTANGLE (paint_buffer_x,
                                          paint_buffer_y,
                                          paint_buffer_width,
                                          paint_buffer_height),
                          smudge->accum_buffer,
                          GEGL_RECTANGLE (paint_buffer_x - x,
                                          paint_buffer_y - y,
                                          paint_buffer_width,
                                          paint_buffer_height),
                          rate);

  gegl_buffer_copy (smudge->accum_buffer,
                    GEGL_RECTANGLE (paint_buffer_x - x,
                                    paint_buffer_y - y,
                                    paint_buffer_width,
                                    paint_buffer_height),
                    paint_buffer,
                    GEGL_RECTANGLE (0, 0, 0, 0));

  dyn_output = gimp_dynamics_get_output (dynamics,
                                         GIMP_DYNAMICS_OUTPUT_FORCE);

  dyn_force = gimp_dynamics_get_linear_value (dynamics,
                                              GIMP_DYNAMICS_OUTPUT_FORCE,
                                              coords,
                                              paint_options,
                                              fade_point);

  if (gimp_dynamics_output_is_enabled (dyn_output))
    force = dyn_force;
  else
    force = paint_options->brush_force;

  gimp_brush_core_replace_canvas (GIMP_BRUSH_CORE (paint_core), drawable,
                                  coords,
                                  MIN (opacity, GIMP_OPACITY_OPAQUE),
                                  gimp_context_get_opacity (context),
                                  gimp_paint_options_get_brush_mode (paint_options),
                                  force,
                                  GIMP_PAINT_INCREMENTAL);
}
Beispiel #6
0
static void
gimp_convolve_motion (GimpPaintCore    *paint_core,
                      GimpDrawable     *drawable,
                      GimpPaintOptions *paint_options)
{
  GimpConvolve        *convolve   = GIMP_CONVOLVE (paint_core);
  GimpBrushCore       *brush_core = GIMP_BRUSH_CORE (paint_core);
  GimpConvolveOptions *options    = GIMP_CONVOLVE_OPTIONS (paint_options);
  GimpContext         *context    = GIMP_CONTEXT (paint_options);
  GimpImage           *image;
  TempBuf             *area;
  PixelRegion          srcPR;
  PixelRegion          destPR;
  PixelRegion          tempPR;
  guchar              *buffer;
  gdouble              opacity;
  gdouble              rate;
  gint                 bytes;

  image = gimp_item_get_image (GIMP_ITEM (drawable));

  if (gimp_drawable_is_indexed (drawable))
    return;

  opacity = gimp_paint_options_get_fade (paint_options, image,
                                         paint_core->pixel_dist);
  if (opacity == 0.0)
    return;

  area = gimp_paint_core_get_paint_area (paint_core, drawable, paint_options);
  if (! area)
    return;

  rate = options->rate;

  rate *= gimp_paint_options_get_dynamic_rate (paint_options,
                                               &paint_core->cur_coords);

  gimp_convolve_calculate_matrix (convolve, options->type,
                                  brush_core->brush->mask->width / 2,
                                  brush_core->brush->mask->height / 2,
                                  rate);

  /*  configure the source pixel region  */
  pixel_region_init (&srcPR, gimp_drawable_get_tiles (drawable),
                     area->x, area->y, area->width, area->height, FALSE);

  if (gimp_drawable_has_alpha (drawable))
    {
      bytes = srcPR.bytes;

      buffer = g_malloc (area->height * bytes * area->width);

      pixel_region_init_data (&tempPR, buffer,
                              bytes, bytes * area->width,
                              0, 0, area->width, area->height);

      copy_region (&srcPR, &tempPR);
    }
  else
    {
      /* note: this particular approach needlessly convolves the totally-
         opaque alpha channel. A faster approach would be to keep
         tempPR the same number of bytes as srcPR, and extend the
         paint_core_replace_canvas API to handle non-alpha images. */

      bytes = srcPR.bytes + 1;

      buffer = g_malloc (area->height * bytes * area->width);

