Beispiel #1
0
bool Surface::checkForOutOfDateSwapChain()
{
    RECT client;
    if (!GetClientRect(getWindowHandle(), &client))
    {
        ASSERT(false);
        return false;
    }

    // Grow the buffer now, if the window has grown. We need to grow now to avoid losing information.
    int clientWidth = client.right - client.left;
    int clientHeight = client.bottom - client.top;
    bool sizeDirty = clientWidth != getWidth() || clientHeight != getHeight();

    if (sizeDirty || mPresentIntervalDirty)
    {
        resetSwapChain(clientWidth, clientHeight);
        if (static_cast<egl::Surface*>(getCurrentDrawSurface()) == this)
        {
            glMakeCurrent(glGetCurrentContext(), static_cast<egl::Display*>(getCurrentDisplay()), this);
        }

        return true;
    }

    return false;
}
Beispiel #2
0
void GLWnd::glDeleteTextures() {
  glMakeCurrent();
  for (int i=0;i<m_textures.getNumItems();i++) {
    GLuint tex = m_textures.enumItem(i);
    ::glDeleteTextures(1, &tex);
  }
  m_textures.removeAll();
}
Beispiel #3
0
EGLBoolean __stdcall eglMakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx)
{
    EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSurface draw = 0x%0.8p, EGLSurface read = 0x%0.8p, EGLContext ctx = 0x%0.8p)",
          dpy, draw, read, ctx);

    try
    {
        egl::Display *display = static_cast<egl::Display*>(dpy);
        gl::Context *context = static_cast<gl::Context*>(ctx);
        IDirect3DDevice9 *device = display->getDevice();

        if (!device || display->testDeviceLost())
        {
            display->notifyDeviceLost();
            return EGL_FALSE;
        }

        if (display->isDeviceLost())
        {
            return error(EGL_CONTEXT_LOST, EGL_FALSE);
        }

        if (ctx != EGL_NO_CONTEXT && !validateContext(display, context))
        {
            return EGL_FALSE;
        }

        if ((draw != EGL_NO_SURFACE && !validateSurface(display, static_cast<egl::Surface*>(draw))) ||
            (read != EGL_NO_SURFACE && !validateSurface(display, static_cast<egl::Surface*>(read))))
        {
            return EGL_FALSE;
        }

        if (draw != read)
        {
            UNIMPLEMENTED();   // FIXME
        }

        egl::Surface* previousDraw = static_cast<egl::Surface*>(egl::getCurrentDrawSurface());
        egl::Surface* previousRead = static_cast<egl::Surface*>(egl::getCurrentReadSurface());

        egl::setCurrentDisplay(dpy);
        egl::setCurrentDrawSurface(draw);
        egl::setCurrentReadSurface(read);

        glMakeCurrent(context, display, static_cast<egl::Surface*>(draw));

        return success(EGL_TRUE);
    }
    catch(std::bad_alloc&)
    {
        return error(EGL_BAD_ALLOC, EGL_FALSE);
    }

    return EGL_FALSE;
}
Beispiel #4
0
EGLBoolean __stdcall eglMakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx)
{
    EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSurface draw = 0x%0.8p, EGLSurface read = 0x%0.8p, EGLContext ctx = 0x%0.8p)",
          dpy, draw, read, ctx);

    ANGLE_TRY
    {
        egl::Display *display = static_cast<egl::Display*>(dpy);
        gl::Context *context = static_cast<gl::Context*>(ctx);

        if (ctx != EGL_NO_CONTEXT && !validateContext(display, context))
        {
            return EGL_FALSE;
        }

        if (dpy != EGL_NO_DISPLAY)
        {
            rx::Renderer *renderer = display->getRenderer();
            if (renderer->testDeviceLost(true))
            {
                return EGL_FALSE;
            }

            if (renderer->isDeviceLost())
            {
                return egl::error(EGL_CONTEXT_LOST, EGL_FALSE);
            }
        }

        if ((draw != EGL_NO_SURFACE && !validateSurface(display, static_cast<egl::Surface*>(draw))) ||
            (read != EGL_NO_SURFACE && !validateSurface(display, static_cast<egl::Surface*>(read))))
        {
            return EGL_FALSE;
        }

        if (draw != read)
        {
            UNIMPLEMENTED();   // FIXME
        }

        egl::setCurrentDisplay(dpy);
        egl::setCurrentDrawSurface(draw);
        egl::setCurrentReadSurface(read);

        glMakeCurrent(context, display, static_cast<egl::Surface*>(draw));

        return egl::success(EGL_TRUE);
    }
    ANGLE_CATCH_ALL
    {
        return egl::error(EGL_BAD_ALLOC, EGL_FALSE);
    }
}
Beispiel #5
0
bool Surface::checkForOutOfDateSwapChain()
{
    RECT client;
    int clientWidth = getWidth();
    int clientHeight = getHeight();
    bool sizeDirty = false;
    if (!mFixedSize && !mNativeWindow.isIconic())
    {
        // The window is automatically resized to 150x22 when it's minimized, but the swapchain shouldn't be resized
        // because that's not a useful size to render to.
        if (!mNativeWindow.getClientRect(&client))
        {
            ASSERT(false);
            return false;
        }

