Beispiel #1
0
int __glXDisp_GetClipPlane(__GLXclientState *cl, GLbyte *pc)
{
    __GLXcontext *cx;
    ClientPtr client = cl->client;
    int error;
    GLdouble answer[4];

    cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
    if (!cx) {
	return error;
    }
    pc += __GLX_SINGLE_HDR_SIZE;

    __glXClearErrorOccured();
    glGetClipPlane(*(GLenum   *)(pc + 0), answer);
    if (__glXErrorOccured()) {
	__GLX_BEGIN_REPLY(0);
	__GLX_SEND_HEADER();
    } else {
	__GLX_BEGIN_REPLY(32);
	__GLX_SEND_HEADER();
	__GLX_SEND_DOUBLE_ARRAY(4);
    }
    return Success;
}
int __glXDispSwap_GetClipPlane(__GLXclientState *cl, GLbyte *pc)
{
    __GLXcontext *cx;
    ClientPtr client = cl->client;
    int error;
    GLdouble answer[4];
    __GLX_DECLARE_SWAP_VARIABLES;
    __GLX_DECLARE_SWAP_ARRAY_VARIABLES;

    __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag);
    cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error);
    if (!cx) {
	return error;
    }
    pc += __GLX_SINGLE_HDR_SIZE;
    __GLX_SWAP_INT(pc + 0);

    __glXClearErrorOccured();
    glGetClipPlane(*(GLenum   *)(pc + 0), answer);
    if (__glXErrorOccured()) {
	__GLX_BEGIN_REPLY(0);
	__GLX_SWAP_REPLY_HEADER();
	__GLX_SEND_HEADER();
    } else {
	__GLX_SWAP_DOUBLE_ARRAY((GLbyte *)answer, 4);
	__GLX_BEGIN_REPLY(32);
	__GLX_SWAP_REPLY_HEADER();
	__GLX_SEND_HEADER();
	__GLX_SEND_DOUBLE_ARRAY(4);
    }
    return Success;
}
Beispiel #3
0
static void init_clip_test()
{
	matrix4x4d m;
	if (glIsEnabled(GL_CLIP_PLANE1)) {
		glGetClipPlane(GL_CLIP_PLANE1, _clip[0]);
		glGetClipPlane(GL_CLIP_PLANE3, _clip[1]);
		
		glGetDoublev (GL_MODELVIEW_MATRIX, &m[0]);
		_clipoffset.x = m[12];
		_clipoffset.y = m[13];
		_clipoffset.z = 0;

		_do_clip = true;
	} else {
		_do_clip = false;
	}
}
Beispiel #4
0
static std::string getClippingState() {
    std::string result;

    int numPlanes = glGetInteger(GL_MAX_CLIP_PLANES);
    int C;

    for(C = 0; C < numPlanes; C++) {
        result += format("// Clip plane %d\n", C);
        
        result += format("%s(GL_CLIP_PLANE0 + %d);\n", glIsEnabled(GL_CLIP_PLANE0 + C) ? "glEnable" : "glDisable", C);

        double x[4];
        glGetClipPlane(GL_CLIP_PLANE0 + C, x);
        result += format("{double coefficients[]={%4.4e, %4.4e, %4.4e, %4.4e};\n glClipPlane(GL_CLIP_PLANE0 + %d, coefficients);}\n",
            x[0], x[1], x[2], x[3], C);
    }

    return result;
}
Polyhedron<Raycaster::Scalar>* Raycaster::clipDomain(const Raycaster::PTransform& pmv,const Raycaster::PTransform& mv) const
	{
	/* Clip the render domain against the view frustum's front plane: */
	Point fv0=pmv.inverseTransform(Point(-1,-1,-1));
	Point fv1=pmv.inverseTransform(Point( 1,-1,-1));
	Point fv2=pmv.inverseTransform(Point(-1, 1,-1));
	Point fv3=pmv.inverseTransform(Point( 1, 1,-1));
	Plane::Vector normal=Geometry::cross(fv1-fv0,fv2-fv0)
	                     +Geometry::cross(fv3-fv1,fv0-fv1)
	                     +Geometry::cross(fv2-fv3,fv1-fv3)
	                     +Geometry::cross(fv0-fv2,fv3-fv2);
	Scalar offset=(normal*fv0+normal*fv1+normal*fv2+normal*fv3)*Scalar(0.25)-Scalar(1.0e-3);
	Polyhedron<Scalar>* clippedDomain=renderDomain.clip(Plane(normal,offset));
	
	/* Clip the render domain against all active clipping planes: */
	GLint numClipPlanes;
	glGetIntegerv(GL_MAX_CLIP_PLANES,&numClipPlanes);
	for(GLint i=0;i<numClipPlanes;++i)
		if(glIsEnabled(GL_CLIP_PLANE0+i))
			{
			/* Get the clipping plane's plane equation in eye coordinates: */
			GLdouble planeEq[4];
			glGetClipPlane(GL_CLIP_PLANE0+i,planeEq);
			