      pixel_region_init_data (&tempPR, buffer,
                              bytes, bytes * area->width,
                              0, 0, area->width, area->height);

      add_alpha_region (&srcPR, &tempPR);
    }

  /*  Convolve the region  */
  pixel_region_init_data (&tempPR, buffer,
                          bytes, bytes * area->width,
                          0, 0, area->width, area->height);

  pixel_region_init_temp_buf (&destPR, area,
                              0, 0, area->width, area->height);

  convolve_region (&tempPR, &destPR,
                   convolve->matrix, 3, convolve->matrix_divisor,
                   GIMP_NORMAL_CONVOL, TRUE);

  g_free (buffer);

  gimp_brush_core_replace_canvas (brush_core, drawable,
                                  MIN (opacity, GIMP_OPACITY_OPAQUE),
                                  gimp_context_get_opacity (context),
                                  gimp_paint_options_get_brush_mode (paint_options),
                                  1.0,
                                  GIMP_PAINT_INCREMENTAL);
}
Beispiel #7
0
static void
gimp_convolve_motion (GimpPaintCore    *paint_core,
                      GimpDrawable     *drawable,
                      GimpPaintOptions *paint_options,
                      const GimpCoords *coords)
{
  GimpConvolve        *convolve   = GIMP_CONVOLVE (paint_core);
  GimpBrushCore       *brush_core = GIMP_BRUSH_CORE (paint_core);
  GimpConvolveOptions *options    = GIMP_CONVOLVE_OPTIONS (paint_options);
  GimpContext         *context    = GIMP_CONTEXT (paint_options);
  GimpDynamics        *dynamics   = GIMP_BRUSH_CORE (paint_core)->dynamics;
  GimpImage           *image      = gimp_item_get_image (GIMP_ITEM (drawable));
  GeglBuffer          *paint_buffer;
  gint                 paint_buffer_x;
  gint                 paint_buffer_y;
  GimpTempBuf         *temp_buf;
  GeglBuffer          *convolve_buffer;
  gdouble              fade_point;
  gdouble              opacity;
  gdouble              rate;

  fade_point = gimp_paint_options_get_fade (paint_options, image,
                                            paint_core->pixel_dist);

  opacity = gimp_dynamics_get_linear_value (dynamics,
                                            GIMP_DYNAMICS_OUTPUT_OPACITY,
                                            coords,
                                            paint_options,
                                            fade_point);
  if (opacity == 0.0)
    return;

  paint_buffer = gimp_paint_core_get_paint_buffer (paint_core, drawable,
                                                   paint_options, coords,
                                                   &paint_buffer_x,
                                                   &paint_buffer_y);
  if (! paint_buffer)
    return;

  rate = (options->rate *
          gimp_dynamics_get_linear_value (dynamics,
                                          GIMP_DYNAMICS_OUTPUT_RATE,
                                          coords,
                                          paint_options,
                                          fade_point));

  gimp_convolve_calculate_matrix (convolve, options->type,
                                  gimp_brush_get_width  (brush_core->brush) / 2,
                                  gimp_brush_get_height (brush_core->brush) / 2,
                                  rate);

  /*  need a linear buffer for gimp_gegl_convolve()  */
  temp_buf = gimp_temp_buf_new (gegl_buffer_get_width  (paint_buffer),
                                gegl_buffer_get_height (paint_buffer),
                                gegl_buffer_get_format (paint_buffer));
  convolve_buffer = gimp_temp_buf_create_buffer (temp_buf);
  gimp_temp_buf_unref (temp_buf);

  gegl_buffer_copy (gimp_drawable_get_buffer (drawable),
                    GEGL_RECTANGLE (paint_buffer_x,
                                    paint_buffer_y,
                                    gegl_buffer_get_width  (paint_buffer),
                                    gegl_buffer_get_height (paint_buffer)),
                    convolve_buffer,
                    GEGL_RECTANGLE (0, 0, 0, 0));

