void FramebufferImplementation_DirectStateAccessEXT::setReadBuffer(const Framebuffer * fbo, GLenum mode) const
{
    glFramebufferReadBufferEXT(fbo->id(), mode);
}
void AbstractFramebuffer::readBufferImplementationDSA(const GLenum buffer) {
    glFramebufferReadBufferEXT(_id, buffer);
}
void AbstractFramebuffer::readBufferImplementationDSAEXT(GLenum buffer) {
    _flags |= ObjectFlag::Created;
    glFramebufferReadBufferEXT(_id, buffer);
}
Beispiel #4
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void GLFramebufferObject::setReadBuffer( GLenum attachment )
{
    glFramebufferReadBufferEXT( m_id, attachment );
}