        // Grow the buffer now, if the window has grown. We need to grow now to avoid losing information.
        clientWidth = client.right - client.left;
        clientHeight = client.bottom - client.top;
        sizeDirty = clientWidth != getWidth() || clientHeight != getHeight();
    }

    if (mFixedSize && (mWidth != mFixedWidth || mHeight != mFixedHeight))
    {
        clientWidth = mFixedWidth;
        clientHeight = mFixedHeight;
        sizeDirty = true;
    }

    bool wasDirty = (mSwapIntervalDirty || sizeDirty);

    if (mSwapIntervalDirty)
    {
        resetSwapChain(clientWidth, clientHeight);
    }
    else if (sizeDirty)
    {
        resizeSwapChain(clientWidth, clientHeight);
    }

    if (wasDirty)
    {
        if (static_cast<egl::Surface*>(getCurrentDrawSurface()) == this)
        {
            glMakeCurrent(glGetCurrentContext(), static_cast<egl::Display*>(getCurrentDisplay()), this);
        }

        return true;
    }

    return false;
}
Beispiel #6
0
GLuint GLWnd::glLoadTexture(const char *filename) {
  Bitmap b(filename);
  b.bgra2argb();

  glMakeCurrent();

  GLuint texture;
  glGenTextures(1, &texture); 
  glBindTexture(GL_TEXTURE_2D, texture); 
  glTexImage2D(GL_TEXTURE_2D, 0, 4, b.getWidth(), b.getHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE, b.getBits());
  
  glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
  glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
  glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT);
  glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT);

  m_textures.addItem(texture);
  return texture;
}
Beispiel #7
0
bool Surface::checkForOutOfDateSwapChain()
{
#if defined(ANGLE_PLATFORM_WINRT)
    int clientWidth = 0;
    int clientHeight = 0;
    winrt::getCurrentWindowDimensions(clientWidth,clientHeight);
#else
    RECT client;
    if (!GetClientRect(getWindowHandle(), &client))
    {
        ASSERT(false);
        return false;
    }

    // Grow the buffer now, if the window has grown. We need to grow now to avoid losing information.
    int clientWidth = client.right - client.left;
    int clientHeight = client.bottom - client.top;
#endif // #if defined(ANGLE_PLATFORM_WINRT)
    bool sizeDirty = clientWidth != getWidth() || clientHeight != getHeight();

    if (mSwapIntervalDirty)
    {
        resetSwapChain(clientWidth, clientHeight);
    }
    else if (sizeDirty)
    {
        resizeSwapChain(clientWidth, clientHeight);
    }

    if (mSwapIntervalDirty || sizeDirty)
    {
        if (static_cast<egl::Surface*>(getCurrentDrawSurface()) == this)
        {
            glMakeCurrent(glGetCurrentContext(), static_cast<egl::Display*>(getCurrentDisplay()), this);
        }

        return true;
    }

    return false;
}
Beispiel #8
0
bool Surface::checkForWindowResize()
{
    RECT client;
    if (!GetClientRect(getWindowHandle(), &client))
    {
        ASSERT(false);
        return false;
    }

    if (getWidth() != client.right - client.left || getHeight() != client.bottom - client.top)
    {
        resetSwapChain();

        if (static_cast<egl::Surface*>(getCurrentDrawSurface()) == this)
        {
            glMakeCurrent(glGetCurrentContext(), static_cast<egl::Display*>(getCurrentDisplay()), this);
        }

        return true;
    }

    return false;
}
Beispiel #9
0
EGLBoolean __stdcall eglMakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx)
{
    TRACE("(EGLDisplay dpy = 0x%0.8p, EGLSurface draw = 0x%0.8p, EGLSurface read = 0x%0.8p, EGLContext ctx = 0x%0.8p)",
          dpy, draw, read, ctx);

    try
    {
        egl::Display *display = static_cast<egl::Display*>(dpy);
        gl::Context *context = static_cast<gl::Context*>(ctx);

        if (ctx != EGL_NO_CONTEXT && !validate(display, context))
        {
            return EGL_FALSE;
        }

        if ((draw != EGL_NO_SURFACE && !validate(display, static_cast<egl::Surface*>(draw))) ||
            (read != EGL_NO_SURFACE && !validate(display, static_cast<egl::Surface*>(read))))
        {
            return EGL_FALSE;
        }

        if (draw != read)
        {
            UNIMPLEMENTED();   // FIXME
        }

        glMakeCurrent(context, display, static_cast<egl::Surface*>(draw));

        return success(EGL_TRUE);
    }
    catch(std::bad_alloc&)
    {
        return error(EGL_BAD_ALLOC, EGL_FALSE);
    }

    return EGL_FALSE;
}