  gimp_gegl_convolve (convolve_buffer,
                      GEGL_RECTANGLE (0, 0,
                                      gegl_buffer_get_width  (convolve_buffer),
                                      gegl_buffer_get_height (convolve_buffer)),
                      paint_buffer,
                      GEGL_RECTANGLE (0, 0,
                                      gegl_buffer_get_width  (paint_buffer),
                                      gegl_buffer_get_height (paint_buffer)),
                      convolve->matrix, 3, convolve->matrix_divisor,
                      GIMP_NORMAL_CONVOL, TRUE);

  g_object_unref (convolve_buffer);

  gimp_brush_core_replace_canvas (brush_core, drawable,
                                  coords,
                                  MIN (opacity, GIMP_OPACITY_OPAQUE),
                                  gimp_context_get_opacity (context),
                                  gimp_paint_options_get_brush_mode (paint_options),
                                  1.0,
                                  GIMP_PAINT_INCREMENTAL);
}
Beispiel #8
0
static void
gimp_smudge_motion (GimpPaintCore    *paint_core,
                    GimpDrawable     *drawable,
                    GimpPaintOptions *paint_options)
{
  GimpSmudge          *smudge           = GIMP_SMUDGE (paint_core);
  GimpSmudgeOptions   *options          = GIMP_SMUDGE_OPTIONS (paint_options);
  GimpContext         *context          = GIMP_CONTEXT (paint_options);
  GimpPressureOptions *pressure_options = paint_options->pressure_options;
  GimpImage           *image;
  TempBuf             *area;
  PixelRegion          srcPR, destPR, tempPR;
  gdouble              rate;
  gdouble              opacity;
  gint                 x, y, w, h;

  image = gimp_item_get_image (GIMP_ITEM (drawable));

  if (gimp_drawable_is_indexed (drawable))
    return;

  opacity = gimp_paint_options_get_fade (paint_options, image,
                                         paint_core->pixel_dist);
  if (opacity == 0.0)
    return;

  /*  Get the unclipped brush coordinates  */
  gimp_smudge_brush_coords (paint_core, &x, &y, &w, &h);

  /*  Get the paint area (Smudge won't scale!)  */
  area = gimp_paint_core_get_paint_area (paint_core, drawable, paint_options);
  if (! area)
    return;

  /* srcPR will be the pixels under the current painthit from the drawable */
  pixel_region_init (&srcPR, gimp_drawable_get_tiles (drawable),
                     area->x, area->y, area->width, area->height, FALSE);

  /* Enable pressure sensitive rate */
  if (pressure_options->rate)
    rate = MIN (options->rate / 100.0 * PRESSURE_SCALE *
                paint_core->cur_coords.pressure, 1.0);
  else
    rate = options->rate / 100.0;

  /* The tempPR will be the built up buffer (for smudge) */
  pixel_region_init_data (&tempPR, smudge->accum_data,
                          smudge->accumPR.bytes,
                          smudge->accumPR.rowstride,
                          area->x - x,
                          area->y - y,
                          area->width,
                          area->height);

  /* The dest will be the paint area we got above (= canvas_buf) */
  pixel_region_init_temp_buf (&destPR, area,
                              0, 0, area->width, area->height);

  /*  Smudge uses the buffer Accum.
   *  For each successive painthit Accum is built like this
   *    Accum =  rate*Accum  + (1-rate)*I.
   *  where I is the pixels under the current painthit.
   *  Then the paint area (canvas_buf) is built as
   *    (Accum,1) (if no alpha),
   */

  blend_region (&srcPR, &tempPR, &tempPR, ROUND (rate * 255.0));