			/* Transform the clipping plane to model coordinates: */
			Geometry::ComponentArray<Scalar,4> hn;
			for(int i=0;i<3;++i)
				hn[i]=Scalar(-planeEq[i]);
			hn[3]=-planeEq[3];
			hn=mv.getMatrix().transposeMultiply(hn);
			
			/* Clip the domain: */
			Polyhedron<Scalar>* newClippedDomain=clippedDomain->clip(Polyhedron<Scalar>::Plane(Polyhedron<Scalar>::Plane::Vector(hn.getComponents()),-hn[3]-Scalar(1.0e-4)));
			delete clippedDomain;
			clippedDomain=newClippedDomain;
			}
	
	return clippedDomain;
	}
void PatternLayer::draw(Graphics* const TheGraphics, const Pnt2f& TopLeft, const Pnt2f& BottomRight, const Real32 Opacity) const
{
    glPushAttrib(GL_ENABLE_BIT | GL_TRANSFORM_BIT);
    GLdouble Plane0[4], Plane1[4], Plane2[4], Plane3[4];
    glGetClipPlane(GL_CLIP_PLANE0, Plane0);
    glGetClipPlane(GL_CLIP_PLANE1, Plane1);
    glGetClipPlane(GL_CLIP_PLANE2, Plane2);
    glGetClipPlane(GL_CLIP_PLANE3, Plane3);

    glEnable(GL_CLIP_PLANE0);
    glEnable(GL_CLIP_PLANE1);
    glEnable(GL_CLIP_PLANE2);
    glEnable(GL_CLIP_PLANE3);

    // The clipping plane for the background must get set to inside the
    // border of the component. It was the outside of the component,
    // so it has to be reset to the stored values from above at the end.
    Vec4d LeftPlaneEquation(1.0,0.0,0.0,-TopLeft.x()),
          RightPlaneEquation(-1.0,0.0,0.0,BottomRight.x()),
          TopPlaneEquation(0.0,1.0,0.0,-TopLeft.y()),
          BottomPlaneEquation(0.0,-1.0,0.0,BottomRight.y());
    
    glClipPlane(GL_CLIP_PLANE0,LeftPlaneEquation.getValues());
    glClipPlane(GL_CLIP_PLANE1,RightPlaneEquation.getValues());
    glClipPlane(GL_CLIP_PLANE2,TopPlaneEquation.getValues());
    glClipPlane(GL_CLIP_PLANE3,BottomPlaneEquation.getValues());

    //Activate the Texture Transformation
    if(getTransformation() != NULL)
    {
        getTransformation()->activate(TheGraphics->getDrawEnv());
    }

    Vec2f BackgroundSize (BottomRight - TopLeft);
    Vec2f TopLeftTexCoords(0.0f,0.0f);
    Vec2f BottomRightTexCoords(1.0f,1.0f);

    Real32 RepeatHorizontal;
    switch(getHorizontalRepeat())
    {
    case PATTERN_REPEAT_ABSOLUTE:
        RepeatHorizontal = getHorizontalRepeatValue();
        break;
    case PATTERN_REPEAT_BY_POINT:
    default:
        RepeatHorizontal = static_cast<Real32>(BottomRight.x() - TopLeft.x())/static_cast<Real32>(getCorrectedPatternSize().x());
        break;
    }

    TopLeftTexCoords[0] = -getHorizontalAlignment() * (RepeatHorizontal -1.0f);
    BottomRightTexCoords[0] = TopLeftTexCoords[0] + RepeatHorizontal;
    
    Real32 RepeatVertical;
    switch(getVerticalRepeat())
    {
    case PATTERN_REPEAT_ABSOLUTE:
        RepeatVertical = getVerticalRepeatValue();
        break;
    case PATTERN_REPEAT_BY_POINT:
    default:
        RepeatVertical = static_cast<Real32>(BottomRight.y() - TopLeft.y())/static_cast<Real32>(getCorrectedPatternSize().y());
        break;
    }
    
    TopLeftTexCoords[1] = -getVerticalAlignment() * (RepeatVertical - 1.0f);
    BottomRightTexCoords[1] = TopLeftTexCoords[1] + RepeatVertical;

    TheGraphics->drawQuad(TopLeft, Pnt2f(BottomRight.x(), TopLeft.y()),BottomRight, Pnt2f(TopLeft.x(), BottomRight.y()),
        TopLeftTexCoords, Vec2f(BottomRightTexCoords.x(), TopLeftTexCoords.y()), BottomRightTexCoords, Vec2f(TopLeftTexCoords.x(), BottomRightTexCoords.y()),
        getColor(), getTexture(), Opacity);

    //Deactivate the Texture Transformation
    if(getTransformation() != NULL)
    {
        getTransformation()->deactivate(TheGraphics->getDrawEnv());
    }

    glPopAttrib();
}
Beispiel #7
0
M(void, glGetClipPlane, jint plane, jobject equation) {
	glGetClipPlane(plane, BUFF(GLdouble, equation));
}