void AbstractFramebuffer::drawBufferImplementationDSAEXT(GLenum buffer) { _flags |= ObjectFlag::Created; glFramebufferDrawBufferEXT(_id, buffer); }
void FramebufferImplementation_DirectStateAccessEXT::setDrawBuffer(const Framebuffer * fbo, GLenum mode) const { glFramebufferDrawBufferEXT(fbo->id(), mode); }