  /* re-init the tempPR */
  pixel_region_init_data (&tempPR, smudge->accum_data,
                          smudge->accumPR.bytes,
                          smudge->accumPR.rowstride,
                          area->x - x,
                          area->y - y,
                          area->width,
                          area->height);

  if (! gimp_drawable_has_alpha (drawable))
    add_alpha_region (&tempPR, &destPR);
  else
    copy_region (&tempPR, &destPR);

  if (pressure_options->opacity)
    opacity *= PRESSURE_SCALE * paint_core->cur_coords.pressure;

  gimp_brush_core_replace_canvas (GIMP_BRUSH_CORE (paint_core), drawable,
                                  MIN (opacity, GIMP_OPACITY_OPAQUE),
                                  gimp_context_get_opacity (context),
                                  gimp_paint_options_get_brush_mode (paint_options),
                                  GIMP_PAINT_INCREMENTAL);
}
Beispiel #9
0
static void
gimp_dodge_burn_motion (GimpPaintCore    *paint_core,
                        GimpDrawable     *drawable,
                        GimpPaintOptions *paint_options,
                        const GimpCoords *coords)
{
  GimpDodgeBurnOptions *options   = GIMP_DODGE_BURN_OPTIONS (paint_options);
  GimpContext          *context   = GIMP_CONTEXT (paint_options);
  GimpDynamics         *dynamics  = GIMP_BRUSH_CORE (paint_core)->dynamics;
  GimpImage            *image     = gimp_item_get_image (GIMP_ITEM (drawable));
  GeglBuffer           *paint_buffer;
  gint                  paint_buffer_x;
  gint                  paint_buffer_y;
  gdouble               fade_point;
  gdouble               opacity;
  gdouble               force;

  fade_point = gimp_paint_options_get_fade (paint_options, image,
                                            paint_core->pixel_dist);

  opacity = gimp_dynamics_get_linear_value (dynamics,
                                            GIMP_DYNAMICS_OUTPUT_OPACITY,
                                            coords,
                                            paint_options,
                                            fade_point);
  if (opacity == 0.0)
    return;

  paint_buffer = gimp_paint_core_get_paint_buffer (paint_core, drawable,
                                                   paint_options, coords,
                                                   &paint_buffer_x,
                                                   &paint_buffer_y);
  if (! paint_buffer)
    return;

  /*  DodgeBurn the region  */
  gimp_gegl_dodgeburn (gimp_paint_core_get_orig_image (paint_core),
                       GEGL_RECTANGLE (paint_buffer_x,
                                       paint_buffer_y,
                                       gegl_buffer_get_width  (paint_buffer),
                                       gegl_buffer_get_height (paint_buffer)),
                       paint_buffer,
                       GEGL_RECTANGLE (0, 0, 0, 0),
                       options->exposure / 100.0,
                       options->type,
                       options->mode);

  if (gimp_dynamics_is_output_enabled (dynamics, GIMP_DYNAMICS_OUTPUT_FORCE))
    force = gimp_dynamics_get_linear_value (dynamics,
                                            GIMP_DYNAMICS_OUTPUT_FORCE,
                                            coords,
                                            paint_options,
                                            fade_point);
  else
    force = paint_options->brush_force;

  /* Replace the newly dodgedburned area (paint_area) to the image */
  gimp_brush_core_replace_canvas (GIMP_BRUSH_CORE (paint_core), drawable,
                                  coords,
                                  MIN (opacity, GIMP_OPACITY_OPAQUE),
                                  gimp_context_get_opacity (context),
                                  gimp_paint_options_get_brush_mode (paint_options),
                                  force,
                                  GIMP_PAINT_CONSTANT);
}
Beispiel #10
0
GimpCanvasItem *
gimp_brush_tool_create_outline (GimpBrushTool *brush_tool,
                                GimpDisplay   *display,
                                gdouble        x,
                                gdouble        y)
{
  GimpBrushCore        *brush_core;
  GimpPaintOptions     *options;
  GimpDisplayShell     *shell;
  const GimpBezierDesc *boundary = NULL;
  gint                  width    = 0;
  gint                  height   = 0;

  g_return_val_if_fail (GIMP_IS_BRUSH_TOOL (brush_tool), NULL);
  g_return_val_if_fail (GIMP_IS_DISPLAY (display), NULL);

  if (! GIMP_PAINT_TOOL (brush_tool)->draw_brush)
    return NULL;

  brush_core = GIMP_BRUSH_CORE (GIMP_PAINT_TOOL (brush_tool)->core);
  options    = GIMP_PAINT_TOOL_GET_OPTIONS (brush_tool);
  shell      = gimp_display_get_shell (display);

  if (! brush_core->main_brush || ! brush_core->dynamics)
    return NULL;

  if (brush_core->scale > 0.0)
    boundary = gimp_brush_transform_boundary (brush_core->main_brush,
                                              brush_core->scale,
                                              brush_core->aspect_ratio,
                                              brush_core->angle,
                                              brush_core->hardness,
                                              &width,
                                              &height);

  /*  don't draw the boundary if it becomes too small  */
  if (boundary                   &&
      SCALEX (shell, width)  > 4 &&
      SCALEY (shell, height) > 4)
    {
      x -= width  / 2.0;
      y -= height / 2.0;

      if (gimp_paint_options_get_brush_mode (options) == GIMP_BRUSH_HARD)
        {
#define EPSILON 0.000001
          /*  Add EPSILON before rounding since e.g.
           *  (5.0 - 0.5) may end up at (4.499999999....)
           *  due to floating point fnords
           */
          x = RINT (x + EPSILON);
          y = RINT (y + EPSILON);
#undef EPSILON
        }

      return gimp_canvas_path_new (shell, boundary, x, y, FALSE,
                                   GIMP_PATH_STYLE_OUTLINE);
    }

  return NULL;
}
Beispiel #11
0
void
_gimp_paintbrush_motion (GimpPaintCore    *paint_core,
                         GimpDrawable     *drawable,
                         GimpPaintOptions *paint_options,
                         gdouble           opacity)
{
  GimpBrushCore            *brush_core       = GIMP_BRUSH_CORE (paint_core);
  GimpContext              *context          = GIMP_CONTEXT (paint_options);
  GimpPressureOptions      *pressure_options = paint_options->pressure_options;
  GimpImage                *image;
  GimpRGB                   gradient_color;
  TempBuf                  *area;
  guchar                    col[MAX_CHANNELS];
  GimpPaintApplicationMode  paint_appl_mode;

  image = gimp_item_get_image (GIMP_ITEM (drawable));

  opacity *= gimp_paint_options_get_fade (paint_options, image,
                                          paint_core->pixel_dist);
  if (opacity == 0.0)
    return;

  paint_appl_mode = paint_options->application_mode;

  area = gimp_paint_core_get_paint_area (paint_core, drawable, paint_options);
  if (! area)
    return;

  /* optionally take the color from the current gradient */
  if (gimp_paint_options_get_gradient_color (paint_options, image,
                                             paint_core->cur_coords.pressure,
                                             paint_core->pixel_dist,
                                             &gradient_color))
    {
      opacity *= gradient_color.a;

      gimp_rgb_get_uchar (&gradient_color,
                          &col[RED_PIX],
                          &col[GREEN_PIX],
                          &col[BLUE_PIX]);
      col[ALPHA_PIX] = OPAQUE_OPACITY;

      color_pixels (temp_buf_data (area), col,
                    area->width * area->height,
                    area->bytes);

      paint_appl_mode = GIMP_PAINT_INCREMENTAL;
    }
  /* otherwise check if the brush has a pixmap and use that to color the area */
  else if (brush_core->brush && brush_core->brush->pixmap)
    {
      gimp_brush_core_color_area_with_pixmap (brush_core, drawable,
                                              area,
                                              gimp_paint_options_get_brush_mode (paint_options));

      paint_appl_mode = GIMP_PAINT_INCREMENTAL;
    }
  /* otherwise fill the area with the foreground color */
  else
    {
      gimp_image_get_foreground (image, context, gimp_drawable_type (drawable),
                                 col);

      col[area->bytes - 1] = OPAQUE_OPACITY;

      color_pixels (temp_buf_data (area), col,
                    area->width * area->height,
                    area->bytes);
    }

  if (paint_core->use_pressure && pressure_options->opacity)
    opacity *= PRESSURE_SCALE * paint_core->cur_coords.pressure;

  /* finally, let the brush core paste the colored area on the canvas */
  gimp_brush_core_paste_canvas (brush_core, drawable,
                                MIN (opacity, GIMP_OPACITY_OPAQUE),
                                gimp_context_get_opacity (context),
                                gimp_context_get_paint_mode (context),
                                gimp_paint_options_get_brush_mode (paint_options),
                                paint_appl_mode);
}
Beispiel #12
0
void
_gimp_paintbrush_motion (GimpPaintCore    *paint_core,
                         GimpDrawable     *drawable,
                         GimpPaintOptions *paint_options,
                         const GimpCoords *coords,
                         gdouble           opacity)
{
  GimpBrushCore            *brush_core = GIMP_BRUSH_CORE (paint_core);
  GimpContext              *context    = GIMP_CONTEXT (paint_options);
  GimpDynamics             *dynamics   = brush_core->dynamics;
  GimpImage                *image;
  GimpRGB                   gradient_color;
  GeglBuffer               *paint_buffer;
  gint                      paint_buffer_x;
  gint                      paint_buffer_y;
  GimpPaintApplicationMode  paint_appl_mode;
  gdouble                   fade_point;
  gdouble                   grad_point;
  gdouble                   force;
  gdouble                   dyn_force;
  GimpDynamicsOutput       *dyn_output = NULL;

  image = gimp_item_get_image (GIMP_ITEM (drawable));

  fade_point = gimp_paint_options_get_fade (paint_options, image,
                                            paint_core->pixel_dist);

  opacity *= gimp_dynamics_get_linear_value (dynamics,
                                             GIMP_DYNAMICS_OUTPUT_OPACITY,
                                             coords,
                                             paint_options,
                                             fade_point);
  if (opacity == 0.0)
    return;

  paint_buffer = gimp_paint_core_get_paint_buffer (paint_core, drawable,
                                                   paint_options, coords,
                                                   &paint_buffer_x,
                                                   &paint_buffer_y);
  if (! paint_buffer)
    return;

  paint_appl_mode = paint_options->application_mode;

  grad_point = gimp_dynamics_get_linear_value (dynamics,
                                               GIMP_DYNAMICS_OUTPUT_COLOR,
                                               coords,
                                               paint_options,
                                               fade_point);

  if (gimp_paint_options_get_gradient_color (paint_options, image,
                                             grad_point,
                                             paint_core->pixel_dist,
                                             &gradient_color))
    {
      /* optionally take the color from the current gradient */

      GeglColor *color;

      opacity *= gradient_color.a;
      gimp_rgb_set_alpha (&gradient_color, GIMP_OPACITY_OPAQUE);

      color = gimp_gegl_color_new (&gradient_color);

      gegl_buffer_set_color (paint_buffer, NULL, color);
      g_object_unref (color);

      paint_appl_mode = GIMP_PAINT_INCREMENTAL;
    }
  else if (brush_core->brush && gimp_brush_get_pixmap (brush_core->brush))
    {
      /* otherwise check if the brush has a pixmap and use that to
       * color the area
       */
      gimp_brush_core_color_area_with_pixmap (brush_core, drawable,
                                              coords,
                                              paint_buffer,
                                              paint_buffer_x,
                                              paint_buffer_y,
                                              gimp_paint_options_get_brush_mode (paint_options));

      paint_appl_mode = GIMP_PAINT_INCREMENTAL;
    }
  else
    {
      /* otherwise fill the area with the foreground color */

      GimpRGB    foreground;
      GeglColor *color;

      gimp_context_get_foreground (context, &foreground);
      color = gimp_gegl_color_new (&foreground);

      gegl_buffer_set_color (paint_buffer, NULL, color);
      g_object_unref (color);
    }

  dyn_output = gimp_dynamics_get_output (dynamics,
                                         GIMP_DYNAMICS_OUTPUT_FORCE);

  dyn_force = gimp_dynamics_get_linear_value (dynamics,
                                              GIMP_DYNAMICS_OUTPUT_FORCE,
                                              coords,
                                              paint_options,
                                              fade_point);

  if (gimp_dynamics_output_is_enabled (dyn_output))
    force = dyn_force;
  else
    force = paint_options->brush_force;

  /* finally, let the brush core paste the colored area on the canvas */
  gimp_brush_core_paste_canvas (brush_core, drawable,
                                coords,
                                MIN (opacity, GIMP_OPACITY_OPAQUE),
                                gimp_context_get_opacity (context),
                                gimp_context_get_paint_mode (context),
                                gimp_paint_options_get_brush_mode (paint_options),
                                force,
                                paint_appl_mode);
}
Beispiel #13
0
static void
gimp_clone_motion (GimpSourceCore   *source_core,
                   GimpDrawable     *drawable,
                   GimpPaintOptions *paint_options,
                   const GimpCoords *coords,
                   gdouble           opacity,
                   GimpPickable     *src_pickable,
                   GeglBuffer       *src_buffer,
                   GeglRectangle    *src_rect,
                   gint              src_offset_x,
                   gint              src_offset_y,
                   GeglBuffer       *paint_buffer,
                   gint              paint_buffer_x,
                   gint              paint_buffer_y,
                   gint              paint_area_offset_x,
                   gint              paint_area_offset_y,
                   gint              paint_area_width,
                   gint              paint_area_height)
{
  GimpPaintCore     *paint_core     = GIMP_PAINT_CORE (source_core);
  GimpCloneOptions  *options        = GIMP_CLONE_OPTIONS (paint_options);
  GimpSourceOptions *source_options = GIMP_SOURCE_OPTIONS (paint_options);
  GimpContext       *context        = GIMP_CONTEXT (paint_options);
  GimpImage         *image          = gimp_item_get_image (GIMP_ITEM (drawable));
  gdouble            fade_point;
  gdouble            force;

  if (gimp_source_core_use_source (source_core, source_options))
    {
      gegl_buffer_copy (src_buffer,
                        GEGL_RECTANGLE (src_rect->x,
                                        src_rect->y,
                                        paint_area_width,
                                        paint_area_height),
                        paint_buffer,
                        GEGL_RECTANGLE (paint_area_offset_x,
                                        paint_area_offset_y,
                                        0, 0));
    }
  else if (options->clone_type == GIMP_PATTERN_CLONE)
    {
      GimpPattern *pattern    = gimp_context_get_pattern (context);
      GeglBuffer  *src_buffer = gimp_pattern_create_buffer (pattern);

      gegl_buffer_set_pattern (paint_buffer,
                               GEGL_RECTANGLE (paint_area_offset_x,
                                               paint_area_offset_y,
                                               paint_area_width,
                                               paint_area_height),
                               src_buffer,
                               - paint_buffer_x - src_offset_x,
                               - paint_buffer_y - src_offset_y);

      g_object_unref (src_buffer);
    }
  else
    {
      g_return_if_reached ();
    }

  fade_point = gimp_paint_options_get_fade (paint_options, image,
                                            paint_core->pixel_dist);

  force = gimp_dynamics_get_linear_value (GIMP_BRUSH_CORE (paint_core)->dynamics,
                                          GIMP_DYNAMICS_OUTPUT_FORCE,
                                          coords,
                                          paint_options,
                                          fade_point);

  gimp_brush_core_paste_canvas (GIMP_BRUSH_CORE (paint_core), drawable,
                                coords,
                                MIN (opacity, GIMP_OPACITY_OPAQUE),
                                gimp_context_get_opacity (context),
                                gimp_context_get_paint_mode (context),
                                gimp_paint_options_get_brush_mode (paint_options),
                                force,

                                /* In fixed mode, paint incremental so the
                                 * individual brushes are properly applied
                                 * on top of each other.
                                 * Otherwise the stuff we paint is seamless
                                 * and we don't need intermediate masking.
                                 */
                                source_options->align_mode ==
                                GIMP_SOURCE_ALIGN_FIXED ?
                                GIMP_PAINT_INCREMENTAL : GIMP_PAINT_CONSTANT);
}